Run controlled exploitation against confirmed vulnerabilities while enforcing scope and authorization gates.
日本語の概要は準備中です。原文の説明を表示しています。
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概要と使いどころ
Run controlled exploitation against confirmed vulnerabilities while enforcing scope and authorization gates.
日本語の概要は準備中です。原文の説明を表示しています。
GodoMaster — Godot 4.x game development intelligence: GDScript, nodes/scenes, 2D/3D rendering, physics, animation, UI, audio, input, shaders, networking, performance, export, file I/O, testing, localization, AI behavior, asset pipeline, and architecture tooling. Complete workflow for indie and professional game development based on official Godot documentation.
日本語の概要は準備中です。原文の説明を表示しています。
Use when drafting, reviewing, or revising Xiaohongshu/Douyin/social-platform Chinese text so it has real internet-native judgment instead of README tone, technical-briefing tone, or mechanical meme-word stuffing.
日本語の概要は準備中です。原文の説明を表示しています。
Read-only first workflow for diagnosing application incidents by collecting service, log, network, configuration, and functional evidence before proposing any fix.
日本語の概要は準備中です。原文の説明を表示しています。
Helm chart development agent skill and plugin for Claude Code, Codex, Gemini CLI, Cursor, OpenClaw — chart scaffolding, values design, template patterns, dependency management, security hardening, and chart testing. Use when: user wants to create or improve Helm charts, design values.yaml files, implement template helpers, audit chart security (RBAC, network policies, pod security), manage subcharts, or run helm lint/test.
日本語の概要は準備中です。原文の説明を表示しています。
Manage Docker containers, images, volumes, networks, and Compose stacks — lifecycle ops, debugging, cleanup, and Dockerfile optimization. Use when running, debugging, or cleaning up Docker containers or Compose stacks.
日本語の概要は準備中です。原文の説明を表示しています。
Diagnoses and fixes CentOS problems with RHEL-compatible tooling, SELinux-aware practices, and firewalld. Use when a CentOS or RHEL-family system has package, service, permission, or network issues.
日本語の概要は準備中です。原文の説明を表示しています。
Microsoft Store Developer CLI (msstore) for publishing Windows applications to the Microsoft Store. Use when asked to configure Store credentials, list Store apps, check submission status, publish submissions, manage package flights, set up CI/CD for Store publishing, or integrate with Partner Center. Supports Windows App SDK/WinUI, UWP, .NET MAUI, Flutter, Electron, React Native, and PWA applications.
日本語の概要は準備中です。原文の説明を表示しています。
Expert-level browser automation, debugging, and performance analysis using Chrome DevTools MCP. Use for interacting with web pages, capturing screenshots, analyzing network traffic, and profiling performance.
日本語の概要は準備中です。原文の説明を表示しています。
Guide for using the Microsoft Fluent UI Blazor component library (Microsoft.FluentUI.AspNetCore.Components NuGet package) in Blazor applications. Use this when the user is building a Blazor app with Fluent UI components, setting up the library, using FluentUI components like FluentButton, FluentDataGrid, FluentDialog, FluentToast, FluentNavMenu, FluentTextField, FluentSelect, FluentAutocomplete, FluentDesignTheme, or any component prefixed with "Fluent". Also use when troubleshooting missing providers, JS interop issues, or theming.
日本語の概要は準備中です。原文の説明を表示しています。
Scaffolds an xUnit integration test project for validating Oracle-to-PostgreSQL database migration behavior in .NET solutions. Creates the test project, transaction-rollback base class, and seed data manager. Use once per project before writing Oracle-to-PostgreSQL migration integration tests.
日本語の概要は準備中です。原文の説明を表示しています。
Creates an integration testing plan for .NET data access artifacts during Oracle-to-PostgreSQL database migrations. Analyzes a single project to identify repositories, DAOs, and service layers that interact with the database, then produces a structured testing plan. Use when planning integration test coverage for a migrated project, identifying which data access methods need tests, or preparing for Oracle-to-PostgreSQL migration validation.
日本語の概要は準備中です。原文の説明を表示しています。
Creates integration test cases for .NET data access artifacts during Oracle-to-PostgreSQL database migrations. Generates DB-agnostic xUnit tests with deterministic seed data that validate behavior consistency across both database systems. Use after the test project is scaffolded, to cover a project's data access code before porting it.
日本語の概要は準備中です。原文の説明を表示しています。
Tests in real browsers via Chrome DevTools MCP. Use when building or debugging anything that runs in a browser. Use when you need to inspect the DOM, capture console errors, analyze network requests, profile performance, or verify visual output with real runtime data. Requires the chrome-devtools MCP server to be configured.
日本語の概要は準備中です。原文の説明を表示しています。
Use when writing, editing, or reviewing code, READMEs, docs, commits, changelogs, or any repo content. Pre-2020 human style — terse, opinionated, restrained, with project voice. Blocks the LLM tics (emoji headers, "leverage", "robust", "seamless", "delve", defensive bloat, type-hint overkill, marketing prose, "Whether you're X or Y", verbose error messages) catalogued from cpython, requests, flask, git, ripgrep, express, kubernetes, serde, and the Go stdlib. Triggers on "anti-ai", "human-style", "no slop", "write it like a human", or any time code/docs should look hand-written.
日本語の概要は準備中です。原文の説明を表示しています。
Revenue leadership for B2B SaaS companies. Revenue forecasting, sales model design, pricing strategy, net revenue retention, and sales team scaling. Use when designing the revenue engine, setting quotas, modeling NRR, evaluating pricing, building board forecasts, or when user mentions CRO, chief revenue officer, revenue strategy, sales model, ARR growth, NRR, expansion revenue, churn, pricing strategy, or sales capacity.
日本語の概要は準備中です。原文の説明を表示しています。
Create, update, refactor, explain, or review Semantic Kernel solutions using shared guidance plus language-specific references for .NET and Python. Use when working on applications, plugins, or function-calling flows built on Semantic Kernel.
日本語の概要は準備中です。原文の説明を表示しています。
Implement machine input/output, I/O port decoding, external buses, host input adapters, storage and media devices, and peripherals in EMULATORS. Use when adding keyboard matrices, joysticks, controllers, cassette, cartridge, disk, printer, serial or parallel interfaces, protocol state machines, PortManager behavior, or deterministic host-to-emulated-device integration.
日本語の概要は準備中です。原文の説明を表示しています。
Validate Commodore 64 SID 6581/8580 sound emulation in EMULATORS, including $D400-$D7FF register decoding, voices, frequency, pulse width, control bits, ADSR/envelope behavior, oscillator sync/ring/noise/test, filters, volume DAC/sample clicks, paddles, read-only registers, mirrors, and reSID integration. Use when Codex reviews or edits SID, Sound, audio wrapper, register, filter, waveform, envelope, or mapped SID behavior.
日本語の概要は準備中です。原文の説明を表示しています。
Validate Commodore 1540/1541/1541C/1541-II compatible disk-drive behavior in EMULATORS, including IEC serial bus protocol, device numbers, KERNAL traps, CBM DOS commands/status, D64 image parsing, BAM/directory/file chains, PETSCII filenames, 6502 drive CPU/ROM/RAM expectations, 6522 VIA wiring, GCR/track/sector geometry, motor/head timing, and compatibility boundaries for 1541-like devices. Use when Codex reviews or edits C64, VIC-20, C264, COMMODORE disk, serial I/O, D64, CBM DOS, IEC, VIA, GCR, or 1541 drive code.
日本語の概要は準備中です。原文の説明を表示しています。
Crear, ampliar o actualizar documentación técnica de EMULATORS en formato DOCX usando la plantilla oficial del repositorio, con portada parametrizada, índice, prólogo, capítulos de contenido, anexos, listas de ilustraciones y ecuaciones, marca de agua del autor y pie Página X | Y. Usar cuando Codex deba documentar subsistemas, arquitecturas, dispositivos, modelos, herramientas, compilación, uso, pruebas o cualquier otro aspecto del emulador y el resultado deba conservar la identidad visual de docs/UserGuide.docx.
日本語の概要は準備中です。原文の説明を表示しています。
Build and run EMULATORS locally on Windows with the repository-compatible Visual Studio configuration and SDL runtime architecture. Use whenever Codex compiles, links, tests, launches, or smoke-tests an EMULATORS executable on Windows.
日本語の概要は準備中です。原文の説明を表示しています。
Validate Commodore 64 CIA 6526 emulation in EMULATORS, including CIA1/CIA2 $DC00/$DD00 register behavior, ports, DDRs, keyboard/joystick matrix, IEC/user port, VIC bank selection, timers A/B, underflow timing, PB toggle/pulse output, TOD clock/alarm, serial shift register, FLAG, ICR masks and IRQ/NMI lines. Use when Codex reviews or edits C64 CIA, timers, ports, keyboard, joystick, serial bus, interrupts, TOD, or VIC bank control.
日本語の概要は準備中です。原文の説明を表示しています。
Build, audit, and modify EMULATORS runtime `.fmt` formatter files and keep them synchronized with C++ `getInfoStructure()` producers and their `.hpp` field documentation. Use when adding, renaming, or removing `InfoStructure` attributes or nested structures; diagnosing missing console fields; reviewing formatter includes, formatter names, placeholders, arrays, nested invocations, or table parameters; or changing namespace-specific `.fmt` files under `projects`.
日本語の概要は準備中です。原文の説明を表示しています。