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cccskills

「import」の検索結果

1,114 件 ・ 関連度順

概要と使いどころ

go-dev

無料

Go 开发规范。当用户操作 .go、go.mod、go.sum 文件,或涉及 Go 后端开发(Gin、GORM、Echo)时触发。 包含命名约定、import 顺序、错误处理、并发编程、测试规范、性能优化等。

日本語の概要は準備中です。原文の説明を表示しています。

doccker/cc-use-exp1,0652026年8月26日 更新

Audit a second-brain vault for structural problems and repair them: broken wikilinks, orphan pages, empty stubs, frontmatter that violates the schema, near-duplicate pages, and stale index entries. Use this skill whenever the user asks to lint, clean, audit or check the health of their vault, says pages feel messy or links are broken, after a large bulk import, or when a scheduled maintenance run fires. Do NOT use for ingesting new sources, for answering questions from the vault, or for rewriting page content that is structurally fine but reads badly.

日本語の概要は準備中です。原文の説明を表示しています。

undefined-ui/second-brain-os1,0622026年10月10日 更新

Audit the vault for material that should not be in it: credentials, other people's private information, confidential work, and anything the user would not want synced or backed up. Use this skill when the user asks about privacy, is about to share or sync the vault, has just imported chat history or meeting notes, or asks what is sensitive in their notes. Do NOT use to delete anything on your own, or as a substitute for the publishing check.

日本語の概要は準備中です。原文の説明を表示しています。

undefined-ui/second-brain-os1,0622026年10月10日 更新

pcf

無料

Builds, tests, diagnoses, upgrades, deploys and verifies Power Apps component framework (PCF) code components for model-driven apps and Power Pages — field and dataset controls, standard and virtual (React) — from Microsoft-maintained templates and recipes pinned to a tested version matrix. Runs quality gates (manifest and host lint, source checks, lint, unit tests, production build), deploys with pac pcf push, verifies registration and form bindings, and guides Power Pages enablement, with guided setup for canvas apps. Use when the user wants to build, fix, upgrade, deploy or check a PCF control or code component, or asks why one fails to build, import, update or render. For a whole page use /model-apps:genpage; for a whole app use /model-apps:app-builder.

日本語の概要は準備中です。原文の説明を表示しています。

microsoft/power-platform-skills1,0012026年10月14日 更新

plan-alm

無料

Creates an ALM (Application Lifecycle Management) plan for deploying a Power Pages site across environments. Gathers your promotion strategy, target environments, and approval requirements upfront, then generates a visual HTML plan document for your review and approval. **plan-alm does not deploy anything itself** — it is a planner. After you approve the plan, run the individual ALM skills (setup-solution, setup-pipeline, deploy-pipeline, or export-solution/import-solution); each detects the approved plan and executes the right step in order, keeping the plan updated as it runs. Use when asked to: "plan my alm", "set up alm", "create deployment plan", "plan my deployments", "help me deploy to multiple environments", "set up promotion strategy", "create cicd plan", "plan site promotion", "help me go to production", "set up pipeline for my site".

日本語の概要は準備中です。原文の説明を表示しています。

microsoft/power-platform-skills1,0012026年10月14日 更新

Generate a single-file MCP App widget for an MCP tool, with either bundled runtime code or user-approved public CDN imports. Describe the visual and provide a plain structured payload or a full tool result with content, structuredContent, and meta.

日本語の概要は準備中です。原文の説明を表示しています。

microsoft/power-platform-skills1,0012026年10月14日 更新

Use when building or fixing an Unreal Engine 5 level or open world: World Partition, OFPA, Data Layers, Level Instances, Packed Level Actors, HLOD, landscape size, heightmap import or clipping, edit layers, terrain material rules, foliage and grass, a PCG forest or rock scatter, runtime GPU grass, Nanite and tessellation choices, modular kits, a river or village, streaming pop-in, cells not loading, landscape black spots, "PCG shows nothing in the editor", or a world too heavy to hand to lighting.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills9982026年10月14日 更新

Use when an agent drives Godot 4.7 on a Mac for any task: headless --script jobs, --import, --check-only, command-line exports, GUT tests, windowed screenshots, the headless editor (-e) or an MCP server into a running editor; when a run hangs or fails silently, a capture is black, Godot 3 code breaks in 4.x, 'Identifier not found', export templates are missing; or when a Godot brief (2D, 3D, shaders, VFX, UI, multiplayer, export) must go to the right scenario-godot-* specialist.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills9982026年10月14日 更新

Use when a UE5 task involves characters in motion: "import FBX from Maya" with a skeleton, "retarget animations", IK Rig, IK Retargeter, feet sinking or floating after retarget, mocap cleanup, Motion Matching, Pose Search, Choosers, GASP, state machine vs motion matching, root motion, offset root bone, foot IK, Control Rig, Animation Blueprint cost, "animation is expensive", budget allocator, URO, MetaHuman LODs, ML Deformer, cloth.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills9982026年10月14日 更新

Use when building a 2D game in Unity 6.3 URP: pixel-art or HD sprite import and PPU, sprite atlases, Tilemaps, Rule Tiles and reskins, the 2D Renderer and 2D lights with normal maps, 2D animation, a platformer or top-down controller ("make a platformer controller that feels good", coyote time, jump buffer, one-way platforms, spikes), Pixel Perfect Camera, a follow or room camera, hit stop and screen shake; or when pixel art looks blurry or shimmers, tiles show seams, 2D lights do nothing or cost too much, the jump feels floaty, or the camera loses the player when falling.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills9982026年10月14日 更新

Use when animating characters or scenes in Godot 4.7: AnimationPlayer clips and RESET, AnimationTree state machines and blend spaces built in code, Mixamo or glTF import, loop settings, BoneMap retargeting and shared animation libraries, root motion, foot sliding, foot IK with TwoBoneIK3D or custom SkeletonModifier3D, tweens, SpringArm3D cameras, cutscenes; or when a character T-poses, slides, floats, freezes mid-blend or a transition never fires.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills9982026年10月14日 更新

Use when building a 2D game in Godot 4.7: make a platformer or top-down controller that feels right (coyote time, jump buffer, jump height), TileMapLayer and TileSet in code, terrains and autotiles that pick wrong tiles, a dual grid, a camera that jitters or stutters, pixel art that looks blurry or uneven, stretch and integer scaling, 2D lights and shadows, y-sort order wrong, parallax gaps, or importing AI-generated sprites and tilesets from Scenario.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills9982026年10月14日 更新

Use when a Unity 6.3 game targets Android or iOS: phone frame budget, overheating after 20 minutes, 'my game stutters on phones', ASTC or ETC2 textures, audio import, URP mobile settings, touch controls, on-screen joystick, UI under the notch or safe area, slow startup, ANRs, 'Android build fails', AAB, keystore signing, target API 36, Google Play upload, iOS Xcode export or archive, privacy manifest, app size, in-app purchases (IAP 5), rewarded ads (LevelPlay), ad consent.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills9982026年10月14日 更新

Use when a task involves creating or editing a Scenario workflow graph through MCP: building an app from a brief, adding or rewiring nodes (models, prompts, approval gates, loops), authoring editor_info, publishing, unpublishing or renaming, importing an exported workflow JSON, migrating a graph built in Weavy, ComfyUI, or another node tool, copying a workflow, or turning a prompt chain into an app. Running or pricing a workflow is scenario-workflows. Keywords: node graph, editor_info, CEL.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills9982026年10月14日 更新

Use when generating or handling 3D assets through the Scenario MCP server, including text-to-3D or image-to-3D meshes, GPT-6 Astra 3D or Claude Opus 5.5 3D, GLB, FBX, OBJ, STL, or VOX files, PBR-textured or game-ready models, voxel models, multi-view reconstruction, editing a mesh by prompt, retexture, remesh, UV unwrap, auto-rigging a biped or quadruped, or retargeting an animation, previewing a mesh in the 3D viewer, or downloading a model for import into Unity, Unreal, Godot, or Blender.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills9982026年10月14日 更新

integrate

無料

Build or change a customer-system integration with explicit data mapping, permissions, retries and reconciliation. Use for connectors, imports, write-back and upstream APIs.

日本語の概要は準備中です。原文の説明を表示しています。

suboss87/FDEOps9622026年10月9日 更新

eu-cra

無料

Expert EU Cyber Resilience Act (CRA) advisor for Regulation (EU) 2024/2847 — mandatory cybersecurity and vulnerability handling requirements for all products with digital elements (PDEs) sold in the EU. Use this skill for gap analysis, product classification (Default / Class I / Class II), conformity assessment route selection, CE marking, SBOM requirements, vulnerability and incident reporting to ENISA/CSIRTs, support period obligations, and manufacturer/importer/distributor duties. Trigger for EU CRA, Cyber Resilience Act, PDE compliance, Annex I requirements, SBOM EU, CE marking cybersecurity, or connected product security EU.

日本語の概要は準備中です。原文の説明を表示しています。

Sushegaad/Claude-Skills-Governance-Risk-and-Compliance9572026年10月10日 更新

forgecad

無料

ForgeCAD model authoring, editing, debugging, and execution guidance for .forge.js, SVG-import, assembly, and CLI workflows. Use when building or modifying ForgeCAD geometry, structuring multi-file projects, validating scripts, or using ForgeCAD export/render tooling.

日本語の概要は準備中です。原文の説明を表示しています。

ForgeCAD/forgecad-public-kit9422026年6月16日 更新

How to write and maintain DESIGN.md as the visual specification layer for Cavekit projects. Nine-section format, design tokens, accessibility, integration with kits/plans. Use when defining or revising visual identity, importing a third-party design system, or auditing UI code against design tokens.

日本語の概要は準備中です。原文の説明を表示しています。

JuliusBrussee/caveman-code9412026年8月15日 更新

Build and deploy full-stack web and mobile apps with AWS Amplify Gen2 (TypeScript code-first). Covers auth (Cognito), data (AppSync/DynamoDB including schema modeling, enum types, relationships, authorization rules), storage (S3), functions, APIs, and AI (Amplify AI Kit with Bedrock). Supports React, Next.js, Vue, Angular, React Native, Flutter, Swift, and Android. Always use this skill for Amplify Gen2 topics — even for questions you think you know — it contains validated, version-specific patterns that prevent common mistakes. TRIGGER when: user mentions Amplify Gen2; project has amplify/ directory or amplify_outputs; code imports @aws-amplify packages; user asks about defineBackend, defineAuth, defineData, defineStorage, or npx ampx. SKIP: Amplify Gen1 (amplify CLI v6), standalone SAM/CDK without Amplify (use aws-serverless), direct Bedrock without Amplify AI Kit (use bedrock).

日本語の概要は準備中です。原文の説明を表示しています。

awslabs/agent-plugins9182026年10月10日 更新

Implement Terraform Provider resources and data sources using the Plugin Framework: CRUD operations, schema design, plan modifiers and validators, not-found handling, waiters for eventually consistent APIs, import support, resource design principles, and required acceptance test coverage. Use when adding or changing a resource or data source, deciding whether an API concept should be a resource, wiring a resource to the provider's configured client, handling drift or resource-not-found, or reviewing a resource implementation before submission.

日本語の概要は準備中です。原文の説明を表示しています。

hashicorp/agent-skills8952026年10月5日 更新

Audits legal AI skills, prompts, workflows, MCP/tool instructions, and agent packages for prompt injection, malicious instructions, unsafe scripts, suspicious metadata, credential exposure, exfiltration paths, persistence mechanisms, and supply-chain risk. Use before installing, importing, publishing, promoting, modifying, or trusting third-party or generated AI skills and legal workflows. Do not use as a generic code review unless skill trust, workflow safety, prompt injection, or supply-chain hygiene is in scope.

日本語の概要は準備中です。原文の説明を表示しています。

lawve-ai/awesome-legal-skills8642026年10月3日 更新

NIS2 Compliance Navigator — scope classification, Art. 21 gap analysis (0-4 maturity scoring), and compliance roadmap under EU Directive 2022/2555 with deep German BSIG-neu coverage and profiles for Italy, France, Netherlands, Austria, Spain. Use when: (1) User mentions "NIS2", "NIS-2", "BSIG", "BSIG-neu", "NIS2UmsuCG", "Cyberbeveiligingswet", "Loi Résilience", "NISG", "decreto legislativo 138", (2) User asks if their organization falls under NIS2 or needs a cybersecurity compliance assessment, (3) User mentions essential/important entities, Annex I/II, BSI registration, § 30 BSIG, incident reporting, management body liability, supply chain security, (4) User wants a NIS2 gap analysis, readiness assessment, or compliance roadmap, (5) User asks about NIS2 fines, enforcement, or Nachweispflicht, (6) User asks about NIS2 in any EU Member State.

日本語の概要は準備中です。原文の説明を表示しています。

lawve-ai/awesome-legal-skills8642026年10月3日 更新

Calendar litigation and arbitration deadlines from a scheduling order. Parses a PDF scheduling order, identifies key dates, computes backward deadlines using the applicable rules (Colorado CRCP, Federal FRCP, or arbitration forum rules for AAA/JAMS), and generates an .ics calendar file for Outlook or Google Calendar import. Use this skill whenever the user mentions: litigation deadlines, scheduling order, case management order, deadline calendaring, discovery deadlines, trial preparation deadlines, arbitration scheduling, or anything related to computing or tracking court or arbitration deadlines. Also trigger when the user uploads a PDF that appears to be a court scheduling order or arbitration scheduling order.

日本語の概要は準備中です。原文の説明を表示しています。

lawve-ai/awesome-legal-skills8642026年10月3日 更新