Publish intentional local changes by confirming scope, creating a branch when needed, staging selected files, committing, pushing, and creating a Draft Pull Request through the connected GitHub service.
日本語の概要は準備中です。原文の説明を表示しています。
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概要と使いどころ
Publish intentional local changes by confirming scope, creating a branch when needed, staging selected files, committing, pushing, and creating a Draft Pull Request through the connected GitHub service.
日本語の概要は準備中です。原文の説明を表示しています。
Build the effects of an ice and frost skill as one visual language in Three.js. Frost that grows like real frost, not a painted fern: a dendritic tree grown on the CPU from a seed point, stems racing outward with barbs and sub-barbs that compete for space in one time-ordered queue, side branches leaned toward their tips, baked into a distance field so the shader draws hairline feathers growing out from the seed with a bright tip, rime, crystal glints and a contact shadow. Faceted ice spikes built from half-spaces and ray-traced against their own planes (Snell, Fresnel, total internal reflection, Beer-Lambert blue, trapped bubbles, a fracture network, frosted edges) that erupt along the frost line, crack along visible planes and shatter into convex pieces that tumble, land on a face and rest, with snow lumps and ice chips settled into the crust. A low freezing mist marched as wind-stretched banks that churn in place and part around the ice, a blizzard column of powder on helical strands with a fibrous veil, glinting diamond dust, and a scanned snow floor with dunes, broken crust, a raking moon with self-shadow and two populations of glints. Use for ice or frost skills, frost novas, ice spikes or walls, glacial eruptions, shattering ice, blizzards, snow devils, freezing mist, frozen ground, "ice and frost", "frost creep", "ice shards", "realistic ice" or "skill effects only". Includes two reusable modules and a five-beat demo on a scanned CC0 snow floor with a failure-mode switch.
日本語の概要は準備中です。原文の説明を表示しています。
Build the effects of a close-combat energy skill as one visual language in Three.js. Lightning that reads as lightning, dynamic but never in your face: trees of strips (trunk, forks of forks, hair-fine branchlets) with a fine white core in a violet-blue glow, each channel reaching out as a stepped leader, flaring as it connects, holding its shape and fading through an afterglow, one discharge at a time; a storm-cloud orb (a lit billow surface that churns in place, 10-15 plasma-globe arcs from a small white core to its inner wall, crawlers on the rim, a hairline fresnel); ground strikes that flash when the leader arrives, crawl along the stone's own cracks and reflect in wet stone (the demo's floor is a scanned CC0 texture); a torn black shadow with dry-brush edges that hangs off the orb and streams behind it, air bursts felt as refraction, orange sparks, fractured rocks that land or float in a storm domain, and impact frames that hold, invert in two-tone ink with tapered speed lines, shake and bend the lens, limited to three flashes a second. Use for anime or dark-fantasy skill effects, lightning or thunder fists, plasma or energy balls, charge-ups, dashes with shadow trails, ground strikes, storm or domain rings, ultimates, hit-stop, impact frames, negative flashes, screen shake, "black lightning", "thunderstorm fist", "realistic lightning", "afterimage" or "skill effects only". Includes a reusable module and a five-beat demo with failure-mode switches.
日本語の概要は準備中です。原文の説明を表示しています。
Wire n8n error handling so failures are loud, structured, and recoverable. Use when building any webhook/API workflow, a scheduled or unattended workflow, or any path where a silent failure would drop user-visible work — and whenever the user mentions error handling, onError, continueErrorOutput, error branches/outputs, retries, retryOnFail, Respond to Webhook status codes, 4xx/5xx, Error Trigger, or "my workflow fails silently". Covers per-node error outputs and wiring, retry/self-healing, error-trigger workflows, and 4xx/5xx response shapes.
日本語の概要は準備中です。原文の説明を表示しています。
Safely remove a git worktree with branch cleanup and safety checks
日本語の概要は準備中です。原文の説明を表示しています。
Full CI pipeline: run local tests, type check, push branch, and return the pipeline URL. The only command you need before opening a PR.
日本語の概要は準備中です。原文の説明を表示しています。
Push current branch and return the pipeline tracking URL (GitLab or GitHub Actions)
日本語の概要は準備中です。原文の説明を表示しています。
Show current pipeline status for the active branch (GitLab CI or GitHub Actions)
日本語の概要は準備中です。原文の説明を表示しています。
Create isolated git worktrees for feature development without switching branches
日本語の概要は準備中です。原文の説明を表示しています。
Clean up stale git worktrees with merged branch detection and disk usage report
日本語の概要は準備中です。原文の説明を表示しています。
安全查找并清理已合并或过期的 Git 分支,支持 dry-run 模式与自定义基准/保护分支
日本語の概要は準備中です。原文の説明を表示しています。
Create pull request based on current branch changes
日本語の概要は準備中です。原文の説明を表示しています。
Create a reviewable GitHub pull request from the current branch with a Conventional Commits title, a concise evidence-based body, and before/after screenshots for UI changes. Use when asked to open, create, publish, or prepare a PR.
日本語の概要は準備中です。原文の説明を表示しています。
Activation requires either supplied .NET coverage reports/percentages/line, branch, or condition metrics, or an explicit request to collect .NET coverage for analysis. USE FOR: interpreting that evidence, including Cobertura data, partial conditions, plateaus, target arithmetic, project-wide coverage-backed CRAP, and coverage-backed refactoring safety. Analyze supplied reports directly without rerunning tests or installing tools. DO NOT USE FOR: requests with neither coverage evidence nor explicit coverage-collection intent, including hypothetical change-survival questions (use test-gap-analysis); CRAP or refactoring safety for one named target (use crap-score); or requests owned by test-tagging, find-untested-sources, test-anti-patterns, run-tests, or code-testing.
日本語の概要は準備中です。原文の説明を表示しています。
MANDATORY for static source-to-test pairing: find or list source files/modules without corresponding tests, or suggest test locations from repository structure. Invoke even for a tiny package; do not substitute manual globbing. Uses Roslyn for C#/.NET and tree-sitter for Python, TS/JS, Go, Java, Rust, Ruby, Kotlin, Swift, PowerShell, and C++. DO NOT USE FOR: real line/branch/Cobertura data, coverage-backed test priorities, CRAP risk, or grading existing tests.
日本語の概要は準備中です。原文の説明を表示しています。
Squad branching model: dev-first workflow with insiders preview channel
日本語の概要は準備中です。原文の説明を表示しています。
Help users install and configure the mirrord Operator for team/enterprise environments. Use when users ask about operator setup, Helm installation, cloud API key or license configuration, air-gapped/offline licensing, enabling features (queue splitting, DB branching, preview environments, multi-cluster), internal registries, OpenShift/GKE Autopilot, RBAC, or multi-user mirrord deployments. Also use when an AI agent hits a Team or Enterprise feature on a cluster with no license and needs to offer the user a trial (agent-started trial; the trial is Enterprise tier).
日本語の概要は準備中です。原文の説明を表示しています。
Find and fix the docs and agent guidance that a branch makes stale - agent skills and their reference files, AGENTS.md and .agents/*.md prompts, READMEs, docs/ folders, and code-adjacent docs that name a changed path, command, symbol, env var, setting, endpoint or behaviour. Use before opening a PR, before pushing new commits to an open PR, and when asked to update docs or skills after a change. The open-pr skill runs it every time.
日本語の概要は準備中です。原文の説明を表示しています。
Multi-agent, browser-driven QA pass over a branch or PR — scope it, plan it, fan out one subagent per testing area in its own isolated sandbox, compile a severity-ranked markdown report. Use for an "E2E test", "QA pass", "manual test", or "bug bash" request — broader than driving the UI to check one fix (see `playwright`) or reviewing a diff (see `code-review`).
日本語の概要は準備中です。原文の説明を表示しています。
Interview the user relentlessly about a plan or design until reaching shared understanding, resolving each branch of the decision tree. Use when user wants to stress-test a plan, get grilled on their design, or mentions "grill me".
日本語の概要は準備中です。原文の説明を表示しています。
Use when the user wants to inspect automated test runs, list failed or flaky tests, debug a failing testcase with historical context, or filter runs by branch, commit, author, environment, browser, status, or tags. Includes list_testruns, get_run_details, list_testcase, get_testcase_details, and debug_testcase.
日本語の概要は準備中です。原文の説明を表示しています。
Stage, commit, and push changes for the sewage project. Creates a branch, commits with a descriptive message, pushes, and optionally creates a PR. This skill should be used when asked to "commit", "save changes", "push", or "create a PR".
日本語の概要は準備中です。原文の説明を表示しています。
Takes a proofread or apsa-style report file (or any markdown file using **Original:** / **Recommended:** syntax) and rewrites the original source file with git merge conflict markers so the user can accept or reject each suggested edit using VS Code or Positron's built-in merge conflict UI. Branch names are "original" and "claude-edits". Use when asked to apply edits, insert conflict markers, or set up merge resolution for a copy-edit report. Supports an optional @sec-label argument to restrict markers to one section.
日本語の概要は準備中です。原文の説明を表示しています。
Review or de-slop concrete changes in ccch1mneyyy/dsh-TUI at maintainer level: PR numbers or URLs, branches, commit ranges, patch files, staged or unstaged worktrees, and scoped repository-hygiene requests. Use for evidence-first correctness, contract, repository-rule, process, and behavior-preserving cleanup review, including debug residue, dead or duplicate code, speculative abstractions, stale comments or tests, and unrelated diff churn. Do not use for abstract designs with no concrete repository artifact; use audit for repository-wide assessments and vuln-check for security-only checks.
日本語の概要は準備中です。原文の説明を表示しています。