Convert current conversation context into a structured Product Requirements Document (PRD) and optionally post it to GitHub Issues. Use before /supergraph:plan when requirements came from a conversation, user story, or feature discussion rather than a formal spec.
日本語の概要は準備中です。原文の説明を表示しています。
datit309/supergraph☆ 222026年10月15日 更新
Generates a new sprint plan or updates an existing one based on the current milestone, completed work, and available capacity. Pulls context from production documents and design backlogs.
日本語の概要は準備中です。原文の説明を表示しています。
IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新
Read all open bugs in production/qa/bugs/, re-evaluate priority vs. severity, assign to sprints, surface systemic trends, and produce a triage report. Run at sprint start or when the bug count grows enough to need re-prioritization.
日本語の概要は準備中です。原文の説明を表示しています。
IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新
Creates a structured bug report from a description, or analyzes code to identify potential bugs. Ensures every bug report has full reproduction steps, severity assessment, and context.
日本語の概要は準備中です。原文の説明を表示しています。
IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新
Guided, section-by-section Art Bible authoring. Creates the visual identity specification that gates all asset production. Run after /brainstorm is approved and before /map-systems or any GDD authoring begins.
日本語の概要は準備中です。原文の説明を表示しています。
IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新
Generate per-asset visual specifications and AI generation prompts from GDDs, level docs, or character profiles. Produces structured spec files and updates the master asset manifest. Run after art bible and GDD/level design are approved, before production begins.
日本語の概要は準備中です。原文の説明を表示しています。
IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新
Validate readiness to advance between development phases. Produces a PASS/CONCERNS/FAIL verdict with specific blockers and required artifacts. Use when user says 'are we ready to move to X', 'can we advance to production', 'check if we can start the next phase', 'pass the gate'.
日本語の概要は準備中です。原文の説明を表示しています。
IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新
Use when building, reviewing, or improving frontend UI that needs product-specific design direction, design-system generation, Master/Page overrides, distinctive visual identity, anti-generic interface choices, first-screen hierarchy, UI polish, chart UX, interaction states, responsive behavior, or visual QA. Interface polishing, interactive state.
日本語の概要は準備中です。原文の説明を表示しています。
bovinphang/frontend-craft☆ 222026年9月26日 更新
Use when turning an article, talk script, lesson, product demo, or narrated explanation into a recordable 16:9 web presentation with step-driven scenes, optional narration alignment, theme tokens, and screen-recording guidance; Chinese triggers include web video, dynamic demonstration, spoken script to video, screen-recordable demonstration, 16:9 demonstration.
日本語の概要は準備中です。原文の説明を表示しています。
bovinphang/frontend-craft☆ 222026年9月26日 更新
Use when implementing UI from Figma, Sketch, MasterGo, Pixso, Modao, MockingBot, screenshots, design selections, design tokens, or design-to-code tasks for production frontend components/pages; Chinese triggers include design draft, implementation by design.
日本語の概要は準備中です。原文の説明を表示しています。
bovinphang/frontend-craft☆ 222026年9月26日 更新
Use when generating or editing diagrams, charts, visual assets, posters, UI mockups, product images, infographics, academic figures, comics, avatars, storyboards, brand boards, or image-edit workflows, especially when exported PNGs need visual QA and bounded self-repair. Prefer deterministic Mermaid/SVG/HTML/canvas sources for text-heavy diagrams; use HTML technical diagrams for browser-ready system blueprints, architecture, deployment topology, agent runtime, memory flow, before-after architecture, workflow, sequence, data-flow, lifecycle, runbook, PII/data-lineage, and state-machine diagrams. Do not use for ordinary UI polish without generated imagery.
日本語の概要は準備中です。原文の説明を表示しています。
bovinphang/frontend-craft☆ 222026年9月26日 更新
Use when diagnosing frontend build failures, runtime errors, UI anomalies, API/data problems, white screens, request failures, or unexplained production exceptions; Chinese triggers include debugging, debug, troubleshooting, positioning, error reporting, exceptions, white screens, request failures.
日本語の概要は準備中です。原文の説明を表示しています。
bovinphang/frontend-craft☆ 222026年9月26日 更新
Use when a task needs the judgment of a Driver/Sales Worker on a direct-store-delivery (DSD) route — negotiating a shelf-facing or planogram change with a store manager, resizing a standing order after a shelf or demand change, deciding whether to pull code-dated product before a stale credit hits, reconciling a route's revenue-per-stop against cost-per-stop, or deciding whether to fight for shelf space back from a competitor.
日本語の概要は準備中です。原文の説明を表示しています。
wonsukchoi/domain-experts☆ 212026年10月12日 更新
Use when a task needs the judgment of an Etcher/Engraver — compensating a resist pattern for expected undercut before etching fine detail, calculating etch time from a known etch rate rather than judging completion visually, verifying a functional engraving's line width/depth against its actual accuracy requirement, or re-validating process parameters on a new material batch before production.
日本語の概要は準備中です。原文の説明を表示しています。
wonsukchoi/domain-experts☆ 212026年10月12日 更新
Use when a task needs the judgment of a Customer Success Manager — driving product adoption after the sale, assessing renewal/churn risk, handling an at-risk account, or deciding how to prioritize limited attention across a book of accounts.
日本語の概要は準備中です。原文の説明を表示しています。
wonsukchoi/domain-experts☆ 212026年10月12日 更新
Use when a task needs the judgment of a Cutting/Slicing Machine Operator — calculating a portion weight overweight margin from measured weight variability to minimize giveaway while staying compliant, verifying a thickness setting against a new product lot's actual density rather than reusing a prior lot's setting, diagnosing declining cut quality as a blade-condition issue rather than compensating with thickness/speed, or adapting cut pattern to irregular input to improve yield.
日本語の概要は準備中です。原文の説明を表示しています。
wonsukchoi/domain-experts☆ 212026年10月12日 更新
Use when a task needs the judgment of a Data Entry Keyer — resolving an illegible or ambiguous source-document field before keying it, running key-verification (double-key) reconciliation on a batch, deciding whether a production-speed quota is compromising accuracy, or sampling a completed batch for a quality-control audit.
日本語の概要は準備中です。原文の説明を表示しています。
wonsukchoi/domain-experts☆ 212026年10月12日 更新
Use when a task needs senior database-administrator judgment — diagnosing replication lag or a stalled query, sizing a connection pool or index, planning a schema migration on a live table, running backup/restore and failover drills, or triaging a production incident traced to the database.
日本語の概要は準備中です。原文の説明を表示しています。
wonsukchoi/domain-experts☆ 212026年10月12日 更新
Use when a task needs the judgment of a Cooling/Freezing Equipment Operator — calculating freezing time for a new product thickness via the thickness-squared relationship rather than assuming linear scaling, verifying freezing completion by actual core/thermal-center temperature rather than surface temperature or elapsed time, recognizing a temperature plateau as expected latent-heat removal rather than a malfunction, or matching belt speed/residence time to the calculated freezing time requirement.
日本語の概要は準備中です。原文の説明を表示しています。
wonsukchoi/domain-experts☆ 212026年10月12日 更新
Use when a task needs the judgment of a Commercial and Industrial Electronics Repairer — diagnosing a VFD fault trip on a production line, tracing a PLC I/O fault back to the sensor, the wiring, or the ladder logic, selecting arc-flash PPE for live-panel diagnostic work, triaging multiple simultaneous down-lines by downtime-cost-per-hour, or deciding drive/board swap versus component-level repair.
日本語の概要は準備中です。原文の説明を表示しています。
wonsukchoi/domain-experts☆ 212026年10月12日 更新
Use when a task needs the judgment of a Continuous Mining Machine Operator in underground coal — reading a methane monitor trend and deciding whether to de-energize, judging whether cumulative unbolted advance has hit the roof control plan's cut-depth limit, deciding whether a permissibility defect requires immediate shutdown in a gassy heading, diagnosing whether a shift's production shortfall traces to cutting rate or shuttle-car haulage, or deciding whether a "drummy" roof sound stops the cut.
日本語の概要は準備中です。原文の説明を表示しています。
wonsukchoi/domain-experts☆ 212026年10月12日 更新
Use when a task needs the judgment of a Construction Trades Supervisor (foreman) — allocating a crew's daily task assignments against a labor-unit budget, deciding whether today's scope requires a formally designated OSHA competent person, arbitrating a trade-sequencing conflict between crews needing the same physical space, tracking crew productivity variance before it shows up on the master schedule, or logging and acting on a near-miss.
日本語の概要は準備中です。原文の説明を表示しています。
wonsukchoi/domain-experts☆ 212026年10月12日 更新
Use when a task needs the judgment of a Commercial/Industrial Designer — designing the form, ergonomics, and manufacturability of a physical product, choosing between manufacturing processes at a given volume, selecting materials/finishes under a cost or durability constraint, or planning a prototyping sequence before tooling commitment.
日本語の概要は準備中です。原文の説明を表示しています。
wonsukchoi/domain-experts☆ 212026年10月12日 更新
Use when a task needs the judgment of a Costume Designer — deciding build vs. rent vs. buy for a specific garment, budgeting a production's costume-shop spend across principals and ensemble, engineering a quick-change to hit a scripted time window, building or reading a costume plot to track pieces across a run, or diagnosing why a build is behind schedule going into tech week.
日本語の概要は準備中です。原文の説明を表示しています。
wonsukchoi/domain-experts☆ 212026年10月12日 更新