Research, implement, modify, and audit behavior inside Bricks Builder sites using the bundled Bricks Academy corpus, stable development workflows, and version-aware verification against an authorized active Bricks installation. Use when the requested outcome concerns Bricks elements, controls, schema, hooks, templates, styling, responsive settings, dynamic data, queries, forms, interactions, custom elements, or page JSON. Do not use merely because Bricks Builder is mentioned, for generic WordPress, PHP, CSS, or JavaScript work, or for maintaining, naming, versioning, documenting, or releasing this Skill repository.
日本語の概要は準備中です。原文の説明を表示しています。
kenming/bricks-builder-skill☆ 482026年10月4日 更新
Regenerate the translations POT file after modifying English user-facing documentation. Use when docs/src/**/*.md files outside contributing/ are changed. Skip when only docs/src/contributing/** changes.
日本語の概要は準備中です。原文の説明を表示しています。
OGKevin/cadmus☆ 472026年10月14日 更新
Regenerate `.sqlx/` cached metadata when adding or modifying `sqlx::query!`, `sqlx::query_as!`, or `sqlx::query_scalar!` macros.
日本語の概要は準備中です。原文の説明を表示しています。
OGKevin/cadmus☆ 472026年10月14日 更新
Use when writing or modifying code for s&box, sbox, the Facepunch sandbox engine, or any Source 2 game project in C#. Triggers on mentions of s&box, sbox, sandbox game, Facepunch engine, Source 2 game, `.sbproj`, `.razor` with `PanelComponent`, `@inherits PanelComponent`, `Sandbox.Component`, `GameObject` + `Components.Get<T>`, `Scene.Trace`, `CharacterController` + `.Move()`, `SkinnedModelRenderer`, `NavMeshAgent`, `[Sync]`, `[Rpc.Broadcast]`, `[Property]`, `INetworkListener`, `ISceneEvent`, `PlayerController` in C#. Also triggers on any file with `using Sandbox;` or `using Sandbox.UI;` that isn't Unity/Godot/Unreal. Writes idiomatic s&box C# components, Razor UI, and networking code; prevents Unity-pattern leakage.
日本語の概要は準備中です。原文の説明を表示しています。
gavogavogavo/claude-sbox☆ 462026年6月23日 更新
Implement or modify Python, JavaScript, SCSS, templates, CLI, HTTP, logging, or tests. Use for code changes that require architecture, style, testing, and verification conventions.
日本語の概要は準備中です。原文の説明を表示しています。
juniorguru/junior.guru☆ 452026年10月14日 更新
Rules and patterns for creating Avalonia UI visual elements (controls, dialogs, panels, windows). Use when creating or modifying XAML controls, dialogs, panels, or windows in this project.
日本語の概要は準備中です。原文の説明を表示しています。
nikolaygekht/ballistic.calculator.app.avalonia☆ 452026年8月26日 更新
Design a rifle-scope reticle from a plain-language description and emit it as a BallisticCalculator `.reticle` file (BXml) plus a rendered SVG preview. Covers the complete `.reticle` element/attribute specification, reticle design principles (mrad vs MOA subtension, FFP/SFP, stroke-weight hierarchy, hash-mark ladders, christmas-tree wind holds, clutter budget, BDC anchors) and worked, verified patterns for duplex, mil-dot, hash-ladder, christmas-tree, chevron, circle-dot, dense-grid and rangefinding-stadia reticles. Also covers reproducing an existing commercial reticle from its manufacturer's technical data sheet. Use this skill whenever the user wants to create, modify, review or render a scope reticle, crosshair, mil-dot / MOA grid, holdover ladder, christmas tree, BDC ladder or rangefinding stadia — including any mention of a `.reticle` file, `ReticleDefinition`, `ReticleDrawController`, `SvgCanvasFactory`, or "draw me a reticle", and including requests to clone or model a named commercial reticle (Horus H58/H59, TReMoR, Mil-C, MOAR, Tremor3, EBR, and the like). Trigger it even when the user only says something like "make a crosshair with 0.2 mil hashes out to 5 mils" or "turn this reticle picture into a file", and trigger it before hand-writing reticle XML or hand-rolling reticle geometry, because the file format silently ignores misspelled attributes and mis-cased booleans.
日本語の概要は準備中です。原文の説明を表示しています。
nikolaygekht/ballistic.calculator.app.avalonia☆ 452026年8月26日 更新
Author and modify documentation for projects that use Gehtsoft's docgen utility. Use this skill whenever the user mentions docgen, .ds files, the doc/ directory of a repository, project.xml or project.proj for documentation, or wants to write/edit/build/debug API documentation in any codebase that uses docgen. Also use it whenever the user asks about generating C#, C++, or Java API documentation that follows Gehtsoft conventions, even if they don't say "docgen" explicitly.
日本語の概要は準備中です。原文の説明を表示しています。
nikolaygekht/ballistic.calculator.app.avalonia☆ 452026年8月26日 更新
Rules and patterns for writing tests of Avalonia UI visual elements (controls, dialogs, panels). Use when creating or modifying tests for XAML controls, dialogs, or panels.
日本語の概要は準備中です。原文の説明を表示しています。
nikolaygekht/ballistic.calculator.app.avalonia☆ 452026年8月26日 更新
Intercept, inspect, and modify HTTP/HTTPS traffic via a Rust MITM proxy with Lua scripting hooks. Supports API debugging, LLM call capture for evals, endpoint mocking, CORS/auth header injection, latency simulation, and telemetry blocking. Triggers on 'proxy', 'intercept traffic', 'inspect requests', 'mock API', 'capture API calls', 'MITM', 'network debug', 'HTTP inspection'.
日本語の概要は準備中です。原文の説明を表示しています。
tdimino/claude-code-minoan☆ 412026年9月28日 更新
Create, fetch, validate, or export DESIGN.md design system files in the Google Stitch 9-section format. Fetch reference designs from 68 brands (Linear, Stripe, Vercel, etc.) via getdesign CLI, generate scaffolds from existing CSS custom properties and Tailwind tokens, or validate and export with the Google @google/design.md CLI. Pairs with minoan-frontend-design for implementation. Triggers on "DESIGN.md", "create design system file", "extract design tokens", "codify the design", "getdesign", "make it look like [brand]", "lint design", "validate DESIGN.md", "export design tokens", "export tailwind theme".
日本語の概要は準備中です。原文の説明を表示しています。
tdimino/claude-code-minoan☆ 412026年9月28日 更新
Create new skills, modify and improve existing skills, and measure skill performance. Use when users want to create a skill from scratch, edit, or optimize an existing skill, run evals to test a skill, benchmark skill performance with variance analysis, or optimize a skill's description for better triggering accuracy.
日本語の概要は準備中です。原文の説明を表示しています。
theogbrand/yoink☆ 382026年4月5日 更新
Testing conventions and patterns. Use when writing or modifying tests, creating mocks, or using object mothers.
日本語の概要は準備中です。原文の説明を表示しています。
CodelyTV/agentic_programming-course☆ 382026年4月21日 更新
Run the jigsawR test suite via WSL R execution. Supports full suite, filtered by pattern, or single file. Interprets pass/fail/skip counts and identifies failing tests. Never uses --vanilla flag (renv needs .Rprofile for activation). Use after modifying any R source code, after adding a new puzzle type or feature, before committing changes to verify nothing is broken, or when debugging a specific test failure.
日本語の概要は準備中です。原文の説明を表示しています。
pjt222/agent-almanac☆ 372026年10月13日 更新
Create a new SKILL.md file following the Agent Skills open standard (agentskills.io). Covers frontmatter schema, section structure, writing effective procedures with Expected/On failure pairs, validation checklists, cross-referencing, and registry integration. Use when codifying a repeatable procedure for agents, adding a new capability to the skills library, converting a guide or runbook into agent-consumable format, or standardizing a workflow across projects or teams.
日本語の概要は準備中です。原文の説明を表示しています。
pjt222/agent-almanac☆ 372026年10月13日 更新
React component structure, hooks rules, file naming, project layout, composition patterns, performance idioms, and effects discipline. Apply when implementing or modifying React SPA code. Use this skill to: - Structure a new component or feature folder. - Apply hooks correctly (rules, naming, dependency arrays). - Compose components via children, render props, or compound patterns. - Write effects only when needed (and avoid common misuses). - Pick performance escape hatches (memo, useMemo, useCallback) when justified. Do NOT use this skill for: - State management lib choice (see react-state-management). - Routing primitives (see react-routing). - Form patterns (see react-forms). - Testing (see react-testing).
日本語の概要は準備中です。原文の説明を表示しています。
AratKruglik/claude-sdlc☆ 372026年9月21日 更新
NestJS module structure, dependency injection, lifecycle, configuration, exception handling, and logging conventions. Apply when implementing or modifying NestJS backend code. Use this skill to: - Structure feature modules (one feature = one module). - Wire DI correctly (constructor injection, scopes, custom tokens). - Set up ConfigModule, ValidationPipe, exception filters in main.ts. - Use lifecycle hooks for init and graceful shutdown. - Pick the right exception class for each error case. Do NOT use this skill for: - Decorator-specific patterns (see decorator-patterns). - ORM/data access (see nest-data-layer). - GraphQL/WebSockets/Microservices (see nest-advanced). - Testing (see nest-testing).
日本語の概要は準備中です。原文の説明を表示しています。
AratKruglik/claude-sdlc☆ 372026年9月21日 更新
Node.js backend conventions: project layout, configuration, logging, routing, and error handling patterns. Apply when implementing or modifying Node.js backend code in projects matching the nodejs stack profile. Use this skill to: - Pick conventional file/folder structure for a new module. - Wire configuration through env vars correctly. - Use the project's existing logger style. - Implement error handling that matches the framework (Express/Fastify/Koa). - Follow async/await patterns consistently. Do NOT use this skill for: - Frontend code (React/Vue/RN have their own conventions). - NestJS-specific patterns (decorators, DI, modules) — nest-plugin owns those. - Database schema design (call out as a sub-task; npm-patterns covers package management, not DB).
日本語の概要は準備中です。原文の説明を表示しています。
AratKruglik/claude-sdlc☆ 372026年9月21日 更新
Next.js project structure, App Router conventions, file-based routing primitives, layouts, error boundaries, metadata, image and font optimization, configuration. Apply when implementing or modifying Next.js features. Use this skill to: - Pick the correct file convention (page/layout/loading/error/not-found/route/template/default). - Structure a feature within the App Router tree. - Set up metadata for SEO and OpenGraph. - Configure next.config.js for headers, redirects, image domains. - Use built-in fonts and images correctly. Do NOT use this skill for: - Server vs Client component boundaries (see server-component-patterns). - Data fetching patterns (see nextjs-data-fetching). - Complex routing (parallel/intercepting routes — see nextjs-routing). - Testing (see nextjs-testing).
日本語の概要は準備中です。原文の説明を表示しています。
AratKruglik/claude-sdlc☆ 372026年9月21日 更新
Use when examining ELF binaries with readelf, objdump, nm, or ldd: dependencies, symbols, sections, relocations, build IDs, or hardening, or when enabling RELRO, PIE, stack canaries, FORTIFY_SOURCE, CET, CFI, or seccomp filters, or checking a binary with checksec. Not for modifying binaries: use binutils. Not for runtime sanitizer builds: use sanitizers.
日本語の概要は準備中です。原文の説明を表示しています。
OutlineDriven/odin-claude-plugin☆ 372026年9月29日 更新
Use when setting up or modifying CI/CD pipelines, quality gates, test runners, or deployment pipeline configuration through workflow files. Not for triggering a deployment.
日本語の概要は準備中です。原文の説明を表示しています。
OutlineDriven/odin-claude-plugin☆ 372026年9月29日 更新
Use when finding duplicate GitHub issues or checking for similar issues against a target issue. Not for closing, labeling, or modifying any duplicate issue.
日本語の概要は準備中です。原文の説明を表示しています。
OutlineDriven/odin-claude-plugin☆ 372026年9月29日 更新
Use when asked to build or modify production-quality components, layouts, state, and pages with WCAG 2.1 AA and real content. Not for token-system design: use frontend-design-deslop.
日本語の概要は準備中です。原文の説明を表示しています。
OutlineDriven/odin-claude-plugin☆ 372026年9月29日 更新
Reviews PRs that modify the Feature Table in CLAUDE.md. Use when a PR adds CC version rows or modifies docs/CLAUDE-feature-table.md.
日本語の概要は準備中です。原文の説明を表示しています。
tim-hub/powerball-harness☆ 352026年8月5日 更新