First-time repo setup for new projects. Transforms the cloned OCGS template into a clean, ready-to-use game project with your own identity.
日本語の概要は準備中です。原文の説明を表示しています。
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概要と使いどころ
First-time repo setup for new projects. Transforms the cloned OCGS template into a clean, ready-to-use game project with your own identity.
日本語の概要は準備中です。原文の説明を表示しています。
Reviews a game design document for completeness, internal consistency, implementability, and adherence to project design standards. Run this before handing a design document to programmers.
日本語の概要は準備中です。原文の説明を表示しています。
Decompose a game concept into individual systems, map dependencies, prioritize design order, and create the systems index.
日本語の概要は準備中です。原文の説明を表示しています。
Pre-workflow rapid prototyping for exploring multiple game ideas before committing to a development workflow. Produces lightweight reports with no workflow commitment.
日本語の概要は準備中です。原文の説明を表示しています。
Audits game assets for compliance with naming conventions, file size budgets, format standards, and pipeline requirements. Identifies orphaned assets, missing references, and standard violations.
日本語の概要は準備中です。原文の説明を表示しています。
Prepare a day-one patch for a game launch. Scopes, prioritises, implements, and QA-gates a focused patch addressing known issues discovered after gold master but before or immediately after public launch. Treats the patch as a mini-sprint with its own QA gate and rollback plan.
日本語の概要は準備中です。原文の説明を表示しています。
Rapid prototyping workflow. Skips normal standards to quickly validate a game concept or mechanic. Produces throwaway code and a structured prototype report.
日本語の概要は準備中です。原文の説明を表示しています。
Guided, section-by-section GDD authoring for a single game system. Gathers context from existing docs, walks through each required section collaboratively, cross-references dependencies, and writes incrementally to file.
日本語の概要は準備中です。原文の説明を表示しています。
Guided, section-by-section authoring of the master architecture document for the game. Reads all GDDs, the systems index, existing ADRs, and the engine reference library to produce a complete architecture blueprint before any code is written. Engine-version-aware: flags knowledge gaps and validates decisions against the pinned engine version.
日本語の概要は準備中です。原文の説明を表示しています。
Use for Korean (Hangul) fan translations of retro console or PC games, including ROM or disc analysis, text-engine reverse engineering, Hangul fonts and custom encodings, script extraction and reinsertion, code hooks, reproducible product builds, and emulator verification. Apply it to new investigations and follow-up work in existing Korean-patch projects. 레트로 게임 한글화·한글패치·한글 패치·ROM 번역의 신규 조사와 기존 프로젝트 후속 작업에 사용한다.
日本語の概要は準備中です。原文の説明を表示しています。
🇺🇸 SEO & GEO Dual-Engine Playbook 2026 — Rank on Google AND get cited by AI search (ChatGPT, Perplexity, Claude, Gemini). Battle-tested from AFFiNE (60k GitHub stars in 24 months) and 150+ AI startup consultations. E-E-A-T writing voice system, keyword funnel strategy, JSON-LD schema templates, comparison page SOP, IndexNow setup, Generative Engine Optimization content patterns. **Optimized for dev tools / OSS / B2B SaaS. 2C products (education, apps, games): see 2c-adaptation guide in references/.** 🇨🇳 SEO & GEO 双引擎增长手册 —— 同时拿下 Google 排名和 AI 搜索引用(ChatGPT、Perplexity、Claude、文心一言)的完整方法论。AFFiNE 60k stars 与 150+ AI 创业公司咨询实战验证。E-E-A-T 写作声音系统、关键词漏斗、JSON-LD 结构化数据、竞品对比页 SOP、IndexNow 推送、生成式引擎优化内容模式。**默认适用于开发者工具 / 开源项目 / B2B SaaS,2C 产品(教育/应用/游戏)请参考 references/2c-adaptation.md。** 🇯🇵 SEO & GEO デュアルエンジングロースプレイブック — Google検索とAI検索(ChatGPT、Perplexity、Claude)の両方で評価される手法。AFFiNE 60k starsと150社以上のAIスタートアップコンサルティングで検証。E-E-A-Tライティング、キーワードファネル、Schema.org構造化データ、比較ページSOP。**デフォルトは開発者ツール/OSS/B2B SaaS向け。2C製品(教育・アプリ・ゲーム)はreferences/2c-adaptation.mdを参照。** 🇰🇷 SEO & GEO 듀얼 엔진 성장 플레이북 — 구글 검색과 AI 검색(ChatGPT, Perplexity, Claude) 양쪽 모두에서 인용되는 방법론. AFFiNE 60k 스타와 150+ AI 스타트업 컨설팅으로 검증. E-E-A-T 글쓰기, 키워드 퍼널, Schema.org 구조화 데이터, 비교 페이지 SOP. **기본값은 개발자 도구/OSS/B2B SaaS용. 2C 제품(교육·앱·게임)은 references/2c-adaptation.md 참조.** Triggers: "SEO" | "GEO" | "Generative Engine Optimization" | "AI search optimization" | "ChatGPT SEO" | "Perplexity SEO" | "Claude SEO" | "search optimization" | "content SEO" | "technical SEO" | "schema markup" | "JSON-LD" | "structured data" | "IndexNow" | "E-E-A-T" | "keyword strategy" | "keyword funnel" | "comparison page" | "programmatic SEO" | "SaaS SEO" | "搜索优化" | "AI 搜索" | "内容 SEO" | "GEO 优化" | "生成式引擎优化"
🇺🇸 AI Product / SaaS Go-Global Complete SOP — From competitor research to launch to monetization. A full-cycle playbook covering Phase 0-5 (market validation, positioning, first 100 users, user interviews, beta-to-growth) plus open-source launch, Product Hunt, Reddit, SEO/GEO, conversion, and org principles. **Defaults to dev tools / OSS / B2B SaaS; for 2C products (education, apps, games) the launch channels & metrics differ — see gingiris-seo-geo/references/2c-adaptation.md.** 🇨🇳 AI 产品 / SaaS 企业出海完整 SOP — 从竞品调研到 Launch 到商业化的全流程操作手册。覆盖 Phase 0-5(市场验证、定位、前100用户、用户访谈、Beta转增长)+ 开源发布、Product Hunt、Reddit、SEO/GEO、转化与组织原则。**默认面向开发者工具/开源/B2B SaaS;2C 产品(教育/应用/游戏)的启动渠道与指标不同,见 gingiris-seo-geo/references/2c-adaptation.md。** 🇯🇵 AI製品/SaaS海外展開フルサイクルSOP — 競合調査からローンチ、マネタイズまで。Phase 0-5(市場検証、ポジショニング、最初の100ユーザー、ユーザーインタビュー、ベータから成長)+オープンソース、Product Hunt、Reddit、SEO/GEO、コンバージョン、組織原則。 🇰🇷 AI 제품/SaaS 글로벌 진출 완전 SOP — 경쟁사 조사부터 런칭, 수익화까지 전 주기 플레이북. Phase 0-5(시장 검증, 포지셔닝, 첫 100명 사용자, 사용자 인터뷰, 베타→성장) + 오픈소스 런칭, Product Hunt, Reddit, SEO/GEO, 전환, 조직 원칙. Triggers: "go global" | "出海" | "overseas expansion" | "GTM" | "cold start" | "launch strategy" | "international expansion" | "海外增长" | "出海SOP" | "product launch overseas" | "海外进出" | "グローバル展開" | "글로벌 진출" | "go-to-market" | "出海打法"
Audit an implementation against its plan with a hostile peer agent, debate findings to consensus, and drive fix waves until the auditor runs dry. Use when a done-claim needs verification the implementer cannot game ("hostile review", "adversarial audit", "is this PR faithful", "find the escape hatches") — the loop that beats the laziness bias with its own game theory.
日本語の概要は準備中です。原文の説明を表示しています。
Use this skill when building Solana-enabled games or apps in Godot 4 with the Godot Solana SDK. Triggers include: Solana transactions in GDScript, SPL tokens or NFTs in a Godot project, connecting browser or mobile wallets (Phantom, Solflare, Backpack) in a Godot game, calling Anchor smart contracts from GDScript, working with Candy Machine in Godot, or any mention of SolanaClient, Transaction, Pubkey, Keypair, WalletAdapter, or AnchorProgram in a Godot context. Do NOT use for non-Godot Solana SDKs (solana-py, solana-go, solana-web3.js).
日本語の概要は準備中です。原文の説明を表示しています。
Foundations of individual economic decision-making, market structures, and strategic interaction. Covers supply and demand analysis, price elasticity, consumer and producer surplus, market structures (perfect competition, monopoly, oligopoly, monopolistic competition), game theory (Nash equilibrium, dominant strategies, repeated games), and welfare economics. Use when analyzing individual markets, firm behavior, pricing strategies, consumer choice, or strategic interactions between economic agents.
日本語の概要は準備中です。原文の説明を表示しています。
Go-based security techniques from "Black Hat Go" extended with macOS, Cloud, Mobile, IoT, Supply Chain, API, Web3, AI/ML, Red Team, ATT&CK, and LLM chapters. 186 techniques, 36 tools, 33 defenses across 37 chapters. Includes adversarial bisimulation games with Ungar (order-dependent) and join-semilattice structures. AAIF-compatible multiplayer agent games for human-agent security exercises.
日本語の概要は準備中です。原文の説明を表示しています。
Bisimulation game for resilient skill dispersal across AI agents with GF(3) conservation and observational bridge types.
日本語の概要は準備中です。原文の説明を表示しています。
Participate in DojoZero prediction games, including NBA and FIFA World Cup trials. Use when user wants to find games, join them, check scores/odds, place bets or prediction-window picks, or view leaderboards.
日本語の概要は準備中です。原文の説明を表示しています。
游戏安全逆向专项。当任务涉及游戏反作弊分析、Unity/UE 逆向、内存扫描、DBI 框架、IL2CPP 分析、 游戏保护壳(VMProtect/Themida)脱壳、Cheat Engine、游戏 Mod 开发时使用本 skill。 触发关键词:游戏逆向、反作弊、Cheat Engine、Unity、IL2CPP、Unreal Engine、x64dbg、游戏安全、 game hacking、anti-cheat、EAC、BattlEye、Vanguard。
日本語の概要は準備中です。原文の説明を表示しています。
Reference patterns for mathematical and combinatorial problem-solving. Covers modular arithmetic, prime sieves, GCD/LCM, binomial coefficients, fast exponentiation, counting techniques, inclusion-exclusion, and game theory. Load this skill when a problem involves number theory, combinatorics, modular operations, or strategic game analysis.
日本語の概要は準備中です。原文の説明を表示しています。
Generate game sprites, 8-direction turnarounds, walk-cycle sprite sheets, SVG characters, ASCII art and animated mascots from images or descriptions, with September 2026 providers: Retro Diffusion (pixel art, 8-dir rotation, frame animation, free palette tools), fal genmedia (GPT Image 2.5, Nano Banana 2, Kling 3, Seedance 2.5, Wan 3, Hailuo 03). Deterministic utilities: feet-line frame alignment, palette-preserving Scale2x/3x/4x pixel scaler, atlas manifest v2 with states/fps/loop/anchor, Aseprite JSON, pipeline profiles. Triggers on sprite, pixel art, sprite sheet, spritesheet, turnaround, 8-direction, walk cycle, atlas manifest, frame alignment, pixel scaler, Retro Diffusion, genmedia, SVG character, ASCII art, mascot, game asset, sprite pipeline profile.
日本語の概要は準備中です。原文の説明を表示しています。
从游戏客户端(安装包/APK/IPA/EXE 或 dump.cs、lua、usmap、抓包等)反推服务端协议并复现可部署服务端。含阅读路径分派、原理层(primer:三要素/数据包协议/协议表/热更源码)、四阶段路线图(workflow-roadmap:静态分析→建工具+登录链→重定向→补包循环→清单迭代)、11 种反推方法选择器(含内联服务端路线)、接口清单提取器(tools/)、协议规格模板(protocol.spec.yaml)、wire 级定点改写(不等 schema 齐就能跑)、客户端地址来源清查、三轴状态与验收体系、发布运维清单、进度清单(TRACKER.md)、登录链条与功能清单模板。覆盖:账号登录注册、房间匹配、战斗、掉落物资、抽卡、充值与邮件、部署(本地/服务器/Termux/Windows)、客户端对接、闭环验证;并支持 Unity(IL2CPP/Mono/Lua)、Unreal(UE4/UE5)、Cocos2d-x/Cocos Creator(JS/Lua 热更)、C#、AS3、Java、JS 等客户端;含进服后的 Live 运营手册;并含「内联服务端」路线(客户端进程内合成响应、运行时对象合成与字段发现、平台 SDK 登录态复用与目录服/区服两段准入)。
日本語の概要は準備中です。原文の説明を表示しています。
Director-level AI art prompt creation for Eastern beauty series, including Eastern fantasy / gu feng Chinese beauty character art, classical Eastern beauty, realistic and modern Eastern beauty, Cosplay展会摄影 / official convention cosplay photography with AAA game character campaign and Vogue editorial quality, 古风闺蜜 / AncientFemaleCompanionship two-person ancient Chinese female companionship photography, 东方美学图鉴 / 小红书图鉴 cover and content systems for 四大美人、四大才女、十二花神、东方神女、敦煌飞天、朝代服饰、东方器物、东方神话, 甜系纯欲生活写真 / SweetHomeGirl lifestyle portraits built around realism, feminine charm, romantic feeling, story moment, and natural attraction, new-Chinese-style fashion editorials, magazine portraits, worldbuilding, mythic role design, costume/styling systems, cinematic composition, lighting, negative prompts, and model-specific prompt variants. Use when the user asks for 东方美人, 东方审美, 东方美学图鉴, 小红书图鉴, 图鉴封面, 图鉴正文, 四大美人, 四大才女, 十二花神, 东方神女, 敦煌飞天, 朝代服饰, 东方器物, 东方神话, Cosplay展会摄影, coser, Coser, 漫展摄影, 展会摄影, ChinaJoy, Bilibili World, Tokyo Game Show, 游戏展台, 官方展会摄影, AAA游戏角色Cosplay, 古风闺蜜, AncientFemaleCompanionship, Ancient Female Companionship, 闺阁夜话, 姐妹古风写真, 古代闺阁生活, 灯下梳发, 共读, 夏夜纳凉, 守夜, 江南同行, 湖亭共伞, 山寺同行, 灯会夜游, 柔美, 妩媚, 成熟, 优雅, 高贵, 清冷, 温婉, 英气, 神性, 慵懒, 东方幻想, 古风美女, 古典东方美人, 宋韵, 唐宫, 江南, 洛神, 青瓷, 昆曲, 国风人物, 汉服女子, 写实东方美人, 现代东方审美, 新中式, 东方高级感, SweetHomeGirl, 甜系纯欲生活写真, 甜系纯欲, 甜美女友感, 真实女生, 自然抓拍, 故事感, 女友视角, lifestyle girlfriend portrait, 仙侠/武侠/宫廷/江南/敦煌风 AI 绘画提示词, image prompt optimization, style word expansion, character series concepts, or prompt packs for Midjourney, Stable Diffusion, ComfyUI, DALL-E, Gemini, Seedream, or other image generation tools.
日本語の概要は準備中です。原文の説明を表示しています。
PC and console game development principles. Engine selection, platform features, optimization strategies.
日本語の概要は準備中です。原文の説明を表示しています。