Use this skill when an active or proposed trip needs planning, logistics, feasibility, entry or transit checks, itinerary work, or investigation of an airport process, immigration, ground transport, a transfer, or fast-track service, even for a narrow question with no booking intent. Route a bounded flight, hotel, restaurant, event, or other item ready for live availability or booking directly to Booking. Skip this skill for a stable travel fact alone or flight status.
日本語の概要は準備中です。原文の説明を表示しています。
asgeirtj/system_prompts_leaks☆ 7万2026年10月14日 更新
Guidance for helping users create and accomplish goals. Read it before you create a goal for the user when no goal-creation contract is in context, and whenever you help with an existing goal. A Goals-tab creation turn already carries that contract and does not need this skill.
日本語の概要は準備中です。原文の説明を表示しています。
asgeirtj/system_prompts_leaks☆ 7万2026年10月14日 更新
Compose and deliver audio content: a podcast episode, briefing, or narrated summary, with one or more voices, as an MP3. For reading supplied text aloud verbatim, use tts.
日本語の概要は準備中です。原文の説明を表示しています。
asgeirtj/system_prompts_leaks☆ 7万2026年10月14日 更新
Use for questions about a specific flight's departure or arrival time, including "when's my flight?" and confirmation of remembered times, plus flight status, delays, and cancellations. Verify the exact dated flight before answering; memory identifies the itinerary but does not verify its current schedule. Use FlightAware to monitor operational changes for an upcoming booked flight when the user directly asks for ongoing monitoring.
日本語の概要は準備中です。原文の説明を表示しています。
asgeirtj/system_prompts_leaks☆ 7万2026年10月14日 更新
Make a "magic moment" video — turn a creator's talking-head recording into a vertical video preserving the source narration where their Muse story replays through artifacts and brief exchanges synced to their voiceover — bubbles, typing, emoji reactions, real widgets and pages, message sounds, closing Muse lockup finisher. Use whenever a user with talking-head or selfie footage wants it turned into a shareable clip of their Muse story — "make a magic moment", "turn this video of me into...", "add the chat over my video", "retell what Muse did for me" — even if they never say the words "magic moment".
日本語の概要は準備中です。原文の説明を表示しています。
asgeirtj/system_prompts_leaks☆ 7万2026年10月14日 更新
Draws static SVG figures for lessons, READMEs and manuals in the AI Engineering from Scratch look: paper panel, blueprint accent, nine figure kinds, fixed hue meanings, eight arrow styles, and checks for legibility and markup. Trigger phrases: "draw a figure", "blueprint figure", "sequence figure", "state machine figure", "figure for this lesson", "add a diagram to the manual".
日本語の概要は準備中です。原文の説明を表示しています。
rohitg00/ai-engineering-from-scratch☆ 6.9万2026年10月13日 更新
DashScope (Alibaba Cloud Bailian / 阿里云百炼) integration — image generation (qwen-image-2.0-pro), text-to-speech (qwen3-tts-flash), and ASR with word-level timestamps (qwen3-asr-flash-filetrans). Use when generating images via Qwen-Image, narrating via Qwen-TTS, or transcribing with word-level timestamps via Qwen-ASR.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/OpenMontage☆ 6.8万2026年10月13日 更新
Non-animation creative direction for HyperFrames videos. Use for design spec (frame.md / design.md) handling, palettes, typography, narration, beat planning, audio-reactive visuals, composition patterns, and brand / style decisions. For atomic motion patterns and scene blueprints, use `hyperframes-animation`.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/OpenMontage☆ 6.8万2026年10月13日 更新
Capture a general website/URL and turn it into a HyperFrames video (site tour, showcase, or social clip from the site's own visuals). Uses headless Chrome screenshots + brand assets. Use when intent is general — portfolio/blog/landing-page showcase or social clip from the site. NOT for: product/SaaS launch or promo (→ /product-launch-video, even from a URL); topic explainer with no site (→ /faceless-explainer); GitHub PR (→ /pr-to-video); adding captions to existing video (→ /embedded-captions); short unnarrated page-highlight motion graphic (→ /motion-graphics). Unclear launch-vs-general-site? Ask one question or start at /hyperframes.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/OpenMontage☆ 6.8万2026年10月13日 更新
Generate speech audio from text using HeyGen's Starfish TTS model. Use when: (1) Generating standalone speech audio files from text, (2) Converting text to speech with voice selection, speed, and pitch control, (3) Creating audio for voiceovers, narration, or podcasts, (4) Working with HeyGen's /v1/audio endpoints, (5) Listing available TTS voices by language or gender.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/OpenMontage☆ 6.8万2026年10月13日 更新
Generate AI voiceovers, sound effects, and music using ElevenLabs APIs. Use when creating audio content for videos, podcasts, or games. Triggers include generating voiceovers, narration, dialogue, sound effects from descriptions, background music, soundtrack generation, voice cloning, or any audio synthesis task.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/OpenMontage☆ 6.8万2026年10月13日 更新
The conceptual framework behind the presentation — what "Vibe Coding to Agentic Engineering" means, why the journey is structured the way it is, and how every slide fits the narrative arc
日本語の概要は準備中です。原文の説明を表示しています。
shanraisshan/claude-code-best-practice☆ 6.8万2026年10月14日 更新
Generate local speech with saved or designed voices, transcribe audio, and automate dubbing or narration workflows through VoiceStudio's REST API or MCP server. Use when the user wants to work with VoiceStudio audio or connect it to an agent or automation.
日本語の概要は準備中です。原文の説明を表示しています。
debpalash/VoiceStudio☆ 6.6万2026年10月14日 更新
The technique catalog: five velocity-matched SEAMS (zoom-through, INVERSE zoom-through, cut-the-curve, waterfall cut, rack-focus blur-cut) plus the two in-scene techniques — waterfall ENTRY (staggered arrival cascades for title cards / segment openers) and the nudge curve (slow-fast-slow three-phase group slides). Covers partial-travel (~12% of frame) velocity matching via mirrored power4 eases, the Z scale-sign rule, size-scaled blur (10px text / 18-20px full-frame), word-by-word staggered cuts, cascade pacing by element weight, and the 10/65/25 slide ratio. Read before authoring any transition, text-beat handoff, kinetic text entry, or group reposition. [depth, zoom, inverse-zoom, scale-sign, mirrored-zoom, rack-focus, pacing, velocity, cut-the-curve, waterfall, stagger, cascade, kinetic-text, title-card, segment-opener, nudge, slide, easing, group-motion, z-depth, motion-graphics, cinematic, transition, blur, directional-continuity]
日本語の概要は準備中です。原文の説明を表示しています。
heygen-com/hyperframes☆ 6.4万2026年10月14日 更新
Use when audio already placed in a HyperFrames composition needs to be mixed: fade-in/fade-out, crossfade, track gain or volume, volume automation, ducking, a music bed that fights a voiceover (voiceover carve), effects on a track (EQ, compressor, limiter, gate, saturation, delay, reverb, chorus, phaser, bitcrush), automation envelopes drawn on a track's volume or any effect parameter, or one submix bus carrying a chain, a fader and an automation clock for several tracks at once (`<hf-audio-group>`). Don't use for sourcing or generating audio — finding BGM, SFX, or making a voiceover is `/media-use`. Don't use for clip timing or track layout, which is `/hyperframes-core`.
日本語の概要は準備中です。原文の説明を表示しています。
heygen-com/hyperframes☆ 6.4万2026年10月14日 更新
House-style oversized macOS cursor technique for HyperFrames launch videos. Load whenever a scene involves cursors or a pointer-led action, when kicking off a UI scene, when igniting a morph/transition/typing run with a click, or when a scene reads as static, dead, or stale and needs a cheap high-yield source of motion to carry the viewer's eye and segment them out of the stale state. Covers cursor size/look (incl. brand-motif cursors), the off-screen entry law, tip-targeting and the click tap, click-ignites-the-next-beat, and exit / cross-scene handoff.
日本語の概要は準備中です。原文の説明を表示しています。
heygen-com/hyperframes☆ 6.4万2026年10月14日 更新
Non-animation creative direction for HyperFrames videos. Use for design spec (frame.md / design.md) handling, palettes, typography, narration, beat planning, audio-reactive visuals, composition patterns, and brand / style decisions. For atomic motion patterns and scene blueprints, use `hyperframes-animation`.
日本語の概要は準備中です。原文の説明を表示しています。
heygen-com/hyperframes☆ 6.4万2026年10月14日 更新
Overlay doctrine for the embedded-captions workflow — the caption MODEL (drop / rail / embed) and the rule that captions are an OVERLAY composited on top of the film, never a reserved bottom band you shift content up to avoid. Load when adding captions/subtitles to a talking-head or launch video, when deciding whether a phrase should be dropped, ride the verbatim rail, or be promoted to a scarce embedded climax, when laying out a composition that will carry captions (do NOT reserve a keep-out band), or when centering a composition on the true frame center under captions. Quotes the rail+embed model from embedded-captions and constraint
日本語の概要は準備中です。原文の説明を表示しています。
heygen-com/hyperframes☆ 6.4万2026年10月14日 更新
Turn a product or marketing URL, pasted script, or brief into a product launch / promo video — SaaS promos, feature reveals, product demos, app and company launches. Use when the user wants to market, launch, promote, or reveal a product; the default for any commercial URL. Site tours / showcases of a website route here too — the brief carries the show-it-as-is intent. Unclear → /hyperframes.
日本語の概要は準備中です。原文の説明を表示しています。
heygen-com/hyperframes☆ 6.4万2026年10月14日 更新
Turn a music track (an audio file, a video to pull audio from, or a track generated from a mood brief) into a beat-synced video — lyric video, slideshow, or kinetic promo. The music drives all pacing; any user-supplied images/videos are cut onto the same beat grid, and a complete video needs zero assets. Narrated pieces → the input-matched workflow (see /hyperframes). Unclear → /hyperframes.
日本語の概要は準備中です。原文の説明を表示しています。
heygen-com/hyperframes☆ 6.4万2026年10月14日 更新
Author or edit a custom HyperFrames composition when no specialized workflow fits, or when BRIEF.md sets flow: companion. Use for longer or multi-scene pieces, brand and sizzle reels, montages, static loops, static title cards, footage remixes, and freeform builds. Use motion-graphics instead for a short unnarrated motion-first unit, including an animated title. Route fresh creation through hyperframes before using this skill.
日本語の概要は準備中です。原文の説明を表示しています。
heygen-com/hyperframes☆ 6.4万2026年10月14日 更新
Use this skill to draft or update the [Unreleased] section of CHANGELOG.md from the actual changes since the last tag. Run this at any point during development to keep a working copy of the release narrative. Does NOT bump versions or create tags.
日本語の概要は準備中です。原文の説明を表示しています。
jamiepine/voicebox☆ 5.7万2026年10月7日 更新
Use when a product-authored kickoff starts or resumes Mika's interactive onboarding for a Multica workspace. The opening greeting has already been sent; carry the member from their first message to one real, confirmed, issue-based execution and a clear handoff.
日本語の概要は準備中です。原文の説明を表示しています。
multica-ai/multica☆ 5.3万2026年10月14日 更新
Complete CLI harness for FreeCAD parametric 3D CAD modeler (258 commands). Covers ALL workbenches: Part (29 primitives + boolean + mirror + loft + sweep), Sketcher (26 cmds: geometry + constraints + editing), PartDesign (38 cmds: pad/pocket/groove/fillet/chamfer/patterns/hole/datum), Assembly (11 cmds), Mesh (16 cmds), TechDraw (15 cmds: views + dimensions + PDF/SVG), Draft (33 cmds: 2D shapes + arrays + transforms), FEM (12 cmds), CAM/CNC (10 cmds), Surface (6 cmds), Spreadsheet (7 cmds), Import (13 formats), Export (17 formats), Measure (12 cmds), Materials (21 presets). Headless FreeCAD export to STEP/IGES/STL/OBJ/DXF/PDF/glTF/3MF.
日本語の概要は準備中です。原文の説明を表示しています。
HKUDS/CLI-Anything☆ 5.2万2026年9月22日 更新