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概要と使いどころ

Launch and control standalone Chrome in a Daytona sandbox via CDP. Use for web sign-in, OAuth, Den Web setup, browser-only flows, or when the app should not be driven through Electron CDP.

日本語の概要は準備中です。原文の説明を表示しています。

Devin-AXIS/iPolloWork6,9772026年10月14日 更新

Turn an article, case study, brand narrative, product journey, or long-form story into a cinematic scroll-driven landing page using one of three renderers: scrubbed video, a real-time Three.js world, or semantic HTML/SVG data and typography. Use when the user asks for a scroll world, fly-through landing page, article-to-website transformation, animated planet, data scrollytelling, video-scrubbed page, connected visual journey, or story-led alternative to ordinary stacked sections.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7692026年10月6日 更新

Build rich, scroll-controlled real-time Three.js experiences as one persistent 3D world whose camera, lighting, atmosphere, materials, objects, DOM story, and interactions evolve across authored chapters. Use for 3D scrollytelling, scroll-driven WebGL worlds, camera journeys, interactive portfolios, product stories, exhibitions, explainers, game or film microsites, spatial narratives, and multi-scene websites where native scroll should travel through one continuous place. Not limited to landing pages.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7692026年10月6日 更新

Add the Shaders WebGPU mouse effect used for the Tidal Commons hero: a white twinkling halftone cursor trail driven by ChromaFlow, masked through a DotGrid, finished with chromatic ripples and film grain, and protected by static, touch, accessibility, SSR, and performance fallbacks. Use when a user asks for this shader mouse effect, a halftone cursor trail, an interactive WebGPU hero/contact background, or a reusable cursor-following shader layer in React, Next.js, Vue, Svelte, Solid, or plain web projects.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7692026年10月6日 更新

Build or refactor reusable, data-driven enemy archetype and moveset systems for Three.js action games. Use for enemy content schemas, model and rig conventions, combat move timing and contact contracts, runtime state boundaries, placeholder fallbacks, deterministic fixtures, or production playthrough validation.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7692026年10月6日 更新

Build the effects of a close-combat energy skill as one visual language in Three.js. Lightning that reads as lightning, dynamic but never in your face: trees of strips (trunk, forks of forks, hair-fine branchlets) with a fine white core in a violet-blue glow, each channel reaching out as a stepped leader, flaring as it connects, holding its shape and fading through an afterglow, one discharge at a time; a storm-cloud orb (a lit billow surface that churns in place, 10-15 plasma-globe arcs from a small white core to its inner wall, crawlers on the rim, a hairline fresnel); ground strikes that flash when the leader arrives, crawl along the stone's own cracks and reflect in wet stone (the demo's floor is a scanned CC0 texture); a torn black shadow with dry-brush edges that hangs off the orb and streams behind it, air bursts felt as refraction, orange sparks, fractured rocks that land or float in a storm domain, and impact frames that hold, invert in two-tone ink with tapered speed lines, shake and bend the lens, limited to three flashes a second. Use for anime or dark-fantasy skill effects, lightning or thunder fists, plasma or energy balls, charge-ups, dashes with shadow trails, ground strikes, storm or domain rings, ultimates, hit-stop, impact frames, negative flashes, screen shake, "black lightning", "thunderstorm fist", "realistic lightning", "afterimage" or "skill effects only". Includes a reusable module and a five-beat demo with failure-mode switches.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7692026年10月6日 更新

Build convincing woven cloth in Three.js, with a thread-level weave normal map, sheen and anisotropic highlights, folds that never stretch the texture, hems with thickness, stitches, seams, frayed edges, fold occlusion, dye and wear variation, and light passing through thin fabric. Use for linen, silk, wool, canvas, curtains, banners, cloaks, tablecloths, tapestries or any 3D drape that currently looks like a plastic sheet, a stretched texture, or a flat coloured plane.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7692026年10月6日 更新

Build guided and interactive virtual tours through a 3D environment with authored camera paths, room and floor-plan navigation, orbit inspection, smooth mode handoffs, and progressive loading. Use for architectural walkthroughs, real-estate tours, museums, showrooms, and explorable spaces built with Three.js or a similar renderer.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7692026年10月6日 更新

YouTube transcript extraction and content reformatting: given a YouTube video URL, opens the video's transcript panel, extracts all timestamped segments, and transforms the raw transcript into summaries, chapter outlines, Twitter/X threads, blog posts, or notable quotes. Use when the user shares a YouTube URL or video link, asks to summarize a video, get a transcript, extract content from a YouTube video, get YouTube captions, extract YouTube captions, download YouTube captions, transcribe YouTube video, YouTube video to text, make a thread from YouTube, YouTube to blog post, YouTube to article, pull transcript from YouTube, YouTube content extraction, convert YouTube to text, video to transcript. Also applies when user wants to reformat any YouTube video content into structured output (chapters, threads, blog articles, key quotes).

日本語の概要は準備中です。原文の説明を表示しています。

browser-act/skills6,1472026年8月24日 更新

Three.js performance optimization and best practices guidelines. Use when writing, reviewing, or optimizing Three.js code. Triggers on tasks involving 3D scenes, WebGL/WebGPU rendering, geometries, materials, textures, lighting, shaders, or TSL.

日本語の概要は準備中です。原文の説明を表示しています。

zebbern/claude-code-guide4,6622026年10月10日 更新

Systematic strategic planning framework for philosophy and interdisciplinary academic papers targeting preprint platforms (PhilArchive, arXiv, PhilSci-Archive). Use when users want to: (1) plan a paper on a specific topic, (2) identify research gaps and assess originality, (3) develop optimized paper outlines, (4) prepare for preprint submission, or (5) understand platform requirements and writing standards. Triggered by phrases like 'plan a paper on,' 'help me design a paper about,' 'identify research gaps in,' 'is this idea original,' or when users need structured research planning. The skill guides through three phases: Platform Analysis (identifying target venue and studying sample papers), Theoretical Framework (AI-driven literature search and gap identification), and Outline Optimization (structured design with reviewer-perspective self-assessment). Each phase includes quality evaluation standards and validation checkpoints. Output: optimized detailed outline ready for systematic writing (use with academic-paper-composer skill).

日本語の概要は準備中です。原文の説明を表示しています。

brycewang-stanford/Auto-Empirical-Research-Skills4,6362026年10月12日 更新

Inspect or change the sidebar thread list's layout preferences: organization mode, sort, section order, hidden groups, collapsed groups, and thread row actions.

日本語の概要は準備中です。原文の説明を表示しています。

get-bb/bb4,3192026年10月15日 更新

nagent

無料

Launch a new bb worker thread with the right project, model, worktree, and task brief. Use for nagent, launching a bb session, or a standalone bb agent. Covers thread creation; use bb-cli for managing existing threads.

日本語の概要は準備中です。原文の説明を表示しています。

davidondrej/skills4,1452026年10月15日 更新

Analyze Chrome, Chromium, Electron, React DevTools, or Perfetto-compatible JSON traces and audit user-reported profiling findings without loading large artifacts into context; prove trigger-to-render/layout chains, separate measured facts from source inference, find exact code choke points, classify forced layout and render fanout, implement semantically safe fixes, and verify behavior plus repository budgets. Use for trace files, reported profiling durations or call chains, dropped frames, long tasks, resize or scroll jank, render storms, layout thrashing, selector hot paths, interaction latency, or requests to locate exact source-level bottlenecks.

日本語の概要は準備中です。原文の説明を表示しています。

tutti-os/tutti3,8272026年10月8日 更新

绿幕抠像 / 换背景 / 合成:把绿幕(或蓝幕/指定色)拍摄的前景人物抠出来,合成到新背景——图片、视频、纯色或前景自身模糊。当用户说 绿幕、抠像、抠图换背景、去绿幕、chromakey、绿幕合成、换背景、蓝幕、把绿幕背景换掉、人物抠出来、绿布 时使用。基于 shared/scripts/chromakey.py(ffmpeg chromakey + despill)。与 video-reframe 区别:reframe 只改画幅不换背景;与 ai-image-gen 区别:那个生成新图,本 SKILL 处理已拍的绿幕素材。

日本語の概要は準備中です。原文の説明を表示しています。

ZJU-REAL/Easel3,6562026年10月12日 更新

DOCA-shipped Zero-Touch RoCE RTT congestion control (ZTR RTTCC) reference algorithm on a BlueField-3 DPA: deploy, tune and evaluate doca_pcc_dev_ztr_rttcc_algo through the shipped DOCA PCC sample. Trigger on "my RoCE-v2 flows aren't being throttled", "PCC sample isn't dispatching to my algo", "set-params returns fail", "algorithm loaded but counters are flat", "how do I pick the multipath PCC variant", or "do I need a custom CC algorithm on BF3", even without naming ZTR RTTCC. Your own algorithm through the host library belongs to doca-pcc; the doca_spcx_cc command line to doca-spcx-cc. Covers picking a variant (vanilla / PM / RX-rate / multipath / window-probeless) at DPACC build time, tuning host-set parameters, and DOCA_PCC_DEV_STATUS_FAIL from the algorithm. Refuse and route elsewhere for writing a custom PCC algorithm from scratch, read-only PCC counter inspection, or firmware-only pre-Programmable PCC.

日本語の概要は準備中です。原文の説明を表示しています。

NVIDIA/skills3,6042026年10月15日 更新

tutorial

無料

Interactive walkthrough for new users. Learn by doing — each step creates real content in your vault. Three tracks (researcher, manager, personal) with a universal learning arc. Triggers on "/tutorial", "walk me through", "how do I use this".

日本語の概要は準備中です。原文の説明を表示しています。

agenticnotetaking/arscontexta3,4992026年2月25日 更新

health

無料

Run condition-based vault health diagnostics. 8 categories — schema compliance, orphan detection, link health, description quality, three-space boundaries, processing throughput, stale notes, MOC coherence. 3 modes — quick (schema+orphans+links), full (all 8), three-space (boundary violations only). Returns actionable FAIL/WARN/PASS report with specific fixes ranked by impact. Triggers on "/health", "check vault health", "maintenance report", "what needs fixing".

日本語の概要は準備中です。原文の説明を表示しています。

agenticnotetaking/arscontexta3,4992026年2月25日 更新

Comprehensive guide to stretchr/testify for Golang testing. Covers assert, require, mock, and suite packages in depth. Use when writing tests with testify, creating mocks, setting up test suites, or choosing between assert and require. Covers testify assertions, mock expectations, argument matchers, call verification, suite lifecycle, and advanced patterns like Eventually, JSONEq, and custom matchers. Apply when the codebase imports github.com/stretchr/testify.

日本語の概要は準備中です。原文の説明を表示しています。

samber/cc-skills-golang3,4822026年10月1日 更新

[omh] Bot replies via Discord, Slack, or Telegram: normalize Discord, Slack, Telegram, and other gateway sessions into origin, thread, delivery, silent, attachment, and status-update policy. Use when the user says: gateway-intent-card, gateway intent, discord thread, slack thread, telegram delivery, discord delivery policy, slack delivery policy, telegram delivery policy.

日本語の概要は準備中です。原文の説明を表示しています。

rlaope/oh-my-hermes3,3802026年10月15日 更新

Azure AI Agents Persistent SDK for .NET. Low-level SDK for creating and managing AI agents with threads, messages, runs, and tools. Use for agent CRUD, conversation threads, streaming responses, function calling, file search, and code interpreter. Triggers: "PersistentAgentsClient", "persistent agents", "agent threads", "agent runs", "streaming agents", "function calling agents .NET".

日本語の概要は準備中です。原文の説明を表示しています。

microsoft/skills3,1172026年10月15日 更新

Detect chromatin loops and point interactions from Hi-C data using cooltools, chromosight, and HiCCUPS-like methods. Identify CTCF-mediated loops and enhancer-promoter contacts. Use when detecting chromatin loops from Hi-C data.

日本語の概要は準備中です。原文の説明を表示しています。

FreedomIntelligence/OpenClaw-Medical-Skills3,0642026年7月21日 更新

Use when the user asks to "turn this idea into posts for every platform", "write the X thread / LinkedIn post / 小红书 note", or "spec the carousel slides"; turns one idea into N platform-native ready-to-paste packages — post/thread, caption, Threads text, 小红书 note, link post with first-comment placement — each adapted per the dated platform norm card (never verbatim cross-posting), every product claim held to approved claims-ledger wording or flagged [needs source], every variant tagged {formula | hook family | CTA type | signal optimized}, plus a carousel slide-spec mode (intro/content/outro slide roles, per-element char budgets, 小红书 3:4 / IG 4:5 / LinkedIn document PDF artboards, text-safe-zone + alt-text checklist). Not for creator deliverable briefs — use brief-generator; not for repurposing existing assets with paid boost — use content-amplifier. 社媒文案/一稿多发改写/小红书笔记/轮播图脚本

日本語の概要は準備中です。原文の説明を表示しています。

aaron-he-zhu/aaron-marketing-skills2,9542026年10月15日 更新

Run an AWS Security Agent threat model review on spec/design documents. Use when the user asks to review a spec for security, run a threat model, check if a design introduces security risks, review requirements.md or design.md for security posture changes, or STRIDE analysis.

日本語の概要は準備中です。原文の説明を表示しています。

aws/agent-toolkit-for-aws2,8822026年10月15日 更新