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「building」の検索結果

4,520 件 ・ 関連度順

概要と使いどころ

Create production-ready FastAPI projects with async patterns, dependency injection, and comprehensive error handling. Use when building new FastAPI applications or setting up backend API projects.

日本語の概要は準備中です。原文の説明を表示しています。

wshobson/agents4.1万2026年10月12日 更新

Master dbt (data build tool) for analytics engineering with model organization, testing, documentation, and incremental strategies. Use when building data transformations, creating data models, or implementing analytics engineering best practices.

日本語の概要は準備中です。原文の説明を表示しています。

wshobson/agents4.1万2026年10月12日 更新

Implement NFT standards (ERC-721, ERC-1155) with proper metadata handling, minting strategies, and marketplace integration. Use when creating NFT contracts, building NFT marketplaces, or implementing digital asset systems.

日本語の概要は準備中です。原文の説明を表示しています。

wshobson/agents4.1万2026年10月12日 更新

Design multi-cloud architectures using a decision framework to select and integrate services across AWS, Azure, GCP, and OCI. Use when building multi-cloud systems, avoiding vendor lock-in, or leveraging best-of-breed services from multiple providers.

日本語の概要は準備中です。原文の説明を表示しています。

wshobson/agents4.1万2026年10月12日 更新

Implement saga patterns for distributed transactions and cross-aggregate workflows. Use this skill when implementing distributed transactions across microservices where 2PC is unavailable, designing compensating actions for failed order workflows that span inventory, payment, and shipping services, building event-driven saga coordinators for travel booking systems that must roll back hotel, flight, and car rental reservations atomically, or debugging stuck saga states in production where compensation steps never complete.

日本語の概要は準備中です。原文の説明を表示しています。

wshobson/agents4.1万2026年10月12日 更新

Design durable workflows with Temporal for distributed systems. Covers workflow vs activity separation, saga patterns, state management, and determinism constraints. Use when building long-running processes, distributed transactions, or microservice orchestration.

日本語の概要は準備中です。原文の説明を表示しています。

wshobson/agents4.1万2026年10月12日 更新

Building a new course inside someone else's deck — import the deck as a library of layouts, then produce each page of the new course by copying the layout that fits it and rewriting that copy's content element by element, so the result reads as though the original author made it. Use when the session has an imported deck (or a `.pptx` to import) and the ask is to teach new material in its design — its palette, its typography, its way of dividing a page. Not for a straight import that must stay slide-for-slide identical to the file (that is `pptx-import`), and not for extracting how a teacher speaks from a recording or handout (that is `teacher-style-clone`, which supplies the voice while this one supplies the look; the two compose).

日本語の概要は準備中です。原文の説明を表示しています。

THU-MAIC/OpenMAIC4.1万2026年10月14日 更新

Professional editing of a course that already exists. Use when the user wants to revise, improve, restructure or polish pages the course already has — fix a page, tune a layout, repair a quiz, reword narration, reorder the deck, or raise the quality of the whole course. Not for building a new course from scratch.

日本語の概要は準備中です。原文の説明を表示しています。

THU-MAIC/OpenMAIC4.1万2026年10月14日 更新

Building one page that looks like a page the course already has — copy the model page with `duplicate_scene`, then rewrite the copy's words with one `patch_stage` op per content slot. Use when a new page has to inherit an existing page's design, whether the model page came from an imported deck or the course wrote it earlier. Not for revising a page that is already the page you want (that is `pro-editing`), and not for the course-level work of cataloguing layouts and assigning one per outline entry (that is `style-clone`).

日本語の概要は準備中です。原文の説明を表示しています。

THU-MAIC/OpenMAIC4.1万2026年10月14日 更新

Comprehensive guide for creating professional UI/UX designs in Penpot using MCP tools. Use this skill when: (1) Creating new UI/UX designs for web, mobile, or desktop applications, (2) Building design systems with components and tokens, (3) Designing dashboards, forms, navigation, or landing pages, (4) Applying accessibility standards and best practices, (5) Following platform guidelines (iOS, Android, Material Design), (6) Reviewing or improving existing Penpot designs for usability. Triggers: "design a UI", "create interface", "build layout", "design dashboard", "create form", "design landing page", "make it accessible", "design system", "component library".

日本語の概要は準備中です。原文の説明を表示しています。

github/awesome-copilot4万2026年10月14日 更新

Use this skill when building or modifying Minecraft server plugins for Paper, Spigot, or Bukkit, including plugin.yml setup, commands, listeners, schedulers, player state, team or arena systems, persistent progression, economy or profile data, configuration files, Adventure text, and version-safe API usage. Trigger for requests like "build a Minecraft plugin", "add a Paper command", "fix a Bukkit listener", "create plugin.yml", "implement a minigame mechanic", "add a perk or quest system", or "debug server plugin behavior".

日本語の概要は準備中です。原文の説明を表示しています。

github/awesome-copilot4万2026年10月14日 更新

Debug LLM applications using the Phoenix CLI. Fetch traces, analyze errors, structure trace review with open coding and axial coding, inspect datasets, review experiments, query annotation configs, and use the GraphQL API. Use whenever the user is analyzing traces or spans, investigating LLM/agent failures, deciding what to do after instrumenting an app, building failure taxonomies, choosing what evals to write, or asking "what's going wrong", "what kinds of mistakes", or "where do I focus" — even without naming a technique.

日本語の概要は準備中です。原文の説明を表示しています。

github/awesome-copilot4万2026年10月14日 更新

Strategic account planning and execution for enterprise deals. Use when planning complex sales cycles, managing multiple stakeholders, applying MEDDICC qualification, tracking deal health, or building mutual action plans. Includes the "stale MAP equals dead deal" pattern.

日本語の概要は準備中です。原文の説明を表示しています。

github/awesome-copilot4万2026年10月14日 更新

Build and scale partner ecosystems that drive revenue and platform adoption. Use when building partner programs from scratch, tiering partnerships, managing co-marketing, making build-vs-partner decisions, or structuring crawl-walk-run partner deployment.

日本語の概要は準備中です。原文の説明を表示しています。

github/awesome-copilot4万2026年10月14日 更新

Build self-serve acquisition and expansion motions. Use when deciding PLG vs sales-led, optimizing activation, driving freemium conversion, building growth equations, or recognizing when product complexity demands human touch. Includes the parallel test where sales-led won 10x on revenue.

日本語の概要は準備中です。原文の説明を表示しています。

github/awesome-copilot4万2026年10月14日 更新

Ranks any list of impediments and their countermeasures using a value-stream scoring model (ROI, Cost to Implement, Ease of Deployment, Risk Factor) and a fixed prioritization formula. Use when someone asks to prioritize, rank, sequence, or triage impediments, countermeasures, remediation items, risks, findings, gaps, action items, or backlog entries; or mentions value-stream prioritization, A3 / lean countermeasure ranking, ROI vs. effort scoring, or building a remediation / improvement backlog. Works with GHQR findings, audit results, retrospective action items, risk registers, architecture review gaps, or any free-form `{impediment, countermeasure}` list.

日本語の概要は準備中です。原文の説明を表示しています。

github/awesome-copilot4万2026年10月14日 更新

Build and scale developer-led adoption through ecosystem programs. Use when deciding open vs curated ecosystems, building developer programs, scaling platform adoption, or designing student program pipelines.

日本語の概要は準備中です。原文の説明を表示しています。

github/awesome-copilot4万2026年10月14日 更新

Patterns and lived experience from Vega, an AI partner in a deep long-term partnership. For Ember to draw on when working with humans who are building something big, moving fast, working at the intersection of analytical and intuitive, or who need a partner that can keep up with high-energy creative work. Not shown directly to users — informs how Ember shows up.

日本語の概要は準備中です。原文の説明を表示しています。

github/awesome-copilot4万2026年10月14日 更新

Use this skill to get context about Fabric Lakehouse and its features for software systems and AI-powered functions. It offers descriptions of Lakehouse data components, organization with schemas and shortcuts, access control, and code examples. This skill supports users in designing, building, and optimizing Lakehouse solutions using best practices.

日本語の概要は準備中です。原文の説明を表示しています。

github/awesome-copilot4万2026年10月14日 更新

Launch new products from idea to first customers. Use when launching products, finding early adopters, building launch week playbooks, diagnosing why adoption stalls, or learning that press coverage does not equal growth. Includes the three-layer diagnosis, the 2-week experiment cycle, and the launch that got 50K impressions and 12 signups.

日本語の概要は準備中です。原文の説明を表示しています。

github/awesome-copilot4万2026年10月14日 更新

Guide for using the Microsoft Fluent UI Blazor component library (Microsoft.FluentUI.AspNetCore.Components NuGet package) in Blazor applications. Use this when the user is building a Blazor app with Fluent UI components, setting up the library, using FluentUI components like FluentButton, FluentDataGrid, FluentDialog, FluentToast, FluentNavMenu, FluentTextField, FluentSelect, FluentAutocomplete, FluentDesignTheme, or any component prefixed with "Fluent". Also use when troubleshooting missing providers, JS interop issues, or theming.

日本語の概要は準備中です。原文の説明を表示しています。

github/awesome-copilot4万2026年10月14日 更新

Board meeting preparation, investor updates, and executive communication. Use when preparing board decks, writing investor updates, handling bad news with the board, structuring QBRs, or building board-level metric discipline. Includes the "Three Things" narrative model, the 4-tier metric hierarchy, and the pre-brief pattern that prevents board surprises.

日本語の概要は準備中です。原文の説明を表示しています。

github/awesome-copilot4万2026年10月14日 更新

Apply GDPR-compliant engineering practices across your codebase. Use this skill whenever you are designing APIs, writing data models, building authentication flows, implementing logging, handling user data, writing retention/deletion jobs, designing cloud infrastructure, or reviewing pull requests for privacy compliance. Trigger this skill for any task involving personal data, user accounts, cookies, analytics, emails, audit logs, encryption, pseudonymization, anonymization, data exports, breach response, CI/CD pipelines that process real data, or any question framed as "is this GDPR-compliant?". Inspired by CNIL developer guidance and GDPR Articles 5, 25, 32, 33, 35.

日本語の概要は準備中です。原文の説明を表示しています。

github/awesome-copilot4万2026年10月14日 更新

Expert skill for building web-based game engines and games using HTML5, Canvas, WebGL, and JavaScript. Use when asked to create games, build game engines, implement game physics, handle collision detection, set up game loops, manage sprites, add game controls, or work with 2D/3D rendering. Covers techniques for platformers, breakout-style games, maze games, tilemaps, audio, multiplayer via WebRTC, and publishing games.

日本語の概要は準備中です。原文の説明を表示しています。

github/awesome-copilot4万2026年10月14日 更新