Create and composite HeyGen digital-human videos in the content workspace. Use whenever the user asks for a 数字人, 数字人5, HeyGen, AI 口播人物, 数字人小窗, 圆形头像口播, full-screen digital human, or asks to make a video that uses the existing avatar. Enforce Creator-plan CLI OAuth, the configured Digital Twin, local IndexTTS2 narration, Avatar III for an unspecified digital human but Avatar V whenever the named preset 数字人5 is requested, adaptive face measurement plus the approved human-reviewed visual-centering offset in the headroom_08 circular bottom-left layout unless full-screen is explicitly requested, subtitle-safe placement, credit-aware master reuse, final QC/archive routing, and mandatory pairing with `heygen-avatar-motion` before any motion prompt or paid generation.
日本語の概要は準備中です。原文の説明を表示しています。
Pluviobyte/rnskill☆ 1,6482026年9月21日 更新
Stress-test a decision or claim through a sharp, fair Q&A — the questions a good lawyer or skeptical friend would ask before you commit. Use when asked to cross-examine me, ask me hard questions about this, interrogate my plan, or make me defend this. Produces a sequenced line of probing questions (from clarifying to challenging to the killer question), space to answer, and a debrief on where your answers were strong, evasive, or exposed a gap — so weaknesses surface in private before they surface in public.
日本語の概要は準備中です。原文の説明を表示しています。
mohitagw15856/pm-claude-skills☆ 1,4652026年10月15日 更新
Decide when and how your product and communications must (or should) label AI-generated content, and write the disclosure policy — surface-by-surface rules, exact label wording, and the review trigger for regulations like the EU AI Act's transparency obligations. Use when asked 'do we have to label AI content', 'write our AI disclosure policy', 'are we covered for the AI Act', or when marketing/support/product start shipping AI-generated output. Produces a disclosure policy with a per-surface matrix and ready-to-use label copy. Not legal advice.
日本語の概要は準備中です。原文の説明を表示しています。
mohitagw15856/pm-claude-skills☆ 1,4652026年10月15日 更新
Intent-based observability + traceability router across layers, boundaries, and signals. Routes to vendor-specific skills via category taxonomy; owns transport tuning, meta-observability, incident forensics. Use for observability, traceability, telemetry, APM, RUM, metrics, logs, traces, profiles, SLO, incident forensics, tracing architecture work.
日本語の概要は準備中です。原文の説明を表示しています。
first-fluke/oh-my-agent☆ 1,3442026年10月15日 更新
Runs the Fabric Git integration lifecycle through fab api or az rest, including connecting a workspace to Azure DevOps or GitHub, committing, updating from Git, reading sync status, resolving conflicts, disconnecting a connected workspace, and automating sync with a service principal. For stage promotion use deployment-pipelines-authoring-cli. Branch switching, fab deploy, fabric-cicd and cross-workspace rebinding are out of scope.
日本語の概要は準備中です。原文の説明を表示しています。
microsoft/skills-for-fabric☆ 1,2522026年10月5日 更新
Finds Fabric items across every workspace with the Catalog Search API when the workspace is unknown, locating an item by display name, inventorying one item type tenant-wide, and returning the workspace and item IDs later calls need. Dataflow Gen1 and Gen2 items are not supported. Use only to locate items; once found, query them with the owning item skill such as sqldw-cli, spark-cli, eventhouse-cli or fabriciq.
日本語の概要は準備中です。原文の説明を表示しています。
microsoft/skills-for-fabric☆ 1,2522026年10月5日 更新
Assemble a whiteboard explainer video ad from a beats file — a narrator explains one idea while a real whiteboard fills up in black marker, with a hand-lettered title, bulleted rows down the left, a drawing filling the right, and a payoff that letters the closing line and rings the claim. The board is a PHOTOGRAPH and the ink is multiplied onto it, so the surface sheen and window light come through the strokes; the drawings are generated as line art and traced to ordered strokes, then revealed in drawing order on the word they belong to. The layout is SOLVED from the beats, never hand-placed. FREE assembly (Pillow plus ffmpeg) apart from one board photo and one drawing per subject, both one-time per brand. Use for the whiteboard format.
日本語の概要は準備中です。原文の説明を表示しています。
gooseworks-ai/goose-skills☆ 1,2522026年10月16日 更新
Port MATLAB Data Acquisition Toolbox code from the discouraged (legacy) session-based interface (daq.createSession, addAnalogInputChannel, startBackground, DataAvailable listeners, queueOutputData, wait) to the recommended DataAcquisition interface (daq("ni"), addinput, start, ScansAvailableFcn, write, preload). Use when migrating legacy DAQ scripts, converting session-API calls, working with DataAcquisition objects, writing multi-feature DAQ scripts that combine triggers, callbacks, continuous acquisition, or analog output. Also use when a user says their DAQ script "used to work" or "errors on R20XX", since modernizing legacy session-API code is a frequent fix for those failures. Trigger keywords: daq, DAQ, NI, session interface, addtrigger, addclock, ScansAvailableFcn, ScansRequiredFcn, daq.createSession, addAnalogInputChannel, startBackground, queueOutputData, DataAvailable, evt.Data, evt.TimeStamps, wait(d), preload, discouraged, legacy, modernize, R2020a.
日本語の概要は準備中です。原文の説明を表示しています。
matlab/matlab-agentic-toolkit☆ 1,1742026年10月14日 更新
End-to-end finite element analysis in MATLAB PDE Toolbox — geometry creation, model setup, solve, and post-processing in one skill. Use when building geometry from primitives or file import, setting up femodel with BCs/loads/materials, solving thermal/structural/EM problems, and extracting or visualizing results. Covers fegeometry, multicuboid, multicylinder, multisphere, decsg, boolean ops, mesh generation, femodel, all AnalysisTypes (thermalSteady, thermalTransient, structuralStatic, structuralTransient, structuralModal, structuralFrequency, electrostatic, magnetostatic, dcConduction, harmonic EM), materialProperties, faceBC, faceLoad, cellLoad, vertexLoad, solve, interpolation, von Mises stress, principal stress, reaction forces, heat flux, pdeplot3D visualization. Triggers on: PDE Toolbox, finite element, FEA, thermal analysis, structural analysis, electromagnetic analysis, femodel, mesh, boundary conditions, stress, displacement, heat transfer, post-processing.
日本語の概要は準備中です。原文の説明を表示しています。
matlab/matlab-agentic-toolkit☆ 1,1742026年10月14日 更新
TikTok Creator Marketplace strategy and campaign management. Finding creators, negotiation tactics, campaign execution, performance tracking, and relationship building. Use when the user asks about TikTok Creator Marketplace, finding TikTok creators, creator partnerships, or influencer campaigns.
日本語の概要は準備中です。原文の説明を表示しています。
nexscope-ai/eCommerce-Skills☆ 1,1612026年8月26日 更新
Set up the Google Workspace CLI (gws) from scratch. Guides through GCP project creation, OAuth credentials, authentication, and installing 90+ agent skills for Claude Code. Use whenever the user wants to set up gws for the first time, configure Google Workspace API access, install the Google Workspace CLI, or troubleshoot gws auth issues.
日本語の概要は準備中です。原文の説明を表示しています。
jezweb/claude-skills☆ 1,0672026年10月9日 更新
Create platform-specific social media posts for LinkedIn, Facebook, Instagram, and Reddit. Handles character limits, hashtag strategies, hook placement, and image specs per platform. Works from scratch, from existing content (blog, newsletter, announcement), or as a multi-platform campaign. Produces copy-paste-ready posts. Triggers: 'social media post', 'linkedin post', 'facebook post', 'instagram caption', 'reddit post', 'social posts', 'post to social', 'repurpose for social', 'social media campaign'.
日本語の概要は準備中です。原文の説明を表示しています。
jezweb/claude-skills☆ 1,0672026年10月9日 更新
Trace relationships between semantic models and downstream reports across Fabric workspaces. Automatically invoke when the user asks to "find downstream reports", "show report lineage", "impact analysis", "what depends on this dataset", "cross-workspace lineage", "which reports are connected", "get model dependencies", or mentions model-to-report dependency tracing.
日本語の概要は準備中です。原文の説明を表示しています。
data-goblin/power-bi-agentic-development☆ 1,0492026年10月15日 更新
Use when modeling hard surface in ZBrush 2026 (sci-fi helmet, weapon, prop, armor plates, mechanical parts, kitbash, vents, panel lines, bolts, concept to game asset), when using ZModeler, Dynamic Subdivision and creasing, Live Boolean, Knife, Clip, Slice or Trim curves, IMM, ArrayMesh, NanoMesh or Panel Loops, or when edges look razor sharp, a Make Boolean Mesh fails or leaves holes, planes look wobbly, Mirror And Weld erased an edit, or ZRemesher ruins a hard-surface part.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 1,0302026年10月16日 更新
Use when modeling in Autodesk Maya, such as hard-surface props, weapons, vehicles, a sci-fi crate, a game-ready or SubD film model, or a character or creature base mesh, or when asked to "clean up this model" or a scene before rigging or UVs. Also for support loops vs bevels vs creases, Smart Bevel, weighted normals, hard edges, pinching or wobbly highlights, a faceted cage, flipped faces, a triangle budget, n-gons, non-manifold geometry, mirroring a half, a low poly from a high poly, or deformation-ready topology.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 1,0302026年10月16日 更新
Use when texturing, shading or look-developing in Blender: building a PBR material from a texture set, displacement, procedural materials, edge wear, dirt, grime, color variation, decals, box or triplanar mapping on meshes without UVs, stylized character skin (subsurface, pores), eyes and cornea, hand-painted stylized textures, texture painting or painting masks headless. Also when a material looks plastic, CG, waxy or blown out, color spaces are wrong, or EEVEE and Cycles disagree.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 1,0302026年10月16日 更新
Use when modeling hard-surface objects in Blender (sci-fi panels, props, weapons, vehicles, robots, machined or product parts) with booleans and cutters, bevel modifiers, weighted normals, or subdivision with support loops or creases. Also when shading is broken (smears on flat faces, stretching near a cut, pinching), a bevel shrinks or vanishes after a boolean, a boolean empties the mesh or leaves holes, choosing n-gons vs quads, or making a game-ready mid-poly.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 1,0302026年10月16日 更新
Use when sculpting a realistic head, face, portrait, body or creature in ZBrush (anatomy, landmarks, proportions, "the face looks off", eyes, lips, jaw), adding skin, pores, wrinkles or reptile and dragon scales with alphas, Surface Noise, layers or morph targets, planning subdivision or HD Geometry for a film close-up, reprojecting detail, sculpting cloth folds or running Dynamics cloth, growing FiberMesh fur or hair, making horns, or judging a character sculpt the way a senior character artist would.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 1,0302026年10月16日 更新
Workflow skill for KiCAD schematic design via MCP tools. Triggers on: "design a circuit", "add a component", "wire up", "connect pins", "build schematic", "place resistor", "place cap", "place IC", "schematic", "add symbol", "net label", "power rail".
日本語の概要は準備中です。原文の説明を表示しています。
mixelpixx/Konnect☆ 9892026年10月12日 更新
UI/UX best practices for web interfaces. Use when reviewing animations, CSS, audio, typography, UX patterns, prefetching, or icon implementations. Covers 11 categories from animation principles to typography. Outputs file:line findings.
日本語の概要は準備中です。原文の説明を表示しています。
raphaelsalaja/userinterface-wiki☆ 9132026年7月29日 更新
Anchor curriculum learning in a specific local place with connections to community, culture, and identity. Use when connecting academic content to students' local environment and heritage.
日本語の概要は準備中です。原文の説明を表示しています。
GarethManning/education-agent-skills☆ 8692026年8月29日 更新
Expert patterns for AnimationTree including StateMachine transitions, BlendSpace2D for directional movement, BlendTree for layered animations, root motion, transition conditions, advance expressions, and state machine sub-states. Use for complex character animation systems with movement blending and state management. Trigger keywords: AnimationTree, AnimationNodeStateMachine, BlendSpace2D, BlendSpace1D, BlendTree, transition_request, blend_position, advance_expression, AnimationNodeAdd2, AnimationNodeBlend2, root_motion.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Dev-Agentic-Skills☆ 8572026年10月14日 更新
Expert patterns for AnimationTree including StateMachine transitions, BlendSpace2D for directional movement, BlendTree for layered animations, root motion, transition conditions, advance expressions, and state machine sub-states. Use for complex character animation systems with movement blending and state management. Trigger keywords: AnimationTree, AnimationNodeStateMachine, BlendSpace2D, BlendSpace1D, BlendTree, transition_request, blend_position, advance_expression, AnimationNodeAdd2, AnimationNodeBlend2, root_motion.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Design-Agentic-Skills☆ 8502026年10月13日 更新
Generate multiple radically different interface designs for a module using parallel sub-agents. Use when user wants to design an API, explore interface options, compare module shapes, or mentions "design it twice".
日本語の概要は準備中です。原文の説明を表示しています。
AvdLee/RocketSimApp☆ 8082026年10月16日 更新