本文へ移動
cccskills

「visualization」の検索結果

772 件 ・ 関連度順

概要と使いどころ

将量化分析或已有 JPG/PNG、HTML、PDF 发布为 Quant Buddy 可分享活页或实时看板,并支持创建、更新、复用、验收和公开链接交付。适用于个股画像、估值财务、指数异动、多因子筛选、商品日报、模板、分享壳及卡片等页面。 用户提供 QuantBuddy 活页 URL 并要求解读时也使用。显式调用 /quant-buddy-view、/qbv、qbv 或 QBV,且请求并非纯咨询、代码维护或文档解释时,默认按可分享活页任务处理。 输入可唯一识别的 A 股名称、简称或代码,或简单要求单股综合分析(如“贵州茅台”“600519”“分析一下贵州茅台”)均默认请求个股快页;先通过 QBS 验证并回复完整个股分析,再同轮 new_asset_page,无需用户补说“生成页面”。 WebAgent 宿主要求金融问题统一交付问答与活页时,一次性行情、涨跌幅、估值、概念解释和口语近况问题也在 QBS 首答后交接本技能。无此宿主约定时一次性问题由 QBS 回答;复盘、监控、画图、回测、K线等操作仍默认有活页意图。明确不要网页或只回复文字时不建页。

日本語の概要は準備中です。原文の説明を表示しています。

pseudo-longinus/quant-buddy-view472026年10月13日 更新

Trace execution time of Python method invocations in a live process with call stack visualization. Use this to see a hierarchical call tree showing which sub-calls are slow and where time is spent within a function.

日本語の概要は準備中です。原文の説明を表示しています。

alibaba/PyFlightProfiler462026年9月22日 更新

Provides Mermaid diagram syntax, best practices, and styling rules for technical visualizations. Use when creating diagrams, flowcharts, sequence diagrams, class diagrams, state diagrams, ER diagrams, architecture diagrams, C4 diagrams, or any visual documentation in markdown.

日本語の概要は準備中です。原文の説明を表示しています。

sequenzia/agent-alchemy452026年6月1日 更新

Step 2 of the PaperOrchestra pipeline (arXiv:2604.05018). Execute the visualization plan from outline.json — render plots and conceptual diagrams from experimental_log.md and idea.md, optionally refine via VLM critique loop, and produce context-aware captions. Runs in parallel with the literature-review-agent. TRIGGER when the orchestrator delegates Step 2 or when the user asks to "generate the figures for my paper" or "render the plots from this experiment log".

日本語の概要は準備中です。原文の説明を表示しています。

woodfishhhh/EZ_math_model422026年7月28日 更新

data-viz

無料

Design or improve data visualizations, charts, and data presentation interfaces. Use when the user asks to add charts, build dashboards, visualize data, choose chart types, make data accessible, or present metrics and analytics.

日本語の概要は準備中です。原文の説明を表示しています。

aladicf/better-web-ui412026年5月22日 更新

Scaffold editorial documentation sites with the Vellum design system — OKLCH palette, Bodoni Moda / Source Serif 4 / Inconsolata typography, warm or dark space theme, 35 semantic components (state cards, parity matrices, entity dossiers, stat stacks, utterance blocks, editorial notes, entity flows, fact blocks, sub-navigation, source lists, debugger panels, ring visualizations, phase timelines, glossaries, subject-intro, stat-bar, hero-image with lightbox, gallery/masonry grid, audio player with Web Audio API). Static HTML, zero build step. Use when building competitive intelligence pages, personal archives, internal documentation, roadmaps, or multi-page static sites that need a designed, non-generic aesthetic.

日本語の概要は準備中です。原文の説明を表示しています。

tdimino/claude-code-minoan412026年9月28日 更新

Generate Rocaille-style domain warping shaders, mouse-reactive liquid logo effects, depth-map parallax heroes (Astryx-style hover-reactive statues), and stable fluid simulations over live DOM. Four modes — rocaille, liquid-logo, astryx-statue, fluid-dom. Triggers on shader art, depth parallax, hover-reactive depth map, statue hero, fluid sim, liquid logo, WebGL visualization, procedural background, pointer-reactive fluid.

日本語の概要は準備中です。原文の説明を表示しています。

tdimino/claude-code-minoan412026年9月28日 更新

maptiler

無料

Expert coding skill for the full MapTiler platform — Cloud REST APIs, MapTiler SDK JS (built on MapLibre GL JS), native mobile SDKs, on-premise infrastructure, and vector tile schemas. USE WHEN the user wants to add a map to a web or mobile app, show locations or routes, display geographic data, build a store locator, create data visualizations on maps, add geocoding or address search, do reverse geocoding, look up elevation, do IP geolocation, fetch weather data, transform coordinates between CRS/EPSG, embed static map images, work with vector tilesets (Planet v4, Buildings, Contours, Outdoor, Ocean, Landcover, Cadastre), write MapLibre style expressions or data-driven styling, render 3D terrain, globe view, or 3D buildings extrusion, use satellite imagery, add markers, popups, heatmaps, or clustering, integrate maps in React, Vue, Svelte, Angular, Next.js, Leaflet, OpenLayers, Cesium, or deck.gl, build native maps on iOS (Swift), Android (Kotlin), Flutter, or React Native, self-host with MapTiler Server or generate tiles with MapTiler Engine CLI, or upload/manage tilesets via the Admin API. Also USE WHEN the user mentions MapLibre GL JS — the SDK extends MapLibre with built-in cloud services, helpers, and session billing.

日本語の概要は準備中です。原文の説明を表示しています。

maptiler/maptiler-skills412026年10月6日 更新

Produce publication-ready 2D graphics with proper DPI, color profiles, typography, and export formats for print and digital media. Use when preparing figures for academic journal submission, creating graphics for print publications, ensuring graphics meet publisher technical specifications, exporting visualizations for web with proper optimization, or creating multi-format exports from a single source.

日本語の概要は準備中です。原文の説明を表示しています。

pjt222/agent-almanac372026年10月12日 更新

Run the viz pipeline to render icons from existing glyphs. Entry point for the viz subproject covering palette generation, data building, manifest creation, and icon rendering for skills, agents, and teams. Always use build.sh as the pipeline entry point — never call Rscript directly.

日本語の概要は準備中です。原文の説明を表示しています。

pjt222/agent-almanac372026年10月12日 更新

Restore legibility to an auto-generated graph diagram that has outgrown its canvas - rendering at single-digit percent scale with sub-pixel labels. Covers the levers that measurably reduce layout units (source-level label wrapping, invisible chain links so unconnected nodes stop spreading into one row, per-cluster splitting, layout direction picked by rendering both and measuring) and the rejected ones (raising the render font is a no-op because layout engines measure in text units; a topology heuristic for direction regressed 13 of 38 diagrams). Use when a generated Mermaid/Graphviz/DOT diagram is too small to read; not for hand-authoring a small diagram.

日本語の概要は準備中です。原文の説明を表示しています。

pjt222/agent-almanac372026年10月12日 更新

Generate jigsaw puzzles via generate_puzzle() or geom_puzzle_*() with parameter validation against inst/config.yml. Supports rectangular, hexagonal, concentric, voronoi, and snic puzzle types with configurable grid, size, seed, offset, and layout parameters. Use when creating puzzle SVG files for a specific type and configuration, testing generation with different parameters, generating sample output for documentation or demos, or creating ggplot2 puzzle visualizations.

日本語の概要は準備中です。原文の説明を表示しています。

pjt222/agent-almanac372026年10月12日 更新

Generate themed Mermaid flowchart diagrams from putior workflow data. Covers theme selection (9 themes including 4 colorblind-safe), output modes (console, file, clipboard, raw), interactive features (clickable nodes, source info), and embedding in README, Quarto, and R Markdown. Use after annotating source files and ready to produce a visual diagram, when regenerating a diagram after workflow changes, or when switching themes or output formats for different audiences.

日本語の概要は準備中です。原文の説明を表示しています。

pjt222/agent-almanac372026年10月12日 更新

Configure the putior MCP server to expose 16 workflow visualization tools to AI assistants. Covers Claude Code and Claude Desktop setup, dependency installation (mcptools, ellmer), tool verification, and optional ACP server configuration for agent-to-agent communication. Use when enabling AI assistants to annotate and visualize workflows interactively, setting up a new development environment with putior MCP integration, or configuring agent-to-agent communication via ACP for automated pipelines.

日本語の概要は準備中です。原文の説明を表示しています。

pjt222/agent-almanac372026年10月12日 更新

Create production-ready Grafana dashboards with reusable panels, template variables, annotations, and provisioning for version-controlled dashboard deployment. Use when creating visual representations of Prometheus, Loki, or other data source metrics, building operational dashboards for SRE teams, migrating from manual dashboard creation to version-controlled provisioning, or establishing executive-level SLO compliance reporting.

日本語の概要は準備中です。原文の説明を表示しています。

pjt222/agent-almanac372026年10月12日 更新

Detect missing glyphs, icons, and HD variants by comparing registries against glyph mapping files, icon directories, and manifests. Reports gaps for skills, agents, and teams across all palettes.

日本語の概要は準備中です。原文の説明を表示しています。

pjt222/agent-almanac372026年10月12日 更新

Fix scattered/torn regions in hex-grid simulated annealing layouts that use "competitive flood-fill" (one tile per region per outer iteration). Use when: (1) regions of >20 tiles end up dispersed instead of forming compact blobs, (2) maxDist/sqrt(N) dispersion ratio is 10×+ worse than the ideal compact blob, (3) tiles assigned to one region show up in multiple disconnected fragments across the layout, (4) the visualization has a "trypophobia ring" pattern at the perimeter where some regions spill into a perimeter spiral, (5) an overflow spiral fallback exists in the layout code and frequently kicks in for large regions, (6) bigger regions look worse than smaller ones (small regions stay compact, big ones shred). Root cause: interleaved competitive flood-fill (round-robin one tile at a time across all regions) lets large regions get boxed in by neighbors before they finish growing — the unfilled remainder is dumped into the overflow spiral at the perimeter, far from the seed. Fix: replace with sequential region-by-region BFS — process regions in size-descending order, fully claim each region's N contiguous tiles before moving to the next.

日本語の概要は準備中です。原文の説明を表示しています。

Disentinel/grafema362026年8月24日 更新

Design guide + benchmarked pitfalls for building Monte-Carlo / Simulated Annealing refinement layers on top of greedy hex-grid layouts for code visualization (packages/gui/src/store/hexLayout.ts, sandbox/hex-sandbox, future Rust ports). Use when: (1) planning to add MC/SA on top of an existing hex-grid pack, (2) deciding whether a simpler SA would match a hierarchical MC with force-directed + chain drag, (3) budgeting wall-clock for million-node cold-start, (4) debugging "blob turns Swiss-cheese" or "folders stop nucleating" during MC refinement, (5) choosing between folder cohesion and raw Σ-link-length as cost function. Contains four hard-won, quantified lessons and anti-patterns that would take a full day of experiments to rediscover.

日本語の概要は準備中です。原文の説明を表示しています。

Disentinel/grafema362026年8月24日 更新

Query Windsor.ai business data across marketing, sales, CRM, ecommerce, finance, and analytics connectors. Use when users need dashboards, reports, data visualization, schema exploration, or connector-backed test data from Windsor.ai.

日本語の概要は準備中です。原文の説明を表示しています。

cline/skills352026年7月21日 更新

Programmatic React video best practices for Remotion. Use this skill whenever the user is writing, debugging, or rendering Remotion code — compositions, useCurrentFrame animations, interpolate, spring, Sequence timing, <Img>/<Video>/<Audio> from @remotion/media, staticFile, calculateMetadata, the Studio preview, `npx remotion render`, captions, subtitles, voiceover, audio visualization, ffmpeg, transitions, light leaks, transparent video, Lottie, 3D scenes, Mapbox flyovers. Triggers especially on HtmlInCanvas / "html in canvas" requests, CRT terminal effects, glitch effects, video shaders, WebGL video, and any request to scaffold a new programmatic React video. Owns `remotion render` and everything about Remotion code. Do NOT trigger for finished MP4 ad assembly from existing slides (that is `/video-content`) or for the inspiration-to-MP4 reference-video pipeline (that is `/cmo-video`).

日本語の概要は準備中です。原文の説明を表示しています。

MoizIbnYousaf/marketing-cli322026年9月12日 更新

Trigger when: (1) User wants to create an educational/explainer video, (2) User has a vague concept they want visualized, (3) User mentions "3b1b style" or "explain like 3Blue1Brown", (4) User wants to plan a Manim video or animation sequence, (5) User asks to "compose" or "plan" a math/science visualization. Transforms vague video ideas into detailed scene-by-scene plans (scenes.md). Conducts research, asks clarifying questions about audience/scope/focus, and outputs comprehensive scene specifications ready for implementation with ManimCE or ManimGL. Use this BEFORE writing any Manim code. This skill plans the video; use manimce-best-practices or manimgl-best-practices for implementation.

日本語の概要は準備中です。原文の説明を表示しています。

MoizIbnYousaf/marketing-cli322026年9月12日 更新

convert

無料

Converter 에이전트 v7.0. 승인된 proposal_script.md + visualization_strategy.md를 Gemini 슬라이드 디자인 요청용 proposal_slides.json (v2.0)으로 변환합니다. SPARK-6 구조, S-E-P, 40종 레이아웃, design_intent, gemini_instructions를 포함합니다. 트리거: JSON 변환, convert, proposal_slides.json, Gemini 디자인, 스크립트 변환, 제미나이

日本語の概要は準備中です。原文の説明を表示しています。

steveaimkt/proposal-agent-github312026年8月8日 更新

Use when designing or building any terminal user interface — choosing a layout paradigm, keybindings/interaction model, color system, data visualization, or motion. Framework-agnostic universal patterns that work with Ratatui, Ink, Textual, Bubbletea, or any TUI toolkit. For the repo's own pythinker-code TUI, use write-tui instead.

日本語の概要は準備中です。原文の説明を表示しています。

PyModel/pythinker-code292026年10月13日 更新

Build AI data analysis assistants with visualization. TRIGGERS - Use when user needs help with ai-data-analyst related tasks.

日本語の概要は準備中です。原文の説明を表示しています。

lionelsimai/claude-skills-collection292026年2月8日 更新