Locate CCSBot::Profile in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CCSBot::Profile" (symbol CCSBot_Profile). This is a STRUCT MEMBER OFFSET (schema netvar), not a function. Resolve the CCSBot class layout via the schema/network system; the member must satisfy natural alignment. Cross-check with functions that dereference the member. Do not switch output schema: emit the structmember fields below even if the class turns out to be polymorphic - a func_*/vfunc_* payload for this symbol is rejected by canonical_symbol_yaml_bytes. Trigger: CCSBot_Profile, CCSBot::Profile
日本語の概要は準備中です。原文の説明を表示しています。
mrc4tt/CS2_VibeSignatures☆ 32026年10月20日 更新
Agent fallback for CChicken_vtable (auto-generated, category: func). Locate CChicken_vtable in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CChicken_vtable, CChicken_vtable
日本語の概要は準備中です。原文の説明を表示しています。
mrc4tt/CS2_VibeSignatures☆ 32026年10月20日 更新
Agent fallback for CClientInput_CreateMove-decompiles (auto-generated, category: vfunc). Locate CClientInput::CreateMove in the CS2 client module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CClientInput_CreateMove-decompiles, CClientInput::CreateMove
日本語の概要は準備中です。原文の説明を表示しています。
mrc4tt/CS2_VibeSignatures☆ 32026年10月20日 更新
Agent fallback for CClientInput_CreateMove (auto-generated, category: vfunc). Locate CClientInput::CreateMove in the CS2 client module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CClientInput_CreateMove, CClientInput::CreateMove
日本語の概要は準備中です。原文の説明を表示しています。
mrc4tt/CS2_VibeSignatures☆ 32026年10月20日 更新
Agent fallback for CBaseTrigger_vtable-decompiles (auto-generated, category: func). Locate CBaseTrigger_vtable in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CBaseTrigger_vtable-decompiles, CBaseTrigger_vtable
日本語の概要は準備中です。原文の説明を表示しています。
mrc4tt/CS2_VibeSignatures☆ 32026年10月20日 更新
Find and identify the CCSGameRules__sm_mapGcBanInformation global variable in CS2 binary using IDA Pro MCP. Use this skill when reverse engineering CS2 server.dll or libserver.so to locate the GC ban information map structure by decompiling CCSPlayerController_ResourceDataThink's sub-function (Linux) or searching for the "Notification about user penalty" string (Windows).
日本語の概要は準備中です。原文の説明を表示しています。
mrc4tt/CS2_VibeSignatures☆ 32026年10月20日 更新
Agent fallback for CBasePlayerPawn_DropActivePlayerWeapon (auto-generated, category: vfunc). Locate CBasePlayerPawn::DropActivePlayerWeapon in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CBasePlayerPawn_DropActivePlayerWeapon, CBasePlayerPawn::DropActivePlayerWeapon
日本語の概要は準備中です。原文の説明を表示しています。
mrc4tt/CS2_VibeSignatures☆ 32026年10月20日 更新
Agent fallback for CCSGameRules_GoToIntermission (auto-generated, category: vfunc). Locate CCSGameRules::GoToIntermission in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CCSGameRules_GoToIntermission, CCSGameRules::GoToIntermission
日本語の概要は準備中です。原文の説明を表示しています。
mrc4tt/CS2_VibeSignatures☆ 32026年10月20日 更新
Agent fallback for CCSGameRules_BeginRound (auto-generated, category: func). Locate CCSGameRules::BeginRound in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CCSGameRules_BeginRound, CCSGameRules::BeginRound
日本語の概要は準備中です。原文の説明を表示しています。
mrc4tt/CS2_VibeSignatures☆ 32026年10月20日 更新
Locate CCSBot::UpdateLookAngles in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CCSBot::UpdateLookAngles" (symbol CCSBot_UpdateLookAngles). This is a non-virtual function - emit a byte signature (func_sig), not an offset. Locate it via cross-references, distinctive constants/strings in its body, or callers of related symbols; verify by decompilation before committing to a candidate. Trigger: CCSBot_UpdateLookAngles, CCSBot::UpdateLookAngles
日本語の概要は準備中です。原文の説明を表示しています。
mrc4tt/CS2_VibeSignatures☆ 32026年10月20日 更新
Agent fallback for CBasePlayerPawn_GetEyePosition (auto-generated, category: vfunc). Locate CBasePlayerPawn::GetEyePosition in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CBasePlayerPawn_GetEyePosition, CBasePlayerPawn::GetEyePosition
日本語の概要は準備中です。原文の説明を表示しています。
mrc4tt/CS2_VibeSignatures☆ 32026年10月20日 更新
Agent fallback for CChicken_Event_Killed-decompiles (auto-generated, category: vfunc). Locate CChicken::Event_Killed in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CChicken_Event_Killed-decompiles, CChicken::Event_Killed
日本語の概要は準備中です。原文の説明を表示しています。
mrc4tt/CS2_VibeSignatures☆ 32026年10月20日 更新
Agent fallback for CBtActionCoordinatedBuy_vtable (auto-generated, category: func). Locate CBtActionCoordinatedBuy_vtable in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CBtActionCoordinatedBuy_vtable, CBtActionCoordinatedBuy_vtable
日本語の概要は準備中です。原文の説明を表示しています。
mrc4tt/CS2_VibeSignatures☆ 32026年10月20日 更新
Agent fallback for CBasePlayerPawn_Event_Killed (auto-generated, category: vfunc). Locate CBasePlayerPawn::Event_Killed in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CBasePlayerPawn_Event_Killed, CBasePlayerPawn::Event_Killed
日本語の概要は準備中です。原文の説明を表示しています。
mrc4tt/CS2_VibeSignatures☆ 32026年10月20日 更新
Agent fallback for CBasePlayerPawn_PrePhysicsSimulate (auto-generated, category: vfunc). Locate CBasePlayerPawn::PrePhysicsSimulate in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CBasePlayerPawn_PrePhysicsSimulate, CBasePlayerPawn::PrePhysicsSimulate
日本語の概要は準備中です。原文の説明を表示しています。
mrc4tt/CS2_VibeSignatures☆ 32026年10月20日 更新
Agent fallback for CChicken_Event_Killed (auto-generated, category: vfunc). Locate CChicken::Event_Killed in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CChicken_Event_Killed, CChicken::Event_Killed
日本語の概要は準備中です。原文の説明を表示しています。
mrc4tt/CS2_VibeSignatures☆ 32026年10月20日 更新
Agent fallback for CCSBot_Upkeep (auto-generated, category: func). Locate CCSBot::Upkeep in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CCSBot_Upkeep, CCSBot::Upkeep
日本語の概要は準備中です。原文の説明を表示しています。
mrc4tt/CS2_VibeSignatures☆ 32026年10月20日 更新
Locate CCSBotManager::MaintainBotQuota in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CCSBotManager::MaintainBotQuota" (symbol CCSBotManager_MaintainBotQuota). This is a non-virtual function - emit a byte signature (func_sig), not an offset. Locate it via cross-references, distinctive constants/strings in its body, or callers of related symbols; verify by decompilation before committing to a candidate. Trigger: CCSBotManager_MaintainBotQuota, CCSBotManager::MaintainBotQuota
日本語の概要は準備中です。原文の説明を表示しています。
mrc4tt/CS2_VibeSignatures☆ 32026年10月20日 更新
Agent fallback for CBreakable_DamageDecal (auto-generated, category: vfunc). Locate CBreakable::DamageDecal in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CBreakable_DamageDecal, CBreakable::DamageDecal
日本語の概要は準備中です。原文の説明を表示しています。
mrc4tt/CS2_VibeSignatures☆ 32026年10月20日 更新
Agent fallback for CBtActionCoordinatedBuy_Update (auto-generated, category: vfunc). Locate CBtActionCoordinatedBuy::Update in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CBtActionCoordinatedBuy_Update, CBtActionCoordinatedBuy::Update
日本語の概要は準備中です。原文の説明を表示しています。
mrc4tt/CS2_VibeSignatures☆ 32026年10月20日 更新
Agent fallback for CBasePlayerPawn_GetEyeAngles (auto-generated, category: vfunc). Locate CBasePlayerPawn::GetEyeAngles in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CBasePlayerPawn_GetEyeAngles, CBasePlayerPawn::GetEyeAngles
日本語の概要は準備中です。原文の説明を表示しています。
mrc4tt/CS2_VibeSignatures☆ 32026年10月20日 更新
Agent fallback for CCSBotManager_BotPlaceCommand (auto-generated, category: func). Locate CCSBotManager::BotPlace in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CCSBotManager_BotPlaceCommand, CCSBotManager::BotPlace
日本語の概要は準備中です。原文の説明を表示しています。
mrc4tt/CS2_VibeSignatures☆ 32026年10月20日 更新
Locate CCSCustomHudLayout_SetHasClass in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CCSCustomHudLayout_SetHasClass" (symbol CCSCustomHudLayout_SetHasClass). The gamedata consumer stores a BYTE SIGNATURE for this entry - ALWAYS emit the func schema (func_sig), never vfunc fields. The function may be virtual; locating it via the owning class vtable (RTTI) is a fine strategy, but once found, read its head bytes and emit func_sig. Locate via cross-references, distinctive constants/strings, callers of related symbols, or vtable slots; verify by decompilation before committing. Trigger: CCSCustomHudLayout_SetHasClass, CCSCustomHudLayout_SetHasClass
日本語の概要は準備中です。原文の説明を表示しています。
mrc4tt/CS2_VibeSignatures☆ 32026年10月20日 更新
Agent fallback for CBaseEntity_NetworkStateChanged-inlined (auto-generated, category: vfunc). Locate CBaseEntity::NetworkStateChanged in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CBaseEntity_NetworkStateChanged-inlined, CBaseEntity::NetworkStateChanged
日本語の概要は準備中です。原文の説明を表示しています。
mrc4tt/CS2_VibeSignatures☆ 32026年10月20日 更新