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cccskills

「frames」の検索結果

604 件 ・ 関連度順

概要と使いどころ

Create branded 试界TryWorld AI-knowledge videos in the fixed "Paper Algorithm" (纸上算法) style with HyperFrames. Input is a Chinese voiceover script and optional images; output is a 16:9 horizontal video with Azure YunxiNeural (真·云希) voiceover, word-synced captions, ink/paper animations and unified transitions, an always-visible anti-counterfeit red seal, plus horizontal (4:3) and vertical (3:4) cover images and platform-optimized titles for Bilibili/Douyin/Xiaohongshu. Brand values are theme-driven (themes/paper-algorithm.json by default; custom brand themes supported — see references/theme-guide.md). Use when the user provides an AI 科普/教程/内容解读/知识分享 script and wants a TryWorld/试界 branded video, asks for the 纸上算法/Paper Algorithm style, wants a consistent script-to-video pipeline with covers and titles, or wants this pipeline with their own brand theme.

日本語の概要は準備中です。原文の説明を表示しています。

TryWorld2026/paper-algorithm332026年9月22日 更新

Reference documentation for embedding Prismatic's integration marketplace and workflow builder in a web application. Covers JWT authentication, the embedded SDK, marketplace and workflow embedding, theming, i18n, additional screens, and custom marketplace UI. Use when the user asks about embedding Prismatic, JWT tokens for embedded apps, marketplace iframes, workflow builder integration, custom marketplace UI, or frontend SDK setup.

日本語の概要は準備中です。原文の説明を表示しています。

prismatic-io/prismatic-skills282026年10月15日 更新

Assembly programming and low-level debugging skill for reading, writing, explaining, optimizing, and reviewing assembly across x86, x86-64, ARM, AArch64, RISC-V, calling conventions, ABI boundaries, inline assembly, disassembly, stack frames, registers, and binary-level behavior. Use for .s/.asm files, compiler output, reverse-engineering snippets, low-level performance, and crash analysis.

日本語の概要は準備中です。原文の説明を表示しています。

Garyson26/Trident-SecOps-Skills262026年9月30日 更新

Turn long footage (podcast, interview, stream, recording) into ready-to-post vertical shorts. Use when the user points at a long video and wants short clips — "cut this into shorts", "make clips from this recording", "turn this podcast into verticals". Needs the NanoClip CLI (analysis) and HyperFrames (rendering). NOT for editing an existing short, generating footage, or plain transcription.

日本語の概要は準備中です。原文の説明を表示しています。

latent-spaces/nanoclip-cutting-room262026年8月27日 更新

Prepare video URLs or local video files for GitHub Copilot analysis by extracting captions, sampled frames, contact sheets, and a prompt packet. Use when the user asks Copilot to watch, inspect, summarize, or diagnose a video, screen recording, demo, webinar, YouTube/Loom/TikTok/X/Vimeo URL, or .mp4/.mov/.mkv/.webm file.

日本語の概要は準備中です。原文の説明を表示しています。

aktsmm/Agent-Skills262026年10月15日 更新

"Apply Weick's sensemaking theory to analyze how individuals and organizations construct meaning from ambiguous situations. Use this skill when the user needs to analyze organizational responses to crises, understand how interpretive frames shape action, diagnose breakdowns in collective understanding, or when they ask 'how did they interpret this situation', 'why did the organization fail to see the warning signs', or 'how do people make sense of disruption'.".

日本語の概要は準備中です。原文の説明を表示しています。

charlieviettq/awesome-agent-skill262026年7月20日 更新

"Habitual Domain (HD) theory by Taiwanese scholar P.L. Yu (游伯龍, 1977) — integrates four domains (potential/actual/reachable/activated), eight general hypotheses, seven-layer decision structure, and nine HD-expansion tools to analyze decision blind spots, break cognitive inertia, and support cross-domain integration. Use for diagnosing why alternatives are invisible, decision paralysis, breaking cognitive frames, or explaining perception gaps between people. Triggers: 『思維框架』『打破盲點』『創新思考』『決策盲區』『跨域整合』『游伯龍』『習慣領域』『HD 理論』『七層決策』『四領域』『八大通性』『P.L. Yu』. Especially for NYCU EMBA HD course, 政大科管所, 中山企管系 decision-analysis/innovation/leadership courses. Taiwan-origin theory cited in J. Optimization Theory, Theory & Decision, Human Systems Management.".

日本語の概要は準備中です。原文の説明を表示しています。

charlieviettq/awesome-agent-skill262026年7月20日 更新

CSS animation patterns - transitions, keyframes, scroll-driven timelines, @property, compositor-friendly properties, prefers-reduced-motion

日本語の概要は準備中です。原文の説明を表示しています。

agents-inc/skills242026年9月8日 更新

Identify and exploit Clickjacking (UI Redressing) vulnerabilities where a malicious website iframes a target application, tricking victims into performing unintended actions (e.g., transferring funds, deleting accounts, or granting permissions) via hidden layers.

日本語の概要は準備中です。原文の説明を表示しています。

ShulkwiSEC/bb-huge232026年7月11日 更新

Precision position measurement — proper motions, parallaxes, reference frames, and working with Gaia data.

日本語の概要は準備中です。原文の説明を表示しています。

aicodedecode/awesome-muse-skills232026年10月10日 更新

Burn timed, styled captions into a finished video on the local machine, without re-rendering the source. This is the manual fallback to the API's captioning endpoint, POST /v1/captions, which stays the default path: come here when the style the user wants is outside the API's presets, when the wording has to be hand-corrected before it is burned into the pixels, or when the source was rendered with audio disabled and the API refuses it. Transcribes the audio with Whisper, groups words into reading phrases, renders the captions in a real browser via HyperFrames, and composites them over the source with ffmpeg using a real alpha channel. Use when the user has an MP4 with speech and asks to add captions, subtitles, burned-in text, TikTok-style captions or word-by-word text to it, and the API path has been ruled out. Runs out of band, so it costs no credits and works on any video file whoever generated it. Not for generating video (use the video skills) and not for a separate .srt/.vtt sidecar file.

日本語の概要は準備中です。原文の説明を表示しています。

novoads/agent-skills232026年10月8日 更新

Pivots on indicators of compromise across multiple data sources by correlating a seed set of IOCs against logs to find co-occurring indicators, hosts, and timeframes that expand the investigation. Activates for requests to pivot on IOCs, correlate indicators across data sources, or expand an investigation from a seed indicator set.

日本語の概要は準備中です。原文の説明を表示しています。

meltedinhex/analyst-ai-pack222026年7月7日 更新

Frames a structured, testable threat-hunting hypothesis: grounding it in adversary behavior and available telemetry, defining the data sources and detection logic, and setting success criteria and outcomes. Activates for requests to start a threat hunt, write a hunt hypothesis, or plan a hypothesis-driven hunt.

日本語の概要は準備中です。原文の説明を表示しています。

meltedinhex/analyst-ai-pack222026年7月7日 更新

The investigation harness for "why is this slow?" over a Pulp Perfetto trace (.pftrace). Runs the hypothesis→query→drill-down chain-of-evidence loop autonomously and returns a plain-English root cause + evidence + a concrete fix. TRIGGER on "why is my plugin slow to open", "find the slowest frames", "why is the UI stuttering", "why is my plugin using so much CPU", "which DSP node is expensive", "the load meter looks calm but CPU is pinned", or a named `pulp trace gpu-startup|gpu-health|gpu-probe` analysis. Ships Pulp-specific hints for dsp, frame, js, gpu, and cross-platform symptoms.

日本語の概要は準備中です。原文の説明を表示しています。

Generous-Corp/pulp222026年10月17日 更新

Build a HyperFrames video composition from a brief/script autonomously. Uses separated builder and critic subagents — builders never review their own work. Quality decisions are grounded in project context (identity, audience, goals) and established visual/motion design principles. Measurable criteria (text size, contrast, overflow) are verified with tooling, not visual judgment. Use when the user says "make this video", "implement this brief", "build this composition", or provides a video script/brief to implement.

日本語の概要は準備中です。原文の説明を表示しています。

av/skills202026年10月12日 更新

Smallest personal narrated-explainer-video pipeline (spoken narration over visuals, not an audio podcast), fully tool-agnostic and autonomous by default — topic → research ∥ asset collection → script → TTS → video → 4K render ∥ publish info + cover. The skill defines the pipeline logic and self-verified checkpoints; any TTS backend and any video tool (Remotion, HyperFrames, CapCut, ...) work, and how much human oversight to apply is set by the working project's AGENTS.md/CLAUDE.md, not here. Use when the user wants a quick personal narrated video with minimal steps, whether or not they name the tool stack. Do NOT trigger for audio-only podcasts, written episodic content, or heavy multi-format production.

日本語の概要は準備中です。原文の説明を表示しています。

gabrielmoreira/agent-skills-mirror192026年10月16日 更新

The art-route layer of the Forge skills. route_media.py is the one command that generates an image or an image-to-video clip - through the paid API of any provider whose key is configured (OpenAI, Google Gemini, xAI, BytePlus ModelArk, fal.ai; the configured key is the owner's consent), else through the user's own signed-in Codex or Grok CLI - and prints one JSON line with the route, artifact, sha256 and cost estimate; with no route it answers no-route (codeart2d is then the last resort). Also the capability check (forge_doctor), API key configuration, the spend ledger, resume and Codex image adoption. Use when a Forge skill sends a generation here, for the capability check, or when the user asks about keys, routes or spend. Not for planning, processing or QA of sprites, video frames or maps (generate2dsprite, video2dsprite, generate2dmap) or for code-drawn art (codeart2d).

日本語の概要は準備中です。原文の説明を表示しています。

gabrielmoreira/agent-skills-mirror192026年10月16日 更新

Turn one approved master still into a character's whole animated sprite set - one image-to-video clip per action (idle, walk, run, attack, jump, hurt, cast and so on), all from that still, generated through generate2dmedia route_media.py (the xAI API when a key is configured, else the local Grok CLI) - then gate each take, key it with a soft matte, register it to the master, pick loops or retime actions, finish (HD by default, pixel on request) and package fixed-canvas frames, alpha WebM, packed MP4 for iPhone and a PNG fallback with engine metadata and a JS runtime. Also processes a supplied clip. Use for character and creature animation, fluid motion and any video-to-sprite work. Not for FX, icon or prop sheets (generate2dsprite), maps or plate loops (generate2dmap), code-drawn animation (codeart2d, only on request) or calling a video API by itself (generate2dmedia).

日本語の概要は準備中です。原文の説明を表示しています。

gabrielmoreira/agent-skills-mirror192026年10月16日 更新

End-to-end pipeline for producing Vox-style explainer videos from a single topic prompt. One topic in, finished film out — script, keyframes (Seedream 5.0 Pro), animation (Gemini Omni Flash), voiceover (xAI TTS), music (MiniMax Music 2.6), all assembled locally with ffmpeg via the Atlas Cloud API. Use this skill whenever the user asks for an explainer video, a Vox-style video, a documentary short, an educational video essay, a "one prompt to video" pipeline, or wants to turn a topic/article/report into a narrated video with subtitles and music. Also trigger when the user mentions Atlas Cloud video pipelines, keyframe-to-animation workflows, or automated video essays — even if they don't say "Vox."

日本語の概要は準備中です。原文の説明を表示しています。

gabrielmoreira/agent-skills-mirror192026年10月16日 更新

Analyzes Google Cloud BigQuery slot consumption, query costs, and execution bottlenecks using INFORMATION_SCHEMA. Use when diagnosing slow BigQuery queries, slot starvation, high on-demand query costs, unpartitioned table scans, or join performance issues. Don't use for generic BigQuery administration (use bigquery-basics), BigQuery ML (use bigquery-ai-ml), or DataFrame operations (use bigquery-bigframes).

日本語の概要は準備中です。原文の説明を表示しています。

vaila-multimodaltoolbox/vaila192026年10月17日 更新

Ideate a brand-new game concept with the user, from a blank page or a one-line hint to a finished CONCEPT card. Use it whenever the user wants to come up with a new game — whether the project has no design document yet, or already has one and they're exploring a fresh idea. Through a structured divergence/convergence dialogue it explores ideas, frames the hook, generates and scores concepts (market validation delegated to /unikit-gd-explore), and settles pillars, loops, motivation, and a pre-mortem. Trigger whenever the user wants to make or invent a game, doesn't know where to start, or gives a genre/theme hint, e.g. "let's come up with a game", "I don't know what game to make", "I want to make a roguelike", "a game about zombies", "a farming game", "help me come up with a concept". For researching or dissecting existing games use /unikit-gd-explore; to write an already-chosen concept as the master GDD use /unikit-gd-spec.

日本語の概要は準備中です。原文の説明を表示しています。

NintendaDev/unikit-ai192026年10月14日 更新

Record a narrated video of a feature running in the local dev app, for a PR or a stakeholder. Drives a headless Chrome over the DevTools Protocol so clicks and keystrokes are real, captures frames, and encodes an mp4 with no extra tooling installed. Use when the user asks to "record a video", "make a demo", "show this working", or wants a screen recording of a change.

日本語の概要は準備中です。原文の説明を表示しています。

michaelst/spendable172026年9月5日 更新

Diagnose Sentry issues without copy-pasting stack traces. Uses the Composio CLI to pull issue details, events, breadcrumbs, and suspect commits, then maps the frames to local source so the agent can propose a fix directly.

日本語の概要は準備中です。原文の説明を表示しています。

manu14357/zskills162026年7月24日 更新

Trigger when: (1) the user mentions "noise", "slop", "frame audit", "video review", "letter spacing", "padding intrusion", "frame extract", "naive arrow", or Korean equivalents (노이즈, slop, 프레임 검수, 글자 깨짐), or (2) after rendering a new or modified Manim scene, or (3) the user asks to review an mp4 in `media/videos/` or `~/Downloads/`. Post-render audit workflow for Manim 1080p60 videos. Extracts keyframes via ffmpeg, inspects them through Claude Code's Read tool, and classifies any defects into four standing categories (naive arrow / padding intrusion / glyph kerning drift / frame-order error). Catalogues 12+ verified incidents across the four GEODE scenes so each is caught the first time, not rediscovered. The companion authoring skill is [[manim-scene-craft]].

日本語の概要は準備中です。原文の説明を表示しています。

mangowhoiscloud/geode152026年10月16日 更新