Cost-benefit analysis. Produces economic NPV and financial NPV side by side, with BCR, optimism bias (with mitigation), Marginal Excess Tax Burden, real-terms rebasing, WELLBY / QALY / VPF wellbeing valuation, sensitivity, switching values, EANC for unequal-life options, validation gate, and a one-line headline verdict (socially worthwhile vs financially self-sustaining). Backed by the greenbook R package (HM Treasury Green Book primitives) when available, with graceful fallback. Supports HMT Green Book, EU Better Regulation, World Bank, ADB, and Victorian HVHR. Reads a longlist markdown file directly via --from.
日本語の概要は準備中です。原文の説明を表示しています。
brycewang-stanford/Auto-Empirical-Research-Skills☆ 4,6262026年10月12日 更新
Open and collaboratively edit a running local app in Design, with shared fallback previews and source handoff. Use when the user asks to inspect, share, or edit a real local app in Design.
日本語の概要は準備中です。原文の説明を表示しています。
BuilderIO/skills☆ 4,5802026年10月9日 更新
Recovers Observal session ingestion, manages CLI upgrades, downgrades and rollback, and performs explicit local Agent fallback when the server is unavailable. Use when the user asks to reconcile missed sessions, repair CLI version state, or continue locally after a confirmed connection or configuration failure.
日本語の概要は準備中です。原文の説明を表示しています。
Observal/Observal☆ 4,4702026年10月14日 更新
The art-route layer of the Forge skills. route_media.py is the one command that generates an image or an image-to-video clip - through the paid API of any provider whose key is configured (OpenAI, Google Gemini, xAI, BytePlus ModelArk, fal.ai; the configured key is the owner's consent), else through the user's own signed-in Codex or Grok CLI - and prints one JSON line with the route, artifact, sha256 and cost estimate; with no route it answers no-route (codeart2d is then the last resort). Also the capability check (forge_doctor), API key configuration, the spend ledger, resume and Codex image adoption. Use when a Forge skill sends a generation here, for the capability check, or when the user asks about keys, routes or spend. Not for planning, processing or QA of sprites, video frames or maps (generate2dsprite, video2dsprite, generate2dmap) or for code-drawn art (codeart2d).
日本語の概要は準備中です。原文の説明を表示しています。
0x0funky/agent-sprite-forge☆ 4,4532026年10月6日 更新
Turn one approved master still into a character's whole animated sprite set - one image-to-video clip per action (idle, walk, run, attack, jump, hurt, cast and so on), all from that still, generated through generate2dmedia route_media.py (the xAI API when a key is configured, else the local Grok CLI) - then gate each take, key it with a soft matte, register it to the master, pick loops or retime actions, finish (HD by default, pixel on request) and package fixed-canvas frames, alpha WebM, packed MP4 for iPhone and a PNG fallback with engine metadata and a JS runtime. Also processes a supplied clip. Use for character and creature animation, fluid motion and any video-to-sprite work. Not for FX, icon or prop sheets (generate2dsprite), maps or plate loops (generate2dmap), code-drawn animation (codeart2d, only on request) or calling a video API by itself (generate2dmedia).
日本語の概要は準備中です。原文の説明を表示しています。
0x0funky/agent-sprite-forge☆ 4,4532026年10月6日 更新
Capture a screenshot from a Unity `Camera` and return it as a PNG image for direct LLM inspection. Falls back to `Camera.main` (then any active camera) when `cameraRef` is null. Width and height are capped to keep response size manageable.
日本語の概要は準備中です。原文の説明を表示しています。
IvanMurzak/Unity-MCP☆ 4,4522026年10月13日 更新
Add one or more Components to a GameObject in the opened Prefab or active Scene. Component types are looked up by full name (with namespace) or by class-name fallback. Use 'gameobject-find' to locate the host GameObject and 'gameobject-component-list-all' to discover valid component type names.
日本語の概要は準備中です。原文の説明を表示しています。
IvanMurzak/Unity-MCP☆ 4,4522026年10月13日 更新
Helps implement coss UI components correctly. Use when building UIs with coss primitives (buttons, dialogs, selects, forms, menus, tabs, inputs, toasts, etc.), migrating from shadcn/Radix to coss/Base UI, composing trigger-based overlays, or troubleshooting coss component behavior. Covers imports, accessibility, Tailwind styling, and common pitfalls.
日本語の概要は準備中です。原文の説明を表示しています。
crafter-station/petdex☆ 4,2362026年10月11日 更新
Make minimal prompt edits to reduce false-positive refusals from Fable. Use only when the user explicitly invokes /fable-safe-prompt.
日本語の概要は準備中です。原文の説明を表示しています。
davidondrej/skills☆ 4,1342026年10月14日 更新
Use when starting feature work that needs isolation from current workspace or before executing implementation plans - ensures an isolated workspace exists via native tools or git worktree fallback
日本語の概要は準備中です。原文の説明を表示しています。
spacering-net/codeg☆ 3,9602026年10月13日 更新
Audit, diagnose, plan, and safely operate connected LinkedIn Ads accounts through the NotFair MCP, with an export-based fallback. Use for LinkedIn advertising, sponsored content, lead-generation forms, job-title or company targeting, campaign groups, creatives, conversions, lead quality, budgets, bids, or approved LinkedIn campaign changes.
日本語の概要は準備中です。原文の説明を表示しています。
nowork-studio/notfair-plugin☆ 3,9352026年10月14日 更新
Codex-only team orchestration: run a named team of cooperating Codex workers with durable, script-managed state. MUST USE when the user asks Codex to create, run, coordinate, inspect, archive, or delete a team of agents/threads/sessions, or to work on something as a team in parallel. FIRST inspects the active tool surface (checking tool_search for deferred tools) and tells the user the route: native MultiAgentV2 agents (flat spawn_agent with task_name) when available, Codex App threads as the fallback, or a plain-subagent split when neither set exists. The main session is always the leader; members are defined by a concrete part, ownership area, or perspective - never a vague job role; a bundled cross-platform script writes the .omo/teams state plus an auto-generated member field manual. Use a team when the work is not perfectly isolated but parallelizing helps; use plain subagents when scope is perfectly isolated or the goal is ambiguous. Triggers: team mode, teammode, make a team, run as a team, team of agents, coordinate threads, parallel Codex threads, archive the team.
日本語の概要は準備中です。原文の説明を表示しています。
code-yeongyu/lazycodex☆ 3,7732026年10月14日 更新
Create complete specs for roadmap features by dependency wave using Devin subagents when available, with permission-aware sequential and inline fallbacks.
日本語の概要は準備中です。原文の説明を表示しています。
gotalab/cc-sdd☆ 3,7142026年10月13日 更新
Model interpretability and explainability using SHAP (SHapley Additive exPlanations). Use this skill when explaining machine learning model predictions, computing feature importance, generating SHAP plots (waterfall, beeswarm, bar, scatter, force, heatmap), debugging models, analyzing model bias or fairness, comparing models, or implementing explainable AI. Works with tree-based models (XGBoost, LightGBM, Random Forest), deep learning (TensorFlow, PyTorch), linear models, and any black-box model.
日本語の概要は準備中です。原文の説明を表示しています。
foryourhealth111-pixel/Vibe-Skills☆ 3,6902026年8月31日 更新
⚠️ CRITICAL USER EXPERIENCE-BASED SKILL - ALWAYS CONSULT BEFORE DATA PREPROCESSING ⚠️ Prevents catastrophic errors (88.9% error rate in V1.0 case study) through multi-level feature analysis, data leakage detection, and semantic validation. MANDATORY for: data preprocessing, feature engineering, standardization, normalization, interpolation, missing value handling, feature selection, or ANY data transformation task. Covers grouped time-series, cross-sectional, panel data. Detects: time travel leakage, causal inversion, ID misuse, semantic-numeric fallacies, distribution blindness. User's hard-won lessons from real project failures.
日本語の概要は準備中です。原文の説明を表示しています。
foryourhealth111-pixel/Vibe-Skills☆ 3,6902026年8月31日 更新
Use when the user asks how to build with OpenAI products or APIs and needs up-to-date official documentation with citations (for example: Codex, Responses API, Chat Completions, Apps SDK, Agents SDK, Realtime, model capabilities or limits); prioritize OpenAI docs MCP tools and restrict any fallback browsing to official OpenAI domains.
日本語の概要は準備中です。原文の説明を表示しています。
foryourhealth111-pixel/Vibe-Skills☆ 3,6902026年8月31日 更新
Generate professional clinical decision support (CDS) documents for pharmaceutical and clinical research settings, including patient cohort analyses (biomarker-stratified with outcomes) and treatment recommendation reports (evidence-based guidelines with decision algorithms). Supports GRADE evidence grading, statistical analysis (hazard ratios, survival curves, waterfall plots), biomarker integration, and regulatory compliance. Outputs publication-ready LaTeX/PDF format optimized for drug development, clinical research, and evidence synthesis.
日本語の概要は準備中です。原文の説明を表示しています。
foryourhealth111-pixel/Vibe-Skills☆ 3,6902026年8月31日 更新
Integrate and route AI model requests through RouterBase. Use when migrating OpenAI-compatible clients, choosing model IDs, configuring fallbacks, or building chat, image, video, audio, speech, and embedding workflows.
日本語の概要は準備中です。原文の説明を表示しています。
davepoon/buildwithclaude☆ 3,6362026年10月13日 更新
Agent guide for operating Sequenzy. Use when Codex needs to authenticate, inspect identity, manage subscribers, create or edit campaigns/sequences/templates, generate draft email content, send a transactional email, read delivery stats, or decide whether a requested Sequenzy workflow is currently supported. Prefer the CLI when it is implemented, and fall back to the dashboard or direct API use when the current CLI surface is only partial.
日本語の概要は準備中です。原文の説明を表示しています。
davepoon/buildwithclaude☆ 3,6362026年10月13日 更新
Call the Obsidian Local REST API directly (over HTTP) for vault operations the mcp__obsidian__* tools do NOT expose — move/rename a note, overwrite a whole file atomically (PUT), act on the currently-open active file, run an Obsidian command, open a note in the UI, list all tags, or do date-specific periodic-note CRUD. Prefer the mcp__obsidian__* tools for plain read/append/patch/delete/search; fall back to this skill only when the required method is missing from MCP.
日本語の概要は準備中です。原文の説明を表示しています。
davepoon/buildwithclaude☆ 3,6362026年10月13日 更新
Run the PAIDF Orchestration Event Video Generation DAG on Kubernetes - image-to-video anomaly generation, auto-labeling, and anomaly dataset generation. Select for requests about event video generation, anomaly video generation, image-to-video synthesis, Cosmos3 image2video, anomaly dataset creation, safety/surveillance SDG, or generating person-falling, person-climbing, person-running, fighting, smoking/vaping, fire/smoke, or shoplifting video clips from a seed image. Runs environment setup first when controller readiness is unknown. Not for person-crop clothing/attribute augmentation (that is image-attribute-augmentation-workflow) and not for video style transfer.
日本語の概要は準備中です。原文の説明を表示しています。
NVIDIA/skills☆ 3,5972026年10月14日 更新
Operational guide for enabling TP, DP, and PP communication overlap in Megatron-Bridge, including config knobs, code anchors, pitfalls, and verification.
日本語の概要は準備中です。原文の説明を表示しています。
NVIDIA/skills☆ 3,5972026年10月14日 更新
Operational guide for enabling hierarchical context parallelism in Megatron-Bridge, including config knobs, code anchors, pitfalls, and verification.
日本語の概要は準備中です。原文の説明を表示しています。
NVIDIA/skills☆ 3,5972026年10月14日 更新
Operational guide for enabling Megatron FSDP in Megatron-Bridge, including config knobs, code anchors, pitfalls, and verification.
日本語の概要は準備中です。原文の説明を表示しています。
NVIDIA/skills☆ 3,5972026年10月14日 更新