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cccskills

「modules」の検索結果

593 件 ・ 関連度順

概要と使いどころ

Audit a codebase or subsystem for architecture simplification - shallow or pass-through modules, scattered concepts, naming drift, sibling workflows that disagree, weak test seams. Use when the user asks what to simplify or restructure. Not for a narrow fix or for implementing an already chosen design.

日本語の概要は準備中です。原文の説明を表示しています。

macintog/codex-spine92026年10月9日 更新

Use when developing, reviewing, debugging, porting, or engineering Linux kernel device drivers, kernel modules, device tree bindings, bus clients, subsystem drivers, DMA/IRQ/memory paths, userspace interfaces, or hardware bring-up plans.

日本語の概要は準備中です。原文の説明を表示しています。

oghie/skillsets92026年10月3日 更新

Roblox and Luau game code standards. Writes, reviews, and fixes Script, LocalScript, and ModuleScript code and game systems such as shops, DataStore saves, RemoteEvents, combat, NPCs, and UI. Use when a request involves Luau code or a Roblox Studio project, even when Roblox is never named, when a game bug is reported with no file named, and when the user asks to keep these standards active. Also covers Rojo, Argon, Azul, Script Sync, Studio MCP, and community libraries such as ProfileStore, Knit, Trove, and Fusion. Applies to requests written in any language. Not for plain Lua outside Roblox (Neovim, LOVE, Defold, other engines) or for game design with no Luau to write or review.

日本語の概要は準備中です。原文の説明を表示しています。

andrian-syh/roblox-best-practices-skill92026年10月7日 更新

Split or contain large source files according to the source-file boundary ADR without changing behavior opportunistically.

日本語の概要は準備中です。原文の説明を表示しています。

clawic/Clawix82026年6月6日 更新

plane-mcp

無料

Load when the user asks to create, find, update, assign, label, prioritize, transition, or organize ISLAMU Event issues/cycles/modules in Plane via MCP; not for local todo lists or implementation-plan markdown.

日本語の概要は準備中です。原文の説明を表示しています。

islamu-ngo/Event82026年10月12日 更新

Load when asked where code lives, how modules relate, what calls a symbol, what implements a feature, or for an architecture/codebase tour using the knowledge graph; not for bug diagnosis, diff review, or refactoring.

日本語の概要は準備中です。原文の説明を表示しています。

islamu-ngo/Event82026年10月12日 更新

ln-review

無料

Audit code quality focusing on deep modules, naming, model hygiene, and architectural clarity. Use after a burst of development, when codebase structure needs assessment, or to make code more agent-navigable.

日本語の概要は準備中です。原文の説明を表示しています。

hashintel/brunch82026年10月12日 更新

rbx-dev

無料

Meta-skill for complete Roblox game development with Rojo — the entry point that knows and unifies the three specialist skills `/rojo` (filesystem→Studio sync, project setup), `/rbx-studio` (editor, MCP, assets, malware scan) and `/game-design` (roles, workflows, GDD). Use this skill for ANY Roblox game-dev undertaking: planning/building/setting up a Roblox game, scaffolding a new project, defining code architecture (Main + manager modules, _G.ClientState + HUD, remotes in GameEnums), avoiding Luau/Roblox pitfalls, or when it is unclear which of the Roblox specialist skills fits — routing happens from here. Also trigger on "develop Roblox game", "build Roblox game", "new Roblox project", "Luau project structure", "how do I organize Roblox code", "Roblox dev setup".

日本語の概要は準備中です。原文の説明を表示しています。

ellmos-ai/skills82026年10月12日 更新

rojo

無料

Operating Rojo — the filesystem-to-Roblox-Studio sync tool for professional Roblox development in VS Code / Claude Code instead of the Studio editor. Use this skill whenever Rojo is involved: `rojo serve`/`rojo build`, writing or debugging `default.project.json`, rokit/rokit.toml and tool versions (Rojo, Lune, Wally), nested vs. flat path mapping (ReplicatedStorage.Project.shared), connect/port/sync problems, or when a Roblox project skeleton needs to be created. Also trigger on "rojo connect not working", "scripts end up in the wrong place in Studio", "how do I map src/ to Studio", "port 34872 in use", "ModuleScript vs Script in Rojo".

日本語の概要は準備中です。原文の説明を表示しています。

ellmos-ai/skills82026年10月12日 更新

Shared vocabulary for designing deep modules, interfaces, seams, adapters, leverage, and locality. Use when designing or reshaping module boundaries, making code more testable, or evaluating interface depth.

日本語の概要は準備中です。原文の説明を表示しています。

bioinformatist/codex-base82026年10月10日 更新

Use when the user asks to "package our proof points", "build reusable stat cards and case snippets", or "put proof where each pillar makes its claim"; turns claims-ledger-approved proofs into reusable proof modules — stat cards, case snippets, testimonial blocks, comparison proofs — each pinned to a message-house pillar and the ledger claim ID it substantiates, and flags any pillar making a claim with no approved proof behind it. Never adjudicates a proof: unverified or ledger-absent proofs are marked '[needs source]' and routed to the claims candidates. Not for adjudicating or substantiating claims — use offer-claims-registry; not for fabricating a benchmark to fill a gap — a missing proof is flagged, not invented; not for scoring narrative quality — use narrative-quality-auditor. 证据模块/证据卡/客户案例/主张对齐

日本語の概要は準備中です。原文の説明を表示しています。

unempyd/revenueos72026年9月14日 更新

Converts TypeScript to idiomatic Dart 3 code, covering syntax mapping, type system translation, async patterns, and module migration. Activates when translating TypeScript interfaces, classes, enums, generics, union types, async/await patterns, or modules to Dart; migrating frontend or Node.js logic to Flutter/Dart; converting RxJS Observables to Dart Streams; adapting TypeScript utility types to Dart equivalents; or producing idiomatic Dart 3 output (sealed classes, records, pattern matching) from TypeScript source.

日本語の概要は準備中です。原文の説明を表示しています。

Poorgramer-Zack/dart-expert-skills72026年8月11日 更新

Inspect, debug, and inject custom code into a running Steam client — desktop (macOS, Linux, Windows) or Steam Deck over the network — through its Chromium Embedded Framework (CEF) Chrome DevTools Protocol endpoint. Use when developing Steam UI plugins, mods, themes, or integrations — injecting CSS/JS to try a change, locating webpack modules and obfuscated class names, reading React or SteamUIStore state, inspecting Big Picture / Quick Access Menu windows, screenshotting what actually rendered, streaming console logs, or diagnosing runtime errors in Steam's UI. The same commands run against either device, or both at once. Injection is per-session and for development only. Not for building a plugin loader or making changes persist across restarts, Steamworks game SDK work, game development, or scraping the public Steam web store.

日本語の概要は準備中です。原文の説明を表示しています。

kmturley/steam-debug72026年9月26日 更新

mobile-rn

無料

Builds React Native and Expo apps in TypeScript — navigation with React Navigation or Expo Router, lists, forms, styling, gestures and animations with Reanimated, safe areas, accessibility and localization; networking with TanStack Query, response validation, persistence with MMKV, AsyncStorage, SQLite and secure storage; permissions, push notifications, deep links, background tasks, native modules and config plugins; performance with Hermes and the React profiler; and release with EAS Build, EAS Submit and EAS Update or bare Gradle and Xcode builds. Use when writing or changing React Native code, adding a native capability, configuring Expo, preparing a store build or an over-the-air update, or when the user asks how to do something in React Native, even if they do not name the library.

日本語の概要は準備中です。原文の説明を表示しています。

wrsilva/reis-mobile72026年9月24日 更新

Designs and reviews mobile architecture across Flutter, native Android, native iOS, React Native and Kotlin Multiplatform. Covers state ownership, data flow, modules, dependency boundaries, navigation, offline data and KMP shared source sets versus host apps. Use when structuring a feature, choosing state management, refactoring layers or deciding where a real class or screen belongs.

日本語の概要は準備中です。原文の説明を表示しています。

wrsilva/reis-mobile72026年9月24日 更新

Master ES6+ features including async/await, destructuring, spread operators, arrow functions, promises, modules, iterators, generators, and functional programming patterns for writing clean, efficient JavaScript code. Use when refactoring legacy code, implementing modern patterns, or optimizing JavaScript applications.

日本語の概要は準備中です。原文の説明を表示しています。

amurata/cc-tools62025年11月28日 更新

Comprehensive advanced Git patterns guide covering interactive rebase, cherry-pick, bisect for bug hunting, worktrees, reflog for recovery, stash management, submodules vs subtrees, hooks (pre-commit, commit-msg, pre-push), conventional commits, merge strategies, branch naming, git attributes (LFS, diff drivers), blame/log archaeology, patch workflow, sparse checkout, filter-repo, signing commits, and performance optimizations. Use when performing complex Git operations beyond basic add/commit/push.

日本語の概要は準備中です。原文の説明を表示しています。

RepairYourTech/cfsa-antigravity62026年8月16日 更新

Bootstrap a new Gradle module in any Kotlin Android project. Walks the user through choosing one of three module types — library module (`com.android.library`), feature module (regular Android library that hosts a feature/UI, install-time only), or dynamic feature module (`com.android.dynamic-feature`, on-demand/conditional/instant delivery). Use whenever the user wants to add a module, modularize code, extract a util/data/ui layer, create a new feature, set up Play Feature Delivery, or asks "should this be a library or feature module?". Discovers the project's existing conventions (plugin aliases, namespaces, sibling modules, version catalog) instead of hardcoding any. Pushes back on bad combos (e.g. utility code in a dynamic feature). Stops at scaffolding; app-level wiring is out of scope.

日本語の概要は準備中です。原文の説明を表示しています。

dantech0xff/dreams62026年9月21日 更新

Use when deploying or managing an app that uses Prisma Composer (`@prisma/composer`): wiring its services and Modules, running it locally, testing composed services, or standing up / tearing down an environment. Triggers on "prisma composer", "@prisma/composer", "prisma app", `prisma deploy`, `prisma dev`, `compute()`, `module()`, `contract()`, `service.load()`, `mockService`, `bootstrapService`.

日本語の概要は準備中です。原文の説明を表示しています。

prisma/composer62026年10月13日 更新

Guides stable API and interface design. Use when designing APIs, module boundaries, or any public interface. Use when creating REST or GraphQL endpoints, defining type contracts between modules, or es

日本語の概要は準備中です。原文の説明を表示しています。

ranbot-ai/awesome-skills62026年10月13日 更新

Use when working with Dagger — dagger CI/CD pipeline management. Covers pipeline-as-code configuration, module management, function execution, caching layers, container builds, and pipeline debugging. Use when managing Dagger pipelines, debugging function execution, inspecting modules, or optimizing container-based CI workflows.

日本語の概要は準備中です。原文の説明を表示しています。

cloudthinker-ai/CloudSkills62026年4月5日 更新

Use after generating code, after accepting AI suggestions, or when reviewing AI-written modules. Also use when code works but feels brittle, when error handling seems thin, when orphaned resources or missing cleanup are suspected, or when the agent claims done but hidden debt may exist. Catches the specific failure patterns AI agents produce that humans would not.

日本語の概要は準備中です。原文の説明を表示しています。

bg-szy/TOP-SKILLS62026年9月8日 更新

React Native and Expo best practices for building performant mobile apps. Use when building React Native components, optimizing list performance, implementing animations, or working with native modules. Triggers on tasks involving React Native, Expo, mobile performance, or native platform APIs.

日本語の概要は準備中です。原文の説明を表示しています。

bg-szy/TOP-SKILLS62026年9月8日 更新

Shared vocabulary for designing deep modules. Use when the user wants to design or improve a module's interface, find deepening opportunities, decide where a seam goes, make code more testable or AI-navigable, or when another skill needs the deep-module vocabulary.

日本語の概要は準備中です。原文の説明を表示しています。

bg-szy/TOP-SKILLS62026年9月8日 更新