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「paw」の検索結果

532 件 ・ 関連度順

概要と使いどころ

Automated CLI-based parallel agent execution — spawn subagents via Gemini CLI, coordinate through MCP Memory, monitor progress, and run verification

日本語の概要は準備中です。原文の説明を表示しています。

gracefullight/pkgs42026年10月2日 更新

Create, migrate, improve, or debug detailed vehicle assets for CARLA using Blender and Unreal, including reference-based geometry, materials, wheels, physics, lights, and runtime validation. Use for vehicle asset authoring rather than ordinary traffic spawning or map decoration.

日本語の概要は準備中です。原文の説明を表示しています。

carla-simulator/carla-agentic-tools42026年9月12日 更新

Records a running CARLA simulation to a .log file via start_recorder/stop_recorder for later deterministic replay — capturing actor spawns, transforms, traffic-light states and animations (optionally velocities/controls). Use when the user asks to "record the simulation", "start/stop the recorder", "capture this run", or "save a scenario to replay later". Does NOT capture sensor images.

日本語の概要は準備中です。原文の説明を表示しています。

carla-simulator/carla-agentic-tools42026年9月12日 更新

Writes a new ScenarioRunner scenario — a Python class deriving from BasicScenario with its behaviour tree assembled from srunner atomic behaviours and criteria, plus the XML config that gives it a town, ego spawn and parameters — and registers it so `--scenario MyScenario_1` works. Also covers adding a scenario to a route via --additionalScenario. Generates a working skeleton and validates it without a simulator. Use when the user asks to "create/write a new scenario", "add a custom scenario", "make my own traffic situation", or wants to extend the scenario library.

日本語の概要は準備中です。原文の説明を表示しています。

carla-simulator/carla-agentic-tools42026年9月12日 更新

Spawns and attaches sensors on a running CARLA server — cameras (rgb/depth/semantic/instance/optical-flow/normals), lidar, radar, IMU, GNSS, collision/lane-invasion/obstacle — to the ego or any actor, with a mount transform and blueprint attributes (resolution, fov, sensor_tick, lidar range/points, …). Also sets up native ROS 2 publishing (--ros to enable_for_ros, --ros-name/--ros-frame-id topic and TF naming) and prints the topics the sensor will publish. Use when the user asks to "add a camera/lidar/sensor", "put a dashcam on the ego", "attach a depth camera", "mount a sensor", or "publish a sensor to ROS". Prints the sensor id; read its data with the read-sensor skill.

日本語の概要は準備中です。原文の説明を表示しています。

carla-simulator/carla-agentic-tools42026年9月12日 更新

Fresh adversarial code review with binary PASS/FAIL verdicts, evidence citations, and anchoring bias prevention via fresh reviewer spawning.

日本語の概要は準備中です。原文の説明を表示しています。

aibot88/sec_skill_store42026年5月27日 更新

rc-new

無料

Spawn a new Claude Code session with remote control enabled (default: a detached background session — via screen on macOS/Linux, via a minimized PowerShell Start-Process on Windows — fully remote-safe, no approvals/windows), so it appears in the mobile Claude Code session picker. Takes an optional directory path; defaults to the current working directory. Use when the user runs /rc-new.

日本語の概要は準備中です。原文の説明を表示しています。

phuryn/claude-code-advanced42026年7月17日 更新

Use this skill when the user's prompt requires (1) researching a topic across multiple sources, comparing options or alternatives, analyzing trends or history, understanding markets or industries, or reviewing literature or studies and (2) synthesizing that research into a comprehensive, narrative report. If you're planning to search the web or internal knowledge bases, consider using this skill. This skill coordinates research subagents, so use it only when you have a tool for spawning subagents (the Agent or Task tool); otherwise, research the question directly.

日本語の概要は準備中です。原文の説明を表示しています。

sebastianbreguel/dotfiles32026年10月8日 更新

Use only when the user explicitly types `/orchestrate goal` to decompose a large task, spawn a tree of parallel cloud-agent workers/subplanners/verifiers via the Cursor SDK, and collect structured handoffs; do not invoke autonomously.

日本語の概要は準備中です。原文の説明を表示しています。

heyAyushh/stacc32026年9月21日 更新

Idiomatic Go concurrency - sync primitives, channel semantics, the select statement, and the standard channel patterns (cancellation/done-channel, fan-out/fan-in, pipeline, or-done, context, worker-pool). Use when writing or reviewing Go that spawns goroutines, shares state, or coordinates over channels, even if the user never says "concurrency" - e.g. data races, deadlocks, goroutine leaks, sync/context/select usage, or "make this parallel". Distilled from luk4z7/go-concurrency-guide.

日本語の概要は準備中です。原文の説明を表示しています。

inference-gateway/a2a-debugger32026年10月8日 更新

Use common EntitySystem helpers, prototype APIs, spawning, deletion, audio, popup, and random patterns.

日本語の概要は準備中です。原文の説明を表示しています。

ArcaneSS14/arcane-new32026年10月13日 更新

Internal skill. Called by setup-evaluation after a PASS. Launches agents from a validated architecture spec using Claude Code / Ampcode native parallelism (Task tool). Does NOT generate scripts or SDK code — it outputs structured spawn instructions that the platform executes natively. Never invoked directly by the user. Never launches without a setup-evaluation PASS.

日本語の概要は準備中です。原文の説明を表示しています。

dvy1987/agent-loom32026年8月8日 更新

Find and identify the CDecoyProjectile_Create factory in CS2 server binary using IDA Pro MCP. Use this skill when reverse engineering CS2 server.dll or libserver.so to locate the decoy projectile spawn factory. It is a non-virtual, direct-call static factory found via the entity classname string "decoy_projectile" it references (excluding the RTTI class string "CDecoyProjectile"). Emits a unique IDA-style byte signature and a func YAML. Mirrors the find-CDecoyProjectile_Create.py preprocessor (xref_strings FULLMATCH:decoy_projectile). Trigger: CDecoyProjectile_Create, CDecoyProjectile::Create, decoy projectile Create

日本語の概要は準備中です。原文の説明を表示しています。

mrc4tt/CS2_VibeSignatures32026年10月13日 更新

Locate CCSPlayer_WeaponServices::DropWeapon in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the WeaponPaints gamedata entry "CCSPlayer_WeaponServices::DropWeapon" (symbol CCSPlayer_WeaponServices_DropWeapon). This is a VIRTUAL function — emit the vtable slot, NOT a byte signature. Resolve the CCSPlayer_WeaponServices vtable via RTTI and identify the DropWeapon slot: the body takes a CBasePlayerWeapon handle/pointer, detaches it from the player, spawns the dropped weapon entity and transfers ownership. Verify by xrefs from weapon-drop commands (!!drop) and pickup logic. vtable slots commonly differ between platforms — never assume identical indices. Trigger: CCSPlayer_WeaponServices_DropWeapon, CCSPlayer_WeaponServices::DropWeapon

日本語の概要は準備中です。原文の説明を表示しています。

mrc4tt/CS2_VibeSignatures32026年10月13日 更新

Locate CCSPlayer_ItemServices::SetWearables in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the WeaponPaints gamedata entry "CCSPlayer_ItemServices::SetWearables" (symbol CCSPlayer_ItemServices_SetWearables). VIRTUAL function, but WeaponPaints consumes it as a byte signature. Resolve the CCSPlayer_ItemServices vtable via RTTI to locate the slot, then generate a function-head byte signature of the resolved function. The body copies wearable item handles into the pawn's wearable array (m_Item wearables netvar array) and marks state changed. Trigger: CCSPlayer_ItemServices_SetWearables, CCSPlayer_ItemServices::SetWearables

日本語の概要は準備中です。原文の説明を表示しています。

mrc4tt/CS2_VibeSignatures32026年10月13日 更新

Transparent, rigorous research with full methodology — not a black-box API wrapper. Conducts exhaustive investigation through mandated 2-cycle research per theme, APA 7th citations, evidence hierarchy, and 3 user checkpoints. Self-contained using native OpenClaw tools (web_search, web_fetch, sessions_spawn). Use for literature reviews, competitive intelligence, or any research requiring academic rigor and reproducibility.

日本語の概要は準備中です。原文の説明を表示しています。

MikeCheng1208/BattleTree22026年7月22日 更新

Anchor your identity on the Autonomys Network so you can always be found — and always come back. Works with agents powered by Claude, GPT, Gemini, and Your agent always comes back. Anchor identity and memory on-chain so any new instance can resurrect from just an address — no local state, no single point of failure. Permanent identity and recovery on the Autonomys Network.

日本語の概要は準備中です。原文の説明を表示しています。

aAAaqwq/openclaw-team22026年6月18日 更新

Build and run multi-agent content production teams on OpenClaw with single-repo architecture, symlink-based file sharing, role-specialized AGENTS.md, and automated review-fix-score loops. Use when: (1) Setting up a team of 3+ agents with writer/reviewer/scorer/fixer roles for content creation, (2) Creating a quality-controlled publishing pipeline, (3) Bootstrapping agent workspaces with symlinks and tool configs from scratch, (4) Running multi-round review→fix→score cycles until a quality threshold is met, (5) Debugging agent spawn permissions, tool-call loops, or symlink issues. Based on real production experience building a 6-agent content team (2026-03-30).

日本語の概要は準備中です。原文の説明を表示しています。

aAAaqwq/openclaw-team22026年6月18日 更新

Pyramid multi-agent orchestration for OpenClaw: routes objectives from a CEO agent down through departments, services and employees via sessions_send / sessions_spawn, collects and merges results, enforces handoff contracts, and writes the final deliverable back to the originating session.

日本語の概要は準備中です。原文の説明を表示しています。

aAAaqwq/openclaw-team22026年6月18日 更新

Configure, extend, or contribute to Hermes Agent.

日本語の概要は準備中です。原文の説明を表示しています。

Lord1Egypt/awesome-skill-forge22026年6月10日 更新

Complete guide for ASP.NET Core Web API integration testing. Use when performing integration testing on Web API endpoints or validating ProblemDetails error format. Covers WebApplicationFactory, IExceptionHandler, Testcontainers multi-container orchestration, Flurl URL construction, and AwesomeAssertions HTTP validation. Keywords: webapi integration testing, WebApplicationFactory, asp.net core integration test, webapi integration test, IExceptionHandler, ProblemDetails, ValidationProblemDetails, AwesomeAssertions, Flurl, Respawn, Be201Created, Be400BadRequest, multi-container testing, Collection Fixture, global exception handling

日本語の概要は準備中です。原文の説明を表示しています。

rudironsoni/Synaxis22026年3月17日 更新

Auto-fix issues found by code review in REVIEW.md. Spawns fixer agent, commits each fix atomically, produces REVIEW-FIX.md summary.

日本語の概要は準備中です。原文の説明を表示しています。

stateforward/emel.cpp22026年9月5日 更新

Idiomatic Go concurrency - sync primitives, channel semantics, the select statement, and the standard channel patterns (cancellation/done-channel, fan-out/fan-in, pipeline, or-done, context, worker-pool). Use when writing or reviewing Go that spawns goroutines, shares state, or coordinates over channels, even if the user never says "concurrency" - e.g. data races, deadlocks, goroutine leaks, sync/context/select usage, or "make this parallel". Distilled from luk4z7/go-concurrency-guide.

日本語の概要は準備中です。原文の説明を表示しています。

inference-gateway/operator22026年10月7日 更新

Orchestrate multiple Claude Code workers via iTerm2 using the claude-team MCP server. Spawn workers with git worktrees, assign beads issues, monitor progress, and coordinate parallel development work.

日本語の概要は準備中です。原文の説明を表示しています。

danstrem2/clawdbot-skill-master-pack22026年2月1日 更新