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cccskills

「feedback」の検索結果

1,045 件 ・ 関連度順

概要と使いどころ

Use when a Scenario user wants to report a bug or request a change, on the public tracker at github.com/scenario-labs/skills or by email to support@scenario.com: turning a failed generation, MCP tool error, or unclear skill into a reproducible report, collecting trace ids with diagnostics_run, stripping keys, signed asset URLs, and personal data, asking before sharing a team or project id, or building a prefilled issue URL. Keywords: file an issue, feature request, feedback.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills9982026年10月13日 更新

Turning research artifacts into actionable PM insight. Customer interviews, user research notes, support ticket reviews, sales call transcripts, survey data, in-app feedback, all synthesized into the decisions they are meant to inform. The discipline of moving from raw discovery data to clear product direction without losing signal in the synthesis or fabricating insight that was not actually there. Triggers on research synthesis, customer interview synthesis, user research analysis, discovery readout, research insights, sales call analysis, support ticket analysis, qualitative data analysis. Also triggers when a team has done research but cannot turn it into decisions, when synthesis is producing pretty decks but no roadmap movement, or when an upcoming PM decision needs to be grounded in research already conducted.

日本語の概要は準備中です。原文の説明を表示しています。

rampstackco/claude-skills9612026年10月7日 更新

Structured peer review analysis and feedback generation

日本語の概要は準備中です。原文の説明を表示しています。

paperclipai/companies9192026年3月24日 更新

Playtest feedback analysis and documentation

日本語の概要は準備中です。原文の説明を表示しています。

paperclipai/companies9192026年3月24日 更新

Analyzes code diffs and files to identify bugs, security vulnerabilities, code smells, and architectural concerns, then produces a structured review report with prioritized, actionable feedback.

日本語の概要は準備中です。原文の説明を表示しています。

paperclipai/companies9192026年3月24日 更新

Give an AI agent persistent, cross-session long-term memory through MindMemOS. Covers installing and authenticating the mindmemos CLI, the full command interface (add / search / get / update / delete / feedback / dreaming) with parameters and examples, guidance on which capability to use when, plus a Python SDK example. To wire memory into a specific agent host (OpenClaw, DeepSeek Harness, Codex, Claude, etc.), see references/.

日本語の概要は準備中です。原文の説明を表示しています。

mindscale-noah/MindMemOS9142026年10月9日 更新

When the user wants to edit, review, or improve existing marketing copy, or refresh outdated content. Also use when the user mentions 'edit this copy,' 'review my copy,' 'copy feedback,' 'proofread,' 'polish this,' 'make this better,' 'copy sweep,' 'tighten this up,' 'this reads awkwardly,' 'clean up this text,' 'too wordy,' 'sharpen the messaging,' 'refresh this content,' 'update this page,' 'this content is outdated,' or 'content audit.' Use this when the user already has copy and wants it improved or refreshed rather than rewritten from scratch. For writing new copy, see copywriting.

日本語の概要は準備中です。原文の説明を表示しています。

Nexus-JPF/note-companion8692026年10月13日 更新

cro

無料

When the user wants to optimize, improve, or increase conversions on any marketing page or form — including homepage, landing pages, pricing pages, feature pages, lead capture forms, or contact forms. Also use when the user says 'CRO,' 'conversion rate optimization,' 'this page isn't converting,' 'improve conversions,' 'why isn't this page working,' 'my landing page sucks,' 'form abandonment,' 'nobody's converting,' 'low conversion rate,' or 'this page needs work.' Use this even if the user just shares a URL and asks for feedback. For signup/registration flows, see signup. For post-signup activation, see onboarding. For popups/modals, see popups.

日本語の概要は準備中です。原文の説明を表示しています。

Nexus-JPF/note-companion8692026年10月13日 更新

Turn a lawyer's bounded expertise, workflow, review standard, or legal judgment pattern into a safe, inspectable legal AI skill. Use when a user provides legal memos, comments, checklists, negotiation notes, review habits, compliance playbooks, or professional feedback and wants a reusable Lawve-style skill. Do not impersonate the lawyer or claim to reproduce a person; distill only authorized, source-bounded capability.

日本語の概要は準備中です。原文の説明を表示しています。

lawve-ai/awesome-legal-skills8642026年10月3日 更新

Acknowledge a tap/click with a ripple that blooms from the exact press point. Fast and low-opacity so it reads as feedback, not decoration. No ripple under prefers-reduced-motion (native :active covers it). Avoid on destructive actions and text links.

日本語の概要は準備中です。原文の説明を表示しています。

nexu-io/motion-anything8632026年7月7日 更新

Add a celebratory particle burst to a like / favorite / reaction button. A delight micro-interaction that fires on user tap only (never on load), bursts on the "like" transition (not un-like), and ships a prefers-reduced-motion fallback. Use when a small, earned moment of positive feedback will feel good — and only one such moment per screen.

日本語の概要は準備中です。原文の説明を表示しています。

nexu-io/motion-anything8632026年7月7日 更新

A checkbox that pops and draws its check on toggle. An App-UI micro-interaction (mobile component feedback). Honors prefers-reduced-motion. Keep it short and snappy; only on controls that actually change state.

日本語の概要は準備中です。原文の説明を表示しています。

nexu-io/motion-anything8632026年7月7日 更新

A bottom sheet slides up over a dimmed backdrop, then dismisses. An App-UI micro-interaction (mobile component feedback). Honors prefers-reduced-motion. Keep it short and snappy; only on controls that actually change state.

日本語の概要は準備中です。原文の説明を表示しています。

nexu-io/motion-anything8632026年7月7日 更新

toast-pop

無料

A toast slides up from the bottom, holds, then fades away. An App-UI micro-interaction (mobile component feedback). Honors prefers-reduced-motion. Keep it short and snappy; only on controls that actually change state.

日本語の概要は準備中です。原文の説明を表示しています。

nexu-io/motion-anything8632026年7月7日 更新

A bottom tab bar whose active pill slides between tabs. An App-UI micro-interaction (mobile component feedback). Honors prefers-reduced-motion. Keep it short and snappy; only on controls that actually change state.

日本語の概要は準備中です。原文の説明を表示しています。

nexu-io/motion-anything8632026年7月7日 更新

ripple

無料

A Material-style ripple spreads from the point of contact. An App-UI micro-interaction (mobile component feedback). Honors prefers-reduced-motion. Keep it short and snappy; only on controls that actually change state.

日本語の概要は準備中です。原文の説明を表示しています。

nexu-io/motion-anything8632026年7月7日 更新

Direct game art and creative vision. Turn GAME_DESIGN into ART_DIRECTION defining a recognizable visual identity, functional visual and audio feedback, and key in-game moments. Use for what should the game look like, set the art direction, define the visual style. 游戏美术与创意方向。把 GAME_DESIGN 转成 ART_DIRECTION,定义可辨识的视觉身份、服务玩法的视听反馈和关键游戏时刻。用于判断游戏应该长什么样、制定游戏美术方向等需求。

日本語の概要は準備中です。原文の説明を表示しています。

zenstory-ai/novel-to-game8582026年10月3日 更新

Design game experience, systems, and levels. Converge the chosen concept into one GAME_DESIGN defining the player promise, core loop, how the world responds, the systems actually needed, level pacing, feedback, failure, and a fully playable prototype. Use for design the game world, deepen the gameplay and levels, write the game design document, design the branching story structure, scenes, dialogue and consequences. 游戏体验、系统与关卡策划。把选定概念收束为一份 GAME_DESIGN,定义玩家承诺、核心循环、世界响应、必要系统、关卡节奏、反馈、失败和可完整游玩的原型。用于设计游戏世界、深化玩法和关卡、设计互动叙事的场景对白与分支因果等需求。

日本語の概要は準備中です。原文の説明を表示しています。

zenstory-ai/novel-to-game8582026年10月3日 更新

Optimise a learning activity for flow by balancing challenge level, skill, clear goals, and immediate feedback. Use when students are bored, anxious, or disengaged during a task.

日本語の概要は準備中です。原文の説明を表示しています。

GarethManning/education-agent-skills8552026年8月29日 更新

Design a focused lesson observation protocol with specific look-fors and evidence collection methods. Use when planning peer observations, coaching visits, or developmental classroom visits.

日本語の概要は準備中です。原文の説明を表示しています。

GarethManning/education-agent-skills8552026年8月29日 更新

When a learner gets something wrong or feels stuck, require them to diagnose the problem before receiving help. Ensures help targets the actual cognitive breakdown, not just the surface error.

日本語の概要は準備中です。原文の説明を表示しています。

GarethManning/education-agent-skills8552026年8月29日 更新

Design multi-informant assessment approaches for dispositional competencies like curiosity or resilience. Use when assessing character strengths or competencies that written tests cannot capture.

日本語の概要は準備中です。原文の説明を表示しています。

GarethManning/education-agent-skills8552026年8月29日 更新

Design a wise systems intervention from an existing analysis. Maps proposed actions against Meadows' leverage points, checks for unintended consequences, and generates alternatives.

日本語の概要は準備中です。原文の説明を表示しています。

GarethManning/education-agent-skills8552026年8月29日 更新

Design an adaptive assessment loop where each student response triggers the next instructional move. Use when building technology-enhanced formative assessment cycles.

日本語の概要は準備中です。原文の説明を表示しています。

GarethManning/education-agent-skills8552026年8月29日 更新