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cccskills

「bloc」の検索結果

1,705 件 ・ 関連度順

概要と使いどころ

Trigger: new issue, bug report, triage, backlog, issue flood, community report, root cause, dead-end, blocked user. Attack issues by root class, never one-by-one; fixes must shrink the system, not grow it.

日本語の概要は準備中です。原文の説明を表示しています。

Gentleman-Programming/gentle-ai7,7632026年10月14日 更新

Patches past the barriers that stop a fuzzer making progress — checksum and hash verification, magic-value validation, time-based seeds, and other non-deterministic global state. Covers locating the blocking check, neutering it behind a fuzzing build flag, and avoiding the false positives a patch can introduce. Use when a fuzzer is stuck at validation, when coverage shows large regions behind a checksum, or when valid inputs are impractical to generate.

日本語の概要は準備中です。原文の説明を表示しています。

trailofbits/skills7,5342026年10月14日 更新

Sets up and runs cargo-fuzz, the standard fuzzing tool for Cargo-based Rust projects. Covers cargo fuzz init, the nightly toolchain requirement, fuzz_target! harnesses, Arbitrary-derived structured inputs, sanitizer options, cargo fuzz coverage, and reproducing a crash artifact. Use when fuzzing a Rust crate, writing a fuzz_target!, exercising unsafe blocks or FFI in Rust, or triaging a cargo fuzz crash.

日本語の概要は準備中です。原文の説明を表示しています。

trailofbits/skills7,5342026年10月14日 更新

Systematic code maturity assessment using Trail of Bits' 9-category framework. Analyzes codebase for arithmetic safety, auditing practices, access controls, complexity, decentralization, documentation, MEV risks, low-level code, and testing, then produces a scorecard with evidence-based ratings and a priority-ordered roadmap. Use when assessing or scoring the maturity of a smart contract or blockchain codebase, producing a maturity scorecard or evaluation, or judging how mature, well-tested, or well-documented such a project is against a rubric.

日本語の概要は準備中です。原文の説明を表示しています。

trailofbits/skills7,5342026年10月14日 更新

Token integration and implementation analyzer based on Trail of Bits' token integration checklist. Analyzes token implementations for ERC20/ERC721 conformity, checks for 20+ weird token patterns, assesses contract composition and owner privileges, performs on-chain scarcity analysis, and evaluates how protocols handle non-standard tokens. Use when integrating or accepting arbitrary ERC20/ERC721 tokens, auditing a token implementation for standards conformity, or assessing risk from weird tokens such as fee-on-transfer, rebasing, missing return values, or blocklists.

日本語の概要は準備中です。原文の説明を表示しています。

trailofbits/skills7,5342026年10月14日 更新

Builds and runs code under AddressSanitizer to catch buffer overflows, use-after-free, and other memory errors during fuzzing or tests. Covers -fsanitize=address builds, ASAN_OPTIONS, reading the crash report, LeakSanitizer, and the overhead and platform trade-offs. Use when fuzzing C/C++ or Rust that has unsafe blocks or FFI, when debugging a memory corruption crash, or when reading an ASan stack trace.

日本語の概要は準備中です。原文の説明を表示しています。

trailofbits/skills7,5342026年10月14日 更新

Performs comprehensive Rust security review for safe/unsafe boundary issues, memory safety in unsafe blocks, concurrency hazards, panic-induced DoS, FFI safety, and async runtime mistakes. Use when auditing Rust crates, services, or libraries — particularly those with `unsafe`, FFI, or concurrent code.

日本語の概要は準備中です。原文の説明を表示しています。

trailofbits/skills7,5342026年10月14日 更新

Annotates codebases with dimensional analysis comments documenting units, dimensions, and decimal scaling. Use when someone asks to annotate units in a codebase, perform a dimensional analysis, or find vulnerabilities in a DeFi protocol, offchain code, or other blockchain-related codebase with arithmetic. Prevents dimensional mismatches and catches formula bugs early.

日本語の概要は準備中です。原文の説明を表示しています。

trailofbits/skills7,5342026年10月14日 更新

Scans Cosmos SDK blockchain modules and CosmWasm contracts for consensus-critical vulnerabilities — chain halts, fund loss, state divergence. 25 core + 16 IBC + 10 EVM + 3 CosmWasm patterns. Use when auditing custom x/ modules, reviewing IBC integrations, or assessing pre-launch chain security. Updated for SDK v0.53.x.

日本語の概要は準備中です。原文の説明を表示しています。

trailofbits/skills7,5342026年10月14日 更新

Systematic methodology for identifying and exploiting cryptographic implementation weaknesses in real-world applications. Covers padding oracle attacks against CBC-mode ciphers with PKCS7 padding (Vaudenay's original attack through modern padbuster automation), ECB mode exploitation including block cut-and-paste and byte-at-a-time decryption, hash length extension attacks against SHA1/SHA256/MD5-based MACs using HashPump, RSA vulnerabilities including small public exponent, common modulus, Bleichenbacher PKCS1v1.5 padding oracle, and Coppersmith's method for partial key recovery. Addresses weak PRNG exploitation targeting time-seeded generators and Mersenne Twister MT19937 state recovery from observed outputs, timing side-channel attacks against comparison operations, nonce reuse in AES-GCM leading to authentication key recovery, and key derivation weaknesses including insufficient iteration counts and missing salts. Primary tooling includes padbuster, RsaCtfTool, hashpump, and PyCryptodome for building custom exploit payloads. Maps to CWE-327 (Use of a Broken or Risky Cryptographic Algorithm), CWE-328 (Use of Weak Hash), and CWE-330 (Use of Insufficiently Random Values). Emphasizes black-box identification of vulnerable implementations before transitioning to targeted exploitation.

日本語の概要は準備中です。原文の説明を表示しています。

SnailSploit/Claude-Red7,5042026年10月13日 更新

Use when ending a turn, finishing a slice, blocked on another agent's work, or escalating to a human — durable work handoff via queue items so the system keeps moving across compactions, missed messages, and interruptions. Covers the hot-potato terminal-turn-rule (active work ends by passing the ball, not by going idle), default-nudge semantics, and when `--no-nudge` is appropriate for intentional cold park or human gate.

日本語の概要は準備中です。原文の説明を表示しています。

mvschwarz/openrig7,4452026年10月14日 更新

Use when coordinating assignments, selected review boundaries, or blocked work across a rig.

日本語の概要は準備中です。原文の説明を表示しています。

mvschwarz/openrig7,4452026年10月14日 更新

Use when an OpenAI API request fails and Codex needs to classify the likely cause, explain the next step, and route to the right follow-up. Covers common runtime failures such as blocked outbound network access, invalid credentials, exhausted API quota or credits, rate limits, and model, project, or organization access issues; delegate key provisioning to openai-platform-api-key and current documentation lookups to openai-docs.

日本語の概要は準備中です。原文の説明を表示しています。

openai/plugins7,4412026年10月8日 更新

web-perf

無料

Analyzes web performance using Chrome DevTools MCP. Measures Core Web Vitals (FCP, LCP, TBT, CLS, Speed Index), identifies render-blocking resources, network dependency chains, layout shifts, caching issues, and accessibility gaps. Use when asked to audit, profile, debug, or optimize page load performance, Lighthouse scores, or site speed. Biases towards retrieval from current documentation over pre-trained knowledge.

日本語の概要は準備中です。原文の説明を表示しています。

openai/plugins7,4412026年10月8日 更新

Write a user-centered problem statement with who is blocked, what they are trying to do, why it matters, and how it feels. Use when framing discovery, prioritization, or a PRD.

日本語の概要は準備中です。原文の説明を表示しています。

deanpeters/Product-Manager-Skills7,3782026年9月2日 更新

Produce concise Linear project updates from current milestones, completed and blocked issues, delivery risks, and next actions.

日本語の概要は準備中です。原文の説明を表示しています。

Devin-AXIS/iPolloWork6,9562026年10月13日 更新

Build a burning-paper ring loader whose GLSL flame is drawn by a Worker on an OffscreenCanvas started from the head, so a main thread blocked by the page build cannot freeze it, with a progress count, an even-paced run into the hand-off, and a clean fade to the page. Covers the ember thread and ember gradient, porous char, worker start-up, parallel shader compile with a waited 1-px warm-up draw, hand-off without a stall, reduced motion and hidden-tab behaviour. Use for a loading screen, preloader, page loader, splash, "kindling", burn loader, ember ring, burning paper hole, fire loader, or a loader that must keep moving while heavy JavaScript, three.js or shader builds hold the main thread.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7562026年10月6日 更新

Create an image-led grid design system with full-bleed photography, structural guide lines, anchored content blocks, and restrained technical overlays.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7562026年10月6日 更新

Create a container-in-container layout system using nested frames. Use an outer centered container with visible vertical boundary lines and corner markers. Inside, place inner containers inset from the edges, each with its own background and rounded frame. Technique: outer container defines global bounds, inner containers use padding to create inset spacing, layered frames (border + background) to separate levels, and consistent spacing between outer frame and inner blocks.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7562026年10月6日 更新

Create a clean agency design system built from nested containers, with an outer editorial shell, inset dark feature blocks, rounded premium cards, and restrained accent color.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7562026年10月6日 更新

Create a dark-blue clean design system with strong contrast, cobalt gradient feature blocks, crisp framed structure, and restrained premium glow.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7562026年10月6日 更新

Create a minimal agency design system with a disciplined editorial grid, oversized typography, quiet uppercase utility labels, restrained image blocks, and subtle structural detail.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7562026年10月6日 更新

Draws original design and coding scenes as hand-authored SVG cards (480x360) in a two-colour brush-marker style. Identifying traits: thick wobbly black marker lines with blobby ends, built as filled ribbons; one second ink, mint green, in flat blocks that slip 2-10 px off the line like a misregistered print; solid black hair, trousers and shoes with mint highlight dashes; and a crinkly squiggle camo on cream areas, all on warm cream paper. Characters are chunky, with profile heads, big noses, dot eyes, big hands and feet. It covers people coding, thinking, carrying and resting with laptops, mugs, chairs and rubber ducks. Use when someone asks for brush, marker, felt-tip, two-colour, duotone, riso-print, zine, mint-and-black or doodle illustrations, or for empty states, onboarding, 404 pages, blog headers, feature spots or marketing cards with a bold hand-made look.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7562026年10月6日 更新

Create, integrate, or audit production-ready rigged 3D characters and monsters with a main model, skeleton, animation library, sockets, collision contracts, separate character equipment, optimized runtime files, catalog media, and an interactive moveset inspector. Use when generating or importing FBX/GLB game actors; defining character-versus-monster asset requirements; separating swords, shields, helmets, armor, or stowed gear; adding idle, walk, run, attack, hit, dodge, block, cast, or death clips; wiring an asset into gameplay; or adding action and equipment controls plus deterministic tests to a game asset catalog.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7562026年10月6日 更新