Holistic cross-GDD consistency and game design review. Reads all system GDDs simultaneously and checks for contradictions between them, stale references, ownership conflicts, formula incompatibilities, and game design theory violations (dominant strategies, economic imbalance, cognitive overload, pillar drift). Run after all MVP GDDs are written, before architecture begins.
日本語の概要は準備中です。原文の説明を表示しています。
IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新
Read a story file and implement it. Loads the full context (story, GDD requirement, ADR guidelines, control manifest), routes to the right programmer agent for the system and engine, implements the code and test, and confirms each acceptance criterion. The core implementation skill — run after /story-readiness, before /code-review and /story-done.
日本語の概要は準備中です。原文の説明を表示しています。
IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新
Guided, section-by-section authoring of the master architecture document for the game. Reads all GDDs, the systems index, existing ADRs, and the engine reference library to produce a complete architecture blueprint before any code is written. Engine-version-aware: flags knowledge gaps and validates decisions against the pinned engine version.
日本語の概要は準備中です。原文の説明を表示しています。
IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新
Unity New Input System correctness patterns. Catches common mistakes with action reading (triggered vs IsPressed vs WasPressedThisFrame), action map switching, rebinding persistence, InputValue lifetime, PassThrough vs Value, local multiplayer device assignment, and control scheme auto-switching. PATTERN format: WHEN/WRONG/RIGHT/GOTCHA. Based on Unity 6.3 LTS.
日本語の概要は準備中です。原文の説明を表示しています。
IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新
Unity 6 audio system guide. Use when working with sound effects, music, AudioSource, AudioClip, AudioListener, Audio Mixer, spatial audio, or audio optimization. Covers 3D sound, mixer groups, snapshots, and audio import settings. Based on Unity 6.3 LTS documentation.
日本語の概要は準備中です。原文の説明を表示しています。
IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新
Unity UI/UX pattern design-to-code translation. Screen flow architecture, View/ViewModel separation, HUD architecture, feedback & juice systems, dynamic list/grid views, transition & animation contracts. UI Toolkit only. DESIGN INTENT format: INTENT/WRONG/RIGHT/SCAFFOLD/DESIGN HOOK. Based on Unity 6.3 LTS.
日本語の概要は準備中です。原文の説明を表示しています。
IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新
Unity 6 Cinemachine camera system guide. Use when working with virtual cameras, camera blending, follow cameras, FreeLook, camera shake, or state-driven cameras. Covers Cinemachine 3.x API. Based on Unity 6.3 LTS documentation.
日本語の概要は準備中です。原文の説明を表示しています。
IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新
Unity Cinemachine camera system patterns including virtual cameras, blending, and state-driven cameras.
日本語の概要は準備中です。原文の説明を表示しています。
IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新
Unity state and behavior system architecture. FSM, Hierarchical FSM, Behavior Trees, stack-based state machines, Animator-vs-code decisions, state machine testing. DECISION format: WHEN/DECISION/SCAFFOLD/GOTCHA. Based on Unity 6.3 LTS.
日本語の概要は準備中です。原文の説明を表示しています。
IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新
Unity 6 lighting and visual effects guide. Use when working with lights, baked/realtime/mixed lighting, light probes, reflection probes, Adaptive Probe Volumes (APV), global illumination, Particle System, VFX Graph, or post-processing effects. Based on Unity 6.3 LTS documentation.
日本語の概要は準備中です。原文の説明を表示しています。
IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新
Unity ScriptableObject patterns for data management, configuration, and runtime systems.
日本語の概要は準備中です。原文の説明を表示しています。
IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新
用于设计、实现或审查 Tailwind CSS 设计系统、Token 映射、主题扩展、工具类治理、组件变体、暗色模式、响应式工具、safelist 或可维护的 class 组合;中文触发词包括 Tailwind、设计 Token、组件变体、暗色模式、class 管理。
日本語の概要は準備中です。原文の説明を表示しています。
bovinphang/frontend-craft☆ 222026年9月26日 更新
用于设置或审查 Storybook 组件文档、设计系统展示、隔离组件状态预览、stories、addons、decorators、MDX 文档、组件状态交互检查、视觉基线或 Chromatic。真实浏览器跨页面旅程或更广覆盖规划优先选择对应测试工作流;中文触发词包括 Storybook、组件文档、Design System、视觉回归。
日本語の概要は準備中です。原文の説明を表示しています。
bovinphang/frontend-craft☆ 222026年9月26日 更新
Use when building, reviewing, or improving frontend UI that needs product-specific design direction, design-system generation, Master/Page overrides, distinctive visual identity, anti-generic interface choices, first-screen hierarchy, UI polish, chart UX, interaction states, responsive behavior, or visual QA. Interface polishing, interactive state.
日本語の概要は準備中です。原文の説明を表示しています。
bovinphang/frontend-craft☆ 222026年9月26日 更新
Use when generating or editing diagrams, charts, visual assets, posters, UI mockups, product images, infographics, academic figures, comics, avatars, storyboards, brand boards, or image-edit workflows, especially when exported PNGs need visual QA and bounded self-repair. Prefer deterministic Mermaid/SVG/HTML/canvas sources for text-heavy diagrams; use HTML technical diagrams for browser-ready system blueprints, architecture, deployment topology, agent runtime, memory flow, before-after architecture, workflow, sequence, data-flow, lifecycle, runbook, PII/data-lineage, and state-machine diagrams. Do not use for ordinary UI polish without generated imagery.
日本語の概要は準備中です。原文の説明を表示しています。
bovinphang/frontend-craft☆ 222026年9月26日 更新
Use when a task needs the judgment of an Electrician — sizing a service panel upgrade with an NEC load calculation, troubleshooting a tripping breaker or dead circuit systematically, checking wire gauge/ampacity and voltage drop for a circuit run, resolving a code-vs-inspector interpretation dispute, or deciding when a job (aluminum wiring, knob-and-tube, undersized service) exceeds the immediate scope.
日本語の概要は準備中です。原文の説明を表示しています。
wonsukchoi/domain-experts☆ 212026年10月12日 更新
Use when a task needs the judgment of an Electrical Engineer working in power systems — sizing a service or feeder from NEC demand factors, running a short-circuit study and checking breaker interrupting ratings, computing arc-flash incident energy and assigning a PPE category, checking protective-device coordination (selectivity), or reviewing a single-line diagram before construction.
日本語の概要は準備中です。原文の説明を表示しています。
wonsukchoi/domain-experts☆ 212026年10月12日 更新
Use when a task needs the judgment of an Epidemiologist — investigating a disease outbreak and identifying its source, designing a case-control or cohort study to test an exposure hypothesis, calculating attack rates/odds ratios/relative risk from surveillance data, evaluating whether a surveillance system is sensitive and timely enough to catch a real signal, or judging whether an observed case cluster is a true outbreak or expected background variation.
日本語の概要は準備中です。原文の説明を表示しています。
wonsukchoi/domain-experts☆ 212026年10月12日 更新
Use when a task needs the judgment of a Desktop Publisher — laying out a multi-page document on a grid system, applying typesetting rules (kerning, leading, widow/orphan control), preflighting a file for print (bleed, color mode, image resolution) before it goes to press, or deciding between a template and a custom layout under a deadline.
日本語の概要は準備中です。原文の説明を表示しています。
wonsukchoi/domain-experts☆ 212026年10月12日 更新
Use when a task needs the judgment of a Derrick Operator (derrickhand) — running the monkeyboard during a pipe trip, reading trip-tank volume against calculated displacement for a swab or kick signature, calculating a barite weight-up in sacks, deciding whether a volume anomaly warrants stopping the trip for a flow check, or running the mud circulating system (shakers, desander, degasser) between trips.
日本語の概要は準備中です。原文の説明を表示しています。
wonsukchoi/domain-experts☆ 212026年10月12日 更新
Use when a task needs the judgment of a DevOps/Site Reliability Engineer — designing deployment pipelines, setting SLOs/error budgets, responding to or reviewing an incident, or making infrastructure/reliability tradeoffs. Distinct from a backend software engineer role — this one owns the system's operational health across all services, not one service's feature code.
日本語の概要は準備中です。原文の説明を表示しています。
wonsukchoi/domain-experts☆ 212026年10月12日 更新
Use when a task needs the judgment of a Control and Valve Installer/Repairer — sizing a control valve's Cv against actual process flow, diagnosing a limit-cycling control loop as valve stiction versus a bad PID tune, running an FCI 70-2 seat-leakage or API 598 pressure test, calibrating a positioner/actuator after a rebuild, or scheduling PHMSA-mandated regulator/relief-valve testing on a gas distribution system.
日本語の概要は準備中です。原文の説明を表示しています。
wonsukchoi/domain-experts☆ 212026年10月12日 更新
Use when a task needs the judgment of a construction laborer — determining which OSHA-mandated protective system (sloping, benching, shoring, or shielding) a trench needs given its soil classification and depth, working as spotter/signal person on a crane or heavy-equipment lift, staging material and equipment on an active multi-trade site, or reading which hazard zone (excavation, crane swing, electrical rough-in) is live as work moves across the site.
日本語の概要は準備中です。原文の説明を表示しています。
wonsukchoi/domain-experts☆ 212026年10月12日 更新
Use when a task needs the judgment of a Clinical Nurse Specialist — diagnosing why a unit-level outcome metric (CLABSI, falls, pressure injury) is off benchmark, designing and scaling a practice-change pilot, appraising whether a new clinical guideline actually fits the local population, writing a quarterly outcomes report to nursing leadership, or coaching staff nurses through a new protocol without formal authority over them. US hospital/health-system default; state nurse practice acts vary. A reasoning aid, not clinical or legal advice.
日本語の概要は準備中です。原文の説明を表示しています。
wonsukchoi/domain-experts☆ 212026年10月12日 更新