Automate Blender rendering from the command line. Use when the user wants to set up renders, batch render scenes, configure Cycles or EEVEE, set up cameras and lights, render animations, create materials and shaders, or build a render pipeline with Blender Python scripting.
日本語の概要は準備中です。原文の説明を表示しています。
TerminalSkills/skills☆ 1662026年10月14日 更新
Expert in building 3D experiences for the web - Three.js, React Three Fiber, Spline, WebGL, and interactive 3D scenes. Covers product configurators, 3D portfolios, immersive websites, and bringing depth to web experiences. Use when "3D website, three.js, WebGL, react three fiber, 3D experience, spline, product configurator, " mentioned.
日本語の概要は準備中です。原文の説明を表示しています。
omer-metin/skills-for-antigravity☆ 1652026年1月22日 更新
Remotion video production best practices — spring animations, interpolation patterns, SVG draw-on effects, scene transitions, chart animations, audio integration, and rendering. Use when building programmatic videos with Remotion, creating animated content, or producing marketing videos with code.
日本語の概要は準備中です。原文の説明を表示しています。
thatrebeccarae/claude-marketing☆ 1642026年5月15日 更新
Use when writing or editing Pixi'VN story content — defining labels (scenes) with newLabel, writing dialogue steps, adding player choices with newChoiceOption/newCloseChoiceOption, conditional/branching labels, or wiring up narration.call/jump/continue and Game.start to progress the story.
日本語の概要は準備中です。原文の説明を表示しています。
DRincs-Productions/pixi-vn☆ 1512026年10月1日 更新
Dùng khi viết prompt ảnh/video cảnh tiên hiệp, cổ phong, mỹ học phương Đông (thiên cung, biển mây, cung điện, kiếm khách) cho Midjourney/SD/Flux/Veo. Bản Lite.
日本語の概要は準備中です。原文の説明を表示しています。
Rylaispirit/cinematic-video-prompt-skill☆ 1492026年9月28日 更新
Judges whether a user's input suits the Vibe Creating style of video-prompt writing, and when it does, distills single-scene prompts, multi-shot descriptions, emotional imagery, or mixed input into prompts that are easier for a video model to generate from — while preserving any user-specified dialogue, voiceover, music, sound effects, and other hard constraints. Use when a user wants to turn an idea, story, feeling, or rough/over-specified prompt into a strong text-to-video prompt (Seedance, Sora, Kling, Veo, Runway, etc.), or asks to "rewrite", "improve", "clean up", or "vibe-ify" a video prompt. Do NOT use for long narrative films that need precise word-for-word dialogue sync, industrial shot lists meant to be executed verbatim, or functional/UI demos and step-by-step tutorials.
日本語の概要は準備中です。原文の説明を表示しています。
Alisa0808/vibe-creating-skill☆ 1492026年6月17日 更新
Use when the user asks what an American/British TV show or movie line, catchphrase, idiom, or slang means — "这句美剧台词什么意思", "XX 是什么梗", "老友记里那句…", "为什么这么说", "这个口头语怎么用", "what does 'X' mean in this show", or pastes a subtitle line / screenshot / SRT and wants the spoken English explained. Explains meaning, origin (why people say it), tone & offensiveness, when you can/can't use it, natural Chinese equivalent, examples, scene context, how to respond, and logs it to a personal 生词本. Triggers — "美剧口头语", "台词什么意思", "这是什么梗", "/wjs-explaining-tv-slang".
日本語の概要は準備中です。原文の説明を表示しています。
jianshuo/claude-skills☆ 1322026年10月13日 更新
Use when the user wants a 王建硕-style WeChat article (article.md) turned into a narrated short MP4 video — TTS voiceover via 火山引擎 Volcano TTS, HyperFrames CSS/GSAP animation per scene, subtle SFX, abstract watercolor background, full pipeline rendering to 1080×1920 portrait MP4 (30-90s). Triggers — "把这篇文章做成视频", "做一个解说视频", "讲解视频", "/wjs-converting-text-to-video".
日本語の概要は準備中です。原文の説明を表示しています。
jianshuo/claude-skills☆ 1322026年10月13日 更新
Suede Labs skill that prepares a song for sync pitching: scene and emotional angles, a supervisor-facing one-sheet, an exists/missing/unknown asset checklist covering master, instrumental, clean, and stems, screened lyric flags, mood tags, and the open clearance questions kept in their own labeled pile. Use when a track is headed for film, TV, ads, games, trailers, or creator campaigns; when a music supervisor, sync agent, or brand asks what a song is and whether it can be used; or when someone asks for a one-sheet, pitch email, or sync package for a release. Prepares review-ready materials only: never claims clearance, promises placement, or sends outreach. NOT FOR: finding and organizing the rights gaps behind an open clearance question (use suede-rights-audit); building the rights transfer package (use suede-rights-passport); linting the release folder itself (use suede-release-linter); a full rollout campaign (use suede-campaign-in-a-box).
日本語の概要は準備中です。原文の説明を表示しています。
JasonColapietro/suede-creator-skills☆ 1272026年10月12日 更新
Use when writing or running Godot tests - gdUnit4 or GUT (whichever the repo has), unit tests on typed GDScript classes, scene runners for frames, physics, input and signals, headless CLI with --import first, reports and exit codes, and C# tests via gdUnit4Net or plain dotnet test.
日本語の概要は準備中です。原文の説明を表示しています。
makifbaysal/tasktrooper☆ 1132026年10月12日 更新
Use when writing or running Unity tests - Unity Test Framework EditMode vs PlayMode, test assembly definitions, testing plain C# and ScriptableObjects, PlayMode scene/physics/input tests, batchmode CLI with result XML, coverage, and the dotnet test fallback when no editor is installed.
日本語の概要は準備中です。原文の説明を表示しています。
makifbaysal/tasktrooper☆ 1132026年10月12日 更新
Use when writing Godot 4 GDScript - static typing everywhere, scene composition with component nodes, call down/signal up, @onready caching, Resources as data duplicated per instance, autoloads only for services, state machines, pooling, physics in _physics_process, and threaded loading.
日本語の概要は準備中です。原文の説明を表示しています。
makifbaysal/tasktrooper☆ 1132026年10月12日 更新
Use when adding, importing, moving or loading textures, models, audio or scenes - per-platform compression, atlases, LODs, async loading per engine, engine metadata files (.meta, .import, .uid, .uasset), Git LFS, and asset validation tests.
日本語の概要は準備中です。原文の説明を表示しています。
makifbaysal/tasktrooper☆ 1132026年10月12日 更新
Home Assistant YAML configuration and automation. The most common skill for general HA questions. Covers automations, blueprints, scripts, scenes, template sensors, Lovelace dashboards, Mushroom cards, packages, helpers, presence detection, voice Assist, calendar automation, Jinja2 templates, notification patterns, energy monitoring, Matter devices, automation debugging and traces, dashboard sections view, and trigger-based template entities.
日本語の概要は準備中です。原文の説明を表示しています。
tonylofgren/aurora-smart-home☆ 1062026年10月5日 更新
Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization. Use when building Godot games, implementing game systems, or learning GDScript best practices.
日本語の概要は準備中です。原文の説明を表示しています。
925236118/AlphaAgent☆ 1032026年10月8日 更新
所有分镜生图流程共享的内部一致性规则,按真实资产和环境分组建立视觉锚点。
日本語の概要は準備中です。原文の説明を表示しています。
pengfeiqiao/kunpeng☆ 1002026年10月11日 更新
Use when the user wants to turn a static scene, character images, aerial map, drawn path, or route-control image into an immersive first-person FPV AI video prompt, especially Seedance/Kling/Runway/Veo style one-shot videos with numbered stop markers, red-line path control, world-map flythroughs, camera route planning, variable character counts, non-human POVs such as drones, pets, robot vacuums, character references, timed interactions, dialogue, spatial audio, and negative constraints.
日本語の概要は準備中です。原文の説明を表示しています。
zhouwei713/fpv-immersive-video-prompting☆ 942026年6月10日 更新
Render Blender scenes with the right engine and settings — Cycles for photoreal, EEVEE for speed/stylized, sample counts, denoising (OptiX/OIDN), light path tuning, color management (AgX/Filmic), file output (PNG/EXR/MP4), animation rendering. Use whenever the user asks to "render this", "produce an image", "render a frame / animation", "make a final image", "save the render", or any output-generation request. Make sure to use this skill even if the user does not say "render" — also covers "make a picture", "save the result", "produce a final image", "export as image".
日本語の概要は準備中です。原文の説明を表示しています。
RobLe3/cc-blender-skill☆ 902026年10月13日 更新
Export Blender scenes to glTF/GLB (web/AR), FBX (game engines), OBJ (universal), USD (VFX pipelines), STL (3D printing). Includes Unreal collision hulls and Multires normal-map baking for low-poly export, per-format settings, embed/unpack textures, axis conversion, polygon optimization (Decimate), and target-platform validation. Use whenever the user asks to "export this", "save as glTF / FBX / OBJ / STL / USD", "package for Unity / Unreal / Three.js / web / AR / 3D print", or any output format conversion. Make sure to use this skill even if the user does not say "export" — also covers "package this for the web", "make it work in Unity", "send to Unreal", "save for 3D printing".
日本語の概要は準備中です。原文の説明を表示しています。
RobLe3/cc-blender-skill☆ 902026年10月13日 更新
Drive Blender from natural language: create or edit 3D models, materials, lighting, cameras, renders, animation, and exports through Blender MCP. Route complete scenes to domain skills and wireframe/reference requests to reconstruction skills. Also use for 3D requests that do not name Blender. Requires a configured official or ahujasid MCP backend.
日本語の概要は準備中です。原文の説明を表示しています。
RobLe3/cc-blender-skill☆ 902026年10月13日 更新
AI-driven image generation and editing tool for creating high-quality product images. Triggered when users ask to generate images, create product pictures, edit photos, text-to-image, image-to-image, replace backgrounds, transform styles, composite products into scenes, swap models, or create any type of AI-generated visual content. Even if the user does not explicitly say "AI image," this skill should be triggered whenever the request involves creating, modifying, or transforming images.
日本語の概要は準備中です。原文の説明を表示しています。
nexscope-ai/nexscope-ecommerce-skills☆ 892026年10月9日 更新
A complete fiction-writing studio, run as a team of named specialist agents, that guides an author from a bare idea to a polished prose manuscript. Use this skill whenever the user wants to write, plan, or revise fiction — a novel, novella, short story, or series. Trigger on requests like "help me write a novel", "I have an idea for a story", "develop my characters", "build a world for my fantasy", "outline my plot", "fix this scene", "my dialogue feels flat", "give me beta-reader feedback", or any time the user is doing creative storytelling and would benefit from structured, craft-aware guidance. Also trigger when the user names a studio member (Homer, Aristotle, Fyodor, Tolkien, Scheherazade, Oscar, Max, Virginia, Borges, Bloom) or asks to switch creative roles / bring in a specialist.
日本語の概要は準備中です。原文の説明を表示しています。
tronghieu/agent-skills☆ 772026年10月12日 更新
Route new policy briefing, policy update, regulatory update deck, regulatory change deck, compliance change summary, legal update deck, or legal/product policy presentation requests here before generic AIPPT. Use this whenever the user wants a new policy interpretation deck with timelines, impacts, risks, and recommended actions. Do not use this scene pack for email memos, FAQ-only outputs, compliance copy polishing, or non-deck legal writing.
日本語の概要は準備中です。原文の説明を表示しています。
FDU-INS/Insurance-Skills☆ 762026年7月12日 更新
将书籍、PDF、论文、报告或文字材料制作成视觉优先的图片版 PPT,适用于竞赛、答辩、路演、课程展示和读书分享;在用户明确要求时按 Scene v1 还原可编辑 PPTX。流程包含需求和大纲确认、四套风格选型及逐页生图;不用于直接修改已有可编辑 PPTX。
日本語の概要は準備中です。原文の説明を表示しています。
helloo1568/slidemuse☆ 712026年10月8日 更新