Create stunning, animation-rich HTML presentations from scratch or by converting PowerPoint files. Use when the user wants to build a presentation, convert a PPT/PPTX to web, or create slides for a talk/pitch. Helps non-designers discover their aesthetic through visual exploration rather than abstract choices.
日本語の概要は準備中です。原文の説明を表示しています。
darker2016/workbuddy-skill-groups☆ 272026年8月17日 更新
Walks you through pairing your phone with Cowork and sending your first remote task — so you can control your desktop from anywhere. For deploying tasks while commuting or in meetings, when setting up mobile-to-desktop control for the first time, or during a Cowork Max feature exploration session. Use when the user says "dispatch", "control cowork from phone", "remote task", "phone to desktop", "try dispatch", "can I use cowork from my phone", or "send cowork a task while I am away".
日本語の概要は準備中です。原文の説明を表示しています。
EAIconsulting/cowork-skills-library☆ 272026年4月9日 更新
A zero-risk first Cowork experience for discovering what Cowork does differently. Use when onboarding to Cowork, for getting started safely, during first-time exploration, when starting fresh with a new AI tool, or when the user says "I am new to Cowork", "first task", "show me what Cowork does", "what can you do that Chat cannot", "help me get started", or "safe first task".
日本語の概要は準備中です。原文の説明を表示しています。
EAIconsulting/cowork-skills-library☆ 272026年4月9日 更新
Searching internet for technical documentation using llms.txt standard, GitHub repositories via Repomix, and parallel exploration. Use when user needs: (1) Latest documentation for libraries/frameworks, (2) Documentation in llms.txt format, (3) GitHub repository analysis, (4) Documentation without direct llms.txt support, (5) Multiple documentation sources in parallel
日本語の概要は準備中です。原文の説明を表示しています。
VoDaiLocz/kilo-kit-mcp☆ 272026年9月13日 更新
Use this skill whenever the user asks for an HTML-first visual design deliverable or design judgment: interactive prototype, slide deck, motion demo, infographic, dashboard, landing page, whitepaper, changelog, business card, social cover, brand system, design critique, multi-variant exploration, or export to MP4, GIF, PPTX, PDF, or SVG. It is optimized to make AI agents do the routing, template selection, verification, and export prep so humans spend less time prompt-engineering. Do not use for production web apps, SEO sites, backend systems, or pure copy edits.
日本語の概要は準備中です。原文の説明を表示しています。
peixl/ifq-design-skills☆ 262026年9月10日 更新
Create a PRD through user interview, codebase exploration, and module design, then submit as a GitHub issue. Use when user wants to write a PRD, create a product requirements document, or plan a new feature.
日本語の概要は準備中です。原文の説明を表示しています。
galyarderlabs/galyarder-framework☆ 262026年10月11日 更新
"Apply Partial Least Squares SEM (PLS-SEM) with reflective and formative measurement models to maximize explained variance in endogenous constructs. Use this skill when the user has small samples, formative indicators, or exploratory models, needs to assess AVE/CR/HTMT, or when they ask 'should I use PLS or CB-SEM', 'how do I handle formative constructs', or 'what is the path coefficient significance'.".
日本語の概要は準備中です。原文の説明を表示しています。
charlieviettq/awesome-agent-skill☆ 262026年7月20日 更新
"Design and conduct mixed methods research using convergent, explanatory sequential, or exploratory sequential strategies with genuine integration of qualitative and quantitative strands. Use this skill when the user needs to choose a mixed methods design, integrate qualitative and quantitative data at design, methods, or interpretation levels, justify mixing on pragmatist grounds, or when they ask 'which mixed methods design should I use', 'how do I integrate qual and quant findings', or 'is running both qual and quant enough to be mixed methods'.".
日本語の概要は準備中です。原文の説明を表示しています。
charlieviettq/awesome-agent-skill☆ 262026年7月20日 更新
"Apply Smith and Lewis's paradox theory to identify and manage organizational tensions across performing, organizing, belonging, and learning dimensions. Use this skill when the user needs to diagnose persistent either/or tensions, design dynamic equilibrium strategies that embrace both poles, or when they ask 'why does solving this problem make it worse', 'how do we pursue exploration AND exploitation simultaneously', or 'why do our strategic tensions keep recurring despite resolution attempts'.".
日本語の概要は準備中です。原文の説明を表示しています。
charlieviettq/awesome-agent-skill☆ 262026年7月20日 更新
"Apply organizational ambidexterity theory to balance exploration and exploitation activities. Use this skill when the user needs to diagnose whether an organization is over-exploiting or over-exploring, design structures that support both innovation and efficiency, or evaluate the tension between short-term performance and long-term renewal.".
日本語の概要は準備中です。原文の説明を表示しています。
charlieviettq/awesome-agent-skill☆ 262026年7月20日 更新
Run SQL queries against psql, BigQuery, or MySQL from the terminal, including natural-language-to-SQL and schema exploration. Use when analyzing data, inspecting DB state, or debugging tables. Trigger on "query the database", "SQL", "show me data from", "explore table".
日本語の概要は準備中です。原文の説明を表示しています。
matteocervelli/llms☆ 252026年5月22日 更新
Deep review — random exploration + cross-agent review, alternating. Finds integration bugs that self-review misses. Run every 30–60 min during active implementation.
日本語の概要は準備中です。原文の説明を表示しています。
hoangsonww/Forge-Agentic-Coding-CLI☆ 252026年9月28日 更新
Deep code review after beads have landed — random exploration + cross-agent review, alternating. Use every 30–60 min during active implementation, or after any epic lands.
日本語の概要は準備中です。原文の説明を表示しています。
hoangsonww/Forge-Agentic-Coding-CLI☆ 252026年9月28日 更新
Use this to design a nice UI in single html as inspiration & UI exploration.
日本語の概要は準備中です。原文の説明を表示しています。
shajith003/awesome-claude-skills☆ 252026年10月13日 更新
Creating algorithmic art using p5.js with seeded randomness and interactive parameter exploration. Use this when users request creating art using code, generative art, algorithmic art, flow fields, or particle systems. Create original algorithmic art rather than copying existing artists' work to avoid copyright violations.
日本語の概要は準備中です。原文の説明を表示しています。
shajith003/awesome-claude-skills☆ 252026年10月13日 更新
Creating algorithmic art using p5.js with seeded randomness and interactive parameter exploration. Use this when users request creating art using code, generative art, algorithmic art, flow fields, or particle systems. Create original algorithmic art rather than copying existing artists' work to avoid copyright violations.
日本語の概要は準備中です。原文の説明を表示しています。
eigent-ai/agent-skills☆ 242026年10月14日 更新
Phase 1 of the feature-pipeline suite — stress-test a CLI command, feature, flag, or module as a developer seeing it for the first time, then file GitHub issues for every distinct finding. Use when someone says "explore X", "test X", "find issues with X", "what's wrong with X", or after /feature-pipeline init. Also triggers standalone as /fp-explore <feature> when you want just the exploration phase without the full pipeline. Reads the target feature from .fp-state.json (or the argument if provided). Completes in one bounded turn and prints the M1 stop hook so the user decides whether to continue to /fp-plan.
日本語の概要は準備中です。原文の説明を表示しています。
gaia-research/gaia-skill-tree☆ 232026年10月14日 更新
Plan a feature before writing any code. Use this skill at the START of non-trivial feature work — when the user says they want to "add", "build", "implement", "create", "develop", or "ship" a feature, endpoint, component, page, service, or capability. Especially trigger when the user's prompt is short or under-specified ("add a dashboard", "build an auth flow", "let's do user activity reports") — those need planning, not direct execution. The skill walks through requirements clarification, codebase exploration, sketches a Mermaid architecture/flow diagram of the proposed design, and produces a plan.md document the user can hand off to a fresh AI session for execution. Skip only when the change is genuinely trivial (typo fixes, single-line tweaks, renames). When in doubt, plan.
日本語の概要は準備中です。原文の説明を表示しています。
appleboy/skills☆ 232026年9月12日 更新
This skill enables GitHub repository documentation exploration using DeepWiki API directly via curl. Use when researching repository structure, understanding library APIs, or asking questions about open-source projects. MCP server not required.
日本語の概要は準備中です。原文の説明を表示しています。
s-hiraoku/vscode-sidebar-terminal☆ 222026年10月13日 更新
UI design and implementation for real product surfaces with taste-first critique, reference routing, project-specific design briefs, variation comparison, and implementation verification. Use when Codex should redesign, build, polish, or critique frontend UI by reading project context, exploring taste, routing through `references/catalog.md`, synthesizing `PROJECT_DESIGN.md` or `design.md`, using investment gates to avoid wrong taste/reference/scope, implementing in the existing stack, and evaluating whether the result is actually better. Best for app screens, dashboards, landing pages, query tools, product surfaces, and design explorations; not for backend-only work or tiny cosmetic edits.
日本語の概要は準備中です。原文の説明を表示しています。
DonkeyKing01/tasteful-ui-skill☆ 222026年5月3日 更新
Use Chanjing text-to-digital-person APIs for AI portraits, talking videos, optional LoRA training, polling, and explicit downloads when requested.
日本語の概要は準備中です。原文の説明を表示しています。
chanjing-ai/chan-skills☆ 222026年8月19日 更新
Deep codebase exploration, architectural research, and solution discovery. Use when investigating problems, understanding complex flows, or evaluating technical approaches without jumping straight into code mutation or TDD.
日本語の概要は準備中です。原文の説明を表示しています。
datit309/supergraph☆ 222026年10月13日 更新
Guided game concept ideation — from zero idea to a structured game concept document. Uses professional studio ideation techniques, player psychology frameworks, and structured creative exploration.
日本語の概要は準備中です。原文の説明を表示しています。
IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新
Use when a task needs the judgment of an embalmer — assessing a case's decomposition stage and preservation difficulty, calculating an arterial-fluid dilution ratio for a specific case condition, choosing a restorative-art approach for trauma or discoloration, or working through a bloodborne-pathogen exposure-control decision.
日本語の概要は準備中です。原文の説明を表示しています。
wonsukchoi/domain-experts☆ 212026年10月12日 更新