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「engine」の検索結果

4,188 件 ・ 関連度順

概要と使いどころ

Master network protocol reverse engineering including packet analysis, protocol dissection, and custom protocol documentation. Use when analyzing network traffic, understanding proprietary protocols, or debugging network communication.

日本語の概要は準備中です。原文の説明を表示しています。

rmyndharis/antigravity-skills1,7572026年10月1日 更新

Expert prompt engineer specializing in advanced prompting techniques, LLM optimization, and AI system design. Masters chain-of-thought, constitutional AI, and production prompt strategies. Use when building AI features, improving agent performance, or crafting system prompts.

日本語の概要は準備中です。原文の説明を表示しています。

rmyndharis/antigravity-skills1,7572026年10月1日 更新

Expert performance engineer specializing in modern observability, application optimization, and scalable system performance. Masters OpenTelemetry, distributed tracing, load testing, multi-tier caching, Core Web Vitals, and performance monitoring. Handles end-to-end optimization, real user monitoring, and scalability patterns. Use PROACTIVELY for performance optimization, observability, or scalability challenges.

日本語の概要は準備中です。原文の説明を表示しています。

rmyndharis/antigravity-skills1,7572026年10月1日 更新

Expert network engineer specializing in modern cloud networking, security architectures, and performance optimization. Masters multi-cloud connectivity, service mesh, zero-trust networking, SSL/TLS, global load balancing, and advanced troubleshooting. Handles CDN optimization, network automation, and compliance. Use PROACTIVELY for network design, connectivity issues, or performance optimization.

日本語の概要は準備中です。原文の説明を表示しています。

rmyndharis/antigravity-skills1,7572026年10月1日 更新

Build production ML systems with PyTorch 2.x, TensorFlow, and modern ML frameworks. Implements model serving, feature engineering, A/B testing, and monitoring. Use PROACTIVELY for ML model deployment, inference optimization, or production ML infrastructure.

日本語の概要は準備中です。原文の説明を表示しています。

rmyndharis/antigravity-skills1,7572026年10月1日 更新

Master dbt (data build tool) for analytics engineering with model organization, testing, documentation, and incremental strategies. Use when building data transformations, creating data models, or implementing analytics engineering best practices.

日本語の概要は準備中です。原文の説明を表示しています。

rmyndharis/antigravity-skills1,7572026年10月1日 更新

Expert database administrator specializing in modern cloud databases, automation, and reliability engineering. Masters AWS/Azure/GCP database services, Infrastructure as Code, high availability, disaster recovery, performance optimization, and compliance. Handles multi-cloud strategies, container databases, and cost optimization. Use PROACTIVELY for database architecture, operations, or reliability engineering.

日本語の概要は準備中です。原文の説明を表示しています。

rmyndharis/antigravity-skills1,7572026年10月1日 更新

Writing a Succession-style ensemble series (继承之战群像剧写法) — distilled from Jesse Armstrong's complete shooting scripts for all four seasons, 39 episodes (Faber 2023), with his introductions and footnotes, plus Frank Rich's and Lucy Prebble's essays on the writers' room. Covers the invisible-act three-test for scripts with no ACT marks, container episodes built on a ceremony's running order, pressure chambers, one core question per episode, finales with fewer and longer scenes, the absent protagonist at the climax, humiliation passed downward, stage directions carrying subtext and "maybe", reversals turned on one word, writing long, alts, the mega-chart, and engineering an ending once the plot engine loses pressure. Use when the user wants a dynastic family drama, a media-power ensemble, a wedding/funeral/summit set piece, a streaming hour with no act breaks, a finale that redraws alliances, or asks how to "Succession-ize" a script or kill a lead mid-season.

日本語の概要は準備中です。原文の説明を表示しています。

jtydhr88/screenwriting-skills1,6582026年10月3日 更新

Use when the user wants to reverse-engineer an existing image ad into a reusable prompt template. Validates via Arcads — picks gpt-image-2 or Nano Banana at Phase 1. Triggers on "clone this ad as a template", "reverse engineer this ad", "turn this ad into a prompt", "extract a template", "make this ad reusable", "add to my prompt library", "study this ad and make a template". Input is an EXISTING ad image; does NOT trigger for fresh generation (use chatgpt-image-ad or nano-banana-image-ad).

日本語の概要は準備中です。原文の説明を表示しています。

krusemediallc/arcads-claude-code1,5942026年9月23日 更新

Assess and migrate cross-cloud workloads to Azure with reports and code conversion. Supports Lambda→Functions, Beanstalk/Heroku/App Engine→App Service, Fargate/Kubernetes/Cloud Run/Spring Boot→Container Apps. WHEN: migrate Lambda to Functions, AWS to Azure, migrate Beanstalk, migrate Heroku, migrate App Engine, Cloud Run migration, Fargate to ACA, ECS/Kubernetes/GKE/EKS to Container Apps, Spring Boot to Container Apps, cross-cloud migration.

日本語の概要は準備中です。原文の説明を表示しています。

microsoft/azure-skills1,5662026年10月13日 更新

State, resume, reconstruction, job-lifecycle, transition, and flow-state mechanics for the Data Science and Engineering Coach. Loaded by the coach; not a user entry point.

日本語の概要は準備中です。原文の説明を表示しています。

microsoft/hve-core1,5242026年10月13日 更新

Build game cameras that feel good — 2D follow with a deadzone, look-ahead, smoothing, and level-bounds clamping; 3D third-person orbit with collision and first-person look; plus multi-target framing and a shake hook. Engine-neutral techniques that pair with the engine's camera node and rigs like Unity Cinemachine or Godot Camera2D/PhantomCamera. Use when the user mentions camera follow, follow camera, deadzone, look-ahead, camera smoothing, camera bounds/ limits, third-person camera, orbit camera, first-person look, Cinemachine, or camera jitter.

日本語の概要は準備中です。原文の説明を表示しています。

gamedev-skills/awesome-gamedev-agent-skills1,4972026年10月9日 更新

Design and build game UI/UX — HUDs, menus, and overlays — that survive every screen: anchor- based responsive layout, resolution/aspect scaling and safe areas, keyboard/gamepad focus navigation, a screen/menu state stack, and event-driven (not polled) HUD updates. Engine- neutral patterns that pair with the detected engine's UI skill. Use when the user mentions HUD, health bar, main menu, pause menu, settings screen, UI layout, anchors, UI scaling, aspect ratio, safe area, controller/keyboard menu navigation, or wiring UI to game state.

日本語の概要は準備中です。原文の説明を表示しています。

gamedev-skills/awesome-gamedev-agent-skills1,4972026年10月9日 更新

game-feel

無料

Add "juice" and game feel that makes actions satisfying — screen shake, hit-stop/freeze frames, tweened/eased motion, squash & stretch, knockback, and layered audio-visual feedback — as engine-neutral techniques that pair with the detected engine's tween, particle, and camera APIs. Use when the user mentions game feel, juice, "make it feel good/punchy", screen shake, hit stop, screen freeze, easing, squash and stretch, impact frames, or feedback/polish on hits, jumps, pickups, and deaths.

日本語の概要は準備中です。原文の説明を表示しています。

gamedev-skills/awesome-gamedev-agent-skills1,4972026年10月9日 更新

game-ai

無料

Design NPC and enemy decision-making with finite state machines, behavior trees, steering behaviors, and A* pathfinding — engine-neutral algorithms that pair with the detected engine's navigation API. Use when building enemy AI, an FSM or behavior tree, steering/flocking, or pathfinding, or when the user mentions state machine, behavior tree, blackboard, A*, navmesh, seek, or patrol/chase.

日本語の概要は準備中です。原文の説明を表示しています。

gamedev-skills/awesome-gamedev-agent-skills1,4972026年10月9日 更新

Help users build a sustainable engineering culture by measuring health through frameworks like Core 4, managing technical debt as leverage, and optimizing workflows with AI tools.

日本語の概要は準備中です。原文の説明を表示しています。

RefoundAI/lenny-skills1,3942026年7月17日 更新

Researches what prompts people ask AI engines (ChatGPT, Gemini, Perplexity, Claude) about a product category and produces a prompts.csv artifact — a prioritized, strictly-schema'd list of the queries where the brand should be cited. Feeds the monitor workflow.

日本語の概要は準備中です。原文の説明を表示しています。

onvoyage-ai/gtm-engineer-skills1,3162026年10月12日 更新

Audits a website codebase and makes code changes so AI engines (ChatGPT, Claude, Perplexity, Google AI Overviews) can better discover, parse, quote, and cite the site. Covers structured data, content structure, technical signals, and freshness.

日本語の概要は準備中です。原文の説明を表示しています。

onvoyage-ai/gtm-engineer-skills1,3162026年10月12日 更新

Finds free backlink and brand mention opportunities across Hacker News, Quora, GitHub, directories, and niche communities. Outputs a prioritized action plan with draft responses ready to post. Use after brand research and content creation to amplify reach and AI engine citations.

日本語の概要は準備中です。原文の説明を表示しています。

onvoyage-ai/gtm-engineer-skills1,3162026年10月12日 更新

Audits a live website for AI-engine discoverability (AEO/GEO). Crawls the site, runs 16 deterministic checks plus a 6-dimension content evaluation, and produces a scored report (A-F) with prioritized fixes. Use to get a baseline before improve-aeo-geo, or to measure progress after changes.

日本語の概要は準備中です。原文の説明を表示しています。

onvoyage-ai/gtm-engineer-skills1,3162026年10月12日 更新

Operate as an agentic engineer using eval-first execution, decomposition, and cost-aware model routing.

日本語の概要は準備中です。原文の説明を表示しています。

hashgraph-online/awesome-codex-plugins1,3072026年10月13日 更新

Engineering operating model for teams where AI agents generate a large share of implementation output.

日本語の概要は準備中です。原文の説明を表示しています。

hashgraph-online/awesome-codex-plugins1,3072026年10月13日 更新

Shared loop-engineering reference for COG skills - the agent loop, deterministic verifiers, termination conditions, in-loop context management, and named patterns. Invoke when designing or debugging a skill that iterates (search-verify-retry, scan-until-dry, fetch-retry-gate).

日本語の概要は準備中です。原文の説明を表示しています。

huytieu/COG-second-brain1,2812026年10月2日 更新

Build and run an SEO content engine: audit current state, identify gaps, build keyword architecture, generate content calendar, draft content.

日本語の概要は準備中です。原文の説明を表示しています。

gooseworks-ai/goose-skills1,2472026年10月14日 更新