Guides intentional Nothing-inspired UI and design-system work with typography, spacing, hierarchy, components, and platform-specific execution. Use when the user explicitly asks for Nothing style, Nothing design, or `/nothing-design`, not for generic UI or design tasks.
日本語の概要は準備中です。原文の説明を表示しています。
dallay/agentsync☆ 682026年10月13日 更新
Enforce anti-AI UI design rules based on the Uncodixfy methodology. Use when generating HTML, CSS, React, Vue, Svelte, or any frontend UI code. Prevents generic AI aesthetic — soft gradients, glassmorphism, hero sections in dashboards, oversized rounded corners, and decorative copy. Applies constraints from Linear/Raycast/Stripe/GitHub design philosophy for functional, honest, human-designed interfaces. Triggers on UI generation, dashboard building, component creation, CSS styling, landing page design, or any task producing visual interface code.
日本語の概要は準備中です。原文の説明を表示しています。
Jamie-BitFlight/claude_skills☆ 672026年10月13日 更新
Interviews a researcher in rounds until an idea, design, or draft has no unexamined decision — numbered questions, each with why it matters and a recommended answer, facts looked up rather than asked, and settled decisions written to a file. Stages are idea (topic or hunch to a falsifiable question and contribution claim), design (estimand, identification, sample and power, measurement, analysis plan, pre-registration, venue), and defend (reviewer objections to a finished design or draft). Use when the user says "grill me", asks to stress-test or poke holes in an idea, design, or plan, asks what they are assuming, or brings an idea that is not yet a design. --plan grills software or process plans.
日本語の概要は準備中です。原文の説明を表示しています。
scdenney/open-science-skills☆ 662026年10月8日 更新
Audit or design generative AI interfaces against three diagnostic pillars (deterministic-stochastic balance, interaction density, visual cohesion). Treats taste as a measurable control system, not subjective preference. Use when: 'taste audit', 'score this UI', 'design quality', 'interaction density', 'visual cohesion', 'refiner layer', 'correction cost', 'why does this feel off', 'polish this', 'design review', or building any user-facing AI product.
日本語の概要は準備中です。原文の説明を表示しています。
cgallic/kai-cmo-harness☆ 562026年10月3日 更新
Anti-slop frontend skill for landing pages, portfolios, and redesigns. The agent reads the brief, infers the right design direction, and ships interfaces that do not look templated. Real design systems when applicable, audit-first on redesigns, strict pre-flight check.
日本語の概要は準備中です。原文の説明を表示しています。
cgallic/kai-cmo-harness☆ 562026年10月3日 更新
Design system that makes HTML output look like a professional consulting deliverable instead of default AI styling. Use WHENEVER generating any HTML document — report, analysis memo, proposal, research summary, dashboard, artifact — and when the user says 「HTMLで資料」「HTMLでまとめて」「レポートにして」「コンサル風に」「資料っぽく」「デザインがダサい」 or asks to restyle existing AI-generated HTML. Replaces boxes, borders, gradients, emoji and rainbow colors with whitespace-driven, typography-first, print-ready (A4) design.
Ted0321/kotetsu-work-ai-skills☆ 562026年8月16日 更新
Guides intentional Nothing-inspired UI and design-system work with typography, spacing, hierarchy, components, and platform-specific execution. Use when the user explicitly asks for Nothing style, Nothing design, or `/nothing-design`, not for generic UI or design tasks.
日本語の概要は準備中です。原文の説明を表示しています。
yacosta738/yacosta738.github.io☆ 472026年10月14日 更新
Unified entry point for Stitch design work. Handles prompt enhancement (UI/UX keywords, atmosphere), design system synthesis (.stitch/DESIGN.md), and high-fidelity screen generation/editing via Stitch MCP.
日本語の概要は準備中です。原文の説明を表示しています。
oneshot-repo/OneShot☆ 472026年5月15日 更新
Creates a Stitch Design System from a DESIGN.md that was already uploaded with stitch-mcp-upload-design-md. Second half of a two-step pair — the upload must happen first.
日本語の概要は準備中です。原文の説明を表示しています。
gabelul/stitch-kit☆ 452026年7月21日 更新
Uploads a DESIGN.md file to a Stitch project as the first half of turning it into a Stitch Design System. Always paired with stitch-mcp-create-design-system-from-design-md, which must be called immediately after.
日本語の概要は準備中です。原文の説明を表示しています。
gabelul/stitch-kit☆ 452026年7月21日 更新
Use when a non-designer needs to audit a UI, generate a design spec (spacing, type scale, color tokens, grids), or build brand foundations (logo systems, palette and type pairing, brand guidelines). Covers the visual layer, UX/perceptual critique, and brand identity. For implementing the design in code (React/HTML/CSS), use frontend-design.
日本語の概要は準備中です。原文の説明を表示しています。
firatcand/founder-skills☆ 382026年7月2日 更新
Design and execute chaos engineering experiments using Litmus or Chaos Mesh. Test system resilience through controlled fault injection, validate hypothesis-driven tests, and improve failure recovery. Use before major product launches, after architecture changes to validate resilience, during GameDays or disaster recovery drills, to validate assumptions about failure modes, or as part of an SRE maturity program.
日本語の概要は準備中です。原文の説明を表示しています。
pjt222/agent-almanac☆ 372026年10月13日 更新
Use when the user runs /web-design-review with a URL to visually audit and fix a live UI. Not for design direction: use design. Not for variant galleries: use design-variants.
日本語の概要は準備中です。原文の説明を表示しています。
OutlineDriven/odin-claude-plugin☆ 372026年9月29日 更新
Create or evolve an implementation-agnostic website design system from existing-site evidence, verified brand inputs, and an optional Visual Reference Brief. Use to establish visual and restrained-motion baselines, extract an existing site's rendered system for style-preserving extensions, validate one selected baseline with a compact Design Board, or update shared rules before page/module design. Do not conduct cross-industry reference research, map Elementor settings, create page layouts, design modules, or implement production code.
日本語の概要は準備中です。原文の説明を表示しています。
javen-wangjunren/elementor-website-skill☆ 332026年9月14日 更新
Investment Thesis Generator — complete institutional-quality thesis with bull/bear cases (3-5 reasons each with evidence), catalyst timeline, entry/exit strategy with specific price levels, position sizing tables, timeframe classification, and asymmetry assessment. Triggered by "trade thesis <TICKER>".
日本語の概要は準備中です。原文の説明を表示しています。
zubair-trabzada/ai-trading-hermes☆ 322026年6月4日 更新
Use when the user wants to design, redesign, shape, critique, audit, polish, clarify, distill, harden, optimize, adapt, animate, colorize, extract, or otherwise improve a frontend interface. Covers websites, landing pages, dashboards, product UI, app shells, components, forms, settings, onboarding, and empty states. Handles UX review, visual hierarchy, information architecture, cognitive load, accessibility, performance, responsive behavior, theming, anti-patterns, typography, fonts, spacing, layout, alignment, color, motion, micro-interactions, UX copy, error states, edge cases, i18n, and reusable design systems or tokens. Also use for bland designs that need to become bolder or more delightful, loud designs that should become quieter, live browser iteration on UI elements, or ambitious visual effects that should feel technically extraordinary. Not for backend-only or non-UI tasks.
日本語の概要は準備中です。原文の説明を表示しています。
ShipfoxHQ/shipfox☆ 272026年10月14日 更新
Auto-activates when synthesizing outputs from multiple parallel sub-agents to create cohesive, integrated design with consistency checking and conflict resolution.
日本語の概要は準備中です。原文の説明を表示しています。
matteocervelli/llms☆ 252026年5月22日 更新
Provides context about the regelrecht Figma design system and helps with Figma-related tasks like component lookups and design comparisons. Use this skill proactively when: implementing UI components, looking up Figma node IDs, comparing code with Figma designs, downloading Figma assets, or working with design tokens. Activate automatically when user mentions Figma, design system, component styling, or asks about RR-Components.
日本語の概要は準備中です。原文の説明を表示しています。
NederlandseDigitaleDienst/regelrecht☆ 252026年10月14日 更新
Anti-slop frontend skill for landing pages, portfolios, and redesigns. The agent reads the brief, infers the right design direction, and ships interfaces that do not look templated. Real design systems when applicable, audit-first on redesigns, strict pre-flight check.
日本語の概要は準備中です。原文の説明を表示しています。
sidiangongyuan/codex-skills-library☆ 252026年9月21日 更新
ISA-101 design rules for Human Machine Interfaces in process automation, covering display hierarchy, color standards, alarm integration, navigation, and situation awareness. Use when designing, building, reviewing, or generating code for HMIs, control system displays, SCADA screens, operator dashboards, or industrial control panels. Use when asked about ISA-101, alarm design, operator display hierarchy, or HMI color standards.
日本語の概要は準備中です。原文の説明を表示しています。
timhok/hmi-design☆ 242026年3月13日 更新
Use when the user wants to design, redesign, shape, critique, audit, polish, clarify, distill, harden, optimize, adapt, animate, colorize, extract, or otherwise improve a frontend interface. Covers websites, landing pages, dashboards, product UI, app shells, components, forms, settings, onboarding, and empty states. Handles UX review, visual hierarchy, information architecture, cognitive load, accessibility, performance, responsive behavior, theming, anti-patterns, typography, fonts, spacing, layout, alignment, color, motion, micro-interactions, UX copy, error states, edge cases, i18n, and reusable design systems or tokens. Also use for bland designs that need to become bolder or more delightful, loud designs that should become quieter, live browser iteration on UI elements, or ambitious visual effects that should feel technically extraordinary. Not for backend-only or non-UI tasks.
日本語の概要は準備中です。原文の説明を表示しています。
gaia-research/gaia-skill-tree☆ 232026年10月14日 更新
Frames a structured, testable threat-hunting hypothesis: grounding it in adversary behavior and available telemetry, defining the data sources and detection logic, and setting success criteria and outcomes. Activates for requests to start a threat hunt, write a hunt hypothesis, or plan a hypothesis-driven hunt.
日本語の概要は準備中です。原文の説明を表示しています。
meltedinhex/analyst-ai-pack☆ 222026年7月7日 更新
Anti-slop frontend skill for landing pages, portfolios, and redesigns. The agent reads the brief, infers the right design direction, and ships interfaces that do not look templated. Real design systems when applicable, audit-first on redesigns, strict pre-flight check.
日本語の概要は準備中です。原文の説明を表示しています。
datit309/supergraph☆ 222026年10月14日 更新
Unity level design-to-code translation. Trigger & event architecture, encounter design contracts, checkpoint & respawn, cinematic & scripted sequences, environmental storytelling hooks, level streaming & loading seams. DESIGN INTENT format: INTENT/WRONG/RIGHT/SCAFFOLD/ DESIGN HOOK. Based on Unity 6.3 LTS.
日本語の概要は準備中です。原文の説明を表示しています。
IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新