Check that a web page you wrote or changed actually works, by opening it in a browser and driving every control on it. Use after creating or editing an HTML page, or the JavaScript or CSS that a page loads.
日本語の概要は準備中です。原文の説明を表示しています。
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概要と使いどころ
Check that a web page you wrote or changed actually works, by opening it in a browser and driving every control on it. Use after creating or editing an HTML page, or the JavaScript or CSS that a page loads.
日本語の概要は準備中です。原文の説明を表示しています。
Edit, trim, cut, caption, subtitle, reframe, combine, add background music to, or export video, audio, and image files through Cassette. Use this skill whenever the user asks to change, preview, or render a media file in the project — even if they never say "Cassette" or name a tool — for example "trim the intro off demo.mp4", "add subtitles to this clip", "make me a 30-second cut with music", "why is there dead air at the start". Drives the local Oh My Cassette stdio MCP tools in Codex or Claude as one multi-turn conversation with the Cassette agent, with per-turn timeline previews, guided questions, and rendering only on explicit export.
日本語の概要は準備中です。原文の説明を表示しています。
Show or change the Cassette editing model and thinking level for the current media session. Invoke only when the user explicitly asks for the model picker, wants to inspect the current Cassette model, or requests a model/thinking change.
日本語の概要は準備中です。原文の説明を表示しています。
Use when deciding how to correctly download/install a Bethesda mod per the author's instructions — triggers "how do I install", "FOMOD choices", "which file to download", "author说明", "install instructions", "which variant", "按作者说明安装", "这个mod怎么装". NOT for deciding whether to include the mod (use evaluating-bgs-mods), load order editing (writing-bgs-load-order), record conflicts (xedit-conflict-audit), archive operations (using-bgs-archive), Papyrus work (using-bgs-papyrus), or translation/export tasks (using-bgs-translator).
日本語の概要は準備中です。原文の説明を表示しています。
Use for AI-assisted Unity work that needs live repo discovery, project-derived routing, runtime-owner proof, runtime-visible output hard stops, runtime numeric proof for repeated visible-output failures, state-step guards, multi-agent scope ownership, modular C#/asmdef safety, UI/scene/visual asset gates, data-first content changes, validation, cleanup proof, or durable workflow rules. Best when agents must prove the actual folder/module/scene/prefab/runtime owner before editing, especially runtime UI, generated assets, code graphs, tutorial/state flows, guided selection/action flows, overlay/dim source-bound mistakes, coordinate conversions, focus/highlight/marker/HUD alignment, predictive lead aiming, ballistic trajectories, spatial IoU verification, or repeated "fix still not visible" failures.
日本語の概要は準備中です。原文の説明を表示しています。
Review generated or changed documentation before it ships — READMEs, API references, docstrings, PHPDoc/JSDoc, changelogs, tutorials, and doc sites. Best used reactively after an agent writes or edits docs, after code changes documented behavior, or before publishing docs. Use when the user says 'review the docs', 'is this documentation accurate', 'update the docs', 'write a README', 'document this API', 'add a docstring', or 'add a changelog entry'. Core job: verify every referenced function, flag, endpoint, config key, and code sample against the source; catch docs-vs-code drift; strip filler and unverifiable claims. DO NOT USE for production code review (use clean-code-guard), test review (use test-guard), marketing copy or blog posts, prose style editing of non-technical writing, or documentation site theming.
日本語の概要は準備中です。原文の説明を表示しています。
Review generated or changed production code before it ships, using Clean Code, SOLID, DRY, KISS, YAGNI, and LLM-specific failure-mode checks in any programming language. Best used reactively after an agent writes, edits, refactors, or fixes code, before presenting, committing, or merging the result. Use when the user asks "review this PR", "is this safe to merge?", "make this cleaner", "audit this code", "refactor this", "fix this bug", or after a coding agent produced implementation code. Can also guide writing when explicitly invoked before a risky edit. Invoke it on your own initiative the moment you finish writing, editing, or refactoring non-trivial production code, before presenting or committing — don't wait to be asked. DO NOT USE for factual/conceptual questions, CI/tooling config, git workflow, running/debugging tests, pure architecture discussion, prose writing, data analysis, or test-code review (use test-guard).
日本語の概要は準備中です。原文の説明を表示しています。
Manages Fabric Dataflow Gen2 items, including creation, M editing, connections, output destinations, getDefinition and updateDefinition inspection, executeQuery, refresh history, and Gen1-to-Gen2 save-as upgrades via saveAsNativeArtifact. Use for Dataflow items or Power Query M definitions. For pipeline JSON use pipeline-migration; for Spark or Warehouse transformations use their own skills.
日本語の概要は準備中です。原文の説明を表示しています。
Full video production sequence with script review, actual ingredient choices, controlled generation, editing, evidence-based quality review, polish, captions and delivery. A host binding supplies project storage, authentic approvals, provider access and billing.
日本語の概要は準備中です。原文の説明を表示しています。
Replace an existing video's opening with a supplied clip or free kinetic text hook while retaining and verifying every original body frame, audio, captions and ending. Use for surgical hook tests rather than regenerating the complete ad.
日本語の概要は準備中です。原文の説明を表示しています。
Use when writing or editing Simscape Language (.ssc) source files — components, domains, or functions. Triggers include: model a physical component in .ssc; write physical equations for a Simscape block; add or modify physics or parameterization options in a Simscape component; build a composite component. Also use for validating .ssc syntax, fixing Simscape Language errors, or converting governing equations into working Simscape component code. Do NOT use for configuring or connecting existing Simscape blocks in a Simulink model — that is model building, not language authoring.
日本語の概要は準備中です。原文の説明を表示しています。
Building or editing Simulink (.slx) models that stream signals in frames using DSP System Toolbox — audio, vibration, radar, comms. Use when the prompt names a Simulink block (Discrete FIR Filter, Buffer, Unbuffer, Rate Transition, Downsample, Upsample, Sample-Rate Converter, FIR Decimation, Time Scope, Spectrum Analyzer, From Multimedia File) or an action (frame-based processing, InputProcessing, buffering, overlap, windowing, STFT, short-time Fourier, decimate, downsample, upsample, resample, multirate, anti-aliasing, tunable filter). Prevents silent numerical errors from sample-vs-frame mismatch, wrong block choice, or missing anti-aliasing.
日本語の概要は準備中です。原文の説明を表示しています。
Designs and ranks guide RNAs (sgRNAs) for CRISPR-Cas9/Cas12a gene knockout by scanning a target for PAM sites (NGG SpCas9, NNGRRT SaCas9, TTTV Cas12a, NG SpCas9-NG, near-PAMless SpRY), enumerating candidate spacers, applying hard filters (Pol-III TTTT terminator, 5' G, GC), ranking on-target activity with the context-appropriate model (Rule Set 2/Azimuth for U6/lentiviral, CRISPRscan for T7/embryo, DeepHF for high-fidelity variants, DeepCpf1 for Cas12a), and predicting the indel/frameshift outcome (Bae out-of-frame score, inDelphi, FORECasT, Lindel). Use when selecting sgRNAs to knock out a gene, choosing a nuclease/PAM for a constrained locus, picking which exon to target, or shortlisting guides before an off-target check. Off-target specificity, base/prime editing, and HDR donors are separate skills.
日本語の概要は準備中です。原文の説明を表示しています。
Designs donor/repair templates for precise CRISPR knock-ins -- choosing the format (ssODN, long-ssDNA/Easi-CRISPR, dsDNA/plasmid, AAV6), sizing homology arms, placing the cut within ~10 bp of the edit, and adding a mandatory codon-checked blocking (PAM/seed) mutation so the edited allele is not re-cut. Frames the HDR-vs-NHEJ-vs-MMEJ pathway competition, the MMEJ (PITCh) and homology-independent (HITI/HMEJ) alternatives for post-mitotic cells, ssODN strand/asymmetry choice, phosphorothioate end-protection, and ranked HDR enhancers. Use when designing a donor for a point mutation, epitope/fluorophore tag, allele replacement, or knock-in, or when HDR efficiency is low. Guide design and base/prime editing are separate skills.
日本語の概要は準備中です。原文の説明を表示しています。
Check that a change to a web app actually works in the running app before calling it done. Drives the real page and returns a pass/fail verdict with the request that fired, the state that moved, and the file:line to fix. Use after editing a component, a form, a route, or an API call; when you have said "fixed" but have not opened the app; when the user asks "does it actually work?"; or when a change looks right on screen and you cannot prove it.
日本語の概要は準備中です。原文の説明を表示しています。
Add drawings, shapes, and a consistent markup experience using PaperKit. Use when integrating PaperMarkupViewController for markup editing, adding shape recognition, working with PaperMarkup data models, embedding markup tools in document editors, or building annotation features that need the system-standard markup toolbar. New in iOS 26.
日本語の概要は準備中です。原文の説明を表示しています。
Use this skill whenever the user wants to create or improve a presentation for an academic context — conference papers, seminar talks, thesis defenses, grant briefings, lab meetings, invited lectures, or any presentation where the audience will evaluate reasoning and evidence. Triggers include: 'conference talk', 'seminar slides', 'thesis defense', 'research presentation', 'academic deck', 'academic presentation'. Also triggers when the user asks to 'make slides' in combination with academic content (e.g., 'make slides for my paper on X', 'create a presentation for my dissertation defense', 'build a deck for my grant proposal'). This skill governs CONTENT and STRUCTURE decisions. For the technical work of creating or editing the .pptx file itself, also read the pptx SKILL.md.
日本語の概要は準備中です。原文の説明を表示しています。
Use when the task involves reading, creating, or editing `.docx` documents, especially when formatting or layout fidelity matters; prefer `python-docx` plus the bundled `scripts/render_docx.py` for visual checks.
日本語の概要は準備中です。原文の説明を表示しています。
Use when tasks involve creating, editing, analyzing, or formatting spreadsheets (`.xlsx`, `.csv`, `.tsv`) with formula-aware workflows, cached recalculation, and visual review.
日本語の概要は準備中です。原文の説明を表示しています。
Use this skill any time a .pptx or .potx file is involved in any way — as input, output, or both. This includes: creating slide decks, pitch decks, or presentations; reading, parsing, or extracting text from any .pptx or .potx file (even if the extracted content will be used elsewhere, like in an email or summary); editing, modifying, or updating existing presentations; combining or splitting slide files; working with templates (.potx), layouts, speaker notes, or comments. Trigger whenever the user mentions "deck," "slides," "presentation," or references a .pptx or .potx filename, regardless of what they plan to do with the content afterward. If a .pptx or .potx file needs to be opened, created, or touched, use this skill.
日本語の概要は準備中です。原文の説明を表示しています。
Use whenever "project" or "matlab.toml" is mentioned in a MATLAB context. This includes creating, editing, organizing, or configuring MATLAB projects, declaring MATLAB package dependencies or reference projects, setting up paths, lifecycle scripts, shortcuts, MATLAB packages, or asking about project structure.
日本語の概要は準備中です。原文の説明を表示しています。
Build custom PCB structures with pcbComponent, shapes, Boolean ops, feeds, and multi-layer stackups for non-catalog geometries. TRIGGER: user asks to build, modify, or customize a pcbComponent — add/remove shapes, edit polygons, place feeds, add metal layers, cut slots, or create non-catalog RF structures. Also when modifying geometry of an existing catalog-designed component (e.g., adding pads, removing elements, editing vertices). Invoke BEFORE writing pcbComponent code — layer/shape/feed API is non-obvious. SKIP: designing catalog components like filters/couplers/txlines (use the specific matlab-design-pcb-* skill), material/stackup definition only (use matlab-manage-pcb-material), EM analysis (use matlab-analyze-em), importing PCB files (use matlab-read-pcb-layout).
日本語の概要は準備中です。原文の説明を表示しています。
Build, modify, and diagram SimBiology models — API reference, helper functions, and layout patterns. Use when constructing or editing models programmatically or visually.
日本語の概要は準備中です。原文の説明を表示しています。
DIY product photography — setup, lighting, backgrounds, editing, lifestyle shots, 360 views
日本語の概要は準備中です。原文の説明を表示しています。