Provider-independent production workflow for creating Manim-based explainer animations. Use when an agent must plan, code, render, QA, or hand off precise math, science, data, diagram, algorithm, or concept animations with Manim, including storyboard, scene architecture, formulas, coordinate systems, voiceover timing, accessibility, reproducibility, provenance, and delivery decisions.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/generative-media-skills☆ 2052026年7月14日 更新
Plan, prompt, iterate, edit, migrate, and quality-check still-image work made with Midjourney's documented website and Discord interfaces. Use for Midjourney model and parameter selection, image/style/Omni references, Draft or Conversational workflows, typography-aware production, privacy and rights review, or troubleshooting a Midjourney image pipeline; do not use it to invent or automate an unsupported Midjourney API.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/generative-media-skills☆ 2052026年7月14日 更新
Plan, prompt, execute, troubleshoot, and quality-control Black Forest Labs FLUX image generation and editing across the BFL direct API and licensed local/open-weight deployments. Use for FLUX.2 model selection, text-to-image, single- or multi-reference editing, typography, exact-color work, mask-based erase/inpainting, outpainting, API integration, reproducibility, deployment licensing, and production rights or safety decisions; also use when migrating or maintaining legacy FLUX.1/FLUX1.1 workflows.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/generative-media-skills☆ 2052026年7月14日 更新
Plan, generate, edit, reference, and quality-control still images with Kling AI's hosted IMAGE surfaces or Kuaishou's open Kolors checkpoints. Use for Kling IMAGE 3.0/3.0 Omni/O1/2.1 web, official Kling CLI/MCP or Open Platform integration, and local Kolors text-to-image, image-to-image, IP-Adapter, ControlNet, inpainting, or LoRA work. Do not use for Kling video, avatars, lip-sync, unofficial gateway APIs, or for assuming that current hosted Kling Image models are identical to the 2024 open Kolors weights.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/generative-media-skills☆ 2052026年7月14日 更新
Provider-independent title design and kinetic typography direction for video, animation, ads, explainers, social hooks, brand films, lyric/text videos, title cards, main titles, lower thirds, captions-as-design, and other motion-led text. Use when an agent must plan, prompt, implement, hand off, iterate, or QA typography hierarchy, readability, timing, reveal/hold/exit, motion semantics, line breaks, safe areas, localization, brand constraints, accessibility, flashing/motion safety, or production specs for animated text.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/generative-media-skills☆ 2052026年7月14日 更新
Provider-independent production workflow for AI agents assembling generated or source media into HyperFrames HTML/CSS/JS videos. Use for HyperFrames composition planning, scene architecture, media custody, animation/timing, captions/audio, deterministic preview/render QA, accessibility/flashing checks, provenance ledgers, and delivery handoff.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/generative-media-skills☆ 2052026年7月14日 更新
Production guidance for planning, building, animating, capturing, and reviewing complete Three.js scenes for rendered media. Use for browser-native 3D product shots, title sequences, procedural worlds, glTF scene assembly, camera and lighting animation, shaders, post-processing, deterministic frame export, and Three.js render QA; not for modeling standalone assets, WebXR interaction, or generic website decoration.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/generative-media-skills☆ 2052026年7月14日 更新
Plan, troubleshoot, and hand off provider-independent in-camera VFX and LED volume virtual-production work, with Unreal Engine/nDisplay/Live Link awareness. Use for ICVFX suitability, LED stage geometry, frustums, tracking, lens calibration, sync, render nodes, color, lighting/reflections, artifact mitigation, rehearsal, live-composite fallback, monitoring, records, QA, and handoff. Do not use for ordinary offline post compositing, generic storyboards, or full game production.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/generative-media-skills☆ 2052026年7月14日 更新
Generate and iterate music with ElevenLabs Eleven Music for production deliverables. Use when planning, prompting, API-calling, editing, inpainting, reviewing, or licensing AI-generated songs, instrumental beds, ad music, soundtrack cues, video-to-music scores, stems, or music assets using the ElevenLabs Music API or ElevenCreative Music product.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/generative-media-skills☆ 2052026年7月14日 更新
Use this skill when planning, capturing, processing, validating, troubleshooting, or exporting markerless human motion capture with Move AI products, including Move One single-camera workflows and Genesis multi-camera studio systems. It covers provider selection, setup, calibration, wardrobe and lighting constraints, documented multi-person operation, processing, cleanup, skeleton and retargeting choices, DCC/game-engine export, data management, consent, and privacy. Do not use it for general keyframe animation, non-Move mocap systems, 3D asset generation, or generic animation cleanup unrelated to Move AI outputs.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/generative-media-skills☆ 2052026年7月14日 更新
Provider-independent still-image post-production skill for RAW/rendered intake, nondestructive development, exposure, white balance, tone, color, ICC proofing, masking, repair, compositing, truthful retouching by genre, generative disclosure, sharpening, noise, resampling, variants, metadata, export, QA, rights, and ethical finishing. Use when an agent must plan, perform, direct, or review still photography retouching and finishing for print, web, social, archive, publication, or client delivery; do not use for image-generation APIs, video grading, or campaign-specific production strategy.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/generative-media-skills☆ 2052026年7月14日 更新
Provider-independent sound design and Foley direction for generated media. Use when an agent must plan, prompt, source, generate, edit, mix, hand off, repair, or QA sound effects, Foley, ambience, impacts, transitions, UI/product audio, emotional sound design, or accessibility-safe captions for videos, ads, trailers, animation, avatar clips, explainers, games/trailers, product films, and social edits.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/generative-media-skills☆ 2052026年7月14日 更新
Provider-independent captions and media accessibility direction for AI agents producing or finishing generated videos, ads, social clips, explainers, avatar videos, documentaries, podcasts/video recuts, training media, and localized content. Use when planning, authoring, reviewing, localizing, burning in, exporting, or QAing captions, subtitles, SDH, transcripts, audio description, flashing/motion safety, caption readability, or accessible media handoff files.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/generative-media-skills☆ 2052026年7月14日 更新
Provider-independent production workflow for AI agents creating game trailers and promos, including announcement, gameplay, launch, DLC/update, store-page videos, social cutdowns, and generated/engine-capture hybrid trailers. Use when planning, scripting, capturing, generating, editing, localizing, reviewing, or QAing game marketing videos where gameplay truthfulness, platform/store constraints, ratings, accessibility, claims, CTA metadata, and rights provenance matter.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/generative-media-skills☆ 2052026年7月14日 更新
Produce anime-style and stylized 2D animation with generative image and video tools as a craft discipline, not a filter. Use when a request asks for anime, manga-style, cel-shaded, sakuga, shonen/shojo/seinen/slice-of-life, mecha, or retro-90s-OVA animation; when planning shots, motion, and cutting rhythm to anime convention; when holding a character on-model and preventing style drift across shots or episodes; when choosing prompting vocabulary that actually controls anime look; when pairing voice, music, and impact SFX to stylized action; and when navigating the cultural, IP, and platform-policy sensitivities of AI anime (studio/artist style imitation, fan-art and IP boundaries, disclosure and monetization). This is provider-neutral; models are named only as illustrative options.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/generative-media-skills☆ 2052026年7月14日 更新
Provider-independent character design and continuity direction for generated media. Use when an agent must create, preserve, revise, or QA a recurring character across AI-generated images, video clips, avatars, animation, comics, ads, product mascots, serialized social posts, or multi-shot campaigns; especially when building character bibles, reference packs, prompts, expression/pose ranges, costume/hair/makeup/prop continuity, identity and likeness safeguards, iteration plans, handoff notes, or continuity reviews.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/generative-media-skills☆ 2052026年7月14日 更新
Provider-independent production workflow for AI agents creating brand launch films, product reveal videos, manifesto films, campaign hero films, website hero videos, investor/customer launch assets, and social cutdowns. Use when planning, scripting, generating, editing, reviewing, or delivering launch films that must align strategy, claims, brand voice, visual direction, product proof, accessibility, compliance, and multi-platform delivery.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/generative-media-skills☆ 2052026年7月14日 更新
Provider-independent audio mixing and mastering direction for AI agents finishing generated videos, ads, trailers, explainers, podcasts, recuts, avatar clips, music videos, documentaries, and social content. Use when planning, mixing, repairing, mastering, QCing, or delivering dialogue, music, ambience, and sound effects, including loudness/true-peak targets, intelligibility, accessibility, stems, stereo/immersive decisions, platform/client specs, and final audio QA.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/generative-media-skills☆ 2052026年7月14日 更新
Use this skill to plan, direct, troubleshoot, and hand off provider-independent live or hybrid livestream event productions, including run of show, crew, capture, audio, graphics, switching, guests, encoding, ingest, transport choices, latency, redundancy, accessibility, moderation, monitoring, incidents, recording, and delivery.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/generative-media-skills☆ 2052026年7月14日 更新
Provider-independent production workflow for AI agents creating educational animated lessons, classroom explainers, STEM visualizations, history/social-science animations, training modules, microlearning clips, whiteboard-style explainers, diagram-driven videos, and generated or assembled instructional animation assets. Use when planning, scripting, storyboarding, generating, reviewing, localizing, or QAing animation whose primary purpose is learning.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/generative-media-skills☆ 2052026年7月14日 更新
Use this skill for provider-independent reality capture that turns photographed or video-derived real places, objects, aerial sites, interiors, or people into photogrammetric meshes, NeRFs, or 3D Gaussian splats. It guides representation choice, capture planning, calibration and scale, reconstruction or training, cleanup, compression and LOD, coordinate and interchange handoff, visual/geometric QA, archival records, and property, location, people, and cultural rights checks. Do not use it for text-to-3D generation, synthetic asset invention, guaranteed metrology, or broad downstream finishing after handoff.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/generative-media-skills☆ 2052026年7月14日 更新
Use this skill to plan, direct, finish, and QA provider-independent mono or stereo 180-degree, 360-degree, spherical, spatial, wide-FOV, and immersive video. It covers format choice, capture rigs, stitching, nadir and seam management, stereoscopic comfort, attention direction, stabilization, ambisonic and spatial audio, titles, captions, accessibility, edit, color, VFX, projection metadata, Vision Pro, YouTube, headset delivery, device QA, and privacy, location, and likeness rights. Do not use it for interactive XR apps, volumetric/world-model generation, game-engine experiences, or provider-specific video generation prompts.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/generative-media-skills☆ 2052026年7月14日 更新
Provider-independent cinematic trailer production for AI agents creating movie-style trailers, teaser trailers, launch trailers, game trailers, documentary trailers, series promos, and high-impact generated-media previews. Use for trailer strategy, structure, shot planning, voiceover/title-card copy, music and sound-design direction, generated-video prompt translation, edit pacing, platform/runtime choices, delivery handoff, rights/claims caveats, and trailer QA.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/generative-media-skills☆ 2052026年7月14日 更新
Production guidance for reusable layered 2D character rigs in browser-rendered and video media. Use for SVG hierarchies, pivots and constraints, FK/IK planning, pose and facial libraries, acting, cycles, deterministic handoff, crop variants, and rig QA; not for character concept continuity, 3D armatures, or motion-capture solving.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/generative-media-skills☆ 2052026年7月14日 更新