Sanguo knowledge growth loop. Use for: 三國知識增長、武將關鍵字、武將內容、事件型態擴充、deterministic extractor 擴充、批次 enrichment、relationshipEdges、人際關係、情感故事、專長、職業權重、活動任務、士農工商、當官、當賊、當兵、貧民、乞討、黃巾賊、暴民、裝備事件、外交、內政治理、決策權重、生活化素材、每輪覆蓋率成長報告。
日本語の概要は準備中です。原文の説明を表示しています。
747 件 ・ 関連度順
概要と使いどころ
Sanguo knowledge growth loop. Use for: 三國知識增長、武將關鍵字、武將內容、事件型態擴充、deterministic extractor 擴充、批次 enrichment、relationshipEdges、人際關係、情感故事、專長、職業權重、活動任務、士農工商、當官、當賊、當兵、貧民、乞討、黃巾賊、暴民、裝備事件、外交、內政治理、決策權重、生活化素材、每輪覆蓋率成長報告。
日本語の概要は準備中です。原文の説明を表示しています。
Design automated evaluation pipelines for LLM and agent systems — combining deterministic checks, statistical metrics, and LLM-as-judge scoring into repeatable, CI-integrated eval suites. Load when the user asks to set up automated evals, design an eval pipeline, integrate evals into CI/CD, create an eval suite, do eval-driven development, or says "automate my evals", "CI eval integration", "evaluation pipeline", "continuous evaluation", "monitoring eval quality", "set up regression testing for my agent". Sub-skill of eval-output orchestrator.
日本語の概要は準備中です。原文の説明を表示しています。
Select and configure a Coval metric for a concrete product criterion, choosing transcript, audio, trace or deterministic evidence and testing the result. Use for metric creation or scoring design, not for final human calibration.
日本語の概要は準備中です。原文の説明を表示しています。
Agent fallback for CEngineClient_GetEntityLumpForTemplate (auto-generated, category: vfunc). Locate CEngineClient::GetEntityLumpForTemplate in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEngineClient_GetEntityLumpForTemplate, CEngineClient::GetEntityLumpForTemplate
日本語の概要は準備中です。原文の説明を表示しています。
Agent fallback for CEngineServer_GetPlayerNetworkIDString-inlined (auto-generated, category: func). Locate CEngineServer_GetPlayerNetworkIDString in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEngineServer_GetPlayerNetworkIDString-inlined, CEngineServer_GetPlayerNetworkIDString
日本語の概要は準備中です。原文の説明を表示しています。
Agent fallback for CEngineServer_GetPlayerNetworkIDString-noinline (auto-generated, category: func). Locate CEngineServer_GetPlayerNetworkIDString in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEngineServer_GetPlayerNetworkIDString-noinline, CEngineServer_GetPlayerNetworkIDString
日本語の概要は準備中です。原文の説明を表示しています。
Agent fallback for CEngineServer_GetServerGlobals (auto-generated, category: func). Locate CEngineServer_GetServerGlobals in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEngineServer_GetServerGlobals, CEngineServer_GetServerGlobals
日本語の概要は準備中です。原文の説明を表示しています。
Agent fallback for CEngineServiceMgr_GetActiveLoopClientServerMode (auto-generated, category: func). Locate CEngineServiceMgr_GetActiveLoopClientServerMode in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEngineServiceMgr_GetActiveLoopClientServerMode, CEngineServiceMgr_GetActiveLoopClientServerMode
日本語の概要は準備中です。原文の説明を表示しています。
Agent fallback for CEngineClient_vtable (auto-generated, category: func). Locate CEngineClient_vtable in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEngineClient_vtable, CEngineClient_vtable
日本語の概要は準備中です。原文の説明を表示しています。
Agent fallback for CEngineClient_IsPlayingDemo (auto-generated, category: func). Locate CEngineClient_IsPlayingDemo in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEngineClient_IsPlayingDemo, CEngineClient_IsPlayingDemo
日本語の概要は準備中です。原文の説明を表示しています。
Agent fallback for CEngineServer_LogPrint (auto-generated, category: vfunc). Locate CEngineServer::LogPrint in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEngineServer_LogPrint, CEngineServer::LogPrint
日本語の概要は準備中です。原文の説明を表示しています。
Agent fallback for CEngineServer_IsLogEnabled (auto-generated, category: func). Locate CEngineServer_IsLogEnabled in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEngineServer_IsLogEnabled, CEngineServer_IsLogEnabled
日本語の概要は準備中です。原文の説明を表示しています。
Agent fallback for CEngineClient_FindOrCreateWorldSession (auto-generated, category: vfunc). Locate CEngineClient::FindOrCreateWorldSession in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEngineClient_FindOrCreateWorldSession, CEngineClient::FindOrCreateWorldSession
日本語の概要は準備中です。原文の説明を表示しています。
Agent fallback for CEngineServer_SetFrameTimeAmnesty (auto-generated, category: vfunc). Locate CEngineServer::SetFrameTimeAmnesty in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEngineServer_SetFrameTimeAmnesty, CEngineServer::SetFrameTimeAmnesty
日本語の概要は準備中です。原文の説明を表示しています。
Agent fallback for CEngineGameUI_Shutdown (auto-generated, category: vfunc). Locate CEngineGameUI::Shutdown in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEngineGameUI_Shutdown, CEngineGameUI::Shutdown
日本語の概要は準備中です。原文の説明を表示しています。
Agent fallback for CEngineServer_PrecacheGeneric (auto-generated, category: vfunc). Locate CEngineServer::PrecacheGeneric in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEngineServer_PrecacheGeneric, CEngineServer::PrecacheGeneric
日本語の概要は準備中です。原文の説明を表示しています。
Agent fallback for CEngineClient_ExecuteClientCmd (auto-generated, category: func). Locate CEngineClient_ExecuteClientCmd in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEngineClient_ExecuteClientCmd, CEngineClient_ExecuteClientCmd
日本語の概要は準備中です。原文の説明を表示しています。
Agent fallback for CEngineServer_GetPlayerNetInfo (auto-generated, category: func). Locate CEngineServer_GetPlayerNetInfo in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEngineServer_GetPlayerNetInfo, CEngineServer_GetPlayerNetInfo
日本語の概要は準備中です。原文の説明を表示しています。
Agent fallback for CEngineServiceMgr_GetEventDispatcher (auto-generated, category: func). Locate CEngineServiceMgr_GetEventDispatcher in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEngineServiceMgr_GetEventDispatcher, CEngineServiceMgr_GetEventDispatcher
日本語の概要は準備中です。原文の説明を表示しています。
Agent fallback for CEngineClient_DumpNetStats (auto-generated, category: vfunc). Locate CEngineClient::DumpNetStats in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEngineClient_DumpNetStats, CEngineClient::DumpNetStats
日本語の概要は準備中です。原文の説明を表示しています。
Agent fallback for CEngineClient_ClientCmd_Unrestricted (auto-generated, category: func). Locate CEngineClient_ClientCmd_Unrestricted in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEngineClient_ClientCmd_Unrestricted, CEngineClient_ClientCmd_Unrestricted
日本語の概要は準備中です。原文の説明を表示しています。
Agent fallback for CEngineServer_ChangeLevel-noinline (auto-generated, category: vfunc). Locate CEngineServer::ChangeLevel in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEngineServer_ChangeLevel-noinline, CEngineServer::ChangeLevel
日本語の概要は準備中です。原文の説明を表示しています。
Agent fallback for CEngineServer_GetFrameTimeAmnesty-noinline (auto-generated, category: vfunc). Locate CEngineServer::GetFrameTimeAmnesty in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEngineServer_GetFrameTimeAmnesty-noinline, CEngineServer::GetFrameTimeAmnesty
日本語の概要は準備中です。原文の説明を表示しています。
Agent fallback for CEngineServer_GetSteamUniverse-windows (auto-generated, category: vfunc). Locate CEngineServer::GetSteamUniverse in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEngineServer_GetSteamUniverse-windows, CEngineServer::GetSteamUniverse
日本語の概要は準備中です。原文の説明を表示しています。