Builds enterprise Java applications with Spring Boot 3.x, microservices, reactive programming, WebFlux, JPA optimization, and Spring Security with OAuth2/JWT.
日本語の概要は準備中です。原文の説明を表示しています。
1,825 件 ・ 関連度順
概要と使いどころ
Builds enterprise Java applications with Spring Boot 3.x, microservices, reactive programming, WebFlux, JPA optimization, and Spring Security with OAuth2/JWT.
日本語の概要は準備中です。原文の説明を表示しています。
Sprint creation and tracking
日本語の概要は準備中です。原文の説明を表示しています。
Use this skill whenever the user wants to do anything with Excel spreadsheet files (.xlsx, .xls, .csv). This includes reading data, writing formulas, manipulating cells, formatting, filtering, creating charts, pivot tables, and any spreadsheet automation tasks.
日本語の概要は準備中です。原文の説明を表示しています。
Data-driven sprint retrospectives from git history — velocity, cycle/lead time, contributor insights, and churn hotspots. Use to run a retrospective, analyze team velocity or throughput, or generate a retro report from commit history.
日本語の概要は準備中です。原文の説明を表示しています。
EU MDR 2017/745 compliance specialist for medical device classification, technical documentation, clinical evidence, and post-market surveillance. Use for Annex VIII classification, GSPR, clinical evaluation, EUDAMED, and UDI.
日本語の概要は準備中です。原文の説明を表示しています。
Integrate Java business systems with ReachAI SDK registration, SDK instance heartbeat, gateway/embed access, and optional API Management handoff. Use when asked to connect a Spring Boot service to ReachAI, add reachai-capability-sdk or reachai-spring-boot2-starter, configure reachai.registry/reachai.project/reachai.capability, prepare @ReachCapability metadata for later manual SDK sync, or verify SDK onboarding from a ReachAI manifest.
日本語の概要は準備中です。原文の説明を表示しています。
Argentine Supreme Court citation network analysis using JurisRank — a peer-reviewed PageRank algorithm with temporal decay for measuring jurisprudential authority. Ranks precedents by citation influence, traces doctrinal evolution, and detects constitutional drift. Published methodology: JCLLT (DOI: 10.47852/bonviewJCLLT62027951). Activate with: which cases to cite, rank precedents, case authority, doctrinal evolution, Argentine Supreme Court, CSJN jurisprudence, citation network, leading case, legal research Argentina.
日本語の概要は準備中です。原文の説明を表示しています。
A slider with a springy fill and knob — playful, tactile input. Use for a single prominent control (volume, brightness). Under prefers-reduced-motion it moves without the spring.
日本語の概要は準備中です。原文の説明を表示しています。
Expert blueprint for TPS/hybrid shooters: soft-lock aim assist, cover validation rays, SpringArm TPS camera, and genre routing to FPS sibling for viewmodel/hitscan feel. Use for third-person/cover shooters and hybrids. Keywords: TPS, soft_lock, cover, SpringArm3D, hybrid shooter, aim assist — not FPS-only movement.
日本語の概要は準備中です。原文の説明を表示しています。
Expert patterns for migrating 2D games to 3D including node type conversions, camera systems (third-person, first-person, orbit), physics layer migration, sprite-to-model art pipeline, and control scheme adaptations. Use when porting 2D projects to 3D or adding 3D elements. Trigger keywords: CharacterBody2D to CharacterBody3D, Area2D to Area3D, Camera2D to Camera3D, Vector2 to Vector3, collision_layer migration, sprite to MeshInstance3D, 2D to 3D conversion.
日本語の概要は準備中です。原文の説明を表示しています。
Expert patterns for simplifying 3D games to 2D including dimension reduction strategies, 2.5D fake-depth, isometric ports, camera flattening, physics conversion, 3D-to-sprite art pipeline, and control simplification. Use when porting 3D to 2D, building 2.5D / isometric / fake-depth gameplay, creating 2D versions for mobile, or prototyping. Trigger keywords: CharacterBody3D to CharacterBody2D, Camera3D to Camera2D, Vector3 to Vector2, flatten Z-axis, 2.5D, isometric, fake depth, Y-sort, simulated Z, orthogonal projection, 3D to sprite conversion, performance optimization.
日本語の概要は準備中です。原文の説明を表示しています。
Bevy ECS skill for 2D sprite animation. Keywords: Bevy, sprite, animation, AnimationPlayer, AnimationClip, 2D.
日本語の概要は準備中です。原文の説明を表示しています。
Expert blueprint for TPS/hybrid shooters: soft-lock aim assist, cover validation rays, SpringArm TPS camera, and genre routing to FPS sibling for viewmodel/hitscan feel. Use for third-person/cover shooters and hybrids. Keywords: TPS, soft_lock, cover, SpringArm3D, hybrid shooter, aim assist — not FPS-only movement.
日本語の概要は準備中です。原文の説明を表示しています。
Expert patterns for simplifying 3D games to 2D including dimension reduction strategies, 2.5D fake-depth, isometric ports, camera flattening, physics conversion, 3D-to-sprite art pipeline, and control simplification. Use when porting 3D to 2D, building 2.5D / isometric / fake-depth gameplay, creating 2D versions for mobile, or prototyping. Trigger keywords: CharacterBody3D to CharacterBody2D, Camera3D to Camera2D, Vector3 to Vector2, flatten Z-axis, 2.5D, isometric, fake depth, Y-sort, simulated Z, orthogonal projection, 3D to sprite conversion, performance optimization.
日本語の概要は準備中です。原文の説明を表示しています。
Expert patterns for migrating 2D games to 3D including node type conversions, camera systems (third-person, first-person, orbit), physics layer migration, sprite-to-model art pipeline, and control scheme adaptations. Use when porting 2D projects to 3D or adding 3D elements. Trigger keywords: CharacterBody2D to CharacterBody3D, Area2D to Area3D, Camera2D to Camera3D, Vector2 to Vector3, collision_layer migration, sprite to MeshInstance3D, 2D to 3D conversion.
日本語の概要は準備中です。原文の説明を表示しています。
Bevy ECS skill for 2D sprite animation. Keywords: Bevy, sprite, animation, AnimationPlayer, AnimationClip, 2D.
日本語の概要は準備中です。原文の説明を表示しています。
Comprehensive GitHub project management with swarm-coordinated issue tracking, project board automation, and sprint planning
日本語の概要は準備中です。原文の説明を表示しています。
Expert knowledge for Azure Container Apps development including troubleshooting, best practices, decision making, architecture & design patterns, limits & quotas, security, configuration, integrations & coding patterns, and deployment. Use when using ACA auth, private networking, KEDA/Dapr scaling, GitHub Actions CI/CD, or Java microservices, and other Azure Container Apps related development tasks. Not for Azure Container Instances (use azure-container-instances), Azure App Service (use azure-app-service), Azure Kubernetes Service (AKS) (use azure-kubernetes-service), Azure Spring Apps (use azure-spring-apps).
日本語の概要は準備中です。原文の説明を表示しています。
Expert knowledge for Azure App Service development including troubleshooting, best practices, decision making, architecture & design patterns, limits & quotas, security, configuration, integrations & coding patterns, and deployment. Use when configuring App Service plans/slots, VNet integration, managed identity/Key Vault, CI/CD deployments, or diagnostics, and other Azure App Service related development tasks. Not for Azure Functions (use azure-functions), Azure Static Web Apps (use azure-static-web-apps), Azure Spring Apps (use azure-spring-apps), Azure Container Apps (use azure-container-apps).
日本語の概要は準備中です。原文の説明を表示しています。
Use when raw data exists — Meta, Google, TikTok, GA4, Shopify, a CRM export, or a spreadsheet — and has to become insight and decisions: descriptive, diagnostic, predictive, and prescriptive layers, cuts by channel, campaign, creative, audience, and time, cohorts, and a decision log. Trigger on 'analyze this data', 'read these numbers for me', 'what does this export say', 'pull insight from GA4', 'cohort analysis', 'here is the spreadsheet'. Also use when the user pastes a table and asks what it means. Not for — diagnosing ad root cause, see `03-performance-eval-global`; writing the report a stakeholder reads, see `07-marketing-report-global`; auditing account setup, see `21-ads-audit-global`.
日本語の概要は準備中です。原文の説明を表示しています。
Test-driven development for Spring Boot using JUnit 5, Mockito, MockMvc, Testcontainers, and JaCoCo. Use when adding features, fixing bugs, or refactoring.
日本語の概要は準備中です。原文の説明を表示しています。
Verification loop for Spring Boot projects: build, static analysis, tests with coverage, security scans, and diff review before release or PR.
日本語の概要は準備中です。原文の説明を表示しています。
Guide for modernizing and migrating MSBuild project files to SDK-style format. USE FOR: converting legacy .csproj/.vbproj with verbose XML to SDK-style, migrating packages.config to PackageReference, removing Properties/AssemblyInfo.cs in favor of auto-generation, eliminating explicit Compile Include lists via implicit globbing, consolidating shared settings into Directory.Build.props. Indicators of legacy projects: ToolsVersion attribute, an Import of Microsoft.CSharp.targets via $(MSBuildToolsPath), .csproj files over 50 lines for simple projects. DO NOT USE FOR: projects already in SDK-style format, non-.NET build systems (npm, Maven, CMake), .NET Framework projects that cannot move to SDK-style.
日本語の概要は準備中です。原文の説明を表示しています。
Write, review, or modernize F# code in .NET repositories with functional-first design, algebraic data types, pattern matching, pipelines, async workflows, project ordering, and C# interop. USE FOR: F# .fs/.fsproj code; discriminated unions, records, options, results, pattern matching, computation expressions, or functional domain modeling; strongly typed AI-generated .NET code. DO NOT USE FOR: C# language modernization; FSI-only exploratory scripts with no project changes. INVOKES: inspect .fsproj file order and SDK settings, edit F# source and project files, and run dotnet build/test or dotnet fsi validation commands when changes are made.
日本語の概要は準備中です。原文の説明を表示しています。