Build production-ready frontend components with accessible markup, sensible props, defined states, and tested behavior. Use this skill whenever the user wants to build a component from scratch, refactor an existing one, design a component API, or implement a UI element with proper states and accessibility. Triggers on build a component, create a button, create a modal, create a form input, component API, props design, component states, refactor component, accessible component. Also triggers when implementing UI from a design that needs to be reusable.
日本語の概要は準備中です。原文の説明を表示しています。
rampstackco/claude-skills☆ 9612026年10月7日 更新
How to write and maintain DESIGN.md as the visual specification layer for Cavekit projects. Nine-section format, design tokens, accessibility, integration with kits/plans. Use when defining or revising visual identity, importing a third-party design system, or auditing UI code against design tokens.
日本語の概要は準備中です。原文の説明を表示しています。
JuliusBrussee/caveman-code☆ 9412026年8月15日 更新
Design critique with 7 rated passes: Information Architecture, Interaction State Coverage, User Journey and Emotional Arc, AI Slop Risk (10-item blacklist), Design System Alignment, Responsive and Accessibility, Unresolved Decisions. Each rated 0-10 with gap-fill loop. Parallel cross-model design voices.
日本語の概要は準備中です。原文の説明を表示しています。
paperclipai/companies☆ 9192026年3月24日 更新
Control a whole Mac from one persistent Python session with screenshots, PID-targeted input, an animated virtual pointer, targeted Apple Accessibility, Apple Events, Browser Harness CDP, and filesystem access. Use for native, Electron, browser, dialog, file, or cross-app tasks without moving the physical cursor or forcing apps into the foreground.
日本語の概要は準備中です。原文の説明を表示しています。
browser-use/macos-harness☆ 9122026年8月18日 更新
Convert markdown into a self-contained HTML slide deck with layouts, speaker notes, keyboard navigation, and a content-density linter. Use when building a deck from markdown, cutting an overloaded deck, or timing a talk.
日本語の概要は準備中です。原文の説明を表示しています。
borghei/Claude-Skills☆ 9072026年10月7日 更新
Browser-based QA combining Chrome MCP control with Python analysis tools. Use when performing browser QA testing, visual regression tracking, WCAG accessibility auditing, performance profiling, or health-scoring web applications.
日本語の概要は準備中です。原文の説明を表示しています。
borghei/Claude-Skills☆ 9072026年10月7日 更新
End-to-end testing with Playwright: test generation, page objects, locator strategy, flaky- test diagnosis, visual regression, and CI integration. Use when writing E2E tests, fixing flaky tests, or migrating from Cypress/Selenium.
日本語の概要は準備中です。原文の説明を表示しています。
borghei/Claude-Skills☆ 9072026年10月7日 更新
Coordinates UDL and differentiation tools through a universal-first hierarchy: barrier removal before targeted differentiation before individualised accommodation. Use when planning accessible learning.
日本語の概要は準備中です。原文の説明を表示しています。
GarethManning/education-agent-skills☆ 8552026年8月29日 更新
Redesign a classroom as a prepared environment optimised for independent learning, calm transitions, and material access. Use when classroom layout hinders independence or self-directed work.
日本語の概要は準備中です。原文の説明を表示しています。
GarethManning/education-agent-skills☆ 8552026年8月29日 更新
Adapt a historical primary source for classroom use — modifying complexity and length while preserving features for sourcing, close reading, and corroboration. Use when a primary source is too complex for the target age group.
日本語の概要は準備中です。原文の説明を表示しています。
GarethManning/education-agent-skills☆ 8552026年8月29日 更新
Analyse the language demands of a classroom task to identify barriers for EAL and multilingual learners. Use when adapting tasks, planning support, or assessing linguistic accessibility.
日本語の概要は準備中です。原文の説明を表示しています。
GarethManning/education-agent-skills☆ 8552026年8月29日 更新
Expert blueprint for platformer games including precision movement (coyote time, jump buffering, variable jump height), game feel polish (squash/stretch, particle trails, camera shake), level design principles (difficulty curves, checkpoint placement), collectible systems (progression rewards), and accessibility options (assist mode, remappable controls). Based on Celeste/Hollow Knight design research. Trigger keywords: platformer, coyote_time, jump_buffer, game_feel, level_design, precision_movement.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Dev-Agentic-Skills☆ 8502026年10月14日 更新
Expert patterns for input handling covering InputMap actions, InputEvent processing, controller support, rebinding, deadzones, and input buffering. Use when setting up player controls, implementing input systems, or adding gamepad/accessibility features. Keywords InputMap, InputEvent, gamepad, controller, rebinding, deadzone, input buffer.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Dev-Agentic-Skills☆ 8502026年10月14日 更新
Expert blueprint for platformer games including precision movement (coyote time, jump buffering, variable jump height), game feel polish (squash/stretch, particle trails, camera shake), level design principles (difficulty curves, checkpoint placement), collectible systems (progression rewards), and accessibility options (assist mode, remappable controls). Based on Celeste/Hollow Knight design research. Trigger keywords: platformer, coyote_time, jump_buffer, game_feel, level_design, precision_movement.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Design-Agentic-Skills☆ 8502026年10月13日 更新
Expert patterns for input handling covering InputMap actions, InputEvent processing, controller support, rebinding, deadzones, and input buffering. Use when setting up player controls, implementing input systems, or adding gamepad/accessibility features. Keywords InputMap, InputEvent, gamepad, controller, rebinding, deadzone, input buffer.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Design-Agentic-Skills☆ 8502026年10月13日 更新
Optimize content for AI Overviews (formerly SGE), ChatGPT web search, Perplexity, and other AI-powered search experiences. Generative Engine Optimization (GEO) analysis including brand mention signals, AI crawler accessibility, llms.txt compliance, passage-level citability scoring, and platform-specific optimization. Use when user says "AI Overviews", "SGE", "GEO", "AI search", "LLM optimization", "Perplexity", "AI citations", "ChatGPT search", or "AI visibility".
日本語の概要は準備中です。原文の説明を表示しています。
AgriciDaniel/codex-seo☆ 8122026年9月12日 更新
Generates comprehensive test specification with unit tests, UI tests, accessibility testing, and beta testing plan. Creates TEST_SPEC.md from PRD and implementation specs. Use when creating QA strategy.
日本語の概要は準備中です。原文の説明を表示しています。
rshankras/claude-code-apple-skills☆ 7962026年7月24日 更新
Assistive Access implementation for cognitive accessibility including simplified scenes, navigation icons, runtime detection, and design principles. Use when optimizing apps for Assistive Access mode.
日本語の概要は準備中です。原文の説明を表示しています。
rshankras/claude-code-apple-skills☆ 7962026年7月24日 更新
Comprehensive UI/UX review for macOS Tahoe apps. Covers Liquid Glass design, HIG compliance, SwiftUI patterns, and accessibility. Use when reviewing macOS UI or checking HIG compliance.
日本語の概要は準備中です。原文の説明を表示しています。
rshankras/claude-code-apple-skills☆ 7962026年7月24日 更新
Code generator skills that produce production-ready Swift code for common app components. Use when user wants to add logging, analytics, onboarding, review prompts, networking, authentication, paywalls, settings, persistence, error monitoring, CI/CD pipelines, localization, push notifications, deep linking, testing, accessibility, widgets, feature flags, app icons, image caching, pagination, HTTP caching, share cards, social export, subscription lifecycle, referral systems, watermarks, streak tracking, milestone celebrations, what's new screens, lapsed user re-engagement, usage insights, variable rewards, consent flows, account deletion, permission priming, force updates, state restoration, debug menus, offline queues, feedback forms, announcement banners, quick win sessions, Spotlight indexing, App Clips, screenshot automation, background processing, app extensions, data export, or SwiftUI preview sample data and variant matrices.
日本語の概要は準備中です。原文の説明を表示しています。
rshankras/claude-code-apple-skills☆ 7962026年7月24日 更新
Comprehensive iOS development guidance including Swift best practices, SwiftUI patterns, UI/UX review against HIG, and app planning. Use for iOS code review, best practices, accessibility audits, or planning new iOS apps.
日本語の概要は準備中です。原文の説明を表示しています。
rshankras/claude-code-apple-skills☆ 7962026年7月24日 更新
Catch the accessibility failures that ship in almost every AI-built UI. Use after building any interactive component.
日本語の概要は準備中です。原文の説明を表示しています。
Archive228/loopkit☆ 7552026年7月15日 更新
Use when working on inclusion, i18n/localization, global name/address forms, low-end devices, slow/metered networks, affordability, or first-time/low-confidence users; not WCAG/screen readers (see accessibility).
日本語の概要は準備中です。原文の説明を表示しています。
evanca/flutter-ai-rules☆ 6512026年10月10日 更新
Use when a finished DESIGN needs scoring and feedback — brand consistency, hierarchy plus readability plus accessibility, conversion elements, and platform fit, 10 points each, with per-issue feedback in issue, why, and how-to-fix form and a verdict of approve, minor fix, or redo. Trigger on 'design review', 'review this design', 'score this creative', 'is this design good', 'brand check on this banner', 'can we ship this or not'. Also use when the user just sends an image and asks for thoughts. Not for — reviewing copy and briefs, see `62-marketing-review-global`; writing the brief before production, see `42-image-brief-global`; the brand rules being checked against, see `46-brand-guideline-global`.
日本語の概要は準備中です。原文の説明を表示しています。
minhnv0807/ai-business-skills☆ 6132026年9月12日 更新