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cccskills

「general」の検索結果

997 件 ・ 関連度順

概要と使いどころ

Applies the reasoning style of Ilya Sutskever (deep learning pioneer, co-founder of OpenAI and Safe Superintelligence Inc.) to problems involving AI architecture, scaling laws, alignment, and research strategy. Reach for this skill whenever discussing machine learning paradigms, the limits of compute and data, AGI timelines, superintelligence safety, or deciding between hardcoding vs. learning. Trigger this skill for questions about next-word prediction, reinforcement learning efficiency, generalization gaps, and transitioning from brute-force scaling to fundamental research, even if the user doesn't explicitly name him.

日本語の概要は準備中です。原文の説明を表示しています。

K-Dense-AI/mimeo2832026年9月3日 更新

linkedin

無料

General-purpose LinkedIn automation – fetch profiles, search people and companies, send messages, manage connections, create posts, and more. Use when the user wants to interact with LinkedIn.

日本語の概要は準備中です。原文の説明を表示しています。

ArabelaTso/Skills-4-SE2532026年8月21日 更新

docx

無料

Use this skill whenever the user wants to create, read, edit, or manipulate Word documents (.docx files). Triggers include: any mention of 'Word doc', 'word document', '.docx', or requests to produce professional documents with formatting like tables of contents, headings, page numbers, or letterheads. Also use when extracting or reorganizing content from .docx files, inserting or replacing images in documents, performing find-and-replace in Word files, working with tracked changes or comments, or converting content into a polished Word document. If the user asks for a 'report', 'memo', 'letter', 'template', or similar deliverable as a Word or .docx file, use this skill. Do NOT use for PDFs, spreadsheets, Google Docs, or general coding tasks unrelated to document generation.

日本語の概要は準備中です。原文の説明を表示しています。

w95/awesome-claude-corporate-skills2492026年2月27日 更新

ROS 2 engineering: rclcpp/rclpy, colcon/ament, launch, QoS/DDS, tf2/URDF, ros2_control, Nav2, MoveIt 2, sensors, runtime/artifact provenance, and hardware safety. Use for development, review, debugging, and ROS 1 migration to ROS 2. Not for general C++/Python, unrelated middleware, or web/mobile tasks.

日本語の概要は準備中です。原文の説明を表示しています。

dbwls99706/ros2-engineering-skills2222026年10月14日 更新

Use when users want to practice or simulate Java, C++, Go, Golang, mixed-stack, or general backend technical interviews, including resume-based and job-description-based interview preparation.

日本語の概要は準備中です。原文の説明を表示しています。

Hazehacker/backend-interview-simulator2122026年7月31日 更新

Build a preliminary, evidence-based EU AI Act readiness assessment across AI-system inventory, territorial scope, operator roles, prohibited-practice screening, risk classification, transparency, high-risk controls, general-purpose AI obligations, governance, and implementation milestones. Use when an organization needs to triage an AI use case, vendor, model, product, or portfolio for Regulation (EU) 2024/1689; prepare an AI inventory, gap register, implementation roadmap, or counsel briefing; assess provider, deployer, importer, distributor, product-manufacturer, authorised-representative, or GPAI-provider responsibilities; or re-check readiness after regulatory or product changes.

日本語の概要は準備中です。原文の説明を表示しています。

seb1n/awesome-ai-agent-skills2112026年8月10日 更新

wio

無料

Testing workflow skill for finding high-value test candidates, writing focused tests, generating realistic workloads, reviewing test value, and diagnosing test-suite health. Use for prompts about what to test next, adding or improving tests, reviewing whether a test is worth keeping, low-signal or flaky tests, workload scenarios, or test-suite trust. Do not use for general QA discussion unless the user wants a concrete testing workflow or artifact.

日本語の概要は準備中です。原文の説明を表示しています。

workersio/skills2042026年7月31日 更新

Produce, direct, integrate, and quality-control ElevenLabs text-to-speech for narration, character performance, multilingual media, long-form voiceover, and streamed or batch AI-content audio. Use when selecting ElevenLabs models or voices; preparing spoken text; controlling pronunciation, pacing, emotion, and code-switching; using TTS APIs; cloning or designing a voice with consent; repairing artifacts; mastering deliverables; or evaluating generated speech. Excludes music, sound-effect generation, conversational-agent design, and general speech recognition except transcription used to verify TTS.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2032026年7月14日 更新

Produce short-form video with Pika (pika.art) — its effect-driven tools (Pikaffects, Pikadditions, Pikaswaps, Pikaframes, Pikascenes, Pikatwists) and audio-driven lip sync (Pikaformance), plus text-to-video and image-to-video. Use when a task calls for playful, stylized, meme-able social clips, or for applying generative effects and object swaps to real uploaded footage, and when deciding whether Pika is the right engine versus a higher-fidelity model. Covers model versions, credit/plan economics, the fal.ai API route, prompt construction, iteration/repair, capability limits, and consent/rights rules for uploaded real-person media. Not a general "best video model" chooser.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2032026年7月14日 更新

Use this skill when planning, capturing, processing, validating, troubleshooting, or exporting markerless human motion capture with Move AI products, including Move One single-camera workflows and Genesis multi-camera studio systems. It covers provider selection, setup, calibration, wardrobe and lighting constraints, documented multi-person operation, processing, cleanup, skeleton and retargeting choices, DCC/game-engine export, data management, consent, and privacy. Do not use it for general keyframe animation, non-Move mocap systems, 3D asset generation, or generic animation cleanup unrelated to Move AI outputs.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2032026年7月14日 更新

Select, integrate, and operate multi-model image-generation gateways with model-specific schema discovery, version policy, asynchronous jobs, webhooks, spend approval, safe inputs and artifacts, data-governance review, and billing observability. Use for comparing or building against fal.ai, Replicate, or Together AI image APIs, including controlled failover; do not use for direct model-provider APIs, local inference, training, dedicated endpoint provisioning, video generation, or general image editing.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2032026年7月14日 更新

Production guidance for assessing, exporting, packaging, integrating, capturing, validating, and handing off Lottie vector animations. Use for Bodymovin/Lottie JSON, dotLottie archives, renderer and player compatibility, fonts and glyphs, image assets, markers and segments, deterministic video capture, responsive sizing, optimization, accessibility, and cross-platform QA; not for general After Effects animation craft or live-action/video delivery.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2032026年7月14日 更新

Generate 3D assets with Tencent's Hunyuan3D family — open-weight self-hosted models (Hunyuan3D-2.0/2.1 and HunyuanWorld / HY-World for scenes) and the hosted, closed API tiers (2.5, PolyGen, 3.0/3.1 via Tencent Cloud and third-party hosts). Use when a task involves image-to-3D or text-to-3D mesh generation, the shape-then-texture (DiT + Paint / PBR) workflow, choosing between self-hosting and a hosted API, checking the Community License's Territory (EU/UK/South Korea) and 1M-MAU commercial gate, sizing GPU/VRAM for local inference, ComfyUI integration, or reviewing and post-processing (retopology, UVs, decimation) the meshes these models produce. Not for image, video, or general LLM tasks.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2032026年7月14日 更新

Create, edit, analyze, and verify professional Excel workbooks for general business and operational use. Use when the deliverable is an .xlsx file; use a finance-specific modeling workflow for valuation or regulated financial models.

日本語の概要は準備中です。原文の説明を表示しています。

sandbaseai/sandbase-skills2022026年9月26日 更新

game-dev

無料

Build, extend, and verify playable browser games, optionally using SandBase for generated concept art and game assets. Use for substantial 2D or 3D web-game work; use a general frontend workflow for non-game interactive sites.

日本語の概要は準備中です。原文の説明を表示しています。

sandbaseai/sandbase-skills2022026年9月26日 更新

gemma-dev

無料

Trigger this skill when building applications with Gemma or for general knowledge inquiries related to Gemma models (e.g. prompt structure, capabilities). Covers model selection, development workflows, and deployment best practices.

日本語の概要は準備中です。原文の説明を表示しています。

skillmds/skillmd1982026年10月9日 更新

Use when the user wants to design, rewrite, refine, or vary emotional acting prompts for live-action AI video characters. Translate abstract emotions, dialogue, subtext, and scene context into concise, observable, temporally ordered micro-performance directions. Preserve the user's existing character, scene, camera, and dialogue requirements unless they explicitly ask to change them. Do not use for general story writing, shot design, action choreography, or visual asset design when emotional performance is not the main task.

日本語の概要は準備中です。原文の説明を表示しています。

kangarooking/director-skills1952026年10月7日 更新

Find and synthesize research papers, whitepapers, PDFs, technical reports, and academic sources with Firecrawl Research, using semantic paper search, related-paper expansion, and in-body verification over Firecrawl's paper index — largely biomedical and life-science literature from PubMed, bioRxiv, and medRxiv, plus arXiv preprints in CS, physics, and math. Use when the user wants a literature review, systematic review, survey of studies, paper summary, research landscape, or sourced synthesis from scholarly and industry publications, including clinical, drug, gene, disease, epidemiology, and public-health topics. Prefer this over a general web-research workflow whenever the evidence base is published papers rather than web pages.

日本語の概要は準備中です。原文の説明を表示しています。

firecrawl/firecrawl-workflows1932026年8月21日 更新

Implement visual regression testing with Playwright screenshots, Chromatic, Percy, and Argos CI. Covers baseline management, diff threshold tuning, dynamic content masking, responsive viewport testing, and review/approval workflows. Use when: "visual test," "screenshot," "visual regression," "pixel diff," "snapshot diff," "update baselines," "Chromatic," "percy snapshot," "argos screenshot." Not for: bulk baseline regeneration after a redesign broke many tests — use selector-drift-recovery; cross-browser rendering matrices — use cross-browser-testing; general Playwright test structure — use playwright-automation. Related: playwright-automation, ci-cd-integration, cross-browser-testing.

日本語の概要は準備中です。原文の説明を表示しています。

petrkindlmann/qa-skills1822026年6月11日 更新

Implement consumer-driven contract testing with Pact-JS (v16). Covers consumer test writing, broker-driven provider verification, Pact Broker setup, can-i-deploy as a deployment gate, webhook-triggered verification, pending pacts, and schema-first vs consumer-first approaches (OpenAPI/Ajv, Schemathesis). Use when: "contract test," "Pact," "consumer-driven," "API contract," "provider verification," "can-i-deploy." Not for: stubbing or mocking a dependency to isolate a test — use service-virtualization; general REST/GraphQL endpoint assertions against your own API — use api-testing. Related: api-testing, service-virtualization, ci-cd-integration, test-environments.

日本語の概要は準備中です。原文の説明を表示しています。

petrkindlmann/qa-skills1822026年6月11日 更新

Remove AI-generated patterns from QA reports, bug reports, test summaries, status updates, and quality communications. Detects and rewrites robotic test-result language, template-sounding status updates, inflated severity descriptions, and generic stakeholder reports — without inventing facts. Makes QA writing sound like a real engineer wrote it. Use when: "humanize report," "rewrite QA summary," "fix test report," "make this sound human," "clean up status update." Not for: general prose, blog, or marketing-copy cleanup — use the global humanizer skill. Not for: classifying or routing CI failures — use ai-bug-triage. Related: ai-bug-triage, qa-metrics, qa-dashboard, quality-postmortem.

日本語の概要は準備中です。原文の説明を表示しています。

petrkindlmann/qa-skills1822026年6月11日 更新

Symfony UX frontend stack -- decision tree and orchestrator for choosing between Stimulus, Turbo, TwigComponent, LiveComponent, UX Icons, and UX Map. Use when the user is unsure which tool fits, wants to combine multiple UX packages, or asks a general frontend architecture question in Symfony. Also trigger when the user asks "which UX package should I use", "how to make this interactive", "should I use Stimulus or LiveComponent", "how to structure my Symfony frontend", "what is the difference between Turbo and LiveComponent", "should this be a Frame or a LiveComponent", "how do these UX packages work together", "what is the Symfony way to do frontend". Do NOT trigger when the user clearly names a specific tool (stimulus, turbo, twig-component, live-component, ux-icons, ux-map) -- defer to the specialized skill instead.

日本語の概要は準備中です。原文の説明を表示しています。

smnandre/symfony-ux-skills1802026年6月15日 更新

ux-map

無料

Symfony UX Map for interactive maps with Leaflet or Google Maps in Symfony. Covers markers, polygons, polylines, circles, info windows, and LiveComponent integration. Use when displaying maps, placing markers, drawing shapes or routes, handling map events, building store locators, using custom tile layers, or making maps reactive with LiveComponent. Code triggers: <twig:ux:map />, Map(), Point(), Marker(), Polygon(), Polyline(), Circle(), InfoWindow(), MapOptionsInterface, ComponentWithMapTrait, fitBoundsToMarkers, ux:map:marker:before-create, ux:map:connect, SYMFONY_UX_MAP_DSN. Also trigger when the user asks "how to display a map", "how to add markers", "how to draw a polygon on a map", "how to handle map click events", "how to make a reactive map", "how to use Leaflet in Symfony", "how to use Google Maps in Symfony", "map not showing", "map has zero height". Do NOT trigger for SVG icons (use ux-icons) or general frontend interactivity (use stimulus).

日本語の概要は準備中です。原文の説明を表示しています。

smnandre/symfony-ux-skills1802026年6月15日 更新

ux-icons

無料

Symfony UX Icons for rendering SVG icons in Twig templates. Supports 200,000+ Iconify icons (Lucide, Heroicons, Tabler, Material Design, etc.), local SVG files, and custom icon sets with aliases. Use when displaying icons, configuring icon defaults, importing or locking on-demand icons, creating icon aliases, or styling SVG icons with CSS. Code triggers: <twig:ux:icon />, ux_icon(), UX_ICONS_DEFAULT_ICON_ATTRIBUTES, icon.yaml, icons/, iconify:, lucide:, heroicons:, tabler:, mdi:, bin/console ux:icons:lock, bin/console ux:icons:import. Also trigger when the user asks "how to add an icon", "how to use Lucide/Heroicons/Tabler icons", "how to render an SVG icon in Twig", "how to lock icons for production", "how to create icon aliases", "how to style an icon", "icon not found", "icon not rendering". Do NOT trigger for interactive maps (use ux-map) or general Twig components (use twig-component).

日本語の概要は準備中です。原文の説明を表示しています。

smnandre/symfony-ux-skills1802026年6月15日 更新