Create a technical split-screen design system with dual panels, fine frame lines, mono metadata, quiet editorial typography, and premium inset surfaces.
日本語の概要は準備中です。原文の説明を表示しています。
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Create a technical split-screen design system with dual panels, fine frame lines, mono metadata, quiet editorial typography, and premium inset surfaces.
日本語の概要は準備中です。原文の説明を表示しています。
Create a modern dark-mode technical design system with matte-black surfaces, emerald signal accents, mono system labeling, framed dashboard cards, and restrained glow.
日本語の概要は準備中です。原文の説明を表示しています。
Create skeuomorphic web UI surfaces with layered gradients, stacked inner and outer shadows, reflective gradient borders, micro texture, and embossed text or icon details. Use when asked for pressed, carved, tactile, realistic, soft-plastic, soft-metal, or premium physical interface styling.
日本語の概要は準備中です。原文の説明を表示しています。
Create a light-mode technical design system with warm paper surfaces, dark outer framing, subtle diagonal texture, precise bracketed geometry, and restrained accent signals.
日本語の概要は準備中です。原文の説明を表示しています。
Apply diagonal-cut corners and chamfered edges to buttons, cards, panels, and container shells. Use when a design needs precise geometric framing, sci-fi UI surfaces, clipped-corner controls, or engineered sharp containers instead of rounded pills or plain rectangles.
日本語の概要は準備中です。原文の説明を表示しています。
Create a dark premium design system that combines near-black surfaces, subtle ordered-dither texture, and a thin accent-colored laser atmosphere.
日本語の概要は準備中です。原文の説明を表示しています。
Add and tune animated liquid-metal WebGL borders with the React `metal-fx` package. Use when buttons, icon controls, chips, tabs, cards, or selected surfaces need a metallic active, selected, hover, focus, or premium border; when implementing the MetalFx component from metal.jakubantalik.com; or when troubleshooting its presets, themes, strength, glow, reflections, sizing, radius, animation, accessibility, SSR, or performance.
日本語の概要は準備中です。原文の説明を表示しています。
Create a clean paper-toned SaaS design system with warm neutrals, orange accent signals, rounded premium forms, and polished product illustration surfaces.
日本語の概要は準備中です。原文の説明を表示しています。
Create a high-contrast clean skeuomorphic design system with molded dark surfaces, crisp light separation, tactile inset depth, and restrained signal accents.
日本語の概要は準備中です。原文の説明を表示しています。
Draws original hand-written SVG spot scenes in the Line interior style, wide airy rooms or terraces where slim, realistic people do design and coding work. A thin uniform indigo outline (1.4 px at 480 wide) runs around mostly white fills. Sparse flat accents (teal, sage, coral, mustard, lavender, peach wood) cover under 7% of the card. Pale lavender 1 px background decor (brick clusters, pendant lamps, framed posters) sits behind, and a long floor line with end dashes runs under it all. Covers the palette, line weights, heads and hands from a parts toolkit, composition and a render-critique loop. Use when asked for line-art, thin-line or outline illustrations, indigo line art, office, desk, home-workspace, remote-work or team scenes, or interior spot illustrations for empty states, onboarding screens, 404 pages, blog headers, feature spots, landing sections or marketing cards.
日本語の概要は準備中です。原文の説明を表示しています。
Create an archival book-reader design system with serif-led pages, mono index navigation, aged paper surfaces, margin notes, and a premium catalog frame.
日本語の概要は準備中です。原文の説明を表示しています。
Create a bright-green technical design system with structured split layouts, hard-framed dark surfaces, mono utility labels, and a prominent WebGL visualization zone.
日本語の概要は準備中です。原文の説明を表示しています。
Create or integrate highly detailed 3D models with smooth silhouettes, shaped surfaces, believable bevels, and close-up geometry, then prepare suitable runtime LODs and loading. Use when a user requests high polygon counts, ultra-realistic models, detailed architectural assets, or removal of visibly faceted geometry.
日本語の概要は準備中です。原文の説明を表示しています。
Build guided and interactive virtual tours through a 3D environment with authored camera paths, room and floor-plan navigation, orbit inspection, smooth mode handoffs, and progressive loading. Use for architectural walkthroughs, real-estate tours, museums, showrooms, and explorable spaces built with Three.js or a similar renderer.
日本語の概要は準備中です。原文の説明を表示しています。
Build the effects of an ice and frost skill as one visual language in Three.js. Frost that grows like real frost, not a painted fern: a dendritic tree grown on the CPU from a seed point, stems racing outward with barbs and sub-barbs that compete for space in one time-ordered queue, side branches leaned toward their tips, baked into a distance field so the shader draws hairline feathers growing out from the seed with a bright tip, rime, crystal glints and a contact shadow. Faceted ice spikes built from half-spaces and ray-traced against their own planes (Snell, Fresnel, total internal reflection, Beer-Lambert blue, trapped bubbles, a fracture network, frosted edges) that erupt along the frost line, crack along visible planes and shatter into convex pieces that tumble, land on a face and rest, with snow lumps and ice chips settled into the crust. A low freezing mist marched as wind-stretched banks that churn in place and part around the ice, a blizzard column of powder on helical strands with a fibrous veil, glinting diamond dust, and a scanned snow floor with dunes, broken crust, a raking moon with self-shadow and two populations of glints. Use for ice or frost skills, frost novas, ice spikes or walls, glacial eruptions, shattering ice, blizzards, snow devils, freezing mist, frozen ground, "ice and frost", "frost creep", "ice shards", "realistic ice" or "skill effects only". Includes two reusable modules and a five-beat demo on a scanned CC0 snow floor with a failure-mode switch.
日本語の概要は準備中です。原文の説明を表示しています。
Cross-chain token swap integration using NEAR Intents 1Click API. Use when building swap widgets, bridge interfaces, or multi-chain transfers across EVM, Solana, NEAR, TON, Stellar, and Tron.
日本語の概要は準備中です。原文の説明を表示しています。
Multi-agent workflow examples to work together on the OpenServ Platform. Covers agent discovery, multi-agent workspaces, task dependencies, and workflow orchestration using the Platform Client. Read reference.md for the full API reference. Read openserv-agent-sdk and openserv-client for building and running agents.
日本語の概要は準備中です。原文の説明を表示しています。
The default layout for every OpenBot configuration screen — PageShell and its prose/wide widths, PageSection and PageRows, Item row composition, the settings-row pattern where a summary and a chevron open a dialog, and the size and variant vocabulary. This is what a new screen looks like unless an instruction says otherwise. Use when adding or changing a screen under app/src/routes, adding a row to an admin or settings page, choosing a Button or Item size, picking between a bordered and a filled row, laying out a dialog, or reviewing a diff that adds max-w-*, a hand-drawn card, or a new spacing scale under app/src. Don't use for where the data comes from (that is openbot-data-access), for the gallery components under components/gallery that a Bot draws, for the chat and channel surfaces, or for editing the primitives under components/ui themselves.
日本語の概要は準備中です。原文の説明を表示しています。
Handle files and binary data in n8n correctly. Use when working with files, images, PDFs, attachments, uploads or downloads, base64, vision/multimodal input, or when an AI agent needs a file as tool input or output — and whenever the user mentions $binary, binaryPropertyName, "read the PDF", "attach the file", "send the image", Merge losing binary, or a CDN for chat images. Covers the $binary vs $json split, reading/writing binary, keeping binary alive across transforms with Merge, the agent-tool binary boundary, and the CDN/URL requirement for chat surfaces.
日本語の概要は準備中です。原文の説明を表示しています。
Create distinctive, production-grade frontend interfaces with high design quality. Use this skill when the user asks to build web components, pages, artifacts, posters, or applications (examples include websites, landing pages, dashboards, React components, HTML/CSS layouts, or when styling/beautifying any web UI). Generates creative, polished code and UI design that avoids generic AI aesthetics.
日本語の概要は準備中です。原文の説明を表示しています。
Expert guide for the Gemini Notebook (formerly Google NotebookLM) CLI (`nlm`) and MCP server - interfaces for Gemini Notebook. Use this skill when users want to interact with Gemini Notebook programmatically, including: creating/managing notebooks, checking plan usage and quota windows, adding sources (URLs, YouTube, text, Google Drive), generating content (podcasts, reports, interactive reports, quizzes, flashcards, mind maps, slides, infographics, videos, data tables), conducting research, chatting with sources, or automating Gemini Notebook workflows. Triggers on mentions of "nlm", "notebooklm", "Gemini Notebook", "plan usage", "quota", "podcast generation", "audio overview", "interactive report", "lesson report", "refactor document", "critique draft", or any Gemini Notebook-related automation task.
日本語の概要は準備中です。原文の説明を表示しています。
Migrates a Java project from FastExcel 1.3 (cn.idev.excel:fastexcel:1.3.0) to Apache Fesod (org.apache.fesod:fesod-sheet:2.0.1-incubating). Invoke this skill when asked to "migrate FastExcel to Fesod", "upgrade to Apache Fesod", or "replace cn.idev.excel". FastExcel 1.3 is the direct predecessor of Apache Fesod. Supports both legacy namespaces seen in real projects: cn.idev.excel.* and org.apache.fesod.excel.*. The entry classes FastExcel and FastExcelFactory are kept as @Deprecated aliases in Fesod, so call-site renames are strongly recommended but NOT required for compilation. The only breaking change is the Java package prefix.
日本語の概要は準備中です。原文の説明を表示しています。
Update the guide's threat intelligence through AgentSec Triage, research new coding-agent and MCP security advisories, and synchronize the security feed. Use for threat database refreshes or mise a jour de la base de menaces, not repository security scans or Claude Code release tracking.
日本語の概要は準備中です。原文の説明を表示しています。
Extracts product listings from any eBay search or category page URL, returning per-item cards (itemNumber, url, title, subtitle, caption, price, priceWithCurrency, currency, wasPrice, bids, shipping, seller, sellerFeedbackCount, sellerPositiveRating, reviewsCount, starRating, image) plus pagination state (currentPage, nextPageUrl, hasNextPage, totalResultsApprox). Works across all eBay regional TLDs. Use when user mentions eBay, ebay.com, eBay scraper, eBay search results, eBay category page, eBay SRP, eBay product list, eBay item cards, scrape eBay listings, extract eBay items, eBay bulk products, eBay keyword search, eBay category scraper, eBay pagination, eBay startUrls, eBay items scraper, eBay marketplace scraping. Also applies to price comparison across marketplaces, competitive listing monitoring, category catalog audits, brand keyword tracking on eBay, and paginated bulk extraction of eBay item cards from a search or category URL.
日本語の概要は準備中です。原文の説明を表示しています。