Fetch & embed AI transcripts as Obsidian callouts. Args: <path>, all, refresh <path>. Prompts for URLs if empty.
日本語の概要は準備中です。原文の説明を表示しています。
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Fetch & embed AI transcripts as Obsidian callouts. Args: <path>, all, refresh <path>. Prompts for URLs if empty.
日本語の概要は準備中です。原文の説明を表示しています。
Interact with Obsidian vaults using the Obsidian CLI to read, create, search, and manage notes, tasks, properties, and more. Also supports plugin and theme development with commands to reload plugins, run JavaScript, capture errors, take screenshots, and inspect the DOM. Use when the user asks to interact with their Obsidian vault, manage notes, search vault content, perform vault operations from the command line, or develop and debug Obsidian plugins and themes.
日本語の概要は準備中です。原文の説明を表示しています。
Validates completed work against defined acceptance criteria. Use after completing a task that has specific success criteria defined in issues, specs, or task descriptions.
日本語の概要は準備中です。原文の説明を表示しています。
Strips AI-generation "smell" from prose before it ships (READMEs, docs, release notes, PR descriptions, posts, emails). Counts measurable tells first (keyword saturation, tricolons and anaphora, the "not X, it's Y" reflex, fragment-for-emphasis, bolded thesis lines, listicle-ization, signpost phrases, filler vocabulary, em-dashes, engineered-quotable closers), then applies a "doing work or reflex?" test to each instance so genuine voice survives. Use when asked to de-slop text or make it sound human, when text reads as machine-written, and as the final pass on prose the agent drafted.
日本語の概要は準備中です。原文の説明を表示しています。
游戏设计 (Game Design) — 设计游戏的规则 / 系统 / 机制 / 体验 的从业者认知操作系统 (以电子游戏为主, 含桌游 / 卡牌 / 棋盘游戏): 决定「玩家做什么、为什么有意义、每一刻的体验如何」的学科 —— 区别于游戏程序 (引擎 / 代码)、游戏美术 (视觉 / 音频)、游戏制作 (排期 / 预算 / 团队)。覆盖 (a) 核心设计理论与框架 (MDA 机制-动态-美学 Hunicke/LeBlanc/Zubek + Schell 的「透镜」+ Koster「乐趣即学习」理论 + Sid Meier「一连串有趣的决策」+ Salen & Zimmerman「有意义的游玩」/「二阶设计」/「魔法圈」+ Costikyan 论不确定性 + Suits/Huizinga 游戏哲学), (b) 系统与机制设计 (核心循环 + 游戏经济 sink/source/产出-消耗 + 正负反馈环 + 资源与成长系统 + 涌现 vs 脚本 Will Wright「可能性空间」+ Machinations 经济建模 Dormans + 支配 / 退化策略 + 正交设计 Garfield), (c) 关卡与遭遇设计 (灰盒 blockout + 节奏与张力 + 预告 telegraphing + 主线 vs 探索 + 环境叙事 + 锁钥 gating + 难度曲线), (d) 游戏手感与「juice」(Steve Swink《Game Feel》+ 即时响应 + 屏震 / 反馈 / 打磨 + 输入与镜头 + 「手感」是设计出来的不是附带的), (e) 玩家心理与 UX (Celia Hodent《The Gamer's Brain》+ 心流通道 挑战 vs 技能 Csikszentmihalyi/陈星汉 Jenova Chen + Bartle 玩家类型 + 动机与奖励节奏 + 新手引导 FTUE / 教学化 + 认知负荷 + 无障碍), (f) 平衡与调优 (Ian Schreiber《Game Balance》+ 对称 / 非对称 + 动态难度 DDA + 传递 / 非传递平衡 + nerf/buff + 消除支配策略 + 测试驱动调优), (g) 叙事与任务设计 (ludonarrative 失调 / 和谐 + 环境与系统叙事 + 分支 vs 线性 + Amy Hennig 角色驱动 + 任务结构), (h) 以玩家为中心的迭代流程 (Tracy Fullerton《Game Design Workshop》playcentric + 纸面原型 + 垂直切片 + 测试协议「看而不说 / 你不是你的玩家」+ 快速迭代 + game jam), (i) 类型与形态工艺 (roguelike/roguelite 与程序生成 Derek Yu + 平台跳跃 + RPG 系统 + 策略 4X + 解谜设计 Jonathan Blow + 多人 / PvP 平衡 + 桌游 / 卡牌设计 Reiner Knizia/Richard Garfield/Brenda Romero), (j) F2P / 长线运营 / 商业化设计 (核心 / 元 / 经济循环 + 抽卡 gacha / 开箱 loot box / 战令 battle pass 机制 + 留存 D1/D7/D30 + 转化 + 鲸鱼 + live ops 内容节奏 —— 并诚实处理掠夺式暗黑模式 / 强迫循环 / 剥削式商业化的伦理), (k) 设计师角色与工艺职业 (系统 / 关卡 / 叙事 / UX 设计师之分 + 通才 vs 专才 + 独立作者 vs 3A 团队 + 设计文档 + 传达设计意图 + GDC 工艺社区)。跨 3A / 独立 / 手游 F2P / 桌游。不含 游戏程序 / 引擎 (Unity/Unreal 编码 / 图形 / 网络同步) / 游戏美术 / 动画 / 音频 / 游戏制作 / 项目管理 / 排期 / QA / 游戏作为生意 / 发行 / 市场 / 电竞运营为终点 / 泛泛「我想做游戏」的 game-dev 教程 —— 本 skill 是「设计」学科: 规则 / 系统 / 机制 / 体验。 (Game Design — the cognitive operating system of practitioners who design the rules, systems, mechanics, and experiences of games (video games primarily, plus tabletop/board/card games): the discipline of deciding WHAT the player does, WHY it is meaningful, and HOW the moment-to-moment experience feels — distinct from game programming (builds the engine/code), game art (visuals/audio), and game production (schedule/budget/team). Covers (a) core design theory & frameworks (MDA Mechanics-Dynamics-Aesthetics Hunicke/LeBlanc/Zubek, Schell's Lenses, Koster's theory of fun = learning, Sid Meier 'a series of interesting decisions', Salen & Zimmerman 'meaningful play'/'second-order design'/'magic circle', Costikyan on uncertainty, Suits/Huizinga play philosophy), (b) systems & mechanics design (core loops, game economy sink/source/faucet-drain, feedback loops positive/negative, resource & progression systems, emergence vs scripting Will Wright 'possibility space', Machinations economy modeling Dormans, dominant/degenerate strategy, orthogonal design Garfield), (c) level & encounter design (blockout/greybox, pacing & tension, telegraphing, critical path vs exploration, environmental storytelling, gating & lock-and-key, difficulty curve), (d) game feel & juice (Steve Swink 'Game Feel', moment-to-moment responsiveness, screenshake/feedback/polish, input & camera, the 'feel' is designed not incidental), (e) player psychology & UX (Celia Hodent 'The Gamer's Brain', flow channel challenge-vs-skill Csikszentmihalyi/Jenova Chen, Bartle player types, motivation & reward schedules, onboarding/FTUE/tutorialization, cognitive load, accessibility), (f) balancing & tuning (Ian Schreiber 'Game Balance', symmetry/asymmetry, dynamic difficulty adjustment DDA, transitive/intransitive balance, nerf/buff, dominant strategy elimination, playtesting-driven tuning), (g) narrative & quest design (ludonarrative dissonance/harmony, environmental & systemic storytelling, branching vs linear, Amy Hennig character-driven, quest structure), (h) player-centric iterative process (Tracy Fullerton 'Game Design Workshop' playcentric design, paper prototyping, vertical slice, playtesting protocol 'watch don't talk / you are not your play
日本語の概要は準備中です。原文の説明を表示しています。
Azure AI Content Safety REST SDK for TypeScript workflow skill. Use this skill when the user needs Analyze text and images for harmful content with customizable blocklists and the operator should preserve the upstream workflow, copied support files, and provenance before merging or handing off.
日本語の概要は準備中です。原文の説明を表示しています。
Azure Document Intelligence REST SDK for TypeScript workflow skill. Use this skill when the user needs Extract text, tables, and structured data from documents using prebuilt and custom models and the operator should preserve the upstream workflow, copied support files, and provenance before merging or handing off.
日本語の概要は準備中です。原文の説明を表示しています。
Azure Document Intelligence REST SDK for TypeScript workflow skill. Use this skill when the user needs Extract text, tables, and structured data from documents using prebuilt and custom models and the operator should preserve the upstream workflow, copied support files, and provenance before merging or handing off.
日本語の概要は準備中です。原文の説明を表示しています。
Azure AI Content Safety REST SDK for TypeScript workflow skill. Use this skill when the user needs Analyze text and images for harmful content with customizable blocklists and the operator should preserve the upstream workflow, copied support files, and provenance before merging or handing off.
日本語の概要は準備中です。原文の説明を表示しています。
Check for Faster-Whisper (preferred - 4-5x faster) workflow skill. Use this skill when the user needs Transform audio recordings into professional Markdown documentation with intelligent summaries using LLM integration and the operator should preserve the upstream workflow, copied support files, and provenance before merging or handing off.
日本語の概要は準備中です。原文の説明を表示しています。
Check for Faster-Whisper (preferred - 4-5x faster) workflow skill. Use this skill when the user needs Transform audio recordings into professional Markdown documentation with intelligent summaries using LLM integration and the operator should preserve the upstream workflow, copied support files, and provenance before merging or handing off.
日本語の概要は準備中です。原文の説明を表示しています。
Agent-Friendly CLI Spec v0.1 workflow skill. Use this skill when the user needs Design spec with 98 rules for building CLI tools that AI agents can safely use. Covers structured JSON output, error handling, input contracts, safety guardrails, exit codes, and agent self-description and the operator should preserve the upstream workflow, copied support files, and provenance before merging or handing off.
日本語の概要は準備中です。原文の説明を表示しています。
Agent-Friendly CLI Spec v0.1 workflow skill. Use this skill when the user needs Design spec with 98 rules for building CLI tools that AI agents can safely use. Covers structured JSON output, error handling, input contracts, safety guardrails, exit codes, and agent self-description and the operator should preserve the upstream workflow, copied support files, and provenance before merging or handing off.
日本語の概要は準備中です。原文の説明を表示しています。
Ad Creative workflow skill. Use this skill when the user needs Create, iterate, and scale paid ad creative for Google Ads, Meta, LinkedIn, TikTok, and similar platforms. Use when generating headlines, descriptions, primary text, or large sets of ad variations for testing and performance optimization and the operator should preserve the upstream workflow, copied support files, and provenance before merging or handing off.
日本語の概要は準備中です。原文の説明を表示しています。
ActiveCampaign Automation via Rube MCP workflow skill. Use this skill when the user needs Automate ActiveCampaign tasks via Rube MCP (Composio): manage contacts, tags, list subscriptions, automation enrollment, and tasks. Always search tools first for current schemas and the operator should preserve the upstream workflow, copied support files, and provenance before merging or handing off.
日本語の概要は準備中です。原文の説明を表示しています。
Ad Creative workflow skill. Use this skill when the user needs Create, iterate, and scale paid ad creative for Google Ads, Meta, LinkedIn, TikTok, and similar platforms. Use when generating headlines, descriptions, primary text, or large sets of ad variations for testing and performance optimization and the operator should preserve the upstream workflow, copied support files, and provenance before merging or handing off.
日本語の概要は準備中です。原文の説明を表示しています。
ActiveCampaign Automation via Rube MCP workflow skill. Use this skill when the user needs Automate ActiveCampaign tasks via Rube MCP (Composio): manage contacts, tags, list subscriptions, automation enrollment, and tasks. Always search tools first for current schemas and the operator should preserve the upstream workflow, copied support files, and provenance before merging or handing off.
日本語の概要は準備中です。原文の説明を表示しています。
Create or update AgentSkills. Use when designing, structuring, or packaging skills with scripts, references, and assets.
日本語の概要は準備中です。原文の説明を表示しています。
Summarize or extract text/transcripts from URLs, podcasts, and local files (great fallback for “transcribe this YouTube/video”).
日本語の概要は準備中です。原文の説明を表示しています。
Chooses how to launch subagents from Claude Code (the Agent tool, a Workflow script, or headless claude -p children) and runs a headless fan-out from one background command. Use for "fan this out to 50 agents", "run these tasks in parallel", "launch subagents for each file", "should I spawn agents or write a workflow", "batch this through Haiku", "run claude -p in parallel", "dispatch a task list without the launches eating my context", or before any launch of more than a handful of subagents, where the launching itself is the cost. Covers the parent-turn cost of each mechanism, concurrency ceilings, what context and tools each child gets, effort control, output contracts, a cost ledger, and resume after interruption.
日本語の概要は準備中です。原文の説明を表示しています。
Convert raster images (photos, paintings, illustrations, line art) into SVG vector reproductions. Use when the user uploads an image and asks to reproduce, vectorize, trace, or convert it to SVG. Also use when asked to decompose an image into shapes, create an SVG version of a picture, or faithfully reproduce artwork as vector graphics. Handles graphic/line-art inputs (Kandinsky, architectural drawings, ink work) via a compositional pipeline that extracts lines as SVG strokes. Do NOT use for creating original SVG illustrations from text descriptions — only for converting existing raster images.
日本語の概要は準備中です。原文の説明を表示しています。
Install and drive Google's Antigravity CLI (`agy`) as a non-interactive sub-agent. Use when orchestrating agy, running Antigravity agents from a script or sandbox, delegating a task to Google's agent harness, or wanting a Gemini-backed peer agent alongside Claude.
日本語の概要は準備中です。原文の説明を表示しています。
Sentence-level and section-level craft for instructions Claude will actually follow, in any container — project instructions, a standalone prompt, or skill body text. Use when the text exists or is being drafted and the question is quality: "why is Claude ignoring this instruction", "rewrite this prompt so it works", "improve my project instructions", "make this instruction stick", "is this too prescriptive", "how much structure does Sonnet need versus Opus". Covers imperative construction, positive framing, strategic-versus-procedural calibration per model, extended thinking, complexity scaling, and a quality checklist. For deciding WHICH container the instruction belongs in, use crafting-instructions. For building, testing and packaging a whole skill directory, use creating-skill.
日本語の概要は準備中です。原文の説明を表示しています。
DEPRECATED, renamed to orchestrating-chat-agents. Kept so existing imports of its scripts keep working; every module here loads the same module from orchestrating-chat-agents. Use orchestrating-chat-agents for parallel Claude calls over the API from claude.ai, and dispatching-subagents for fan-out in Claude Code.
日本語の概要は準備中です。原文の説明を表示しています。