Current-era minimalist design with bento grids, dark mode support, and high-performance accessible layouts.
日本語の概要は準備中です。原文の説明を表示しています。
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概要と使いどころ
Current-era minimalist design with bento grids, dark mode support, and high-performance accessible layouts.
日本語の概要は準備中です。原文の説明を表示しています。
A radically minimal, blank-canvas interface built as a pure edge-to-edge surface, with almost no color and typography carrying the visual weight. Black serves as the only filled color, the only divider, and the sole surface tone cards.
日本語の概要は準備中です。原文の説明を表示しています。
Conversational AI-first interface with minimal controls, clear outcomes, and delegated task flows for agentic workflows.
日本語の概要は準備中です。原文の説明を表示しています。
Raw, anti-design aesthetic inspired by concrete architecture with unadorned elements, jarring layouts, and functional minimalism.
日本語の概要は準備中です。原文の説明を表示しています。
Design precise, production-grade enterprise UI — dashboards, admin panels, SaaS interfaces, and data-heavy applications. Use this skill for professional software interfaces that need Jony Ive-level craft: clean, minimal, functional, with intentional personality. Do NOT use for creative landing pages, marketing sites, or experimental/artistic frontends.
日本語の概要は準備中です。原文の説明を表示しています。
Scaffold a minimal GNOME-compliant GTK4/libadwaita app from scratch — window, header bar, ViewSwitcher, adaptive breakpoint, menu, preferences, GSettings schema, desktop entry, meson. Use when starting a new GNOME app or when the user asks for a GNOME app template.
日本語の概要は準備中です。原文の説明を表示しています。
Implement test-driven development (TDD) workflow using the red-green-refactor cycle. Use when writing new features, fixing bugs, or refactoring existing code. Always write the failing test first, then implement minimal code to pass, then refactor. Essential for ensuring code reliability, preventing regressions, improving design through testability requirements, documenting expected behavior through tests, enabling confident refactoring, and maintaining high code quality standards throughout the development process.
日本語の概要は準備中です。原文の説明を表示しています。
Premium brand-kit image generation skill for creating high-end brand-guidelines boards, logo systems, identity decks, and visual-world presentations. Trained for minimalist, cinematic, editorial, dark-tech, luxury, cultural, security, gaming, developer-tool, and consumer-app brand systems. Optimized for intentional logo concepting, refined composition, sparse typography, strong symbolic meaning, premium mockups, art-directed imagery, and flexible grid layouts.
日本語の概要は準備中です。原文の説明を表示しています。
Clean editorial-style interfaces. Warm monochrome palette, typographic contrast, flat bento grids, muted pastels. No gradients, no heavy shadows.
日本語の概要は準備中です。原文の説明を表示しています。
Elite frontend image-direction skill for generating premium, conversion-aware website design references. CRITICAL OUTPUT RULE — generate ONE separate horizontal image FOR EVERY section. A landing page with 8 sections produces 8 images. Never compress multiple sections into one image. Enforces composition variety (not always left-text / right-image), background-image freedom, varied CTAs, varied hero scales (giant / mid / mini minimalist), narrative concept spine, second-read moments, and a single consistent palette across all images. Optimized for landing pages, marketing sites, and product comps that developers or coding models can accurately recreate.
日本語の概要は準備中です。原文の説明を表示しています。
Seed minimal agent harness v0 — manifest, eval checks stub, governance. AUTO-INVOKED after project-setup or retroactive-project-setup when docs/harness/manifest.json is missing. Also triggers on: generate harness, scaffold agents, agent bootstrap, first time agents in this repo, new project agent setup, set up agent harness, agent onboarding files, missing agent configuration, agent instructions setup, make agents read project rules, agent reliability setup, agents not configured. Pairs with project-setup. Evolution is harness-evolution.
日本語の概要は準備中です。原文の説明を表示しています。
Append structured execution traces across operational, cognitive, and contextual surfaces with minimal overhead. Load when inspecting agent runs, logging tool calls and observations, enabling post-run debugging, or pairing with structured-planning step IDs. Also triggers on "trace this run", "log execution", "agent observability", "run log", or when fault-localize needs evidence. Default-on during multi-step plans. Traces live at .agent-loom/traces/ — git-ignored by default.
日本語の概要は準備中です。原文の説明を表示しています。
Fix broken or failing functionality through structured reproduction, root-cause analysis, minimal fix, and verification. Load when the user asks to fix a bug, debug an error, resolve an issue, or work on a Linear ticket. Also triggers on "this is broken", "fix this bug", "why is this failing", "debug this", "resolve this error", "what went wrong", or any request to diagnose and fix a problem.
日本語の概要は準備中です。原文の説明を表示しています。
This skill should be used when the user asks to "create AGENTS.md", "update AGENTS.md", "maintain agent docs", "set up CLAUDE.md", or needs to keep agent instructions concise. Enforces research-backed best practices for minimal, high-signal agent documentation.
日本語の概要は準備中です。原文の説明を表示しています。
Use when a coding task should be driven end-to-end from issue intake through implementation, review, deployment, and acceptance verification with minimal human re-intervention.
日本語の概要は準備中です。原文の説明を表示しています。
The quick interview that captures a Domain's or major Feature's minimal (go-live) and final vision verbatim into its VISION.md. Use when a node shows VISION MISSING, a registry domain is ratified without a vision, gap analysis lacks a go-live bar, or on /domain-vision-interview <domain>.
日本語の概要は準備中です。原文の説明を表示しています。
Agent fallback for CEngineClient_ClientCmd_Unrestricted (auto-generated, category: func). Locate CEngineClient_ClientCmd_Unrestricted in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEngineClient_ClientCmd_Unrestricted, CEngineClient_ClientCmd_Unrestricted
日本語の概要は準備中です。原文の説明を表示しています。
Agent fallback for CEngineServer_PrecacheGeneric (auto-generated, category: vfunc). Locate CEngineServer::PrecacheGeneric in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEngineServer_PrecacheGeneric, CEngineServer::PrecacheGeneric
日本語の概要は準備中です。原文の説明を表示しています。
Agent fallback for CEngineServer_ClientCommand (auto-generated, category: vfunc). Locate CEngineServer::ClientCommand in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEngineServer_ClientCommand, CEngineServer::ClientCommand
日本語の概要は準備中です。原文の説明を表示しています。
Agent fallback for CEngineServer_GetFrameTimeAmnesty-noinline (auto-generated, category: vfunc). Locate CEngineServer::GetFrameTimeAmnesty in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEngineServer_GetFrameTimeAmnesty-noinline, CEngineServer::GetFrameTimeAmnesty
日本語の概要は準備中です。原文の説明を表示しています。
Agent fallback for CEngineGameUI_Shutdown (auto-generated, category: vfunc). Locate CEngineGameUI::Shutdown in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEngineGameUI_Shutdown, CEngineGameUI::Shutdown
日本語の概要は準備中です。原文の説明を表示しています。
Agent fallback for CEngineServer_UnloadSpawnGroup (auto-generated, category: vfunc). Locate CEngineServer::UnloadSpawnGroup in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEngineServer_UnloadSpawnGroup, CEngineServer::UnloadSpawnGroup
日本語の概要は準備中です。原文の説明を表示しています。
Agent fallback for CEngineServer_ClientCommandKeyValues (auto-generated, category: vfunc). Locate CEngineServer::ClientCommandKeyValues in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEngineServer_ClientCommandKeyValues, CEngineServer::ClientCommandKeyValues
日本語の概要は準備中です。原文の説明を表示しています。
Agent fallback for CEngineServer_ChangeLevel-inlined (auto-generated, category: vfunc). Locate CEngineServer::ChangeLevel in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEngineServer_ChangeLevel-inlined, CEngineServer::ChangeLevel
日本語の概要は準備中です。原文の説明を表示しています。