GDPR Data Protection Impact Assessment (DPIA) guidance under Article 35 GDPR, EDPB Guidelines WP 248 rev.01, EDPB Opinion 28/2024 (AI), and national SA blacklists/whitelists. Triggers: "DPIA", "DSFA", "Datenschutz-Folgenabschätzung", "impact assessment", "Art. 35", "do I need a DPIA", descriptions of new high-risk processing (profiling, AI, biometrics, large-scale monitoring, special category data), Art. 36 prior consultation questions, national blacklist/whitelist queries.
日本語の概要は準備中です。原文の説明を表示しています。
lawve-ai/awesome-legal-skills☆ 8642026年10月3日 更新
Fade Up — a composable AnimXYZ entrance via the xyz="fade up-3" attribute. Declarative: mix fade + move + scale + rotate without writing keyframes. MIT. Honors prefers-reduced-motion.
日本語の概要は準備中です。原文の説明を表示しています。
nexu-io/motion-anything☆ 8632026年7月7日 更新
Fade Left — a composable AnimXYZ entrance via the xyz="fade left-3" attribute. Declarative: mix fade + move + scale + rotate without writing keyframes. MIT. Honors prefers-reduced-motion.
日本語の概要は準備中です。原文の説明を表示しています。
nexu-io/motion-anything☆ 8632026年7月7日 更新
Fade Down — a composable AnimXYZ entrance via the xyz="fade down-3" attribute. Declarative: mix fade + move + scale + rotate without writing keyframes. MIT. Honors prefers-reduced-motion.
日本語の概要は準備中です。原文の説明を表示しています。
nexu-io/motion-anything☆ 8632026年7月7日 更新
Fade Big — a composable AnimXYZ entrance via the xyz="fade big-50%" attribute. Declarative: mix fade + move + scale + rotate without writing keyframes. MIT. Honors prefers-reduced-motion.
日本語の概要は準備中です。原文の説明を表示しています。
nexu-io/motion-anything☆ 8632026年7月7日 更新
Fade Small — a composable AnimXYZ entrance via the xyz="fade small-50%" attribute. Declarative: mix fade + move + scale + rotate without writing keyframes. MIT. Honors prefers-reduced-motion.
日本語の概要は準備中です。原文の説明を表示しています。
nexu-io/motion-anything☆ 8632026年7月7日 更新
Flip Left — a composable AnimXYZ entrance via the xyz="fade flip-left-90" attribute. Declarative: mix fade + move + scale + rotate without writing keyframes. MIT. Honors prefers-reduced-motion.
日本語の概要は準備中です。原文の説明を表示しています。
nexu-io/motion-anything☆ 8632026年7月7日 更新
Rise Big — a composable AnimXYZ entrance via the xyz="fade up-5 big-25%" attribute. Declarative: mix fade + move + scale + rotate without writing keyframes. MIT. Honors prefers-reduced-motion.
日本語の概要は準備中です。原文の説明を表示しています。
nexu-io/motion-anything☆ 8632026年7月7日 更新
Rotate In — a composable AnimXYZ entrance via the xyz="fade rotate-right-45" attribute. Declarative: mix fade + move + scale + rotate without writing keyframes. MIT. Honors prefers-reduced-motion.
日本語の概要は準備中です。原文の説明を表示しています。
nexu-io/motion-anything☆ 8632026年7月7日 更新
Flip Up — a composable AnimXYZ entrance via the xyz="fade flip-up-90" attribute. Declarative: mix fade + move + scale + rotate without writing keyframes. MIT. Honors prefers-reduced-motion.
日本語の概要は準備中です。原文の説明を表示しています。
nexu-io/motion-anything☆ 8632026年7月7日 更新
Fade Right — a composable AnimXYZ entrance via the xyz="fade right-3" attribute. Declarative: mix fade + move + scale + rotate without writing keyframes. MIT. Honors prefers-reduced-motion.
日本語の概要は準備中です。原文の説明を表示しています。
nexu-io/motion-anything☆ 8632026年7月7日 更新
Define the scope and purpose of a complex inquiry before mapping or futures work begins. Use when a class or group needs to agree what they are investigating, who it matters to, and at what scale.
日本語の概要は準備中です。原文の説明を表示しています。
GarethManning/education-agent-skills☆ 8552026年8月29日 更新
Expert blueprint for Battle Royale games including shrinking zone/storm mechanics (phase-based, damage scaling), large-scale networking (relevancy, tick rate optimization), deployment systems (plane, freefall, parachute), loot spawning (weighted tables, rarity), and performance optimization (LOD, occlusion culling, object pooling). Use for multiplayer survival games or last-one-standing formats. Trigger keywords: battle_royale, zone_shrink, storm_damage, deployment_system, loot_spawn, networking_optimization, relevancy_system, snapshot_interpolation.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Dev-Agentic-Skills☆ 8502026年10月14日 更新
Expert blueprint for simulation and tycoon games (SimCity, RollerCoaster Tycoon, Factorio, Two Point Hospital) covering economy management, time progression, interconnected systems, NPC simulation, and feedback loops. Use when building management sims, tycoon games, city builders, or resource optimization games. Keywords tycoon, economy system, resource management, time scale, feedback loop, progression unlock, simulation tick.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Dev-Agentic-Skills☆ 8502026年10月14日 更新
Expert blueprint for simulation and tycoon games (SimCity, RollerCoaster Tycoon, Factorio, Two Point Hospital) covering economy management, time progression, interconnected systems, NPC simulation, and feedback loops. Use when building management sims, tycoon games, city builders, or resource optimization games. Keywords tycoon, economy system, resource management, time scale, feedback loop, progression unlock, simulation tick.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Design-Agentic-Skills☆ 8502026年10月13日 更新
Expert blueprint for Battle Royale games including shrinking zone/storm mechanics (phase-based, damage scaling), large-scale networking (relevancy, tick rate optimization), deployment systems (plane, freefall, parachute), loot spawning (weighted tables, rarity), and performance optimization (LOD, occlusion culling, object pooling). Use for multiplayer survival games or last-one-standing formats. Trigger keywords: battle_royale, zone_shrink, storm_damage, deployment_system, loot_spawn, networking_optimization, relevancy_system, snapshot_interpolation.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Design-Agentic-Skills☆ 8502026年10月13日 更新
Analyze images, video, speech, motion, products, and websites; route local vision, audio, depth, tracking, matting, identity, and restoration models; auto-edit, replicate, enhance, caption, voice, assemble, annotate, validate, and export editable Timeline Studio projects and videos. Use for reference-video remakes, filter and repeated-shot reconstruction, subject-aware reframing, clip splitting, source-time speed curves, Color Wheels grading, ramps and holds, person or product cutout, person or object outline, authorized face swap, shot and timing reconstruction, timeline markers, chapters, beat cues, review notes and ranges, supplied or web-sourced footage, AI video platform selection, cleanup, highlights, product promotion, website walkthroughs, image-to-video assisted edits, optical-flow editing, depth-assisted relighting, grayscale depth-video conversion, depth/2.5D/transition finishing, AI voiceover, subtitles, short-form production, .timeline automation, or editor evaluation.
日本語の概要は準備中です。原文の説明を表示しています。
MartinDelophy/ai-video-editor☆ 8442026年10月13日 更新
Audit a project's infrastructure and SaaS stack, then produce a cost report showing what the user currently pays and what they would save by consolidating onto Temps (self-hosted or Temps Cloud). Detects hosting platforms (Vercel, Netlify, Railway, Render, Heroku, Fly.io), analytics (PostHog, Plausible, Mixpanel, Amplitude, Fathom), error tracking (Sentry, Bugsnag, Rollbar, Honeybadger), session replay (LogRocket, FullStory, Hotjar, Highlight), uptime monitoring (Pingdom, UptimeRobot, Better Stack, Checkly), managed databases (Supabase, Neon, PlanetScale, MongoDB Atlas, Upstash, RDS), and transactional email (SendGrid, Postmark, Resend, Mailgun) from dependencies, config files, and env var names. Use when the user wants to: (1) Know how much they would save by switching to Temps, (2) Audit their SaaS/infrastructure spend, (3) Compare their current stack's cost against self-hosting, (4) Decide whether Temps is worth it, (5) Build a business case for consolidating tools. Triggers: "how much would I save", "temps savings", "cost comparison", "audit my stack", "am I overpaying", "saas spend", "calculate savings", "is temps cheaper".
日本語の概要は準備中です。原文の説明を表示しています。
gotempsh/temps☆ 8402026年10月13日 更新
Comprehensive PDF manipulation toolkit for extracting text and tables, creating new PDFs, merging/splitting documents, and handling forms. When Claude needs to fill in a PDF form or programmatically process, generate, or analyze PDF documents at scale.
日本語の概要は準備中です。原文の説明を表示しています。
tfriedel/claude-office-skills☆ 8372026年4月1日 更新
SCAIL-2 in-video character replacement on WAN 2.1. WanSCAILToVideo + SCAIL2ColoredMask + SAM3, the reference-image framing→scale rule, and the tuning/compositing pitfalls
日本語の概要は準備中です。原文の説明を表示しています。
artokun/comfyui-mcp☆ 8202026年10月5日 更新
Debug a WRONG or imperfect render (not a hard error) by inspecting inputs and intermediate steps with run-to-node. Render one branch up to an output, preview-tap latents/masks/preprocessor maps, localize the first bad stage, then fix. Use when a final image/video completes but looks wrong, such as artifacts, wrong subject/pose/composition/color, blur, a ControlNet/IPAdapter/mask/LoRA not taking, or a two-stage refiner or upscale degrading the result. For errors/OOM/missing nodes use the troubleshooting skill.
日本語の概要は準備中です。原文の説明を表示しています。
artokun/comfyui-mcp☆ 8202026年10月5日 更新
Extend / continue a video temporally with Pusa 2.2 in ComfyUI. Temporal flowmatching (the flowmatch_pusa scheduler + WanVideoAddPusaNoise) on the WanVideoWrapper stack with WAN 2.2 T2V A14B (HIGH/LOW) models and the Pusa V1 LoRAs, conditioning on the loaded clip via WanVideoEncode so the existing motion carries into the continuation. Covers the kijai wanvideo_2_2_14B_Pusa_extension graph, model/LoRA slots + downloads, noise/length/scheduler settings, chaining multiple extensions, VRAM tiers, gotchas, and the extend→upscale handoff.
日本語の概要は準備中です。原文の説明を表示しています。
artokun/comfyui-mcp☆ 8202026年10月5日 更新
When the user wants to audit, review, or diagnose SEO issues on their site. Also use when the user mentions "SEO audit," "technical SEO," "why am I not ranking," "SEO issues," "on-page SEO," "meta tags review," or "SEO health check." For building pages at scale to target keywords, see programmatic-seo. For adding structured data, see schema-markup.
日本語の概要は準備中です。原文の説明を表示しています。
AvdLee/RocketSimApp☆ 8052026年10月13日 更新
Designing for visionOS — spatial layout and ergonomics (60pt eye targets, field-of-view placement, dynamic scale), eyes-and-hands input with hover rules, motion and visual comfort (the 0.2 Hz rule, vection, depth-cue agreement), immersion strategy, spatial sound, and the video-format decision guide. Use when designing or reviewing any visionOS app, window, volume, or immersive experience.
日本語の概要は準備中です。原文の説明を表示しています。
rshankras/claude-code-apple-skills☆ 7962026年7月24日 更新