Expert Godot shader patterns for batch-safe hitflash, alpha-scissor foliage/dissolve, screenspace postFX, depth reconstruction, triplanar, and instance uniforms — not first-shader tutorials. Trigger on draw-call batching breaks, discard vs depth-prepass, foliage shadows, post-process quads, or world-position FX. Keywords: instance uniform, ALPHA_SCISSOR, hint_screen_texture, hint_depth_texture, global uniform, sampler2DArray, canvas_item, spatial, post-processing.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Dev-Agentic-Skills☆ 8502026年10月14日 更新
Expert patterns for input handling covering InputMap actions, InputEvent processing, controller support, rebinding, deadzones, and input buffering. Use when setting up player controls, implementing input systems, or adding gamepad/accessibility features. Keywords InputMap, InputEvent, gamepad, controller, rebinding, deadzone, input buffer.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Dev-Agentic-Skills☆ 8502026年10月14日 更新
Expert blueprint for rhythm games including audio synchronization (BPM conductor, latency compensation with AudioServer.get_time_since_last_mix), note highways (scroll speed, timing windows), judgment systems (Perfect/Great/Good/Bad/Miss), scoring with combo multipliers, input processing (lane-based, hold note detection), and chart/beatmap loading. Based on DDR/osu!/Beat Saber research. Trigger keywords: rhythm_game, audio_sync, timing_judgment, note_highway, combo_system, BPM_conductor, latency_compensation.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Dev-Agentic-Skills☆ 8502026年10月14日 更新
Expert Godot shader patterns for batch-safe hitflash, alpha-scissor foliage/dissolve, screenspace postFX, depth reconstruction, triplanar, and instance uniforms — not first-shader tutorials. Trigger on draw-call batching breaks, discard vs depth-prepass, foliage shadows, post-process quads, or world-position FX. Keywords: instance uniform, ALPHA_SCISSOR, hint_screen_texture, hint_depth_texture, global uniform, sampler2DArray, canvas_item, spatial, post-processing.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Design-Agentic-Skills☆ 8502026年10月13日 更新
Expert patterns for input handling covering InputMap actions, InputEvent processing, controller support, rebinding, deadzones, and input buffering. Use when setting up player controls, implementing input systems, or adding gamepad/accessibility features. Keywords InputMap, InputEvent, gamepad, controller, rebinding, deadzone, input buffer.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Design-Agentic-Skills☆ 8502026年10月13日 更新
Expert blueprint for rhythm games including audio synchronization (BPM conductor, latency compensation with AudioServer.get_time_since_last_mix), note highways (scroll speed, timing windows), judgment systems (Perfect/Great/Good/Bad/Miss), scoring with combo multipliers, input processing (lane-based, hold note detection), and chart/beatmap loading. Based on DDR/osu!/Beat Saber research. Trigger keywords: rhythm_game, audio_sync, timing_judgment, note_highway, combo_system, BPM_conductor, latency_compensation.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Design-Agentic-Skills☆ 8502026年10月13日 更新
Configuration module patterns for LlamaFarm. Covers Pydantic v2 models, JSONSchema generation, YAML processing, and validation.
日本語の概要は準備中です。原文の説明を表示しています。
llama-farm/llamafarm☆ 8352026年6月10日 更新
Use when implementing shaders — Godot shader language, visual shaders, common visual recipes, and post-processing effects
日本語の概要は準備中です。原文の説明を表示しています。
jame581/GodotPrompter☆ 8202026年10月14日 更新
Code generator skills that produce production-ready Swift code for common app components. Use when user wants to add logging, analytics, onboarding, review prompts, networking, authentication, paywalls, settings, persistence, error monitoring, CI/CD pipelines, localization, push notifications, deep linking, testing, accessibility, widgets, feature flags, app icons, image caching, pagination, HTTP caching, share cards, social export, subscription lifecycle, referral systems, watermarks, streak tracking, milestone celebrations, what's new screens, lapsed user re-engagement, usage insights, variable rewards, consent flows, account deletion, permission priming, force updates, state restoration, debug menus, offline queues, feedback forms, announcement banners, quick win sessions, Spotlight indexing, App Clips, screenshot automation, background processing, app extensions, data export, or SwiftUI preview sample data and variant matrices.
日本語の概要は準備中です。原文の説明を表示しています。
rshankras/claude-code-apple-skills☆ 7962026年7月24日 更新
This package performs differential pattern analysis for Ribo-seq data. It identifies genes with significantly different patterns in the ribosome footprint between two conditions. RiboDiPA contains five major components including bam file processing, P-site mapping, data binning, differential pattern analysis and footprint visualization.
日本語の概要は準備中です。原文の説明を表示しています。
bioMate-AI/biomate-bioconductor-kb☆ 7962026年6月21日 更新
The analysis and visualization of alternative splicing (AS) events from RNA sequencing data remains challenging. SpliceWiz is a user-friendly and performance-optimized R package for AS analysis, by processing alignment BAM files to quantify read counts across splice junctions, IRFinder-based intron retention quantitation, and supports novel splicing event identification. We introduce a novel visualization for AS using normalized coverage, thereby allowing visualization of differential AS across
日本語の概要は準備中です。原文の説明を表示しています。
bioMate-AI/biomate-bioconductor-kb☆ 7962026年6月21日 更新
Gene Expression Omnibus(GEO) and The Cancer Genome Atlas (TCGA) provide us with a wealth of data, such as RNA-seq, DNA Methylation, SNP and Copy number variation data. It's easy to download data from TCGA using the gdc tool, but processing these data into a format suitable for bioinformatics analysis requires more work. This R package was developed to handle these data.
日本語の概要は準備中です。原文の説明を表示しています。
bioMate-AI/biomate-bioconductor-kb☆ 7962026年6月21日 更新
This package implements a metabolic network analysis pipeline to identify an active metabolic module based on high throughput data. The pipeline takes as input transcriptional and/or metabolic data and finds a metabolic subnetwork (module) most regulated between the two conditions of interest. The package further provides functions for module post-processing, annotation and visualization.
日本語の概要は準備中です。原文の説明を表示しています。
bioMate-AI/biomate-bioconductor-kb☆ 7962026年6月21日 更新
The package CellBarcode performs Cellular DNA Barcode analysis. It can handle all kinds of DNA barcodes, as long as the barcode is within a single sequencing read and has a pattern that can be matched by a regular expression. \code{CellBarcode} can handle barcodes with flexible lengths, with or without UMI (unique molecular identifier). This tool also can be used for pre-processing some amplicon data such as CRISPR gRNA screening, immune repertoire sequencing, and metagenome data.
日本語の概要は準備中です。原文の説明を表示しています。
bioMate-AI/biomate-bioconductor-kb☆ 7962026年6月21日 更新
MsCoreUtils defines low-level functions for mass spectrometry data and is independent of any high-level data structures. These functions include mass spectra processing functions (noise estimation, smoothing, binning, baseline estimation),
日本語の概要は準備中です。原文の説明を表示しています。
bioMate-AI/biomate-bioconductor-kb☆ 7962026年6月21日 更新
The QFeatures infrastructure enables the management and processing of quantitative features for high-throughput mass spectrometry assays. It provides a familiar Bioconductor user experience to manages quantitative data across different assa
日本語の概要は準備中です。原文の説明を表示しています。
bioMate-AI/biomate-bioconductor-kb☆ 7962026年6月21日 更新
MSnbase provides infrastructure for manipulation, processing and visualisation of mass spectrometry and proteomics data, ranging from raw to quantitative and annotated data.
日本語の概要は準備中です。原文の説明を表示しています。
bioMate-AI/biomate-bioconductor-kb☆ 7962026年6月21日 更新
EBImage provides general purpose functionality for image processing and analysis. In the context of (high-throughput) microscopy-based cellular assays, EBImage offers tools to segment cells and extract quantitative cellular descriptors. Thi
日本語の概要は準備中です。原文の説明を表示しています。
bioMate-AI/biomate-bioconductor-kb☆ 7962026年6月21日 更新
Expert knowledge for Azure IoT Operations development including troubleshooting, best practices, decision making, architecture & design patterns, limits & quotas, security, configuration, integrations & coding patterns, and deployment. Use when configuring MQTT/OPC UA data flows, WASM/ONNX processing, Dapr/Fabric RT endpoints, or Arc Kubernetes deployments, and other Azure IoT Operations related development tasks. Not for Azure IoT (use azure-iot), Azure IoT Hub (use azure-iot-hub), Azure IoT Edge (use azure-iot-edge), Azure IoT Central (use azure-iot-central).
日本語の概要は準備中です。原文の説明を表示しています。
MicrosoftDocs/Agent-Skills☆ 7792026年10月11日 更新
Execute Python code locally with marketplace API access for 90%+ token savings on bulk operations. Activates when user requests bulk operations (10+ files), complex multi-step workflows, iterative processing, or mentions efficiency/performance.
日本語の概要は準備中です。原文の説明を表示しています。
mhattingpete/claude-skills-marketplace☆ 6822026年7月25日 更新
Build and maintain a Karpathy-style LLM knowledge base — a self-compiling Obsidian markdown wiki where an Agent ingests raw sources, compiles cross-linked concept/entity/summary pages, answers queries against the corpus, lints the graph for health, and audits in-context human feedback filed from Obsidian or the local web viewer. Use when (1) scaffolding a new knowledge base for any research topic, (2) ingesting articles/papers/PDFs/web pages into raw/, (3) compiling or restructuring wiki articles from existing raw material, (4) answering questions against the wiki and filing durable answers back, (5) running lint passes for dead links / orphan pages / coverage gaps / audit shape, (6) processing human feedback from the audit/ directory and applying corrections. Not for general note-taking, daily journals, or non-wiki Obsidian use.
日本語の概要は準備中です。原文の説明を表示しています。
lewislulu/llm-wiki-skill☆ 6552026年4月16日 更新
结果处理与打包。导航时机:修改输出节点识别、多媒体文件处理、结果打包下载逻辑。
日本語の概要は準備中です。原文の説明を表示しています。
bytedance/comfyui-lumi-batcher☆ 6522026年10月11日 更新
覆盖批量任务完整生命周期:参数叉乘创建、猴子补丁钩子追踪队列提交与执行、状态聚合状态机、队列中断取消、文件清理删除。 导航时机:理解批量任务从创建到完成的全流程、调试端到端任务生命周期问题、修改任务状态转换、排查任务卡住、新增生命周期阶段或状态。 排除:结果处理与输出媒体处理(见 ../result-processing/)、资源上传管理、前端UI逻辑。 关键词: 批量任务生命周期, createBatchTask, cancelTask, deleteTask, post_prompt, task_start, task_done, BatchToolsHandler, SubTaskStatus, CommonTaskStatus, prompt_queue, 猴子补丁, 参数叉乘, 状态聚合, 队列执行, 文件清理, SQLite WAL。
日本語の概要は準備中です。原文の説明を表示しています。
bytedance/comfyui-lumi-batcher☆ 6522026年10月11日 更新
Best practices for polars data processing with dataframely. Covers definitions of Schema and Collection, usage of .validate() and .filter(), type hints, and testing. Use when writing or modifying code involving dataframely or polars data frames.
日本語の概要は準備中です。原文の説明を表示しています。
Quantco/dataframely☆ 6182026年10月10日 更新