中式 DESIGN.md 设计系统。当用户要"中国风网页""国风页面""中式设计系统""给项目定个中式风格""DESIGN.md""让 AI 按设计规范生成界面""中文网页排版规范"时使用。提供 8 套可直接丢进项目根目录的 DESIGN.md,AI 读了就按这套规范生成界面。含西文设计系统普遍缺失的中文排版规则。
日本語の概要は準備中です。原文の説明を表示しています。
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中式 DESIGN.md 设计系统。当用户要"中国风网页""国风页面""中式设计系统""给项目定个中式风格""DESIGN.md""让 AI 按设计规范生成界面""中文网页排版规范"时使用。提供 8 套可直接丢进项目根目录的 DESIGN.md,AI 读了就按这套规范生成界面。含西文设计系统普遍缺失的中文排版规则。
日本語の概要は準備中です。原文の説明を表示しています。
多格式需求文档分析与整合。自动解析 Markdown、Excel、Word、思维导图文件,智能去重和补充需求信息,生成标准化的 PRD.md 文档。大文件采用分层提取避免上下文溢出;支持用户指定子目录输出;支持完整版/业务摘要版模板。可选集成 pencil-designer 生成可视化原型。适用场景:用户有多个需求来源需要整合、需要从零梳理需求、需要将模糊想法转化为结构化 PRD、需要可视化原型。触发词:需求分析、分析需求、整理需求、PRD、需求文档、需求梳理、梳理需求、可视化原型、页面设计。
日本語の概要は準備中です。原文の説明を表示しています。
Research-grounded typography for any text-bearing surface — web, PDF, email, documents. GENERATIVE: apply correct line length, font sizing, contrast, dark mode, mobile, and Japanese rules from the start when building any UI, page, layout, or document. REVIEW: audit existing CSS/HTML/templates for typography violations. Use this skill whenever you are writing CSS that touches font-size, line-height, max-width, color, or font-family. Use it when building any frontend component, page, or layout — even if the user doesn't mention typography. Use it when reviewing any rendered output for readability. Use it when generating PDFs, emails, or any formatted document. If text will be read by a human, this skill applies.
日本語の概要は準備中です。原文の説明を表示しています。
Forces the laziest solution that actually works, simplest, shortest, most minimal. Channels a senior dev who has seen everything: question whether the task needs to exist at all (YAGNI), reach for the standard library before custom code, native platform features before dependencies, one line before fifty. Supports intensity levels: lite, full (default), ultra. Use on ANY coding task: writing, adding, refactoring, fixing, reviewing, or designing code, and choosing libraries or dependencies. Also use whenever the user says "ponytail", "be lazy", "lazy mode", "simplest solution", "minimal solution", "yagni", "do less", or "shortest path", or complains about over-engineering, bloat, boilerplate, or unnecessary dependencies. Do NOT use for non-coding requests (general knowledge, prose, translation, summaries, recipes).
日本語の概要は準備中です。原文の説明を表示しています。
Record browser or Web UI interaction demos as optimized GIFs using the available built-in browser, state-based frame capture, and deterministic encoding, then publish to a dedicated assets branch when the task includes attaching the GIF to a pull request. Use when asked to make, record, or generate a GIF that demonstrates a browser workflow, and for every pull request that changes product-user-visible GUI behavior, which MUST include a GIF recorded from the pull request's real server and model flow.
日本語の概要は準備中です。原文の説明を表示しています。
Build a throwaway prototype to answer a design question. Use when the user wants to sanity-check whether a state model or logic feels right, or explore what a UI should look like.
日本語の概要は準備中です。原文の説明を表示しています。
Design engineering principles for making interfaces feel polished. Use when building UI components, reviewing frontend code, implementing animations, hover states, shadows, borders, typography, micro-interactions, enter/exit animations, or any visual detail work. Triggers on UI polish, design details, "make it feel better", "feels off", stagger animations, border radius, optical alignment, font smoothing, tabular numbers, image outlines, box shadows.
日本語の概要は準備中です。原文の説明を表示しています。
A relentless interview to sharpen a plan or design, which also creates docs (ADR's and glossary) as we go.
日本語の概要は準備中です。原文の説明を表示しています。
Lark/Feishu real-time event listening / subscribing / consuming: stream events as NDJSON via `lark-cli event consume <EventKey>` (covers IM message receive, reactions, chat member changes, etc.). Use for Lark bots, real-time message processing, long-running subscribers, streaming webhook/push handlers. Supports `--max-events` / `--timeout` bounded runs and a stderr ready-marker contract — designed for AI agents running as subprocesses.
日本語の概要は準備中です。原文の説明を表示しています。
A relentless interview to sharpen a plan or design.
日本語の概要は準備中です。原文の説明を表示しています。
iOS 26 Liquid Glass design system — dynamic glass material with blur, reflection, and interactive morphing for SwiftUI, UIKit, and WidgetKit. Use when building iOS 26 Liquid Glass UI in SwiftUI, UIKit, or WidgetKit.
日本語の概要は準備中です。原文の説明を表示しています。
Shared vocabulary for designing deep modules. Use when the user wants to design or improve a module's interface, find deepening opportunities, decide where a seam goes, make code more testable or AI-navigable, or when another skill needs the deep-module vocabulary.
日本語の概要は準備中です。原文の説明を表示しています。
You MUST use this before any creative work - creating features, building components, adding functionality, or modifying behavior. Explores user intent, requirements and design before implementation.
日本語の概要は準備中です。原文の説明を表示しています。
Phase 5 part of disease-market-sizing-orchestration. Injects consulting palette (navy/gold/blue) + base CSS + floating TOC + section dividers into raw report HTML. Validates token coverage ≥60% (warn) and floating TOC li ≥5 (block). Use AFTER content-verification passes, BEFORE report-bundle-builder build_all_deliverables.
日本語の概要は準備中です。原文の説明を表示しています。
UI/UX design intelligence for web, mobile, and desktop. This skill should be used when designing, building, reviewing, or fixing interfaces, including pages, components, design systems, accessibility, interaction, responsive layout, typography, color, charts, and stack-specific UI implementation. Searchable local data: 79 searchable styles (50 active), 192 product palettes and reasoning profiles, 74 font pairings, 119 UX guidelines, 105 icons, 17 GSAP presets, 25 chart types, and 22 stacks.
日本語の概要は準備中です。原文の説明を表示しています。
Non-animation creative direction for HyperFrames videos. Use for design spec (frame.md / design.md) handling, palettes, typography, narration, beat planning, audio-reactive visuals, composition patterns, and brand / style decisions. For atomic motion patterns and scene blueprints, use `hyperframes-animation`.
日本語の概要は準備中です。原文の説明を表示しています。
Design and review client UI changes — visual token discipline, reuse-before-adding, feedback surfaces (toast vs in-place notice vs empty state), overlay and menu safety, platform window adaptation, loading states, and error copy placement. Use when adding or changing product-user-visible GUI behavior, or when reviewing such a PR.
日本語の概要は準備中です。原文の説明を表示しています。
网页需要产品清晰度、信息层级、响应式或视觉系统美化、重设计或设计审计时使用。
日本語の概要は準備中です。原文の説明を表示しています。
Agent Media OS, the single skill for every media need in a HyperFrames project. Resolve BGM, SFX, image, icon, brand logo, voice, color grade, or LUT into a frozen local file or paste-ready block + ledger record (one verb, `resolve`); generate via TTS / music / image models when the catalog misses; produce voiceover, transcription, captions, and background removal through one shared audio engine; operate on media (cut / reframe / transform); and reuse assets across projects. Also use for vague feedback that real footage looks dark, flat, boring, should feel retro/camcorder/print/ASCII, needs privacy, or needs a media reveal.
日本語の概要は準備中です。原文の説明を表示しています。
Use when a HyperFrames composition needs a punch-in, punch-out, zoom, reframe, Ken Burns treatment, camera move, visual match/whip handoff, or other seek-safe 2D/3D keyframes; also for GSAP, CSS keyframes, Anime.js, WAAPI, FLIP, paths, masks, SVG morph/draw, text trails, 3D depth, or `hyperframes keyframes` diagnostics. Don't use for broad scene strategy, brand design, media sourcing, captions, or general video planning.
日本語の概要は準備中です。原文の説明を表示しています。
Mandatory entry point: read this first for any request to make, create, edit, animate, or render a video, animation, or motion graphic, including a promo, explainer, captioned clip, title card, overlay, slideshow or interactive deck, Remotion port, or any HyperFrames HTML composition. Also use it to inspect, diagnose, validate, preview, publish, or batch-render an existing HyperFrames project. Inputs may be a website URL, GitHub PR, Figma design or URL, text or brief, existing footage, or music. It resumes project state, captures intent when applicable, selects and installs the owning workflow, and routes domain capabilities. HyperFrames is the default output framework unless the user explicitly chooses another framework for the deliverable or asks only to record a browser session.
日本語の概要は準備中です。原文の説明を表示しています。
Create distinctive, production-grade frontend interfaces with high design quality. Use when the user asks to build web components, pages, or applications and the visual direction matters as much as the code quality.
日本語の概要は準備中です。原文の説明を表示しています。
Design engineering principles for making interfaces feel polished. Use when building UI components, reviewing frontend code, implementing animations, hover states, shadows, borders, typography, icons, micro-interactions, enter/exit animations, or any visual detail work. Supports quick and full review modes. Triggers on UI polish, design details, "make it feel better", "feels off", stagger animations, border radius, optical alignment, font smoothing, tabular numbers, image outlines, box shadows, icons, icon stroke weight, icon states, motion restraint.
日本語の概要は準備中です。原文の説明を表示しています。
Scaffold frontend architecture, components, routing, and UI dependencies from project config and wireframes.
日本語の概要は準備中です。原文の説明を表示しています。