Set up Blender cameras with cinematic intent — focal length, depth of field (f-stop / focus object), composition (rule of thirds, leading lines), animated cameras (orbit, dolly, push-in), tracking constraints. Use whenever the user asks to "set up the camera", "frame the shot", "make it look cinematic / hero / portrait / wide-angle / telephoto", "add depth of field", "orbit the camera", or any composition/framing request. Make sure to use this skill even if the user does not say "camera" — also covers "hero shot", "close-up", "from above", "shallow focus", "85mm portrait look".
日本語の概要は準備中です。原文の説明を表示しています。
RobLe3/cc-blender-skill☆ 1032026年10月13日 更新
Render Blender scenes with the right engine and settings — Cycles for photoreal, EEVEE for speed/stylized, sample counts, denoising (OptiX/OIDN), light path tuning, color management (AgX/Filmic), file output (PNG/EXR/MP4), animation rendering. Use whenever the user asks to "render this", "produce an image", "render a frame / animation", "make a final image", "save the render", or any output-generation request. Make sure to use this skill even if the user does not say "render" — also covers "make a picture", "save the result", "produce a final image", "export as image".
日本語の概要は準備中です。原文の説明を表示しています。
RobLe3/cc-blender-skill☆ 1032026年10月13日 更新
End-to-end production workflow guidance for Blender — the order to assemble scenes (block-out → camera → light → forms → materials → detail → render → composite → export), critique protocols, time budgets, and recovery patterns. Use whenever the user asks to "make a complete scene / hero shot / production-quality render", "what's the right order to do this", "set up a full pipeline", or has a multi-step request crossing modeling + lighting + materials + rendering. Make sure to use this skill for any request that spans multiple phases of 3D work, even if the user does not say "workflow" — also covers "make a final image of X", "produce a hero render", "professional-looking result".
日本語の概要は準備中です。原文の説明を表示しています。
RobLe3/cc-blender-skill☆ 1032026年10月13日 更新
Turn a feature request into a minimal, file-level implementation plan before any code.
日本語の概要は準備中です。原文の説明を表示しています。
ruvnet/ultrasonic☆ 1032026年9月11日 更新
What to do the moment a secret is exposed — pasted into chat, committed, logged, shown in a transcript or a screenshot. The secret is compromised; only revoking and rotating it helps. Turns it into one tracked task with an escalation, not a reminder repeated every session. Use when you see a key, token, password or private key anywhere it should not be ("ключ в чате", "токен в логах", "закоммитил .env"). Loaded by security-officer, l3-support, devops.
日本語の概要は準備中です。原文の説明を表示しています。
avelikiy/great_cto☆ 1032026年10月18日 更新
Reusable reporting contract for any agent that hands work back to the pipeline. Forces ONE of two terminal statuses (DONE or BLOCKED) with a specific evidence shape. Stops vague "probably finished" and "kind of stuck" verdicts.
日本語の概要は準備中です。原文の説明を表示しています。
avelikiy/great_cto☆ 1032026年10月18日 更新
Structured pre-design questioning to surface hidden constraints before any architecture decision is locked in. Forces the architect/auditor/reviewer to enumerate what they DON'T know before proposing.
日本語の概要は準備中です。原文の説明を表示しています。
avelikiy/great_cto☆ 1032026年10月18日 更新
Prove a deploy landed — the served revision is the commit you meant, its env is present, and the product does its job — instead of trusting the deploy command's exit code. Also catches server drift before a pull or deploy. Use after any deploy, rollout, restart or server-side fix ("задеплой", "выкати", "проверь на проде", "почему не обновилось"). Loaded by devops, l3-support, infra-provisioner.
日本語の概要は準備中です。原文の説明を表示しています。
avelikiy/great_cto☆ 1032026年10月18日 更新
great_cto's own committed aesthetic — the instrument panel. Dark five-step surface ladder, exactly one accent, two faces divided by MEANING (Geist speaks, Geist Mono is machine-truth), tabular numerals, and a dash that is not a nought. Twelve checkable rules measured from packages/board and greatcto.systems, not designed for this file. Use when building or extending any great_cto surface — the board, the site, a report, a share page.
日本語の概要は準備中です。原文の説明を表示しています。
avelikiy/great_cto☆ 1032026年10月18日 更新
Professional DOCX document creation, editing, and formatting using OpenXML SDK (.NET). Three pipelines: (A) create new documents from scratch, (B) fill/edit content in existing documents, (C) apply template formatting with XSD validation gate-check. MUST use this skill whenever the user wants to produce, modify, or format a Word document — including when they say "write a report", "draft a proposal", "make a contract", "fill in this form", "reformat to match this template", or any task whose final output is a .docx file. Even if the user doesn't mention "docx" explicitly, if the task implies a printable/formal document, use this skill.
日本語の概要は準備中です。原文の説明を表示しています。
pengfeiqiao/kunpeng☆ 1012026年10月18日 更新
将本地视频转换为近亮远暗的连续灰度深度视频,使用 Video Depth Anything 时序模型,保留时长和可选原声。用于深度控制视频、depth video、视频深度估计。
日本語の概要は準備中です。原文の説明を表示しています。
pengfeiqiao/kunpeng☆ 1012026年10月18日 更新
Use this skill when visual quality and design identity matter for a PDF. CREATE (generate from scratch): "make a PDF", "generate a report", "write a proposal", "create a resume", "beautiful PDF", "professional document", "cover page", "polished PDF", "client-ready document". FILL (complete form fields): "fill in the form", "fill out this PDF", "complete the form fields", "write values into PDF", "what fields does this PDF have". REFORMAT (apply design to an existing doc): "reformat this document", "apply our style", "convert this Markdown/text to PDF", "make this doc look good", "re-style this PDF". This skill uses a token-based design system: color, typography, and spacing are derived from the document type and flow through every page. The output is print-ready. Prefer this skill when appearance matters, not just when any PDF output is needed.
日本語の概要は準備中です。原文の説明を表示しています。
pengfeiqiao/kunpeng☆ 1012026年10月18日 更新
Use only when the user explicitly asks to launch or inspect the LOCAL Cognee UI (the cognee-cli dev UI). For "is Cognee running/connected" or any configuration question, use the setup skill instead. Does not apply in cloud mode.
日本語の概要は準備中です。原文の説明を表示しています。
topoteretes/cognee-integrations☆ 1012026年10月19日 更新
Find the papers that answer a research query in Firecrawl's research paper index — a corpus of paper abstracts whose largest share is biomedical and life-science literature (PubMed, bioRxiv, medRxiv), alongside arXiv preprints in CS, physics, and math — using semantic search, semantic and structural expansion, and in-body verification. Use this skill for literature-finding and paper-retrieval tasks of any kind, including clinical, biomedical, drug, gene, disease, and other life-science questions, whether the answer is a single paper or a full multi-paper set. The index is reached only through the `firecrawl_research_*` MCP tools or the `firecrawl research` CLI subcommands. Calling `firecrawl_search` with its `categories` option set to `["research"]` is a different feature — it filters ordinary web search to research-affiliated websites (the list includes PubMed, bioRxiv, medRxiv, arXiv, and publisher sites) and returns page results from them, without querying the paper records in this index.
日本語の概要は準備中です。原文の説明を表示しています。
firecrawl/opencode-firecrawl☆ 1012026年10月15日 更新
Bulk-extract many pages from one site or section. Use for "crawl", "everything under /docs", or content spanning linked pages.
日本語の概要は準備中です。原文の説明を表示しています。
firecrawl/opencode-firecrawl☆ 1012026年10月15日 更新
Any live-web task via the Firecrawl CLI — including ordinary web research: searching the web, reading or extracting pages, gathering sources, discovering site URLs, bulk extraction, downloading a site, change alerts, or pages needing clicks/login — web only; local files route to firecrawl-parse. For papers use firecrawl-research-index; for library, API, error, or bug questions use firecrawl-developer-index.
日本語の概要は準備中です。原文の説明を表示しています。
firecrawl/opencode-firecrawl☆ 1012026年10月15日 更新
Audit the game for security vulnerabilities: save tampering, cheat vectors, network exploits, data exposure, and input validation gaps. Produces a prioritised security report with remediation guidance. Run before any public release or multiplayer launch.
日本語の概要は準備中です。原文の説明を表示しています。
striderZA/OpenCodeGameStudios☆ 992026年10月7日 更新
Fast sprint status check. Reads the current sprint plan, scans story files for status, and produces a concise progress snapshot with burndown assessment and emerging risks. Run at any time during a sprint for quick situational awareness. Use when user asks 'how is the sprint going', 'sprint update', 'show sprint progress'.
日本語の概要は準備中です。原文の説明を表示しています。
striderZA/OpenCodeGameStudios☆ 992026年10月7日 更新
Guided, section-by-section authoring of the master architecture document for the game. Reads all GDDs, the systems index, existing ADRs, and the engine reference library to produce a complete architecture blueprint before any code is written. Engine-version-aware: flags knowledge gaps and validates decisions against the pinned engine version.
日本語の概要は準備中です。原文の説明を表示しています。
striderZA/OpenCodeGameStudios☆ 992026年10月7日 更新
Analyze a feature or sprint for scope creep by comparing current scope against the original plan. Flags additions, quantifies bloat, and recommends cuts. Use when user says 'any scope creep', 'scope review', 'are we staying in scope'.
日本語の概要は準備中です。原文の説明を表示しています。
striderZA/OpenCodeGameStudios☆ 992026年10月7日 更新
Analyzes game balance data files, formulas, and configuration to identify outliers, broken progressions, degenerate strategies, and economy imbalances. Use after modifying any balance-related data or design. Use when user says 'balance report', 'check game balance', 'run a balance check'.
日本語の概要は準備中です。原文の説明を表示しています。
striderZA/OpenCodeGameStudios☆ 992026年10月7日 更新
Guided, section-by-section Art Bible authoring. Creates the visual identity specification that gates all asset production. Run after /concept-brainstorm is approved and before /map-systems or any GDD authoring begins.
日本語の概要は準備中です。原文の説明を表示しています。
striderZA/OpenCodeGameStudios☆ 992026年10月7日 更新
Guides writing, reviewing, and reasoning about modern Android UI code using Jetpack Compose. Covers best practices for state management, side effects, recomposition, navigation, Material 3 design, accessibility, and performance. Use when reading, writing, or reviewing any Jetpack Compose project.
日本語の概要は準備中です。原文の説明を表示しています。
anhvt52/jetpack-compose-skills☆ 992026年3月12日 更新
Turn any external program into a Genesis module via structured discovery, connection mapping, config generation, and verification.
日本語の概要は準備中です。原文の説明を表示しています。
WingedGuardian/GENesis-AGI☆ 982026年10月18日 更新