Automated CLI-based parallel agent execution — spawn subagents via Gemini CLI, coordinate through MCP Memory, monitor progress, and run verification
日本語の概要は準備中です。原文の説明を表示しています。
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概要と使いどころ
Automated CLI-based parallel agent execution — spawn subagents via Gemini CLI, coordinate through MCP Memory, monitor progress, and run verification
日本語の概要は準備中です。原文の説明を表示しています。
Create, migrate, improve, or debug detailed vehicle assets for CARLA using Blender and Unreal, including reference-based geometry, materials, wheels, physics, lights, and runtime validation. Use for vehicle asset authoring rather than ordinary traffic spawning or map decoration.
日本語の概要は準備中です。原文の説明を表示しています。
Records a running CARLA simulation to a .log file via start_recorder/stop_recorder for later deterministic replay — capturing actor spawns, transforms, traffic-light states and animations (optionally velocities/controls). Use when the user asks to "record the simulation", "start/stop the recorder", "capture this run", or "save a scenario to replay later". Does NOT capture sensor images.
日本語の概要は準備中です。原文の説明を表示しています。
Writes a new ScenarioRunner scenario — a Python class deriving from BasicScenario with its behaviour tree assembled from srunner atomic behaviours and criteria, plus the XML config that gives it a town, ego spawn and parameters — and registers it so `--scenario MyScenario_1` works. Also covers adding a scenario to a route via --additionalScenario. Generates a working skeleton and validates it without a simulator. Use when the user asks to "create/write a new scenario", "add a custom scenario", "make my own traffic situation", or wants to extend the scenario library.
日本語の概要は準備中です。原文の説明を表示しています。
Spawns and attaches sensors on a running CARLA server — cameras (rgb/depth/semantic/instance/optical-flow/normals), lidar, radar, IMU, GNSS, collision/lane-invasion/obstacle — to the ego or any actor, with a mount transform and blueprint attributes (resolution, fov, sensor_tick, lidar range/points, …). Also sets up native ROS 2 publishing (--ros to enable_for_ros, --ros-name/--ros-frame-id topic and TF naming) and prints the topics the sensor will publish. Use when the user asks to "add a camera/lidar/sensor", "put a dashcam on the ego", "attach a depth camera", "mount a sensor", or "publish a sensor to ROS". Prints the sensor id; read its data with the read-sensor skill.
日本語の概要は準備中です。原文の説明を表示しています。
Fresh adversarial code review with binary PASS/FAIL verdicts, evidence citations, and anchoring bias prevention via fresh reviewer spawning.
日本語の概要は準備中です。原文の説明を表示しています。
Spawn a new Claude Code session with remote control enabled (default: a detached background session — via screen on macOS/Linux, via a minimized PowerShell Start-Process on Windows — fully remote-safe, no approvals/windows), so it appears in the mobile Claude Code session picker. Takes an optional directory path; defaults to the current working directory. Use when the user runs /rc-new.
日本語の概要は準備中です。原文の説明を表示しています。
Use this skill when the user's prompt requires (1) researching a topic across multiple sources, comparing options or alternatives, analyzing trends or history, understanding markets or industries, or reviewing literature or studies and (2) synthesizing that research into a comprehensive, narrative report. If you're planning to search the web or internal knowledge bases, consider using this skill. This skill coordinates research subagents, so use it only when you have a tool for spawning subagents (the Agent or Task tool); otherwise, research the question directly.
日本語の概要は準備中です。原文の説明を表示しています。
Use only when the user explicitly types `/orchestrate goal` to decompose a large task, spawn a tree of parallel cloud-agent workers/subplanners/verifiers via the Cursor SDK, and collect structured handoffs; do not invoke autonomously.
日本語の概要は準備中です。原文の説明を表示しています。
Idiomatic Go concurrency - sync primitives, channel semantics, the select statement, and the standard channel patterns (cancellation/done-channel, fan-out/fan-in, pipeline, or-done, context, worker-pool). Use when writing or reviewing Go that spawns goroutines, shares state, or coordinates over channels, even if the user never says "concurrency" - e.g. data races, deadlocks, goroutine leaks, sync/context/select usage, or "make this parallel". Distilled from luk4z7/go-concurrency-guide.
日本語の概要は準備中です。原文の説明を表示しています。
Use common EntitySystem helpers, prototype APIs, spawning, deletion, audio, popup, and random patterns.
日本語の概要は準備中です。原文の説明を表示しています。
Internal skill. Called by setup-evaluation after a PASS. Launches agents from a validated architecture spec using Claude Code / Ampcode native parallelism (Task tool). Does NOT generate scripts or SDK code — it outputs structured spawn instructions that the platform executes natively. Never invoked directly by the user. Never launches without a setup-evaluation PASS.
日本語の概要は準備中です。原文の説明を表示しています。
Find and identify the CDecoyProjectile_Create factory in CS2 server binary using IDA Pro MCP. Use this skill when reverse engineering CS2 server.dll or libserver.so to locate the decoy projectile spawn factory. It is a non-virtual, direct-call static factory found via the entity classname string "decoy_projectile" it references (excluding the RTTI class string "CDecoyProjectile"). Emits a unique IDA-style byte signature and a func YAML. Mirrors the find-CDecoyProjectile_Create.py preprocessor (xref_strings FULLMATCH:decoy_projectile). Trigger: CDecoyProjectile_Create, CDecoyProjectile::Create, decoy projectile Create
日本語の概要は準備中です。原文の説明を表示しています。
Locate CCSPlayer_WeaponServices::DropWeapon in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the WeaponPaints gamedata entry "CCSPlayer_WeaponServices::DropWeapon" (symbol CCSPlayer_WeaponServices_DropWeapon). This is a VIRTUAL function — emit the vtable slot, NOT a byte signature. Resolve the CCSPlayer_WeaponServices vtable via RTTI and identify the DropWeapon slot: the body takes a CBasePlayerWeapon handle/pointer, detaches it from the player, spawns the dropped weapon entity and transfers ownership. Verify by xrefs from weapon-drop commands (!!drop) and pickup logic. vtable slots commonly differ between platforms — never assume identical indices. Trigger: CCSPlayer_WeaponServices_DropWeapon, CCSPlayer_WeaponServices::DropWeapon
日本語の概要は準備中です。原文の説明を表示しています。
Locate CCSPlayer_ItemServices::SetWearables in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the WeaponPaints gamedata entry "CCSPlayer_ItemServices::SetWearables" (symbol CCSPlayer_ItemServices_SetWearables). VIRTUAL function, but WeaponPaints consumes it as a byte signature. Resolve the CCSPlayer_ItemServices vtable via RTTI to locate the slot, then generate a function-head byte signature of the resolved function. The body copies wearable item handles into the pawn's wearable array (m_Item wearables netvar array) and marks state changed. Trigger: CCSPlayer_ItemServices_SetWearables, CCSPlayer_ItemServices::SetWearables
日本語の概要は準備中です。原文の説明を表示しています。
Transparent, rigorous research with full methodology — not a black-box API wrapper. Conducts exhaustive investigation through mandated 2-cycle research per theme, APA 7th citations, evidence hierarchy, and 3 user checkpoints. Self-contained using native OpenClaw tools (web_search, web_fetch, sessions_spawn). Use for literature reviews, competitive intelligence, or any research requiring academic rigor and reproducibility.
日本語の概要は準備中です。原文の説明を表示しています。
Anchor your identity on the Autonomys Network so you can always be found — and always come back. Works with agents powered by Claude, GPT, Gemini, and Your agent always comes back. Anchor identity and memory on-chain so any new instance can resurrect from just an address — no local state, no single point of failure. Permanent identity and recovery on the Autonomys Network.
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Build and run multi-agent content production teams on OpenClaw with single-repo architecture, symlink-based file sharing, role-specialized AGENTS.md, and automated review-fix-score loops. Use when: (1) Setting up a team of 3+ agents with writer/reviewer/scorer/fixer roles for content creation, (2) Creating a quality-controlled publishing pipeline, (3) Bootstrapping agent workspaces with symlinks and tool configs from scratch, (4) Running multi-round review→fix→score cycles until a quality threshold is met, (5) Debugging agent spawn permissions, tool-call loops, or symlink issues. Based on real production experience building a 6-agent content team (2026-03-30).
日本語の概要は準備中です。原文の説明を表示しています。
Pyramid multi-agent orchestration for OpenClaw: routes objectives from a CEO agent down through departments, services and employees via sessions_send / sessions_spawn, collects and merges results, enforces handoff contracts, and writes the final deliverable back to the originating session.
日本語の概要は準備中です。原文の説明を表示しています。
Configure, extend, or contribute to Hermes Agent.
日本語の概要は準備中です。原文の説明を表示しています。
Complete guide for ASP.NET Core Web API integration testing. Use when performing integration testing on Web API endpoints or validating ProblemDetails error format. Covers WebApplicationFactory, IExceptionHandler, Testcontainers multi-container orchestration, Flurl URL construction, and AwesomeAssertions HTTP validation. Keywords: webapi integration testing, WebApplicationFactory, asp.net core integration test, webapi integration test, IExceptionHandler, ProblemDetails, ValidationProblemDetails, AwesomeAssertions, Flurl, Respawn, Be201Created, Be400BadRequest, multi-container testing, Collection Fixture, global exception handling
日本語の概要は準備中です。原文の説明を表示しています。
Auto-fix issues found by code review in REVIEW.md. Spawns fixer agent, commits each fix atomically, produces REVIEW-FIX.md summary.
日本語の概要は準備中です。原文の説明を表示しています。
Idiomatic Go concurrency - sync primitives, channel semantics, the select statement, and the standard channel patterns (cancellation/done-channel, fan-out/fan-in, pipeline, or-done, context, worker-pool). Use when writing or reviewing Go that spawns goroutines, shares state, or coordinates over channels, even if the user never says "concurrency" - e.g. data races, deadlocks, goroutine leaks, sync/context/select usage, or "make this parallel". Distilled from luk4z7/go-concurrency-guide.
日本語の概要は準備中です。原文の説明を表示しています。
Orchestrate multiple Claude Code workers via iTerm2 using the claude-team MCP server. Spawn workers with git worktrees, assign beads issues, monitor progress, and coordinate parallel development work.
日本語の概要は準備中です。原文の説明を表示しています。