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cccskills

「editor」の検索結果

815 件 ・ 関連度順

概要と使いどころ

rust

無料

Canonical rules for writing and reviewing Rust code in Shift's crates. Use whenever you add or change `.rs` code, especially error handling (`ok_or`, `ok_or_else`, `map_err`, `?`, `CoreError`, `StoreError`, `SlugError`, `BridgeError`), entity lookups by id, checked arithmetic and integer conversions, or helpers that several call sites repeat. Load `rustdoc` as well when the change adds or edits doc comments.

日本語の概要は準備中です。原文の説明を表示しています。

shift-editor/shift3562026年10月14日 更新

issue

無料

Canonical rules for finding, creating, and updating Shift GitHub issues. Use whenever the user asks to file, create, open, update, triage, or search for an issue, or when substantial work needs an issue before a pull request. Prevents duplicates and defines acceptance criteria and pull-request closure semantics.

日本語の概要は準備中です。原文の説明を表示しています。

shift-editor/shift3562026年10月14日 更新

Route Shift documentation, architecture notes, and tickets correctly. Use when Codex is about to create or move docs, write an architecture plan, capture a design decision, create a ticket, or update repo documentation for Shift.

日本語の概要は準備中です。原文の説明を表示しています。

shift-editor/shift3562026年10月14日 更新

signals

無料

Canonical rules for writing and reviewing reactive code in Shift. Use whenever you add or change code that uses `signal`, `computed`, `effect`, `track`, `peek`, `untracked`, `batch`, `keyedCache`, or `useSignalState`; when you touch the model (`Font`, `Glyph`, `FontStore`, layers), node definitions, render passes, or text layout; and whenever a UI or canvas "doesn't update", updates late, or redraws too often.

日本語の概要は準備中です。原文の説明を表示しています。

shift-editor/shift3562026年10月14日 更新

ui

無料

Design, implement, audit, or review Shift user interfaces and shared UI components. Use for React components, Base UI primitives, Tailwind styling or theme tokens, Figma/reference matching, accessibility, icon-only actions, tooltips, menus, popovers, dialogs, forms, layout, and visible UI regressions.

日本語の概要は準備中です。原文の説明を表示しています。

shift-editor/shift3562026年10月14日 更新

pr

無料

Canonical rules for preparing, opening, and updating Shift pull requests. Use whenever the user asks to create, open, draft, update, or review a pull request. Enforces issue discovery and linkage, Conventional Commit titles, release-note quality, complete validation evidence, and safe pushing.

日本語の概要は準備中です。原文の説明を表示しています。

shift-editor/shift3562026年10月14日 更新

dead-code

無料

Find and remove dead code (unused files, exports, class members) using Knip as a candidate generator, then verify each candidate through AST-level analysis and interface tracing before removing anything. Use when the user asks to clean up unused code, find dead code, or reduce the codebase.

日本語の概要は準備中です。原文の説明を表示しています。

shift-editor/shift3562026年10月14日 更新

rustdoc

無料

Add or revise source-level Rustdoc for Shift Rust APIs. Use before writing or editing documentation comments in `.rs` files, especially for public or crate-visible APIs, domain structures, compiler adapters, persistence boundaries, trait implementations, unsafe code, or any API where ownership, units, coordinate spaces, mutation, I/O, sparse behavior, failure modes, panics, or concurrency are easy to misunderstand.

日本語の概要は準備中です。原文の説明を表示しています。

shift-editor/shift3562026年10月14日 更新

When the user needs to plan, prioritize, or structure a content program -- including identifying content pillars, mapping content to the buyer journey, choosing content types, or building an editorial calendar.

日本語の概要は準備中です。原文の説明を表示しています。

shawnpang/startup-founder-skills3542026年3月17日 更新

video-editor

無料日本語概要

TikTok/YouTube向け動画編集スキル。ffmpegでキャプション焼き込み、 Ken Burnsエフェクト、シーン結合、音声合成を行う。 scenes.jsonから自動的に編集指示を読み取り最終動画を出力する。 Remotionコンポーネントも同梱(ローカル環境用)。 「動画編集」「キャプション追加」「テロップ付き動画」等で発動。

minicoohei/ai-agent-camp3472026年10月7日 更新

Generate a complete, premium design system from a brand brief or an existing site — color tokens, type scale, spacing/radius/elevation, motion language, and component specs — exported as Tailwind config, CSS variables, and a usage doc. Built to look editorial and human-crafted, not template-generated. Use when starting a new product/site, unifying an inconsistent UI, or codifying a brand into reusable tokens.

日本語の概要は準備中です。原文の説明を表示しています。

OneWave-AI/claude-skills3402026年10月2日 更新

Compose a premium, animated landing page section by section in Next.js + Tailwind + Motion (Framer Motion) — built on a real design system, with editorial copy and motion that feels human-crafted, not template-generated. Use when building or rebuilding a landing page, marketing site, or hero/feature/pricing/CTA sections that need to look production-ready and bespoke from day one.

日本語の概要は準備中です。原文の説明を表示しています。

OneWave-AI/claude-skills3402026年10月2日 更新

Audit a website or UI and de-AI it — find the patterns that make it look template-generated (in both design and copy) and return specific, prioritized fixes that push it toward editorial, premium, human-crafted. Reviews layout, color, type, spacing, motion, accessibility, AND the words. Use after building or generating any frontend, or when a site looks "fine but generic" and you can't say why.

日本語の概要は準備中です。原文の説明を表示しています。

OneWave-AI/claude-skills3402026年10月2日 更新

revise

無料

Use when a manuscript comes back with reviewer or editor comments. Numbers every comment, classifies it MAJOR/MINOR/REBUTTAL, drafts a point-by-point response with tracked manuscript changes, routes new analyses to /analyze-stats and writes the cover letter.

日本語の概要は準備中です。原文の説明を表示しています。

Aperivue/medsci-skills3372026年10月12日 更新

把已经完成并通过质检的 Markdown 内容转换成可粘贴到微信公众号后台的 HTML,并支持选择样式、生成预览和检查粘贴兼容性。用户要制作公众号排版稿或微信发布版本时使用。 English: Convert a finished, quality-checked Markdown draft into HTML that can be pasted into the WeChat Official Accounts editor, with style selection, preview generation, and paste-compatibility checks. Use when the user needs a formatted WeChat publishing version.

日本語の概要は準備中です。原文の説明を表示しています。

StopDisTrain/sdt-skills3092026年8月26日 更新

This skill should be used when the user asks for a "simulated beta read", "reader panel", "persona read", "first read before my beta readers", "how would a genre reader react", "would a reader keep going", "pre-beta read", "mock beta readers", or wants structured persona reads of a chapter range before human readers see it. NOT for real reader feedback (use feedback-triage), a paid sensitivity or authenticity read (use editorial-review), or the agent's own line edit (use line-editing).

日本語の概要は準備中です。原文の説明を表示しています。

danjdewhurst/story-skills3052026年10月12日 更新

This skill should be used when the user asks to "write a poem", "write a limerick", "write a sonnet", "haiku", "villanelle", "ballad", "song lyrics", "a song for my character", "a rhyme", "rhyming couplets", "does this scan", "check the meter", "fix the rhythm of this poem", "rhyme scheme", "iambic pentameter", "a prophecy in verse", "a nursery rhyme", "rhyming picture book", or wants verse written, scanned, or revised, whether inside a story project or as a standalone poem. NOT for accidental rhymes in prose (use line-editing) or permissions for quoting someone else's poem or song lyrics (use editorial-review).

日本語の概要は準備中です。原文の説明を表示しています。

danjdewhurst/story-skills3052026年10月12日 更新

This skill should be used when the user asks to "self-publish", "publish my book", "ISBN", "copyright page", "book metadata", "BISAC", "keywords", "KDP", "IngramSpark", "Draft2Digital", "go wide", "Kindle Unlimited", "print interior", "trim size", "paperback", "ebook", "EPUB", "cover wrap", "spine width", "pricing", "launch plan", "ARC team", "advance readers", "newsletter", "reader magnet", "Amazon ads", "BookBub", "rights", "foreign rights", "audio rights", "film rights", "publishing contract", or wants to take a finished manuscript through production, distribution, launch, and rights management. It owns contracts and rights sales; NOT for permission to quote lyrics, epigraphs, or other material in the book (use editorial-review), or for drafting the blurb or retailer description (use submission).

日本語の概要は準備中です。原文の説明を表示しています。

danjdewhurst/story-skills3052026年10月12日 更新

animation

無料

Game-ready animation in Blender including walk/run/idle cycles, combat, mechanical animation, camera animation, constraints, Graph Editor, and NLA workflows via MCP.

日本語の概要は準備中です。原文の説明を表示しています。

arjun988/blender-skills2962026年7月11日 更新

Turn a narration line, knowledge point, opinion, story beat, or abstract concept into a Seedance 2.0 editorial paper-collage clip with a clear visual metaphor, approved final composition, tactile stop-motion assembly, controlled paper texture, purposeful depth, and synchronized collage sound effects. Use for 4–15 second explainer or B-roll clips; not for realistic presenter ads or editable-layer delivery.

日本語の概要は準備中です。原文の説明を表示しています。

T8mars/minimax-h3-prompt-skill-T82852026年10月11日 更新

Applies Han's shared Human-Readable Output Standard to a target you already have — a file on disk, text pasted into the prompt, or a draft already produced in the conversation — by dispatching the readability-editor to rewrite its prose so the main point comes first, headings are descriptive, each paragraph carries one idea, and sentences stay short and active, while preserving every fact. Use when you want to make a document or draft readable, edit or polish prose for readability, clean up writing, tighten wording, or re-apply the readability standard to something already written. Rewrites prose only, leaving code, diagrams, and citation identifiers unchanged. Does not write new feature or system documentation — use project-documentation. Does not restructure code or review it — use refactor to restructure code and code-review to audit it. Does not judge the underlying work or raise findings; it only rewrites the writing.

日本語の概要は準備中です。原文の説明を表示しています。

testdouble/han2832026年10月1日 更新

Surfaces Han's shared Human-Readable Output Standard — the readability rule and the writing-voice profile — into the calling skill's own context, so the caller drafts in voice and runs its self-check against the current standard sourced from one canonical copy. Use when a prose-producing skill needs the shared readability standard available in context before it drafts. Governs the shape of a written deliverable, where explanation-guidance governs what a run says to a person in a turn. Runs in the caller's context and hands control straight back; it does not produce a deliverable of its own, rewrite anything, or judge the caller's work. Does not run the adversarial rewrite pass — dispatch the readability-editor agent for that, or use edit-for-readability to rewrite an existing target. Does not cover explaining technical work to a reader who will not implement it — use explanation-guidance for that.

日本語の概要は準備中です。原文の説明を表示しています。

testdouble/han2832026年10月1日 更新

ark-ui

無料

Design, implement, audit, or refactor web and game-adjacent interfaces using an evidence-based Hypergryph visual language with two independent choices: product family and application depth (1 minimal, 2 moderate, 3 complex, 4 maximal). Use for Hypergryph-, Arknights-, Endfield-, Rhodes Island-, industrial sci-fi-, editorial game-UI-, or bilingual technical-interface requests; for landing pages, dashboards, menus, HUD-like panels, design systems, HTML/CSS/JS/React components, and visual QA where the result should carry this family resemblance without copying protected logos or artwork.

日本語の概要は準備中です。原文の説明を表示しています。

Brandon030722/ark-ui-skill2772026年7月20日 更新

Use when an agent needs to inspect or control a real Unity Editor through Locus, especially when Unity MCP is unavailable, named-pipe discovery is needed, C# must be executed, or Unity scripts must be recompiled.

日本語の概要は準備中です。原文の説明を表示しています。

Misaka-Mikoto-Tech/agent-skills2772026年9月21日 更新