Track, categorize, and prioritize technical debt across the codebase. Scans for debt indicators, maintains a debt register, and recommends repayment scheduling.
日本語の概要は準備中です。原文の説明を表示しています。
6,626 件 ・ 関連度順
概要と使いどころ
Track, categorize, and prioritize technical debt across the codebase. Scans for debt indicators, maintains a debt register, and recommends repayment scheduling.
日本語の概要は準備中です。原文の説明を表示しています。
Scaffold the test framework and CI/CD pipeline for the project's engine. Creates the tests/ directory structure, engine-specific test runner configuration, and GitHub Actions workflow. Run once during Technical Setup phase before the first sprint begins.
日本語の概要は準備中です。原文の説明を表示しています。
Fast sprint status check. Reads the current sprint plan, scans story files for status, and produces a concise progress snapshot with burndown assessment and emerging risks. Run at any time during a sprint for quick situational awareness. Use when user asks 'how is the sprint going', 'sprint update', 'show sprint progress'.
日本語の概要は準備中です。原文の説明を表示しています。
Full localization pipeline: scan for hardcoded strings, extract and manage string tables, validate translations, generate translator briefings, run cultural/sensitivity review, manage VO localization, test RTL/platform requirements, enforce string freeze, and report coverage.
日本語の概要は準備中です。原文の説明を表示しています。
When a GDD is revised, scans all ADRs and the traceability index to identify which architectural decisions are now potentially stale. Produces a change impact report and guides the user through resolution.
日本語の概要は準備中です。原文の説明を表示しています。
Scan all GDDs against the entity registry to detect cross-document inconsistencies: same entity with different stats, same item with different values, same formula with different variables. Grep-first approach — reads registry then targets only conflicting GDD sections rather than full document reads.
日本語の概要は準備中です。原文の説明を表示しています。
Unity state and behavior system architecture. FSM, Hierarchical FSM, Behavior Trees, stack-based state machines, Animator-vs-code decisions, state machine testing. DECISION format: WHEN/DECISION/SCAFFOLD/GOTCHA. Based on Unity 6.3 LTS.
日本語の概要は準備中です。原文の説明を表示しています。
Unity game architecture decision patterns. Service Locator vs Singleton vs DI, Event Bus vs ScriptableObject channels, MonoBehaviour vs plain C#, component composition, manager bootstrap sequences. DECISION format: WHEN/DECISION/SCAFFOLD/GOTCHA. Based on Unity 6.3 LTS.
日本語の概要は準備中です。原文の説明を表示しています。
Unity UI/UX pattern design-to-code translation. Screen flow architecture, View/ViewModel separation, HUD architecture, feedback & juice systems, dynamic list/grid views, transition & animation contracts. UI Toolkit only. DESIGN INTENT format: INTENT/WRONG/RIGHT/SCAFFOLD/DESIGN HOOK. Based on Unity 6.3 LTS.
日本語の概要は準備中です。原文の説明を表示しています。
Unity data-driven design architecture. ScriptableObject config hierarchies, JSON data pipelines, designer handoff workflows, data versioning and migration, Inspector attributes for self-documenting configs. DECISION format: WHEN/DECISION/SCAFFOLD/GOTCHA. Based on Unity 6.3 LTS.
日本語の概要は準備中です。原文の説明を表示しています。
Unity level design-to-code translation. Trigger & event architecture, encounter design contracts, checkpoint & respawn, cinematic & scripted sequences, environmental storytelling hooks, level streaming & loading seams. DESIGN INTENT format: INTENT/WRONG/RIGHT/SCAFFOLD/ DESIGN HOOK. Based on Unity 6.3 LTS.
日本語の概要は準備中です。原文の説明を表示しています。
Unity NPC behavior design-to-code translation. Perception system architecture, decision layer patterns, action execution pipeline, faction & relationship systems, NPC memory & forgetting, crowd & squad coordination. DESIGN INTENT format: INTENT/WRONG/RIGHT/SCAFFOLD/DESIGN HOOK. Based on Unity 6.3 LTS.
日本語の概要は準備中です。原文の説明を表示しています。
Unity procedural generation design-to-code translation. Noise-based terrain/placement, tile & grid systems, dungeon/room generation, seed & reproducibility, content budget & constraint systems, runtime vs baked generation. DESIGN INTENT format: INTENT/WRONG/RIGHT/SCAFFOLD/DESIGN HOOK. Based on Unity 6.3 LTS.
日本語の概要は準備中です。原文の説明を表示しています。
Unity save/load system architecture. Serialization format selection, save data DTOs, versioning and migration, cloud sync, PlayerPrefs scoping, auto-save strategies, mobile persistence. DECISION format: WHEN/DECISION/SCAFFOLD/GOTCHA. Based on Unity 6.3 LTS.
日本語の概要は準備中です。原文の説明を表示しています。
Unity scene and asset architecture decisions. Additive scene composition, Addressables vs Resources, AssetReference workflow, asset lifecycle coordination, loading screens. DECISION format: WHEN/DECISION/SCAFFOLD/GOTCHA. Based on Unity 6.3 LTS.
日本語の概要は準備中です。原文の説明を表示しています。
Build generative UI with OpenUI — any LLM provider, any backend language. Scaffold, integrate, validate.
日本語の概要は準備中です。原文の説明を表示しています。
Scaffolds a structured investigation in scratch/ for empirical research and documentation. Use when the user says "start an investigation" or wants to: trace code paths or data flow ("trace from X to Y", "what touches X", "follow the wiring"), document system architecture comprehensively ("document how the system works", "archeology"), investigate bugs ("figure out why X happens"), explore technical feasibility ("can we do X?"), or explore design options ("explore the API", "gather context", "design alternatives"). Creates dated folder with README. NOT for simple code questions or single-file searches.
日本語の概要は準備中です。原文の説明を表示しています。
Generate a fully customized Amazon Connect AI agent PoC bundle (Lambda handlers, OpenAPI spec, AI agent prompt, Contact Flows, CloudFormation/CDK infrastructure, FAQ knowledge base) from a ~15-minute structured interview — or from a requirements doc, a flow sketch, or an existing flow/prompt you want to improve. Use when the user wants to build, scaffold, prototype, or refine an Amazon Connect contact center, an AI voice/chat agent on Amazon Connect, or any contact-center use case that mentions Connect, Lex, Wisdom, Q in Connect, "AI agent domain", or Agentic CX Designer (ACXD, Connect Customer, the Agentic CX block — the ACXD runtime target). Also triggers on "I have a requirements document", "turn this flow sketch into a Contact Flow", or "improve my existing Contact Flow / AI prompt". Produces 6 asset packages on local disk.
日本語の概要は準備中です。原文の説明を表示しています。
Use when a task needs the judgment of an Energy Engineer working on building and industrial energy efficiency — running an ASHRAE Level 1/2/3 energy audit, calculating envelope heat loss/gain with the degree-day method, comparing HVAC equipment on SEER/EER/IEER/COP rather than nameplate alone, designing an IPMVP measurement and verification (M&V) plan, or ranking energy conservation measures (ECMs) by savings-to-investment ratio for a capital plan. Distinct from a wind-energy-engineer or solar/PV engineer (own generation-asset design and yield) and from an electrical-engineer (owns utility-scale power delivery and protection) — this role owns the demand side: how much energy a building or process actually needs, and which retrofit reduces that number with numbers that hold up after the fact.
日本語の概要は準備中です。原文の説明を表示しています。
Use when a task needs the judgment of a First-Line Supervisor of Entertainment and Recreation Workers (camp, pool, ride crew, attractions, or activities floor) — building today's shift roster against certification/ratio requirements when call-outs hit, running a pre-shift briefing, triaging an escalated guest complaint, deciding whether a new hire is ready to sign off independent, or choosing when to consolidate or close a program area for the day.
日本語の概要は準備中です。原文の説明を表示しています。
Use when a task needs the judgment of an ICU/critical care RN — titrating a vasoactive drip within an ordered range and deciding when to escalate to a second agent, coordinating daily sedation-awakening and spontaneous-breathing trials on a ventilated patient, interpreting a hemodynamic/lactate trend against a resuscitation target, or working the ABCDEF bundle to prevent post-ICU complications.
日本語の概要は準備中です。原文の説明を表示しています。
Use when a task needs the judgment of a Dental Laboratory Technician — calculating wax pattern dimensions from a die measurement and alloy-specific casting shrinkage, rejecting a restoration built on a flawed impression or scan, verifying occlusal contacts against the articulator-mounted bite rather than sculpting by eye, or prioritizing value over hue when finalizing a shade match.
日本語の概要は準備中です。原文の説明を表示しています。
Use when a task needs the judgment of a Nutrition and Dietetics Technician, Registered (NDTR/DTR) — translating a physician's diet order into a texture/therapeutic tray specification, triaging a nutrition-screening or intake-decline signal for RDN escalation, auditing a tray line or food-safety log against a threshold, or drawing the line between routine dietetics work and a nutrition-diagnosis call that belongs to the supervising RDN.
日本語の概要は準備中です。原文の説明を表示しています。
Use when a task needs the judgment of a dermatologist — triaging a pigmented lesion for melanoma risk, choosing a biopsy technique and reading the pathology in clinical context, staging a skin cancer to decide margins or Mohs referral, escalating psoriasis/eczema treatment by severity score, or managing isotretinoin risk under REMS/iPLEDGE rules.
日本語の概要は準備中です。原文の説明を表示しています。