MATLAB R2026a and Simulink workflow for creating, inspecting, modifying, simulating, validating, and exporting .slx models. Use for Simulink, Stateflow, Simscape, model-based design, parameter sweeps, signal logging, requirements, and simulation automation. On this machine, Simulink tasks should be visual-first: open the model in a visible Simulink window before doing substantial automated modeling or simulation so the user can watch the process.
日本語の概要は準備中です。原文の説明を表示しています。
wzyn20051216/matlab-agent-skills☆ 262026年7月6日 更新
Technical guide for creating a new Galyarder Framework agent adapter. Use when building a new adapter package, adding support for a new AI coding tool (e.g. a new CLI agent, API-based agent, or custom process), or when modifying the adapter system. Covers the required interfaces, module structure, registration points, and conventions derived from the existing claude-local and codex-local adapters.
日本語の概要は準備中です。原文の説明を表示しています。
galyarderlabs/galyarder-framework☆ 262026年10月11日 更新
You MUST use this before any creative work - creating features, building components, adding functionality, or modifying behavior. Explores user intent, requirements and design before implementation.
日本語の概要は準備中です。原文の説明を表示しています。
galyarderlabs/galyarder-framework☆ 262026年10月11日 更新
Create agent company packages conforming to the Agent Companies specification (agentcompanies/v1). Use when a user wants to create a new agent company from scratch, build a company around an existing git repo or skills collection, or scaffold a team/department of agents. Triggers on: "create a company", "make me a company", "build a company from this repo", "set up an agent company", "create a team of agents", "hire some agents", or when given a repo URL and asked to turn it into a company. Do NOT use for importing an existing company package (use the CLI import command instead) or for modifying a company that is already running in Galyarder Framework.
日本語の概要は準備中です。原文の説明を表示しています。
galyarderlabs/galyarder-framework☆ 262026年10月11日 更新
Super Base Context — project doc loader & synchronizer. Triggers even without explicit "load docs"/"sync docs." READ MODE — load architecture/modules/coding/decision docs when work references project state: code work (write/modify/remove); design (features/APIs/schemas/architecture); review (modules, past solutions); tech selection; ADR research; migration/refactor planning; performance/security analysis; tests; code reviews; any spec/plan/design/ADR referencing project. WRITE MODE — NET DELTA vs. last doc sync: additions/modifications/REMOVALS/deprecations of previously-synced code or decisions (docs revert: delete BCU file/ADR), AND rollbacks. User signals: sync docs/done/ready to commit/pre-commit/record decision. Auto-fires before final task-completion reply. WRITE MODE does NOT fire on: brainstorming, generic/read-only Q&A, in-session try-and-undo with no net change, already-synced.
日本語の概要は準備中です。原文の説明を表示しています。
lujiafa/houtu-project-skills☆ 262026年5月8日 更新
Customize a Claude Code plugin for a specific organization's tools and workflows. Use when: customize plugin, set up plugin, configure plugin, tailor plugin, adjust plugin settings, customize plugin connectors, customize plugin skill, tweak plugin, modify plugin configuration.
日本語の概要は準備中です。原文の説明を表示しています。
charlieviettq/awesome-agent-skill☆ 262026年7月20日 更新
Optimizes Atlassian Forge apps to reduce platform consumption and avoid unnecessary costs using Atlassian's "Optimise Forge platform costs" guidance. Use when the user asks to optimize Forge app costs, reduce Forge invocations, lower GB-seconds, reduce storage or log usage, tune memory, replace polling, improve scheduled triggers, reduce KVS writes, move work to the frontend, use bridge APIs, batch API calls, add caching, or evaluate Forge Remote trade-offs. By default, perform an audit first and offer to make the recommended changes after presenting the audit. Only modify files immediately when the user explicitly asks the agent to implement or apply optimizations.
日本語の概要は準備中です。原文の説明を表示しています。
atlassian/forge-skills☆ 252026年10月9日 更新
Comprehensive document creation, editing, and analysis with support for tracked changes, comments, formatting preservation, and text extraction. When Claude needs to work with professional documents (.docx files) for: (1) Creating new documents, (2) Modifying or editing content, (3) Working with tracked changes, (4) Adding comments, or any other document tasks
日本語の概要は準備中です。原文の説明を表示しています。
shajith003/awesome-claude-skills☆ 252026年10月13日 更新
Comprehensive spreadsheet creation, editing, and analysis with support for formulas, formatting, data analysis, and visualization. When Claude needs to work with spreadsheets (.xlsx, .xlsm, .csv, .tsv, etc) for: (1) Creating new spreadsheets with formulas and formatting, (2) Reading or analyzing data, (3) Modify existing spreadsheets while preserving formulas, (4) Data analysis and visualization in spreadsheets, or (5) Recalculating formulas
日本語の概要は準備中です。原文の説明を表示しています。
shajith003/awesome-claude-skills☆ 252026年10月13日 更新
Presentation creation, editing, and analysis. When Claude needs to work with presentations (.pptx files) for: (1) Creating new presentations, (2) Modifying or editing content, (3) Working with layouts, (4) Adding comments or speaker notes, or any other presentation tasks
日本語の概要は準備中です。原文の説明を表示しています。
shajith003/awesome-claude-skills☆ 252026年10月13日 更新
Identify and exploit Insecure Direct Object Reference (IDOR), or Broken Object Level Authorization (BOLA), vulnerabilities. Manipulate internal identifiers (e.g., user IDs, database primary keys, transaction IDs) within HTTP request parameters or API payloads to unauthorizedly access, modify, or delete data belonging to other users.
日本語の概要は準備中です。原文の説明を表示しています。
ShulkwiSEC/bb-huge☆ 242026年7月11日 更新
Exploit Document Object Model (DOM) Based Cross-Site Scripting (XSS) vulnerabilities. Unlike Reflected or Stored XSS, the attack payload is executed purely on the client-side as a result of modifying the DOM environment, often without the payload ever reaching the backend server.
日本語の概要は準備中です。原文の説明を表示しています。
ShulkwiSEC/bb-huge☆ 242026年7月11日 更新
Exploit Illicit Consent Grants in Azure Active Directory (Entra ID). This skill covers crafting a malicious OAuth application to trick victims into granting broad permissions (like reading emails, modifying files) without requiring their password or MFA.
日本語の概要は準備中です。原文の説明を表示しています。
ShulkwiSEC/bb-huge☆ 242026年7月11日 更新
Code obfuscation analysis and deobfuscation playbook. Use when reversing binaries protected by junk code, opaque predicates, self-modifying code, control flow flattening, VM protection, or string encryption.
日本語の概要は準備中です。原文の説明を表示しています。
ShulkwiSEC/bb-huge☆ 242026年7月11日 更新
Identify and exploit Mass Assignment vulnerabilities in APIs. Use this skill when testing REST APIs or application forms that directly map user-supplied JSON or POST input to internal database objects. An attacker can inject undocumented variables (e.g., `is_admin`, `verified`) to illegally modify restricted properties.
日本語の概要は準備中です。原文の説明を表示しています。
ShulkwiSEC/bb-huge☆ 242026年7月11日 更新
Use this skill any time a .pptx file is involved in any way — as input, output, or both. This includes: creating slide decks, pitch decks, or presentations; reading, parsing, or extracting text from any .pptx file (even if the extracted content will be used elsewhere, like in an email or summary); editing, modifying, or updating existing presentations; combining or splitting slide files; working with templates, layouts, speaker notes, or comments. Trigger whenever the user mentions "deck," "slides," "presentation," or references a .pptx filename, regardless of what they plan to do with the content afterward. If a .pptx file needs to be opened, created, or touched, use this skill.
日本語の概要は準備中です。原文の説明を表示しています。
eigent-ai/agent-skills☆ 242026年10月14日 更新
Use when creating, naming, or placing a file or folder in libs/*, or when modifying or adding a file to an existing component (even when the barrel isn't touched) — component vs utility naming, the one-responsibility-per-file layout, when a folder needs an `index.ts` barrel (public API only), and the required set of files a component needs per lib. Load this before scaffolding or restructuring a component so the layout matches the codebase.
日本語の概要は準備中です。原文の説明を表示しています。
LedgerHQ/lumen☆ 232026年10月14日 更新
Create new skills, modify and improve existing skills, and measure skill performance. Use when users want to create a skill from scratch, update or optimize an existing skill, run evals to test a skill, benchmark skill performance with variance analysis, or optimize a skill's description for better triggering accuracy.
日本語の概要は準備中です。原文の説明を表示しています。
s-hiraoku/vscode-sidebar-terminal☆ 222026年10月13日 更新
Three.js shaders - GLSL, ShaderMaterial, uniforms, custom effects. Use when creating custom visual effects, modifying vertices, writing fragment shaders, or extending built-in materials.
日本語の概要は準備中です。原文の説明を表示しています。
datit309/supergraph☆ 222026年10月13日 更新
Create a Software Design Document (SDD) defining component architecture, data contracts, API schemas, and platform compatibility before planning. Use in Tier 3 (Full Pipeline) or when modifying interfaces, hooks, databases, or multi-platform contracts.
日本語の概要は準備中です。原文の説明を表示しています。
datit309/supergraph☆ 222026年10月13日 更新
Open prefab edit mode for a specific GameObject. In the Edit mode you can modify the prefab. The modification will be applied to all instances of the prefab across the project. Note: Please use 'assets-prefab-close' tool later to exit prefab editing mode.
日本語の概要は準備中です。原文の説明を表示しています。
IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新
Create new skills, modify and improve existing skills, and measure skill performance. Use when users want to create a skill from scratch, edit, or optimize an existing skill, run evals to test a skill, benchmark skill performance with variance analysis, or optimize a skill's description for better triggering accuracy.
日本語の概要は準備中です。原文の説明を表示しています。
IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新
Analyzes game balance data files, formulas, and configuration to identify outliers, broken progressions, degenerate strategies, and economy imbalances. Use after modifying any balance-related data or design. Use when user says 'balance report', 'check game balance', 'run a balance check'.
日本語の概要は準備中です。原文の説明を表示しています。
IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新
Use when maintaining or safely modifying existing non-framework frontend code: vanilla JavaScript, jQuery, HTML/CSS, MPA pages, server-rendered templates, legacy plugins, or long-lived code that should stay in its current stack. Use migration skill when planning a move to React/Vue/TypeScript; Chinese triggers include traditional frontend, native JS, jQuery.
日本語の概要は準備中です。原文の説明を表示しています。
bovinphang/frontend-craft☆ 222026年9月26日 更新