Native Vulkan XIR-to-SPIR-V codegen, legalization, validation, bindings, control flow, and target features.
日本語の概要は準備中です。原文の説明を表示しています。
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Native Vulkan XIR-to-SPIR-V codegen, legalization, validation, bindings, control flow, and target features.
日本語の概要は準備中です。原文の説明を表示しています。
Multi-agent orchestration for complex tasks. Use when tasks require parallel work, multiple agents, or sophisticated coordination. Triggers include requests for features, reviews, refactoring, testing, documentation, or any work that benefits from decomposition into parallel subtasks. This skill defines how to orchestrate work using cc-mirror tasks for persistent dependency tracking and TodoWrite for real-time session visibility.
日本語の概要は準備中です。原文の説明を表示しています。
Lightweight WebGL/WebGPU game engine with entity-component architecture and visual editor integration. Use this skill when building browser-based games, interactive 3D applications, or performance-critical web experiences. Triggers on tasks involving PlayCanvas, entity-component systems, game engine development, WebGL games, 3D browser applications, editor-first workflows, or real-time 3D rendering. Alternative to Three.js with game-specific features and integrated development environment.
日本語の概要は準備中です。原文の説明を表示しています。
Comprehensive skill for Babylon.js 3D web rendering engine. Use this skill when building real-time 3D experiences, browser-based games, interactive visualizations, or immersive web applications. Triggers on tasks involving Babylon.js, 3D scenes, WebGL/WebGPU rendering, entity-component systems, physics simulations, PBR materials, shadow mapping, or 3D model loading. Alternative to Three.js with built-in editor integration and game engine features.
日本語の概要は準備中です。原文の説明を表示しています。
Tabular Editor documentation search and configuration file guidance (.tmuo, Preferences.json, UiPreferences.json, Layouts.json). Automatically invoke when the user asks about "TE docs", "Tabular Editor features", "TE3 preferences", ".tmuo files", "workspace database settings", "DAX editor settings", "per-model TE3 configuration", or needs to search Tabular Editor documentation for how-to guidance.
日本語の概要は準備中です。原文の説明を表示しています。
When the user wants to add or optimize structured data (Schema.org, JSON-LD). Also use when the user mentions "schema," "structured data," "JSON-LD," "rich results," "rich snippets," "Google rich snippets," "featured snippet schema," "add schema to page," "missing structured data," "schema validation error," "Schema Markup Validator," "Google Rich Results Test," "FAQ schema," "Article schema," "Organization schema," "JobPosting," "HowTo," "Event," "SoftwareApplication," "BreadcrumbList," "WebSite," "Recipe," "Product," or "Dataset." For SERP feature types and zero-click patterns, use serp-features. For AI search visibility strategy (not markup), use generative-engine-optimization. For HowTo step sections (placement, copy, vs FAQ), use howto-section-generator.
日本語の概要は準備中です。原文の説明を表示しています。
Deprecated compatibility entry for Feature Page construction. This page is now maintained in Pagina; install and use page-builder to build a new Feature Page.
日本語の概要は準備中です。原文の説明を表示しています。
Designing first-run product onboarding wizards that get users to the ah-ha moment without overwhelming them. Step architecture, progressive disclosure, escape hatches, completion incentives, drop-off measurement. Honest about tutorial-overload (dump everything upfront), skip-friendly-empty (skipped onboarding leads to abandoned product), and earned-progressive-disclosure (right things at the right moments) patterns. Triggers on onboarding wizard, product onboarding, first-run experience, signup flow, activation flow, FRX, time-to-value, ah-ha moment design. Also triggers when activation rates are low, when users skip onboarding and never return, when onboarding flows are being scoped for the first time, or when audience research shows users not finding key features.
日本語の概要は準備中です。原文の説明を表示しています。
Designing side-by-side comparison tools (plan-compare, product-compare, alternative-compare) that help users decide rather than just listing features. Axis selection, default-comparison logic, recommendation discipline. Honest about feature-list-dump (every feature in a row, no decision support), hidden-recommendation (biased comparison pretending to be neutral), and honest-comparison-with-guidance (genuine comparison plus opinionated recommendation) patterns. Triggers on comparison tool, plan compare, product compare, alternative compare, vs page, decision support tool. Also triggers when conversion through comparison stages is poor, when users are abandoning at the comparison step, or when a comparison tool is being scoped for the first time.
日本語の概要は準備中です。原文の説明を表示しています。
Builds Vue 3 components with Composition API, configures Nuxt 3 SSR/SSG, sets up Pinia stores, scaffolds Quasar/Capacitor mobile apps, and implements PWA features.
日本語の概要は準備中です。原文の説明を表示しています。
Writes, debugs, and refactors JavaScript code using modern ES2023+ features, async/await patterns, ESM module systems, and Node.js APIs.
日本語の概要は準備中です。原文の説明を表示しています。
Builds PHP applications with modern PHP 8.3+ features, Laravel or Symfony frameworks, strict typing, PHPStan, async patterns with Swoole, and PSR standards.
日本語の概要は準備中です。原文の説明を表示しています。
Optimizes PostgreSQL queries, configures replication, implements advanced features including EXPLAIN analysis, JSONB operations, extension usage, and VACUUM tuning.
日本語の概要は準備中です。原文の説明を表示しています。
Writes, optimizes, and debugs C++ applications using modern C++20/23 features, template metaprogramming, and high-performance systems techniques.
日本語の概要は準備中です。原文の説明を表示しています。
Implement features on branches from issue descriptions
日本語の概要は準備中です。原文の説明を表示しています。
Use when the user asks to "design an experiment", "build a predictive model", "run A/B test analysis", "perform causal inference", "engineer features", "evaluate model performance", "set up MLOps pipeline", "analyze time series", "calculate sample size", or "deploy a model to production". Expert data science covering statistical modeling, experimentation, causal inference, feature engineering, ML deployment, and advanced analytics with Python, R, and SQL.
日本語の概要は準備中です。原文の説明を表示しています。
Data science across machine learning, statistical modeling, and experimentation. Use when selecting ML algorithms, engineering features, designing A/B tests, evaluating model performance, or building predictive pipelines.
日本語の概要は準備中です。原文の説明を表示しています。
Design relational schemas from requirements with normalization, migrations, ERDs, RLS policies, and indexes for PostgreSQL, MySQL, and SQLite. Use when designing new features, reviewing schemas, or adding multi-tenancy.
日本語の概要は準備中です。原文の説明を表示しています。
Monitor keyword rankings with drop alerts and SERP features. Two-snapshot compare → seo-drift. "track our keyword rankings"
日本語の概要は準備中です。原文の説明を表示しています。
Use when writing agent-relay workflows that must fully validate features end-to-end before merging. Covers the 80-to-100 pattern - going beyond "code compiles" to "feature works, tested E2E locally." Includes repair-before-failure validation gates, review-depth fresh-eyes review/fix loops with test hardening, PGlite for in-memory Postgres testing, mock sandbox patterns, test-fix-rerun loops, verify gates after every edit, and the full lifecycle from implementation through passing tests to commit.
日本語の概要は準備中です。原文の説明を表示しています。
Adapt a historical primary source for classroom use — modifying complexity and length while preserving features for sourcing, close reading, and corroboration. Use when a primary source is too complex for the target age group.
日本語の概要は準備中です。原文の説明を表示しています。
Expert blueprint for desktop platforms (Windows/Linux/macOS) covering keyboard/mouse controls, settings menus, window management (fullscreen, resolution), keybind remapping, and Steam integration. Use when targeting PC platforms or implementing desktop-specific features. Keywords desktop, Windows, Linux, macOS, settings, keybinds, ConfigFile, DisplayServer, Steam, fullscreen.
日本語の概要は準備中です。原文の説明を表示しています。
Expert patterns for input handling covering InputMap actions, InputEvent processing, controller support, rebinding, deadzones, and input buffering. Use when setting up player controls, implementing input systems, or adding gamepad/accessibility features. Keywords InputMap, InputEvent, gamepad, controller, rebinding, deadzone, input buffer.
日本語の概要は準備中です。原文の説明を表示しています。
Expert patterns for porting desktop games to mobile including touch control schemes (virtual joystick, gesture detection), UI scaling for small screens, performance optimization for mobile GPUs, battery life management, and platform-specific features. Use when creating mobile ports or cross-platform mobile builds. Trigger keywords: TouchScreenButton, virtual_joystick, gesture_detector, InputEventScreenTouch, InputEventScreenDrag, mobile_optimization, battery_saving, adaptive_performance, MOBILE_ENABLED.
日本語の概要は準備中です。原文の説明を表示しています。