name: 4d-compression-core version: 1.0.2 description: "把长内容压缩成结构化向量——节省 60-80% Token,保留核心信息" metadata: { "openclaw": { "emoji": "🌀", "requires": { "bins": ["jq", "awk"] }, "triggers": ["压缩", "4d",...
日本語の概要は準備中です。原文の説明を表示しています。
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概要と使いどころ
name: 4d-compression-core version: 1.0.2 description: "把长内容压缩成结构化向量——节省 60-80% Token,保留核心信息" metadata: { "openclaw": { "emoji": "🌀", "requires": { "bins": ["jq", "awk"] }, "triggers": ["压缩", "4d",...
日本語の概要は準備中です。原文の説明を表示しています。
Structured memory system for OpenClaw agents. Context death resilience (checkpoint/recover), structured storage, Obsidian-compatible markdown, local semantic search, and session transcript repair.
日本語の概要は準備中です。原文の説明を表示しています。
Other tools need perfect images. CellCog turns ideas into 3D models. From rough sketches, text descriptions, or product photos — production-ready GLB files for games, AR/VR, e-commerce, and 3D printing.
日本語の概要は準備中です。原文の説明を表示しています。
Design, implement, and review XState v5 state machines and @xstate/react integrations in TypeScript. Use when modeling finite workflows, async actors, statecharts, guarded transitions, delayed transitions, actor systems, or machine-driven React behavior.
日本語の概要は準備中です。原文の説明を表示しています。
Adopt better-result in an existing TypeScript codebase. Use when replacing try/catch, Promise rejection handling, null sentinels, or thrown domain exceptions with typed Result workflows.
日本語の概要は準備中です。原文の説明を表示しています。
Generates structured bail hearing summaries from transcripts and case documents, extracting charges, arguments, conditions, and rulings. Use when summarizing bail hearings, pretrial detention decisions, bond hearings, or release condition orders.
日本語の概要は準備中です。原文の説明を表示しています。
Transforms police body camera transcripts into structured 10-section legal summaries with timestamp-cited verbatim statements, constitutional issue spotting, evidence inventory, and probable cause articulation. Maintains strict neutrality for all parties. Use when analyzing BWC footage for discovery, pre-trial prep, or trial. Trigger: body camera, BWC, body worn camera, officer footage, use of force review, incident summary.
日本語の概要は準備中です。原文の説明を表示しています。
Drafts a U.S. state-court complaint to establish the true boundary line between adjoining properties, with optional trespass/encroachment claims. Trigger when a user needs to initiate litigation over conflicting property descriptions, ambiguous deed language, or unauthorized encroachments by an adjoining landowner.
日本語の概要は準備中です。原文の説明を表示しています。
Drafts a U.S. ocean Bill of Lading (B/L) functioning as receipt, contract of carriage, and document of title under COGSA or Hague-Visby. Covers negotiable and straight B/Ls, cargo description, freight allocation, and core carriage clauses. Use when drafting or reviewing a bill of lading, master/house B/L, ocean shipment documentation, or title transfer. Trigger keywords: bill of lading, B/L, ocean carriage, COGSA, Hague-Visby, negotiable, straight, master bill, house bill.
日本語の概要は準備中です。原文の説明を表示しています。
Drafts a U.S. Bill of Sale for transferring personal property ownership from seller to buyer. Covers vehicles, equipment, watercraft, firearms, business assets, and general personal property. Enforces party identification, property description, consideration, condition representations, title warranty, lien disclosure, and jurisdiction-specific execution requirements. Use when drafting a bill of sale, asset transfer document, or ownership transfer instrument.
日本語の概要は準備中です。原文の説明を表示しています。
Generates structured summaries of mediation and arbitration proceedings, extracting outcomes, settlement terms, monetary amounts, obligations, releases, and enforcement steps. Trigger when the user needs to document mediation settlements, arbitration awards, or partial ADR resolutions from transcripts, agreements, mediator reports, or awards.
日本語の概要は準備中です。原文の説明を表示しています。
Implement a change end-to-end from a freeform prompt - settle the requirements, design the engineering approach and get it approved, implement with TDD, run the format/compile/credo/coveralls gates without shortcuts, self-review the diff like a senior engineer, QA the finished change in the running app, record a demo video when it is visible there, then commit and open the PR. Use when the user wants to "complete an issue", "work the ticket", or hands over a description of something to build.
日本語の概要は準備中です。原文の説明を表示しています。
Research current job markets and hiring requirements, analyze recent job descriptions (JDs), compare them with a user's resume, projects, skills, and constraints, and turn evidence gaps into prioritized career actions. Use when students, job seekers, or career changers ask about current role or industry outlook (including “现在行情怎么样”), whether a role or JD fits them (including “这个JD适合我吗”), cross-platform JD sampling, resume evidence gaps or truthful tailoring, what career skill to learn next, target-role course or certificate decisions, application readiness, or a capacity-bounded 30/60/90-day job-search plan. Do not use for unrelated personal or education advice, simple factual lookups, automatic job applications, or unsupported resume rewriting.
日本語の概要は準備中です。原文の説明を表示しています。
Create and operate ChatDOC Studio knowledge bases through pd_router using a Bearer API key and JavaScript helpers. Use when Codex needs to upload one or more PDF/DOC/DOCX files, skip failed files without aborting the whole job, create a knowledge base from successful uploads, or call the ChatDOC Studio knowledge-base skill endpoints through `https://platform.paodingai.com/openapi/chatdoc-studio/...`.
日本語の概要は準備中です。原文の説明を表示しています。
Use when building games or interactive software in Phaser 3 with TypeScript — scenes, gameplay code, input, Arcade physics, animations, audio, tweens, asset preloading, save systems, performance work, or scaffolding with Vite. Triggers on "Phaser", "Phaser 3", "Phaser.Scene", "Phaser.Game", "Arcade physics", "Matter physics", "tilemap", "Tiled", "GameObject", "Container", "Group", "Vite + Phaser", or any `.ts`/`.js` file in a Phaser project. For game design and balance see game-systems-designer, game-balancer; for game intake see game-design-shaper. For Godot/C# see godot-engineer.
日本語の概要は準備中です。原文の説明を表示しています。
Use when building games or interactive software in Godot 4 with C# — designing scenes and nodes, writing gameplay code, handling input, physics, animation, UI, rendering, save systems, performance work, WebSocket-based multiplayer, or exporting to platforms. Triggers on "Godot", "GDScript", "C# Godot", "scene tree", Godot node types (Node2D, Node3D, Control, CharacterBody), "_Process", "_PhysicsProcess", "signal", "autoload", "RPC", "WebSocketMultiplayerPeer", "shader", "export preset", or any Godot 4 project files. For game design see game-systems-designer; for balance see game-balancer; for game-specific intake see game-design-shaper.
日本語の概要は準備中です。原文の説明を表示しています。
Use when authoring or reviewing CI/CD pipelines — GitHub Actions workflows, reusable workflows, composite actions, OIDC federation to AWS/GCP, caching, artifacts, and pipeline security hardening. Triggers on edits to .github/workflows/**, action.yml, composite action definitions, or mentions of "CI", "CD", "pipeline", "GitHub Actions", "workflow", "OIDC", "runner", "deploy script", "release", or "build pipeline".
日本語の概要は準備中です。原文の説明を表示しています。
Auto-assembles a domain-specific expert panel (7–10 experts), scores any content or strategy artifact against a typed rubric, and iterates until the aggregate hits 90+ (max 3 rounds). Use as a quality gate on copy, email sequences, landing-page drafts, strategy docs, charts, titles, or recruiting evaluations — or when another skill needs a final review gate on its output. Triggers on "expert panel this", "score this", "rate these variants", "quality check this", "panel review", "expert score", "evaluate this copy/strategy/page". For variant generation and multi-round conversion optimization see autoresearch; for live-URL CRO auditing see conversion-ops; for the scripted content-production pipeline see content-pipeline.
日本語の概要は準備中です。原文の説明を表示しています。
Use when writing, reviewing, or deploying Solidity smart contracts — token contracts, signature-gated claim systems, merkle-gated staking vaults, allocation modules, role-based proxies, or factory patterns. Triggers on edits to `*.sol` files, `hardhat.config.*`, `foundry.toml`, deploy scripts, or mentions of "smart contract", "Solidity", "Web3", "EVM", "Hardhat", "Foundry", "ERC20/721/1155", "merkle", "staking", or "on-chain". For security audits and adversarial review see security-engineering.
日本語の概要は準備中です。原文の説明を表示しています。
Produce a UGC-style talking-head video ad end to end on the MaxFusion MCP — research the product with user-supplied competitor leads, tear down 5 competitor Meta ads and 5 organic TikToks, write a pain-driven script that sounds like a person talking (never like an ad), reverse-prompt a rights-clean photoreal actor from a user-supplied reference photo, generate two chained 10-second Gemini Omni clips that play as one continuous take, and ship a single seamless 9:16 MP4. Use whenever the user wants a UGC ad, a talking-head ad, an ad for an app or product, mentions Omni or Gemini Omni Flash, drops an actor photo and asks for a video ad, or says anything like "make me some UGC", "let's make ads for X", or "another variation". Built for Claude Code (local ffmpeg); degrades to Claude app with documented fallbacks.
日本語の概要は準備中です。原文の説明を表示しています。
Write or update dygo instructions, reference documentation, task descriptions, CLI help, metadata examples, or architecture notes. Use when documentation quality and contract accuracy are central to the task.
日本語の概要は準備中です。原文の説明を表示しています。
Implement or review dygo Studio behavior in Vue, TypeScript, Pinia, TanStack Query, Vue Router, the dygo design system, and framework renderers. Use for Studio application logic, navigation, state, API integration, and shared components.
日本語の概要は準備中です。原文の説明を表示しています。
Toolkit for creating animated GIFs optimized for Slack, with validators for size constraints and composable animation primitives. This skill applies when users request animated GIFs or emoji animations for Slack from descriptions like "make me a GIF for Slack of X doing Y".
日本語の概要は準備中です。原文の説明を表示しています。
Analyzes job descriptions and generates tailored resumes that highlight relevant experience, skills, and achievements to maximize interview chances
日本語の概要は準備中です。原文の説明を表示しています。