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「bun」の検索結果

1,115 件 ・ 関連度順

概要と使いどころ

widgetkit

無料

Implement, review, or improve WidgetKit widgets and controls. Use when building Home Screen, Lock Screen, StandBy, or CarPlay widgets with timeline providers; configurable widgets with AppIntentTimelineProvider; interactive widgets or Control Center controls with Button/Toggle wiring; WidgetKit push reloads, refresh budgets, deep links, Smart Stack relevance, Liquid Glass/accented rendering, widget extension setup, WidgetBundle, App Groups, and entitlements.

日本語の概要は準備中です。原文の説明を表示しています。

dpearson2699/swift-ios-skills1,1992026年8月1日 更新

slides

無料

Create and edit presentation slide decks (`.pptx`) with PptxGenJS, bundled layout helpers, and render/validation utilities. Use when tasks involve building a new PowerPoint deck, recreating slides from screenshots/PDFs/reference decks, modifying slide content while preserving editable output, adding charts/diagrams/visuals, or diagnosing layout issues such as overflow, overlaps, and font substitution.

日本語の概要は準備中です。原文の説明を表示しています。

fcakyon/claude-codex-settings1,1762026年10月13日 更新

doc

無料

Use when the task involves reading, creating, or editing `.docx` documents, especially when formatting or layout fidelity matters; prefer `python-docx` plus the bundled `scripts/render_docx.py` for visual checks.

日本語の概要は準備中です。原文の説明を表示しています。

fcakyon/claude-codex-settings1,1762026年10月13日 更新

React and Next.js performance optimization guidelines from Vercel Engineering. This skill should be used when writing, reviewing, or refactoring React/Next.js code to ensure optimal performance patterns. Triggers on tasks involving React components, Next.js pages, data fetching, bundle optimization, or performance improvements.

日本語の概要は準備中です。原文の説明を表示しています。

fcakyon/claude-codex-settings1,1762026年10月13日 更新

Upsell and cross-sell strategy — product recommendations, cart upsells, post-purchase offers, bundles

日本語の概要は準備中です。原文の説明を表示しています。

nexscope-ai/eCommerce-Skills1,1502026年8月26日 更新

TikTok Shop deals — Flash Deals, vouchers, free shipping, bundle deals, promotion planning

日本語の概要は準備中です。原文の説明を表示しています。

nexscope-ai/eCommerce-Skills1,1502026年8月26日 更新

Pricing strategy for TikTok — competitive pricing, commission impact, bundling, discount psychology

日本語の概要は準備中です。原文の説明を表示しています。

nexscope-ai/eCommerce-Skills1,1502026年8月26日 更新

Build an evidence-based competitive pricing strategy for ecommerce products. Use when a seller asks how to position a price against competitors, set regular and promotional prices, protect contribution margin, design bundles or price tiers, respond to competitor moves, or coordinate prices across Amazon, Shopify, TikTok Shop, Walmart, eBay, or other channels. Do not use for automated repricing implementation or claims of a mathematically proven optimal price without sufficient data.

日本語の概要は準備中です。原文の説明を表示しています。

nexscope-ai/eCommerce-Skills1,1502026年8月26日 更新

Evaluate ecommerce price candidates using unit economics, historical observations, elasticity analysis, scenario modeling, and controlled experiments. Use when a seller asks what price to test, how price changes could affect contribution or revenue, how to estimate elasticity, how to optimize a bundle or tier, or how to design a price experiment across Amazon, Shopify, TikTok Shop, Walmart, eBay, or other channels. Do not claim a proven optimal price without sufficient clean data, and do not change live prices without explicit authorization.

日本語の概要は準備中です。原文の説明を表示しています。

nexscope-ai/eCommerce-Skills1,1502026年8月26日 更新

Use this skill when converting Markdown to Word DOCX or DOCX back to Markdown with Pandoc, especially when the output should use the bundled Chinese Word reference templates, heading numbering variants, list indentation variants, SCI paper templates, and Lua filters for HTML tags, image captions, font color, and inline code styles.

日本語の概要は準備中です。原文の説明を表示しています。

Achuan-2/pandoc_docx_template1,0912026年7月9日 更新

Set up bundle IDs, capabilities, signing certificates, provisioning profiles, and encrypted signing sync with the asc cli. Use when onboarding a new app, rotating signing assets, or sharing them across a team.

日本語の概要は準備中です。原文の説明を表示しています。

rorkai/app-store-connect-cli-skills1,0732026年10月13日 更新

React and Next.js performance optimization guidelines from Vercel Engineering. This skill should be used when writing, reviewing, or refactoring React/Next.js code to ensure optimal performance patterns. Triggers on tasks involving React components, Next.js pages, data fetching, bundle optimization, or performance improvements.

日本語の概要は準備中です。原文の説明を表示しています。

jarrodwatts/claude-code-config1,0632026年1月21日 更新

React 19 performance patterns and composition architecture for Vite + Cloudflare projects. 50+ rules ranked by impact — eliminating waterfalls, bundle optimisation, re-render prevention, composition over boolean props, server/client boundaries, and React 19 APIs. Use when writing, reviewing, or refactoring React components. Triggers: 'react patterns', 'react review', 'react performance', 'optimise components', 'react best practices', 'composition patterns', 'why is it slow', 'reduce re-renders', 'fix waterfall'.

日本語の概要は準備中です。原文の説明を表示しています。

jezweb/claude-skills1,0622026年10月9日 更新

React and Next.js performance optimization guidelines from Vercel Engineering. This skill should be used when writing, reviewing, or refactoring React/Next.js code to ensure optimal performance patterns. Triggers on tasks involving React components, Next.js pages, data fetching, bundle optimization, or performance improvements.

日本語の概要は準備中です。原文の説明を表示しています。

am-will/codex-skills1,0352026年7月15日 更新

Compile a PAM control's iOS Obj-C/Swift module into the FLAT device-slice `.framework` for a `.ppmplugin` bundle (never an `.xcframework` — the wrap CI won't descend into one). Mac-only (Xcode). Builds from a throwaway staged copy so canonical `ios/` and the podspec stay untouched, references React-Core headers only (React is weak-linked and provided by the wrap host at runtime, no CocoaPods), generates the required umbrella header, module map and Info.plist, sets the critical build settings, asserts manifest conformance, then runs a device-only `xcodebuild archive` and copies out the flat framework to `ppmplugin/staging/ios/`. Known limitation — the React weak-link flags aren't yet validated against a live wrap host and the RN pin must match the host's. Run after /generate-ppmplugin-manifest for an iOS or Both target, before /assemble-ppmplugin.

日本語の概要は準備中です。原文の説明を表示しています。

microsoft/power-platform-skills1,0012026年10月14日 更新

Build and verify a third-party `.ppmplugin` end to end. This recommended entry point detects Android and iOS source, confirms target platforms, then invokes the manifest, platform build, assemble, and audit stages in order. Advanced users can invoke a stage directly for focused reruns or debugging. Produces a native-only bundle (`manifest.json` plus an Android DEX and/or iOS framework) and stops on any failed stage rather than emitting an unverified partial build. Run after the native module exists.

日本語の概要は準備中です。原文の説明を表示しています。

microsoft/power-platform-skills1,0012026年10月14日 更新

Read the approved PRD.md and generate the native sources for a third-party PAM control (the compiled `.ppmplugin` track) — iOS Obj-C `<Pascal>Module` plus optional system-frameworks podspec, Android Kotlin `<Pascal>Module` with build.gradle, AndroidManifest and ReactPackage, a dev-only private package.json (react + react-native devDeps for the builds), and the committed `./manifest.json` dispatch contract the PCF and build stage both read. No TypeScript INativeExtension layer — the contract is the manifest plus the native modules' dispatch surface. Emits the layout in shared/repo-layout.md and generates substantially complete native code (compiled later by /build-android-binary and /build-ios-binary, not here). Local only — writes files, runs no git and touches no remote or feed. PCF is generated by /generate-pcf-companion; the bundle is built by /generate-ppmplugin.

日本語の概要は準備中です。原文の説明を表示しています。

microsoft/power-platform-skills1,0012026年10月14日 更新

Validate, reconcile to the chosen target(s), and stage the `manifest.json` for a `.ppmplugin` bundle. In the normal flow the committed `./manifest.json` already exists (authored by /generate-native-extension), so this stage reads it, runs the plugin's upload-compatibility checks locally as a pre-flight gate (name regex, canonical prefix, known incompatible names, method and identifier shapes), reconciles `entrypoints` down to the platform(s) you ship, and writes the gitignored staged copy `ppmplugin/staging/manifest.json` that /assemble-ppmplugin zips. If no committed manifest exists (a hand-authored module) it falls back to deriving every field from the class name and Android module source, writing both the committed file and the staged copy. No toolchain — pure read, validate, write. Target-aware. Run after the native module exists, before the build skills.

日本語の概要は準備中です。原文の説明を表示しています。

microsoft/power-platform-skills1,0012026年10月14日 更新

Generate a single-file MCP App widget for an MCP tool, with either bundled runtime code or user-approved public CDN imports. Describe the visual and provide a plain structured payload or a full tool result with content, structuredContent, and meta.

日本語の概要は準備中です。原文の説明を表示しています。

microsoft/power-platform-skills1,0012026年10月14日 更新

Use when a Unity 6.3 game must run in a browser: 'export to WebGL', Web build settings or Build Profiles, gzip or Brotli, Decompression Fallback, server headers, 'Unable to parse .framework.js.br', build too big or slow to load, itch.io, CrazyGames or Poki limits, Addressables or AssetBundles on the Web, 'Could not produce class with ID', Task.Run freezing the browser, WebGL 2 vs WebGPU, .jslib and SendMessage interop, a page text field that gets no keystrokes, mobile browsers crashing, HTTPS for sensors, hosting and rollout.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills9982026年10月14日 更新

Use when automating a Unity 6.3 content pipeline or build: importing an art drop (FBX, PNG) with AssetPostprocessor rules and naming conventions, generating prefabs or editing scenes from script with correct Undo and SetDirty, Addressables groups, labels and content builds, content-validation tests, batch-mode, command-line or CI builds (Build Profiles, GameCI, GitHub Actions, Accelerator), editor tools; or when textures import wrong or reimport every run, a scripted edit vanishes, bundles duplicate assets, a batch build ignores its defines, or CI cannot activate Unity.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills9982026年10月14日 更新

Use when building or debugging Geometry Nodes, headless or live: procedural modeling, scattering objects on a surface, arrays along a curve, repeat or for-each loops, simulation zones, 5.2 physics (cloth, colliders, forces, effectors), closures, bundles, matrices, node-group assets with gizmos. Also when a GN script links nothing, shows red links, ignores modifier inputs, loses instances in a bounding box, or a simulation resets or jumps.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills9982026年10月14日 更新

seo

無料

Deterministic LLM-first SEO audits for websites, blog posts, and GitHub repositories. Use this when the user asks to "perform SEO analysis", "run SEO audit", "analyze SEO", "check technical SEO", "review schema", "Core Web Vitals", "E-E-A-T", "hreflang", "GEO", "AEO", or GitHub repository SEO optimization. For full/page/repo audits, run bundled scripts for evidence and return prioritized, confidence-labeled fixes.

日本語の概要は準備中です。原文の説明を表示しています。

Bhanunamikaze/Agentic-SEO-Skill9682026年7月24日 更新

ralph

無料

Iterative measurement-driven improvement loop. Measure, profile, mutate, re-measure, commit. Works for performance, bundle size, complexity, test coverage — anything quantifiable. Use when the user wants to systematically improve a metric through repeated cycles of profiling and targeted changes.

日本語の概要は準備中です。原文の説明を表示しています。

srid/emanote9642026年7月26日 更新