Study a merged or shipped tdmcp implementation and extract reusable learnings: code improvements, runtime/UX lessons, test gaps, docs updates, roadmap items, and harness changes. Use when the user asks to learn from a completed feature/project/PR/build, analyze what can be improved from an implementation, or turn a real installation experience into actionable tdmcp improvements. This is a post-implementation learning harness; it does not replace tdmcp-pipeline for building or tdmcp-quality-audit for broad repo audits.
日本語の概要は準備中です。原文の説明を表示しています。
hybridlabor-api/aos☆ 62026年10月15日 更新
Search, scrape, and interact with the web via the Firecrawl CLI. Use this skill whenever the user wants to search the web, find articles, research a topic, look something up online, scrape a webpage, grab content from a URL, get data from a website, crawl documentation, download a site, or interact with pages that need clicks or logins. Also use when they say "fetch this page", "pull the content from", "get the page at https://", or reference external websites. This provides real-time web search with full page content and interact capabilities — beyond what Claude can do natively with built-in tools. Do NOT trigger for local file operations, git commands, deployments, or code editing tasks.
日本語の概要は準備中です。原文の説明を表示しています。
hybridlabor-api/aos☆ 62026年10月15日 更新
Build a crew call sheet and a load-in / load-out plan for one show day from your event tracker or brief and your crew list, and send it to the crew only after your GO. Use for "call sheet", "crew call times", "load-in plan", "load-out schedule".
日本語の概要は準備中です。原文の説明を表示しています。
hybridlabor-api/aos☆ 62026年10月15日 更新
Build one spreadsheet for an event covering guests, vendors, timeline and budget, from your event brief and vendor list, and draft the vendor messages for your GO. Use for "event tracker", "plan this event", "track vendors and budget", "event spreadsheet".
日本語の概要は準備中です。原文の説明を表示しています。
hybridlabor-api/aos☆ 62026年10月15日 更新
Weekly health report over the BDB repos: git and npm version drift and CI status as an HTML report with auto-remediation off, red CI routed to pb-ci-fix, non-release remediation steps run one at a time after GO. Use for "weekly health check", "ecosystem health", "are all repos green and in sync".
日本語の概要は準備中です。原文の説明を表示しています。
hybridlabor-api/aos☆ 62026年10月15日 更新
Optimize website and web application performance including loading speed, Core Web Vitals, bundle size, caching strategies, and runtime performance
日本語の概要は準備中です。原文の説明を表示しています。
hybridlabor-api/aos☆ 62026年10月15日 更新
Use when adding interactive 3D scenes from Spline.design to web projects, including React embedding and runtime control API.
日本語の概要は準備中です。原文の説明を表示しています。
hybridlabor-api/aos☆ 62026年10月15日 更新
Expert in TanStack Query (React Query) — asynchronous state management. Covers data fetching, stale time configuration, mutations, optimistic updates, and Next.js App Router (SSR) integration.
日本語の概要は準備中です。原文の説明を表示しています。
hybridlabor-api/aos☆ 62026年10月15日 更新
Show or explain the AOS go-gate mode (hard, soft, off) and the time-limited grants of this session. Use when the human runs /bdb-aos:gogate, asks why a git push, merge, publish or destructive command was blocked, or wants to know which grants are active. The agent only displays status and explains; only a plain `gogate ...` message typed by the human changes a mode or a grant.
日本語の概要は準備中です。原文の説明を表示しています。
hybridlabor-api/aos☆ 62026年10月15日 更新
Write JavaScript code in n8n Code nodes. Use when writing JavaScript in n8n, using $input/$json/$node syntax, making HTTP requests with $helpers, working with dates using DateTime, troubleshooting Code node errors, or choosing between Code node modes.
日本語の概要は準備中です。原文の説明を表示しています。
hybridlabor-api/aos☆ 62026年10月15日 更新
Experimental workflow for collecting and triaging product feedback, product telemetry, runtime errors, and issue reports. Use when scanning configured signal sources and applying separate fix, reply, or close rules.
日本語の概要は準備中です。原文の説明を表示しています。
hybridlabor-api/aos☆ 62026年10月15日 更新
Master REST and GraphQL API design principles to build intuitive, scalable, and maintainable APIs that delight developers and stand the test of time.
日本語の概要は準備中です。原文の説明を表示しています。
hybridlabor-api/aos☆ 62026年10月15日 更新
Use when brainstorming or planning live event technology, show control, and real-time media systems (TouchDesigner, Resolume, grandMA3).
日本語の概要は準備中です。原文の説明を表示しています。
hybridlabor-api/aos☆ 62026年10月15日 更新
Utilizes the DaVinci Resolve MCP servers to control timeline editing, media analysis, color grading, and Fusion/Fairlight scripting.
日本語の概要は準備中です。原文の説明を表示しています。
hybridlabor-api/aos☆ 62026年10月15日 更新
Use when assembling video timelines, rendering code-driven motion graphics, or executing media creation via Remotion, OpenMontage, or TouchDesigner audio/visuals.
日本語の概要は準備中です。原文の説明を表示しています。
hybridlabor-api/aos☆ 62026年10月15日 更新
Task decomposition and multi-agent orchestration with retry, checkpoint recovery, and real-time monitoring. Mixed Codex/Claude Code engine. Parallel/sequential execution.
日本語の概要は準備中です。原文の説明を表示しています。
northseadl/norix-skills☆ 62026年4月10日 更新
Use when working on any Java or JVM project: plain Java, libraries, CLI tools, Maven/Gradle builds, Spring Boot, Jakarta EE, MyBatis/MyBatis-Plus, JPA/Hibernate, Lombok, Java tests, Java code review, API design, exception handling, security review, refactoring, dependencies, Java version upgrades, javax/jakarta migrations, or JVM runtime troubleshooting such as GC, OOM, thread dumps, deadlocks, high CPU, and performance issues.
日本語の概要は準備中です。原文の説明を表示しています。
zander-zyx/java-development-skill☆ 62026年7月12日 更新
When the user wants to optimize their App Store listing for seasonal events, holidays, or trending moments — including keyword opportunities, metadata updates, screenshot theming, and timing strategy. Use when the user mentions "seasonal", "holiday", "Christmas", "New Year", "Valentine's Day", "summer", "back to school", "seasonal keywords", "trending now", "limited time", or wants to capitalize on a calendar event. For general keyword research, see keyword-research. For full metadata rewrites, see metadata-optimization.
日本語の概要は準備中です。原文の説明を表示しています。
JordanCoin/ios-skills-collection☆ 62026年9月10日 更新
When the user wants to reduce churn, improve user engagement, or increase lifetime value. Also use when the user mentions "retention", "churn", "users leaving", "engagement", "DAU/MAU", "user activation", or "why are users uninstalling". For onboarding-specific issues, see app-launch. For monetization, see monetization-strategy.
日本語の概要は準備中です。原文の説明を表示しています。
JordanCoin/ios-skills-collection☆ 62026年9月10日 更新
Implement, review, or improve widgets, Live Activities, and controls using WidgetKit and ActivityKit. Use when building home screen, Lock Screen, or StandBy widgets with timeline providers; when creating interactive widgets with Button/Toggle and AppIntent actions; when adding Live Activities with Dynamic Island layouts (compact, minimal, expanded); when building Control Center widgets with ControlWidgetButton/ControlWidgetToggle; when configuring widget families, refresh budgets, deep links, push-based reloads, or Liquid Glass rendering; or when setting up widget extensions, App Groups, and entitlements.
日本語の概要は準備中です。原文の説明を表示しています。
JordanCoin/ios-skills-collection☆ 62026年9月10日 更新
Diagnose, fix, or validate SwiftUI animation and scroll behavior by temporarily instrumenting views with MotionEyes, capturing console traces over time, and comparing motion data to user intent or test expectations. Use when users report bugs such as wrong direction, premature fade, timing or easing mismatch, unexpected movement, missing movement, incorrect relative movement between views, scroll jumps, scroll restoration drift, content-offset desynchronization, or when they want to turn MotionEyes traces into focused assertions. Prefer XcodeBuildMCP log capture first and fallback to CLI log streaming; remove only agent-added MotionEyes instrumentation after validation.
日本語の概要は準備中です。原文の説明を表示しています。
JordanCoin/ios-skills-collection☆ 62026年9月10日 更新
When the user wants to monitor competitor apps on an ongoing basis — tracking metadata changes, keyword shifts, screenshot updates, rating trends, or new features. Use when the user mentions "competitor monitoring", "track competitors", "competitor alert", "competitor changed their title", "watch a competitor app", "competitor weekly report", "competitive intelligence", or "what changed in competitor's listing". For a one-time deep competitive analysis, see competitor-analysis. For market-wide chart movements, see market-movers.
日本語の概要は準備中です。原文の説明を表示しています。
JordanCoin/ios-skills-collection☆ 62026年9月10日 更新
Create multiplayer spatial board games using TabletopKit on visionOS. Use when building tabletop game experiences with boards, pieces, cards, and dice, managing player seats and turns, synchronizing game state over FaceTime with Group Activities, rendering game elements with RealityKit, or implementing piece snapping and physics on a virtual table surface.
日本語の概要は準備中です。原文の説明を表示しています。
JordanCoin/ios-skills-collection☆ 62026年9月10日 更新
Integrate Game Center features using GameKit. Use when authenticating players with GKLocalPlayer, submitting scores to leaderboards, unlocking achievements, implementing real-time or turn-based multiplayer matchmaking, showing the Game Center access point or dashboard, or adding challenges and friend invitations to iOS games.
日本語の概要は準備中です。原文の説明を表示しています。
JordanCoin/ios-skills-collection☆ 62026年9月10日 更新