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cccskills

「architect」の検索結果

4,390 件 ・ 関連度順

概要と使いどころ

Clones, analyzes, plans, and migrates legacy codebases (C++, Fortran, Java, Python, C, Shell) from a GitHub URL or local directory to a modern, high-performance, deterministic, 100% Safe Rust architecture, tracking live telemetry across every task bucket, test failure/fix cycle, and Profile-Guided Optimization (PGO) stage, and producing a first-person AI storytelling report and interactive HTML infographic. Use when migrating a GitHub repository or local codebase to Rust, porting legacy C++, Fortran, Python, or Java workloads to memory-safe Rust, designing Struct-of-Arrays (SoA) or SIMD Rust architectures, or optimizing Rust ports with LLVM PGO. Don't use for unrelated non-Rust refactoring or single-line syntax questions.

日本語の概要は準備中です。原文の説明を表示しています。

google/skills2.1万2026年10月14日 更新

Assists in designing and implementing secure n-tier serverless web applications and microservices on Google Cloud. Use when users need architecture designs, security checklists, Terraform code, or deployment guidance for multi-tier serverless apps, regional data residency / European sovereignty compliance, zero-trust private VPC networking, or Private Service Connect. Don't use for VM, GKE, or non-Google Cloud architectures.

日本語の概要は準備中です。原文の説明を表示しています。

google/skills2.1万2026年10月14日 更新

Creates Cloud Storage on Google Cloud (also known colloquially as GCS) buckets. Analyzes the workload (sensitive data, media hosting, ingestion, web hosting, archiving, backup, logging, analytics, AI/ML, or general-purpose), validates project-level security settings, and designs a secure-by-default, cost-effective configuration (location, storage class, uniform bucket-level access, public access prevention, soft delete, lifecycle) before creating it. Use whenever a user wants to create, make, set up, provision, or spin up a bucket, or needs object storage for an app, service, pipeline, or dataset — even a "simple" or "default" bucket, or when bucket creation is one step in a larger workflow. Outputs or executes the creation via gcloud, the JSON/REST API, Terraform, or SDK client libraries (C++, Java, Python, Go). Don't use for anything other than creating new buckets — for uploads, downloads, access changes, or reconfiguring existing buckets, use google-cloud-storage-basics.

日本語の概要は準備中です。原文の説明を表示しています。

google/skills2.1万2026年10月14日 更新

Evaluates Google Cloud workloads for cost efficiency and FinOps alignment using the Google Cloud Well-Architected Framework Cost Optimization pillar. Use when the user asks to analyze Google Cloud spend, reduce cloud bills, rightsize resources (for example, Compute, GKE, Storage, Databases), evaluate discount options (for example, CUDs, SUDs, Spot VMs), or eliminate idle capacity. Do not use for standalone product pricing lookups or non-cost architecture design.

日本語の概要は準備中です。原文の説明を表示しています。

google/skills2.1万2026年10月14日 更新

Designs a tailored multi-product agentic data science architecture on Google Cloud that incorporates opinionated best practices. Use when architecting multi-product solutions for agent-based data analytics or ML workloads. Don't use for simple queries, non-agentic pipelines, general cloud reviews, or writing agent code.

日本語の概要は準備中です。原文の説明を表示しています。

google/skills2.1万2026年10月14日 更新

Use when composing iii primitives into backend architectures: durable workflows, reactive backends, agentic pipelines, event-driven CQRS, effect pipelines, and trigger-transform-action automation.

日本語の概要は準備中です。原文の説明を表示しています。

iii-hq/iii1.9万2026年10月14日 更新

Train Mixture of Experts (MoE) models using DeepSpeed or HuggingFace. Use when training large-scale models with limited compute (5× cost reduction vs dense models), implementing sparse architectures like Mixtral 8x7B or DeepSeek-V3, or scaling model capacity without proportional compute increase. Covers MoE architectures, routing mechanisms, load balancing, expert parallelism, and inference optimization.

日本語の概要は準備中です。原文の説明を表示しています。

Orchestra-Research/AI-Research-SKILLs1.4万2026年10月11日 更新

State-space model with O(n) complexity vs Transformers' O(n²). 5× faster inference, million-token sequences, no KV cache. Selective SSM with hardware-aware design. Mamba-1 (d_state=16) and Mamba-2 (d_state=128, multi-head). Models 130M-2.8B on HuggingFace.

日本語の概要は準備中です。原文の説明を表示しています。

Orchestra-Research/AI-Research-SKILLs1.4万2026年10月11日 更新

nanogpt

無料

Educational GPT implementation in ~300 lines. Reproduces GPT-2 (124M) on OpenWebText. Clean, hackable code for learning transformers. By Andrej Karpathy. Perfect for understanding GPT architecture from scratch. Train on Shakespeare (CPU) or OpenWebText (multi-GPU).

日本語の概要は準備中です。原文の説明を表示しています。

Orchestra-Research/AI-Research-SKILLs1.4万2026年10月11日 更新

Orchestrates end-to-end autonomous AI research projects using a two-loop architecture. The inner loop runs rapid experiment iterations with clear optimization targets. The outer loop synthesizes results, identifies patterns, and steers research direction. Routes to domain-specific skills for execution, supports continuous agent operation via Claude Code /loop and OpenClaw heartbeat, and produces research presentations and papers. Use when starting a research project, running autonomous experiments, or managing a multi-hypothesis research effort.

日本語の概要は準備中です。原文の説明を表示しています。

Orchestra-Research/AI-Research-SKILLs1.4万2026年10月11日 更新

Designs distributed system architectures, decomposes monoliths into bounded-context services, recommends communication patterns, and produces service boundary diagrams and resilience strategies. Use when designing distributed systems, decomposing monoliths, or implementing microservices patterns — including service boundaries, DDD, saga patterns, event sourcing, CQRS, service mesh, or distributed tracing.

日本語の概要は準備中です。原文の説明を表示しています。

Jeffallan/claude-skills1.2万2026年10月4日 更新

Use when building game systems, implementing Unity/Unreal Engine features, or optimizing game performance. Invoke to implement ECS architecture, configure physics systems and colliders, set up multiplayer networking with lag compensation, optimize frame rates to 60+ FPS targets, develop shaders, or apply game design patterns such as object pooling and state machines. Trigger keywords: Unity, Unreal Engine, game development, ECS architecture, game physics, multiplayer networking, game optimization, shader programming, game AI.

日本語の概要は準備中です。原文の説明を表示しています。

Jeffallan/claude-skills1.2万2026年10月4日 更新

Develop evidence-backed structural and architectural security hardening proposals from vulnerability disclosures, supplied findings, incident or assessment documents, source code, or a completed Codex Security scan. Use when a user asks for systemic improvements, alternatives beyond per-finding patches, before-and-after security architecture views, engineering tradeoff analysis, or an implementation-ready plan for a selected hardening option. Also use automatically after a Codex Security scan with reportable findings when the top-level scan workflow requests final-report hardening guidance.

日本語の概要は準備中です。原文の説明を表示しています。

openai/codex-security1.1万2026年10月14日 更新

ads-plan

無料

Create a professional paid-advertising strategy covering objectives, economics, platform selection, campaign architecture, audiences, budget, creative, measurement, experiments, governance, rollout, and reporting. Use for ad plan, media plan, PPC strategy, paid-social strategy, campaign architecture, advertising roadmap, or channel planning.

日本語の概要は準備中です。原文の説明を表示しています。

AgriciDaniel/claude-ads9,9842026年10月8日 更新

archify

無料

Create polished, validated architecture, workflow, sequence, data-flow, and lifecycle/state diagrams as explorable standalone HTML with inline SVG, dark/light themes, optional trace motion, and PNG/JPEG/WebP/SVG/WebM export. Accept plain-language requirements or pasted Mermaid flowchart, sequenceDiagram, and stateDiagram input; inspect repository evidence when the diagram must reflect real code. Use when the user asks to visualize system architecture, infrastructure, cloud/security/network topology, technical workflows, API call sequences, request lifecycles, data pipelines, ETL/ELT, data lineage, state machines, or to convert/beautify Mermaid.

日本語の概要は準備中です。原文の説明を表示しています。

anbeime/skill8,0452026年10月13日 更新

MANDATORY prerequisite — load this skill BEFORE every `generate_diagram` tool call. NEVER call `generate_diagram` directly without loading this skill first. Trigger whenever the user asks to create, generate, draw, render, sketch, or build a diagram — flowchart, architecture diagram, sequence diagram, ERD or entity-relationship diagram, state diagram or state machine, gantt chart, or timeline. Also trigger when the user mentions Mermaid syntax or wants a system architecture, decision tree, dependency graph, API call flow, auth handshake, schema, or pipeline visualized in FigJam. Routes to type-specific guidance, sets universal Mermaid constraints, and tells you when to use a different diagram type or skip the tool entirely (mindmaps, pie charts, class diagrams, etc.).

日本語の概要は準備中です。原文の説明を表示しています。

openai/plugins7,4422026年10月8日 更新

Develop evidence-backed structural and architectural security hardening proposals from vulnerability disclosures, supplied findings, incident or assessment documents, source code, or a completed Codex Security scan. Use when a user asks for systemic improvements, alternatives beyond per-finding patches, before-and-after security architecture views, engineering tradeoff analysis, or an implementation-ready plan for a selected hardening option. Also use automatically after a Codex Security scan with reportable findings when the top-level scan workflow requests final-report hardening guidance.

日本語の概要は準備中です。原文の説明を表示しています。

openai/plugins7,4422026年10月8日 更新

Build typed data visualizations in TypeScript. Use when the user wants TypeScript visualization code, typed data models, browser visualization components, UML-like diagram models, interactive graph or architecture diagram contracts, scroll-driven scene contracts, library selection guidance, or a maintainable visualization architecture beyond React- or Next-specific concerns.

日本語の概要は準備中です。原文の説明を表示しています。

openai/plugins7,4422026年10月8日 更新

When the user wants to choose between PLG and sales-led, design a sales motion, optimize time-to-first-value, or build a value-before-purchase experience. Also use when the user mentions 'PLG,' 'product-led growth,' 'sales-led,' 'sales motion,' 'free trial,' 'freemium,' 'self-serve,' 'demo-first,' 'time-to-first-value,' 'TTFV,' or 'agent-led sales.' This skill covers sales motion selection, value delivery design, and go-to-market motion architecture. Do NOT use for technical implementation, code review, or software architecture.

日本語の概要は準備中です。原文の説明を表示しています。

tech-leads-club/agent-skills7,0572026年10月9日 更新

Expert AWS Cloud Advisor for architecture design, security review, and implementation guidance. Leverages AWS MCP tools for accurate, documentation-backed answers. Use when user asks about AWS architecture, security, service selection, migrations, troubleshooting, or learning AWS. Triggers on AWS, Lambda, S3, EC2, ECS, EKS, DynamoDB, RDS, CloudFormation, CDK, Terraform, Serverless, SAM, IAM, VPC, API Gateway, or any AWS service. Do NOT use for non-AWS cloud providers or general infrastructure without AWS context.

日本語の概要は準備中です。原文の説明を表示しています。

tech-leads-club/agent-skills7,0572026年10月9日 更新

MANDATORY prerequisite — load this skill BEFORE every `generate_diagram` tool call. NEVER call `generate_diagram` directly without loading this skill first. Trigger whenever the user asks to create, generate, draw, render, sketch, or build a diagram — flowchart, architecture diagram, sequence diagram, ERD or entity-relationship diagram, state diagram or state machine, gantt chart, or timeline. Also trigger when the user mentions Mermaid syntax or wants a system architecture, decision tree, dependency graph, API call flow, auth handshake, schema, or pipeline visualized in FigJam. Routes to type-specific guidance, sets universal Mermaid constraints, and tells you when to use a different diagram type or skip the tool entirely (mindmaps, pie charts, class diagrams, etc.).

日本語の概要は準備中です。原文の説明を表示しています。

Devin-AXIS/iPolloWork6,9582026年10月13日 更新

Generate architecture procedurally in Three.js and film it assembling — a small geometry vocabulary that builds pagodas, castles, domes and spires from parameters instead of mesh files, hip roofs with flying eaves driven by a single profile function, and a clipping-plane build animation where everything below a rising line is finished work and scaffolding stands above it. Use for construction studies, architectural title sequences, procedural landmarks, or any hero object that should build itself rather than fade in.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7582026年10月6日 更新

Review Apache Pinot architecture when module dependencies, SPI boundaries, abstractions, or class placement change.

日本語の概要は準備中です。原文の説明を表示しています。

apache/pinot6,1552026年10月14日 更新

Engineering architecture gate: lock architecture, diagrams, edge cases, and test matrix before writing implementation code

日本語の概要は準備中です。原文の説明を表示しています。

FlorianBruniaux/claude-code-ultimate-guide6,1542026年10月13日 更新