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cccskills

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8,066 件 ・ 関連度順

概要と使いどころ

Build an Opportunity Solution Tree from outcomes to opportunities, solutions, and tests. Use when a stakeholder request needs problem framing before you decide what to build.

日本語の概要は準備中です。原文の説明を表示しています。

deanpeters/Product-Manager-Skills7,4592026年10月16日 更新

Create an OpenCode plugin for iPolloWork. Scaffolds the plugin file with the correct API shape, tool definitions, and hook registration. Use when the user asks to 'create a plugin', 'write a plugin', or 'make a plugin that does X'.

日本語の概要は準備中です。原文の説明を表示しています。

Devin-AXIS/iPolloWork7,0512026年10月17日 更新

Agent-first screenshots — an agent drives the real app via CDP and produces clean, defect-free product screenshots (newsletters, landing pages, social, decks, PR). Dual-channel verification (DOM + pixels + vision) in a capture loop. Use for any "take/redo screenshots of the app" task.

日本語の概要は準備中です。原文の説明を表示しています。

Devin-AXIS/iPolloWork7,0512026年10月17日 更新

fraimz

無料

create a fraimz, make fraimz, prove it works, frame proof, PR proof, validate experience, e2e evidence, fraimz.html. The full fraimz loop — frame the claim, drive the real app via CDP, validate/repair, output fraimz.html. Use whenever a task ends with "please create a fraimz" or any change needs end-to-end proof.

日本語の概要は準備中です。原文の説明を表示しています。

Devin-AXIS/iPolloWork7,0512026年10月17日 更新

Detect persistent instruction injection or long-term memory poisoning. Focus on writing/retaining hostile instructions for future tasks, not data leakage.

日本語の概要は準備中です。原文の説明を表示しています。

Tencent/AI-Infra-Guard6,8982026年10月17日 更新

Add and tune animated liquid-metal WebGL borders with the React `metal-fx` package. Use when buttons, icon controls, chips, tabs, cards, or selected surfaces need a metallic active, selected, hover, focus, or premium border; when implementing the MetalFx component from metal.jakubantalik.com; or when troubleshooting its presets, themes, strength, glow, reflections, sizing, radius, animation, accessibility, SSR, or performance.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,8202026年10月6日 更新

Build a cursor trail whose spacing stays constant at any hand speed, by emitting motes per unit of distance travelled rather than on a timer, so a flick draws the same continuous ribbon as a crawl instead of breaking into scattered dots. Covers sub-segment placement, the ring-buffer ordering trap, the idle breath a distance emitter needs, anchoring the trail to the screen in a 3-D scene, scaling scatter against the plane it hangs on, coasting instead of stopping dead, touch and reduced-motion fallbacks, and why moving the emitter to a DOM overlay to raise its z-index costs more than it buys. Use for cursor wisps, pointer sparks, embers, magic trails, comet tails, plankton, dust, or any mote trail that must stay legible however fast the hand moves.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,8202026年10月6日 更新

Build falling leaves that read as leaves, with each one tumbling on its own axis so it presents a face, thins to an edge, and opens out again, and with its sideways slip driven by that same tumble. Covers the 2-D canvas build and the instanced-3-D variant, where leaves are recycled from, density-versus-count maths, depth layering, colour under a tone-mapped composite, reduced motion, and visibility pausing. Use for autumn maple, sakura petals, blossom, ash, snowfall shapes, or any drifting foliage where a generic particle field reads as confetti.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,8202026年10月6日 更新

Build a paper sheet in Three.js that reads as paper up close — washi, cotton rag or kraft with baked fibre and tooth relief, laid and chain lines, a torn deckle edge with frayed fibres, four-layer thickness, a rolled corner and crease, ink that wicks along the fibres, toasted aged edges, contact shadows and back-lit translucency. Use for a hung sheet, scroll, page, label, shoji pane or card that must survive a macro close-up, or when paper looks like a flat white plane, has ruler-straight edges, no thickness, or does not glow when lit from behind. Use 3d-wood-material, 3d-cloth-material or 3d-metal-material for those materials, and paper-cinder-transition for burning paper.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,8202026年10月6日 更新

Implement or tune Three.js game cameras. Use for isometric framing, follow behavior, orbit/zoom limits, occlusion, lock-on, camera shake, touch camera controls, and camera regression tests.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,8202026年10月6日 更新

Add volumetric underwater god rays to a Three.js scene, marching one drifting swell field along every view ray at half resolution so the light shafts converge on the sun, parallax with the camera and carry rippling caustic streaks, with a shimmering surface underside, a sun that wobbles through the ripples, and the same light dappling fish as they swim through the beams. Use for underwater scenes, oceans seen from below, aquariums, reefs, kelp forests, diving and shipwreck scenes, schools of fish, sunbeams or light shafts through water, caustics, "rays of light shining through the ocean", or watery ripples on a background. Includes a reusable module and the Blue Hour sardine-school demo.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,8202026年10月6日 更新

Build convincing timber for Three.js as one procedural MeshPhysicalMaterial with growth rings, cathedral figure, pores, medullary rays, checks, tool marks, end grain, and oil, wax, or lacquer finishes, so the grain follows the form and survives macro close-ups without image textures. Use for wood boards, benches, carved panels, tool handles, joinery, floors, and any request to make 3D wood look real, detailed, or less like a tiled photo or plastic.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,8202026年10月6日 更新

Guide performance profiling for Apple platform apps with Instruments, Xcode diagnostics, and MetricKit. Use when investigating app hangs, stutters, high CPU, memory leaks, memory growth, OOM crashes, slow launch, battery drain, thermal issues, App Store performance readiness, or when adding os_signpost and measurement hooks.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,8202026年10月6日 更新

Build hyperrealistic PBR metal in Three.js: steel, brass, gold, copper and iron as true conductors (metalness 1, measured F0 tint, no albedo) with roughness-varied finishes (polished, brushed anisotropic, aged with patina and worn edges) lit by a dark HDR studio of real bright window cards prefiltered with PMREM. Use when metal looks like grey plastic, a dull blur, or a black hole; when blades, tools, rings, ingots, hardware or product metal need reflections with edges and structure; or when a finish needs scratches, streaks, fingerprints and bevels that catch light.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,8202026年10月6日 更新

Make a 3D object lean around on hover and open a full inspect view on click. Hover is a damped, bounded camera lean; click lifts the piece off its bench into the hand, where you drag to turn it, coast, dolly with wheel or pinch, and put it back with Esc, click-away or a Close button. Use for product, object, joinery and portfolio pieces in Three.js where a hover orbit and click-to-full-view must not fight each other; use webgl-3d-object for a floating hero mesh with no inspect mode, and 3d-virtual-tour for a camera path through a place.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,8202026年10月6日 更新

Build convincing woven cloth in Three.js, with a thread-level weave normal map, sheen and anisotropic highlights, folds that never stretch the texture, hems with thickness, stitches, seams, frayed edges, fold occlusion, dye and wear variation, and light passing through thin fabric. Use for linen, silk, wool, canvas, curtains, banners, cloaks, tablecloths, tapestries or any 3D drape that currently looks like a plastic sheet, a stretched texture, or a flat coloured plane.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,8202026年10月6日 更新

Create, trade, and settle permissionless prediction markets on Solana. Use when building prediction market infrastructure, creating social media markets (Twitter/YouTube/DeFiLlama), setting up custom oracle resolution, P2P betting, or autonomous agent-driven forecasting. Supports V2 AMM, P2P (V3), and custom oracle markets with any SPL token collateral (including Token-2022).

日本語の概要は準備中です。原文の説明を表示しています。

internet-court/internet-court-skill6,7562026年8月20日 更新

glam

無料

Solana vault management via GLAM Protocol. Triggers: glam, glam-cli, glam-sdk, vault create/manage, tokenized vault, share class, DeFi vault, treasury, asset management, access control, delegate permissions, Jupiter swap, Kamino lending/borrow/vaults/farms, staking (Marinade/native/SPL/Sanctum/LST), cross-chain USDC (CCTP), timelock, subscription/redemption, NAV pricing, token transfer. Supports CLI and TypeScript SDK.

日本語の概要は準備中です。原文の説明を表示しています。

internet-court/internet-court-skill6,7562026年8月20日 更新

Create a new git escrow bounty for a test suite. Use when the user wants to submit a challenge with escrowed token rewards for passing a failing test suite. Requires the git-escrows CLI (npm i -g git-escrows).

日本語の概要は準備中です。原文の説明を表示しています。

internet-court/internet-court-skill6,7562026年8月20日 更新

Is this token held by quality wallets or retail noise? SM holder ratio, flow breakdown by label, and recent buyer quality.

日本語の概要は準備中です。原文の説明を表示しています。

internet-court/internet-court-skill6,7562026年8月20日 更新

pptx

無料

Presentation creation, editing, and analysis. When Claude needs to work with presentations (.pptx files) for: (1) Creating new presentations, (2) Modifying or editing content, (3) Working with layouts, (4) Adding comments or speaker notes, or any other presentation tasks

日本語の概要は準備中です。原文の説明を表示しています。

ThinkInAIXYZ/deepchat6,3672026年10月13日 更新

Scrapes posts from any public Facebook Page or personal Profile timeline, returning structured data including post text, author info with profile picture, engagement metrics (likes/comments/shares), full reaction breakdown (Like/Love/Wow/Haha/Sad/Angry/Care as both array and flat counts), hashtags and external links, media assets with full thumbnail URLs and dimensions, page ad library status, and collaborators. Use when user wants to scrape Facebook posts, extract Facebook page content, get Facebook post data, collect Facebook engagement stats, download Facebook posts, monitor a Facebook page, crawl Facebook timeline, get Facebook reactions, get like count comment count share count from Facebook, Facebook post bulk export, Facebook social media analytics, get profile picture, get page ad library status, fetch Facebook collaborators. Supports date range filtering (afterTime/beforeTime) and cursor-based pagination for bulk collection.

日本語の概要は準備中です。原文の説明を表示しています。

browser-act/skills6,1572026年8月24日 更新

Scrapes posts from any public Facebook Page timeline, returning structured data including post text, author info, engagement metrics (likes/comments/shares), reaction breakdowns (like/love/haha/wow/sad/angry/care), hashtags and external links, and media type. Use when user wants to scrape Facebook posts, extract Facebook page content, get Facebook post data, collect Facebook engagement stats, download Facebook posts, monitor a Facebook page, crawl Facebook timeline, get Facebook reactions, get like count/comment count/share count from Facebook, Facebook post bulk export, Facebook social media analytics. Supports date range filtering (afterTime/beforeTime) and cursor-based pagination for bulk collection.

日本語の概要は準備中です。原文の説明を表示しています。

browser-act/skills6,1572026年8月24日 更新

Scrapes posts from a Facebook group given a group URL, sort order, and desired count — returns structured post metadata including post_id, permalink, author, timestamp, body text, images/videos, reaction counts, reaction type breakdown, comment count, and share count. Use when: user wants to scrape/extract Facebook group posts, collect FB group content, harvest group data, get posts from a Facebook group, monitor Facebook group activity, bulk export group posts, facebook groups scraping, facebook-groups-scrape-posts, fetch FB group feed.

日本語の概要は準備中です。原文の説明を表示しています。

browser-act/skills6,1572026年8月24日 更新