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cccskills

「css」の検索結果

870 件 ・ 関連度順

概要と使いどころ

Audit and rewrite frontend UI to remove generic AI design patterns ("AI slop"), both the first-order defaults (purple gradients, Inter, a centered hero over three cards, untouched shadcn) and the second-order "tasteful AI" ones (cream with terracotta, near-black with acid green, all-caps mono chrome, one accented headline word, decorative 01/02/03). Use when asked to "de-slop a UI", "make a design look less AI-generated", "audit a page or component for AI design tells", "fix Claude/Codex-generated frontend that looks generic", or keep a multi-page site on one design system. Covers HTML/CSS and React/Tailwind/shadcn. Has a detection-only mode and a zero-dependency scanner (scripts/detect.mjs) for the code-certain tells.

日本語の概要は準備中です。原文の説明を表示しています。

funboy322/avoid-ai-design1062026年9月24日 更新

UI/UX design intelligence for web and mobile. Includes 50+ styles, 161 color palettes, 57 font pairings, 161 product types, 99 UX guidelines, and 25 chart types across 10 stacks (React, Next.js, Vue, Svelte, SwiftUI, React Native, Flutter, Tailwind, shadcn/ui, and HTML/CSS). Actions: plan, build, create, design, implement, review, fix, improve, optimize, enhance, refactor, and check UI/UX code. Projects: website, landing page, dashboard, admin panel, e-commerce, SaaS, portfolio, blog, and mobile app. Elements: button, modal, navbar, sidebar, card, table, form, and chart. Styles: glassmorphism, claymorphism, minimalism, brutalism, neumorphism, bento grid, dark mode, responsive, skeuomorphism, and flat design. Topics: color systems, accessibility, animation, layout, typography, font pairing, spacing, interaction states, shadow, and gradient. Integrations: shadcn/ui MCP for component search and examples.

日本語の概要は準備中です。原文の説明を表示しています。

avelikiy/great_cto1032026年10月13日 更新

phase

無料

Use when optimizing, auditing, or preparing to ship web animations or rendering performance work: frame loops, scroll/viewport reveals, mount/unmount transitions, canvas/WebGL lifecycles, reduced motion, lazy rendering, and deferred off-screen work. Use for jank, per-frame allocations, forced reflows, render loops, animations that do not pause off-screen, content-visibility, requestIdleCallback, analyzing Chrome DevTools performance traces for animation or rendering issues, or choosing between browser-driven CSS/WAAPI, minimal JS, phase, and Motion/GSAP. Use when the user explicitly asks about phase APIs or behavior. Do not use during exploratory animation ideation, prototyping, visual iteration, or trying variants, even when the code already imports phase; wait until the user asks for performance guidance, an audit, production implementation, ship-readiness review, or about phase itself.

日本語の概要は準備中です。原文の説明を表示しています。

vercel-labs/phase982026年10月9日 更新

Suite of tools for creating elaborate, multi-component claude.ai HTML artifacts using modern frontend web technologies (React, Tailwind CSS, shadcn/ui). Use for complex artifacts requiring state management, routing, or shadcn/ui components - not for simple single-file HTML/JSX artifacts.

日本語の概要は準備中です。原文の説明を表示しています。

Razshy/Wiggle962026年9月5日 更新

Generates Angular code and provides architectural guidance. Trigger when creating projects, components, services, or HTTP communication, or for best practices on reactivity (signals, linkedSignal, resource, httpResource), forms, dependency injection, routing, SSR, accessibility (ARIA), animations, styling (component styles, Tailwind CSS), testing, naming conventions, or CLI tooling.

日本語の概要は準備中です。原文の説明を表示しています。

PascaleBeier/hitkeep942026年10月10日 更新

pixel

無料

Generating pixel-accurate HTML/CSS code from image mockups (PNG/JPG/screenshots) and performing visual verification for faithful reproduction. Use when mockup-to-code generation is needed.

日本語の概要は準備中です。原文の説明を表示しています。

simota/agent-skills922026年10月12日 更新

flow

無料

Implementing CSS/JS animations for hover effects, loading states, modal transitions, and gesture interactions. Use for meaningful motion, interaction feedback, or performance-safe animation.

日本語の概要は準備中です。原文の説明を表示しています。

simota/agent-skills922026年10月12日 更新

Lightweight, script-driven variant of data2motion for turning data into a smooth, on-brand animated chart (one self-contained HTML) — built for a TEXT-ONLY model that cannot see its own output. You never write HTML/CSS/SVG/animation; you extract the data, pick a chart, fill a small JSON spec, and run one build script that owns 100% of the look and the motion, so the result cannot drift from the house template style or lose its smoothness. Use to turn a number/stat/table/CSV/paragraph into a quick animated chart, data reveal, or KPI when you want guaranteed template fidelity with minimal reasoning and no image feedback.

日本語の概要は準備中です。原文の説明を表示しています。

nolangz/data2motion912026年6月28日 更新

Design finalization: generates production-quality Pretext-native HTML/CSS. (gstack)

日本語の概要は準備中です。原文の説明を表示しています。

nota-america/forgecat-agent-profiles902026年9月24日 更新

Create distinctive, production-grade frontend interfaces with high design quality using Mobile First strategy. Analyzes design systems from screenshots, generates Tailwind CSS + Shadcn UI configurations, and retrofits existing projects. Optimized for Claude Opus 4.5 with structured decision trees and self-verification checkpoints.

日本語の概要は準備中です。原文の説明を表示しています。

alibaba/opc-starter882026年7月22日 更新

Custom authentication flows and component appearance - hooks (useSignIn, useSignUp), themes, colors, fonts, CSS. Use for custom sign-in/sign-up flows, appearance styling, visual customization, branding.

日本語の概要は準備中です。原文の説明を表示しています。

code-with-antonio/browser-automation-app882026年7月18日 更新

Craft CMS 5 front-end Twig development — atomic design, template architecture, components, Vite buildchain. Covers atoms/molecules/organisms, props/extends/block patterns, layout chains, view routing, content builders, image presets, Tailwind named-key collections, multi-brand CSS tokens, JavaScript boundaries (Alpine/DataStar/Vue, tabs, accordions), Vite asset loading, and front-end auth (login, registration, password reset, profiles).

日本語の概要は準備中です。原文の説明を表示しています。

michtio/craftcms-claude-skills832026年10月7日 更新

Build, critique, and refine academic posters from a paper, LaTeX project, reference draft image, HTML/CSS source, PPT/PDF outputs, or local figure assets. Use when Codex is asked to create or improve a research poster, convert a poster design to HTML/PDF/PPTX, fix poster layout/typography/overflow/blank-space issues, or preserve paper figures and result semantics in a poster.

日本語の概要は準備中です。原文の説明を表示しています。

LEON-gittech/Skill2Poster822026年6月18日 更新

Create distinctive, production-grade frontend interfaces with high design quality. Use this skill when the user asks to build web components, pages, artifacts, posters, or applications (examples include websites, landing pages, dashboards, React components, HTML/CSS layouts, or when styling/beautifying any web UI). Generates creative, polished code and UI design that avoids generic AI aesthetics.

日本語の概要は準備中です。原文の説明を表示しています。

juspay/kolu812026年10月14日 更新

Customize Univer color themes, branded palettes, dark mode, and theme-aware plugin styles across Sheets, Docs, Slides, Bases, Boards, and PDFs. Use when setting an initial or runtime Theme, consuming ThemeService or --univer-* CSS variables, keeping custom UI or canvas code theme-aware, registering a separate Univer Pro chart theme, or migrating theme code from Univer 0.25.0 to current 1.0 source.

日本語の概要は準備中です。原文の説明を表示しています。

dream-num/skills772026年10月12日 更新

Build or modify OpenClaw application UI using canonical semantic tokens, themes, shared CSS foundations, consumer adapters, and established local primitives. Use for product interfaces, component styling, theme work, or design-token integration.

日本語の概要は準備中です。原文の説明を表示しています。

openclaw/docs762026年10月13日 更新

Compatibility alias for existing OpenClaw installations that now applies Carapace semantic tokens, themes, shared CSS foundations, consumer adapters, and established local primitives.

日本語の概要は準備中です。原文の説明を表示しています。

openclaw/docs762026年10月13日 更新

Route OpenClaw design work to canonical brand, Carapace product-interface, marketing-page, or design-audit guidance. Use when a task touches OpenClaw visual identity, shared CSS tokens, product UI, public web pages, or Carapace compliance.

日本語の概要は準備中です。原文の説明を表示しています。

openclaw/docs762026年10月13日 更新

Translate a design brief — structured I-Lang or plain English — into a concrete DESIGN.md and optional HTML token preview. Resolves 8 dimensions (palette, accent, typography, display font, layout, mood, density, constraints) to specific CSS tokens. Use when asked to "create a design brief", "write a DESIGN.md", "define the design system", "design brief for X", "what tokens should we use", or "I-Lang brief".

日本語の概要は準備中です。原文の説明を表示しています。

tonone-ai/tonone762026年10月5日 更新

Expert guide for web animations: SVG manipulation, Framer Motion 12+, GSAP 3, CSS Scroll-Driven Animations, and View Transitions API / Panduan ahli animasi web.

日本語の概要は準備中です。原文の説明を表示しています。

roedyrustam/vibes-plug752026年10月9日 更新

Deliberate practice as a rigorous training method distinct from ordinary repetition. Covers Ericsson's four conditions (specific goals, full attention, immediate feedback, repetition at the edge of current ability), the role of mental representations, coach-directed vs. self-directed practice, the plateau escape pattern, and practical drill design for procedural skills. Use when designing practice sets, diagnosing why practice is no longer producing gains, or distinguishing productive effort from busywork.

日本語の概要は準備中です。原文の説明を表示しています。

Tibsfox/gsd-skill-creator712026年7月20日 更新

Read and write design tokens in W3C DTCG format (tokens.json) and emit CSS, Tailwind, and Mantine outputs. Use when modifying or generating design tokens.

日本語の概要は準備中です。原文の説明を表示しています。

kinncj/Heimdall702026年9月2日 更新

Convert a codebase into a self-contained HTML portal app for ingestion into AI application systems. Produces a single deployable HTML file with embedded CSS, JS, and data.

日本語の概要は準備中です。原文の説明を表示しています。

athola/skrills692026年10月11日 更新

Create original pixel-art "Clawd" crab emotes as pure SVG + CSS keyframe animations (no frame-by-frame GIFs, no raster sprites), and optionally export them to looping GIFs. Each emote is a tiny pixel crab doing an activity — holding a prop, wearing a hat, reacting — built from <rect>/<polygon>/<circle> and animated with @keyframes. Use this skill whenever the user wants to make, add, fix, or extend Clawd / pixel-crab / desk-pet emotes, mascot animations, "表情/图鉴" cards of an animated character, festival or daily-life crab stickers, or asks to turn such SVG animations into GIFs — even if they don't say the word "SVG". Also use it when fixing visual bugs in these emotes ("帽子悬空/hat floating", "脚断开/feet detached", a prop that looks disconnected from the hand), since the fixes follow specific structural rules documented here.

日本語の概要は準備中です。原文の説明を表示しています。

xixicc186/clawd-emotes-skill682026年7月20日 更新