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cccskills

「direction」の検索結果

848 件 ・ 関連度順

概要と使いどころ

Provider-independent character design and continuity direction for generated media. Use when an agent must create, preserve, revise, or QA a recurring character across AI-generated images, video clips, avatars, animation, comics, ads, product mascots, serialized social posts, or multi-shot campaigns; especially when building character bibles, reference packs, prompts, expression/pose ranges, costume/hair/makeup/prop continuity, identity and likeness safeguards, iteration plans, handoff notes, or continuity reviews.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2022026年7月14日 更新

Use this skill to plan, direct, finish, and QA provider-independent mono or stereo 180-degree, 360-degree, spherical, spatial, wide-FOV, and immersive video. It covers format choice, capture rigs, stitching, nadir and seam management, stereoscopic comfort, attention direction, stabilization, ambisonic and spatial audio, titles, captions, accessibility, edit, color, VFX, projection metadata, Vision Pro, YouTube, headset delivery, device QA, and privacy, location, and likeness rights. Do not use it for interactive XR apps, volumetric/world-model generation, game-engine experiences, or provider-specific video generation prompts.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2022026年7月14日 更新

Provider-independent production workflow for AI agents creating brand launch films, product reveal videos, manifesto films, campaign hero films, website hero videos, investor/customer launch assets, and social cutdowns. Use when planning, scripting, generating, editing, reviewing, or delivering launch films that must align strategy, claims, brand voice, visual direction, product proof, accessibility, compliance, and multi-platform delivery.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2022026年7月14日 更新

Provider-independent workflow for producing SaaS and software product demo videos, including app walkthroughs, feature launches, sales demos, onboarding clips, help-center explainers, website hero demos, and PLG assets. Use when an agent must plan, script, capture, synthesize, edit, localize, review, or QA privacy-safe software demo videos with substantiated claims, accessible captions, screen/cursor direction, CTA variants, and stakeholder approval.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2022026年7月14日 更新

Provider-independent cinematic trailer production for AI agents creating movie-style trailers, teaser trailers, launch trailers, game trailers, documentary trailers, series promos, and high-impact generated-media previews. Use for trailer strategy, structure, shot planning, voiceover/title-card copy, music and sound-design direction, generated-video prompt translation, edit pacing, platform/runtime choices, delivery handoff, rights/claims caveats, and trailer QA.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2022026年7月14日 更新

Provider-independent editing and montage direction for AI agents producing generated videos, ads, trailers, social clips, explainers, product videos, documentary-style pieces, and music- or beat-driven cuts. Use when planning, revising, QAing, or handing off an edit: story structure, shot selection, continuity, montage theory, rhythm and pacing, J/L cuts, match cuts, cutaways, transitions, beat sync, platform timing, source/generated asset management, revision workflow, and composition handoff.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2022026年7月14日 更新

Provider-independent color grading and finishing direction for generated video, ads, trailers, product films, social clips, explainers, and mixed-source edits. Use when planning, directing, reviewing, or QAing color correction, shot matching, exposure, contrast, saturation, skin/product color protection, look development, LUT/reference use, SDR/HDR color management, delivery constraints, generated-media artifacts, editor/compositor handoff, and finishing QC.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2022026年7月14日 更新

Provider-independent sound design and Foley direction for generated media. Use when an agent must plan, prompt, source, generate, edit, mix, hand off, repair, or QA sound effects, Foley, ambience, impacts, transitions, UI/product audio, emotional sound design, or accessibility-safe captions for videos, ads, trailers, animation, avatar clips, explainers, games/trailers, product films, and social edits.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2022026年7月14日 更新

Provider-independent media quality control and delivery direction for generated images, video, audio, ads, product content, social clips, broadcast and streaming assets, localization packages, and mixed-source edits. Use when an agent must define final export specs, inspect technical and perceptual quality, check captions/audio/color/accessibility/provenance/rights, create delivery sheets, version filenames, checksums, manifests, package deliverables, set acceptance or rejection criteria, and perform final delivery QA before handoff to a platform, broadcaster, streamer, client, or ad trafficker.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2022026年7月14日 更新

Provider-independent governance workflow for verifying and correcting human- or model-generated video descriptions. Use for pre-caption critique and post-caption revision, aspect-by-aspect factual review, critique precision/recall/constructiveness, second-stage peer review, calibration, appeals, versioned triplets, provenance, and acceptance reporting; not for pixel/audio QA, accessibility captioning, model training, or creative shot direction.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2022026年7月14日 更新

Enforce architectural rules when generating or modifying code, and validate proposed designs before approval (design mode). Defaults to clean architecture; supports any architecture style via the architecture-refiner. Validates layer responsibilities, dependency direction, and structural constraints using the loaded architecture rules. Use when generating code, reviewing architecture, creating new files, or when the user mentions 'architecture', 'layers', 'structure', 'dependency rules', 'hexagonal architecture', 'ports and adapters', 'modular monolith', or 'onion architecture'. Also use when reviewing generated code for structural compliance.

日本語の概要は準備中です。原文の説明を表示しています。

techygarg/lattice1992026年10月10日 更新

Architecture-first UI/UX design skill for Codex that helps agents reason from product truth, user journeys, causal design decisions, art direction, interaction, responsive behavior, imagery, iconography, and motion before implementation, then validate the result through rendered browser critique.

日本語の概要は準備中です。原文の説明を表示しています。

skillmds/skillmd1982026年10月9日 更新

figma

無料

Bidirectional Figma skill — read designs and write back to Figma. READ: extract tokens, map Vue/Reka UI components, translate Auto Layout to Tailwind. WRITE: push components, screens, and design tokens from code to Figma. Requires /figma:figma-use skill before every use_figma call.

日本語の概要は準備中です。原文の説明を表示しています。

skillmds/skillmd1982026年10月9日 更新

Enterprise BPMN 2.0 diagram generator — converts natural language process descriptions into OMG-compliant BPMN 2.0 XML files and SVG previews via a 4-phase pipeline: Intent Extraction (LLM → JSON Logic-Core) → Validation (deadlock detection, structural soundness) → ElkJS Auto-Layout → BPMN XML + SVG output. Supports: multi-pool collaborations, message flows, boundary events (timer/error/signal), loop/multi-instance markers, data objects, all gateway types with correct gatewayDirection, and all BPMN 2.0 task types. Use this skill whenever the user wants to create, generate, or model a BPMN diagram, process flow, or workflow — even if they say "draw a process", "model this workflow", "make a BPMN for...", "create a Prozessmodell", "visualize this process", or describe a business process in natural language. Also use for editing or extending existing BPMN Logic-Core JSON.

日本語の概要は準備中です。原文の説明を表示しています。

skillmds/skillmd1982026年10月9日 更新

Internal speech module for /codeck. Reads deck content, asks about style and duration only when missing, generates a verbatim speech transcript with stage directions. Outputs $DECK_DIR/speech.md.

日本語の概要は準備中です。原文の説明を表示しています。

hiyeshu/codeck1982026年8月8日 更新

Use when the user wants to design, rewrite, refine, or vary emotional acting prompts for live-action AI video characters. Translate abstract emotions, dialogue, subtext, and scene context into concise, observable, temporally ordered micro-performance directions. Preserve the user's existing character, scene, camera, and dialogue requirements unless they explicitly ask to change them. Do not use for general story writing, shot design, action choreography, or visual asset design when emotional performance is not the main task.

日本語の概要は準備中です。原文の説明を表示しています。

kangarooking/director-skills1912026年10月7日 更新

Produce a multi-quarter QA strategy document. Covers scope, risk-based prioritization, test levels (unit/integration/E2E), pyramid analysis, entry/exit criteria, quality KPIs, tool selection rationale, CI scaling levers, and timeline planning. Output is an actionable strategy document, not a shelf document. Use when: "test strategy," "QA strategy doc," "testing approach," "QA roadmap," "multi-quarter QA direction." Not for: a single-sprint or single-release plan — use test-planning. Not for: identifying which areas carry the most risk — use risk-based-testing first. Related: risk-based-testing, qa-metrics, release-readiness, test-planning, test-reliability.

日本語の概要は準備中です。原文の説明を表示しています。

petrkindlmann/qa-skills1802026年6月11日 更新

Produce a risk matrix or heatmap that quantifies what could break by business impact × probability, runs failure mode analysis on the top items, and maps test coverage to risk zones. Includes stakeholder interview frameworks and continuous reassessment. Run this BEFORE test-strategy or test-planning. Use when: "risk assessment," "risk matrix," "risk heatmap," "what could break," "critical paths," "failure modes," "where to focus testing." Not for: multi-quarter QA direction — use test-strategy. Not for: a single sprint/release test plan — use test-planning. Not for: hands-on session-based bug hunting — use exploratory-testing. Related: test-strategy, test-planning, release-readiness, qa-metrics.

日本語の概要は準備中です。原文の説明を表示しています。

petrkindlmann/qa-skills1802026年6月11日 更新

Move quality earlier in the development lifecycle. Covers dev/QA pairing patterns, Three Amigos sessions, TDD facilitation (Red-Green-Refactor), PR review checklists for testability, and Definition of Done with quality gates. Includes shift-left maturity model for team assessment. Use when: "shift left," "TDD," "dev-QA pairing," "definition of done," "testability," "quality culture," "QA in sprint planning." Not for: writing the unit tests themselves — use unit-testing; automated PR test-quality review at scale — use ai-qa-review; multi-quarter QA direction or roadmap — use test-strategy. Related: unit-testing, ai-qa-review, test-strategy.

日本語の概要は準備中です。原文の説明を表示しています。

petrkindlmann/qa-skills1802026年6月11日 更新

Run the evidence loop of one long-horizon GPU kernel optimization episode. Use this skill to reconstruct the incumbent, profile and localize a bottleneck, research progressively, plan one coherent direction, implement and repair, validate development correctness and performance, and record every decisive experiment in the episode journal.

日本語の概要は準備中です。原文の説明を表示しています。

alibaba/atrex-kernel-agent1762026年10月13日 更新

Use when the user wants to start or reposition a Xiaohongshu account but is asking "what should I post" before clarifying monetization, timing, personal IP direction, or trust path. Trigger phrases: "小红书定位", "不知道做什么赛道", "怎么变现", "个人IP", "账号方向", "XHS positioning", "monetization first". Do not use for drafting a specific post; use topic or copy skills after positioning is clear.

日本語の概要は準備中です。原文の説明を表示しています。

wenziai/wenzi-xiaohongshu-workflow1712026年10月12日 更新

Use when the user has a Xiaohongshu niche and needs to find, compare, and extract reusable content structures from low-follower high-performing posts, or diagnose why a post did or did not become a breakout using click rate, retention, and interaction signals. Trigger phrases: "找对标", "低粉爆款", "拆爆款", "内容骨架", "点击率", "停留时长", "互动率", "competitor pattern", "viral post structure". Do not use before the monetization direction is clear.

日本語の概要は準備中です。原文の説明を表示しています。

wenziai/wenzi-xiaohongshu-workflow1712026年10月12日 更新

Non-animation creative direction for HyperFrames videos. Use for design spec (frame.md / design.md) handling, palettes, typography, beat planning, composition patterns, and brand / style decisions. For atomic motion patterns and scene blueprints, use `hyperframes-motion`.

日本語の概要は準備中です。原文の説明を表示しています。

Sma1lboy/rove1712026年10月14日 更新

Use when the user wants to start or reposition a Xiaohongshu account but is asking "what should I post" before clarifying monetization, timing, personal IP direction, or trust path. Trigger phrases: "小红书定位", "不知道做什么赛道", "怎么变现", "个人IP", "账号方向", "XHS positioning", "monetization first". Do not use for drafting a specific post; use topic or copy skills after positioning is clear.

日本語の概要は準備中です。原文の説明を表示しています。

wenziai/wenzi-xhs-agent-skills1692026年9月30日 更新