Master Bash Automated Testing System (Bats) for comprehensive shell script testing. Use when writing tests for shell scripts, CI/CD pipelines, or requiring test-driven development of shell utilities.
日本語の概要は準備中です。原文の説明を表示しています。
2,351 件 ・ 関連度順
概要と使いどころ
Master Bash Automated Testing System (Bats) for comprehensive shell script testing. Use when writing tests for shell scripts, CI/CD pipelines, or requiring test-driven development of shell utilities.
日本語の概要は準備中です。原文の説明を表示しています。
Turn a reference image, screenshot, or mockup into token-driven, accessible code — infer the design system from the reference (palette, type scale, spacing, radius, layout archetype), map it to the 3-tier tokens, rebuild it, then verify with the kit's gates. Use when the user provides a design/screenshot and wants matching UI code.
日本語の概要は準備中です。原文の説明を表示しています。
Generate production-ready, accessible, token-driven component code for ANY framework — React+Tailwind, Next.js, SwiftUI, Vue, Svelte, Angular, Solid, Web Components/Lit, React Native, Flutter, Jetpack Compose, vanilla CSS, or CSS-in-JS. Use when the user wants working UI code for a component or screen in a specific stack.
日本語の概要は準備中です。原文の説明を表示しています。
Use when the user gives a topic and wants an automated topic-driven narrated explainer, podcast, or knowledge-summary video (Bilibili / YouTube / Xiaohongshu / Douyin / WeChat Channels), or asks to learn visual design patterns from a reference video/image. Trigger when the user mentions creating a knowledge video, narrated explainer, video podcast, or animated infographic-style video from a topic — even if they don't say "video podcast" explicitly. Also trigger when the user wants to regenerate, re-render, rebuild, update, or iterate on a narrated video this skill already produced — e.g. they edited the script/prompt, changed the visuals, or swapped the background music and want the final video remade (reuse the existing videos/{name}/ directory, never start a new project). Do NOT trigger for generic video editing, trimming, format conversion, color grading, or non-narrative video tasks. Produces 4K video via research → script → TTS → Remotion → MP4 + BGM.
日本語の概要は準備中です。原文の説明を表示しています。
Half-hour television comedy craft (半小时情景喜剧/笑点力学/困境机器/多机位单机位格式) — merged from Evan S. Smith's Writing Television Sitcoms (premise-driven comedy in three levels, nine predicaments, six character mixes, setup/punchline mechanics, toppers, running gags, ten comedic nuances, format rules), Neil Landau's sitcom seven-step formula and comedy-room models, Richard Blum's act-length and set-count parameters, Phoebe Waller-Bridge's Fleabag scripts (direct address as a season-long device, six-episode skeleton), Pamela Douglas on dramedy, Kam Miller on complementary comic traits, and Jesse Armstrong on jokes carrying tragedy. Use when writing or fixing a sitcom episode or spec, raising joke density per page, designing a comic predicament that generates stories, choosing between multi-camera and single-camera format and page counts, structuring cold open/acts/tag, writing a half-hour pilot, running a comedy punch-up, or making a drama funny without shifting genre.
日本語の概要は準備中です。原文の説明を表示しています。
Writing screenplays in the style of Ozu Yasujiro and Noda Kogo (小津安二郎・野田高梧) — distilled from six complete screenplays (晚春 Late Spring, 麦秋 Early Summer, 东京物语 Tokyo Story, 浮草 Floating Weeds, 秋日和 Late Autumn, 秋刀鱼之味 An Autumn Afternoon). Covers the "family member leaves" master plot, off-screen events / on-screen reactions, lie-driven plots, minimal-syllable confessions, go-between characters, faceless suitors, pillow-shot scene breaks, echoing objects, mirror characters, children's subplots as metaphor, displaced quarrels, the single-monologue rule, diminishing endings, Ozu's script format and stage-direction vocabulary. Use when the user wants to write a quiet family drama, a 小津风 / 侘寂 / 日常系 script, a story about marrying off a daughter, aging parents, or wants dialogue that says less and means more.
日本語の概要は準備中です。原文の説明を表示しています。
AI DevKit · Test-driven development — write a failing test before writing production code. Use when implementing new functionality, adding behavior, or fixing bugs during active development.
日本語の概要は準備中です。原文の説明を表示しています。
小红书图文/泛内容标题公式工具。从 75 个验证过的爆款公式中,帮你挑对的、用对的、理解为什么用这个。 不用于视频成片标题、视频洗稿标题、两段式抖音标题、成片目录 视频标题.md 写入;这些场景使用 ra-video-title。 触发方式:/dbs-xhs-title、/小红书标题、「帮我起个小红书标题」「小红书标题公式」 Xiaohongshu article/general title formula tool. Pick the right formula from 75 proven templates. For finished video titles or two-part benchmark-driven titles, use ra-video-title instead. Trigger: /dbs-xhs-title, "xiaohongshu title", "RED title formula"
日本語の概要は準備中です。原文の説明を表示しています。
Prepare azd-based Azure projects for deployment: generates azure.yaml, infrastructure (Bicep/Terraform), and Dockerfiles for the Azure Developer CLI (azd) workflow. USE ONLY when the user explicitly wants to use azd as the deployment tool, or the project already has an azure.yaml file. DO NOT USE FOR: non-azd deployments, Python App Service code-only deploys (use python-appservice-deploy), or cross-cloud migration (use azure-cloud-migrate). WHEN: prepare app for azd, create azure.yaml, set up azd infrastructure, modernize app for Azure with azd, deploy with azd, function app, timer trigger, service bus trigger, event-driven function, managed identity, generate Bicep, generate Terraform, create and deploy to Azure.
日本語の概要は準備中です。原文の説明を表示しています。
Performs systematic root cause analysis to identify the true source of bugs, errors, and unexpected behavior through structured investigation phases — not just treating symptoms. Use when a user reports a bug, crash, error, or broken behavior and needs to debug, troubleshoot, or investigate why something is not working; especially for complex or intermittent issues across multiple components. Applies the Five Whys method, hypothesis-driven testing, stack trace analysis, git blame/log evidence gathering, and causal chain documentation to isolate and confirm root causes before applying any fix.
日本語の概要は準備中です。原文の説明を表示しています。
Guides the red-green-refactor TDD workflow: write a failing test first, implement the minimum code to make it pass, then refactor while keeping tests green. Use when a user asks to practice TDD, write tests first, follow red-green-refactor, do test-driven development, write failing tests before code, or phrases like 'make the test pass', 'test coverage', or 'unit tests before implementation'.
日本語の概要は準備中です。原文の説明を表示しています。
PowerPoint slide deck generation and management using python-pptx with YAML-driven content and styling
日本語の概要は準備中です。原文の説明を表示しています。
Decision-driven HVE-Core installer with multiple clone-based and extension install methods, environment detection, and selective component installation
日本語の概要は準備中です。原文の説明を表示しています。
Architect Unity 6.3 LTS data and decoupling with ScriptableObjects: config/data assets, shared runtime variables, event channels, and runtime sets/registries. Use when designing data-driven systems, replacing singletons/managers, creating .asset data with CreateAssetMenu, or when the user mentions ScriptableObject, SO architecture, or data assets.
日本語の概要は準備中です。原文の説明を表示しています。
Build branching dialogue and narrative — a node/choice graph with conditions, variables, and localization hooks — and choose between authoring tools Ink and Yarn Spinner or a custom data-driven runner. Engine-neutral. Use when the user mentions dialogue system, branching dialogue, conversation tree, choices, Ink (.ink), Yarn Spinner (.yarn), or NPC dialogue.
日本語の概要は準備中です。原文の説明を表示しています。
Build event-driven, decoupled Godot 4.7 gameplay with signals and node groups: declare and emit custom signals, connect with Callables (incl. bind/one-shot), and broadcast to many nodes via groups and call_group. Use when wiring node communication in a Godot project, replacing tight references with signals, emitting/connecting events, or porting 3.x connect("sig", self, "method") code.
日本語の概要は準備中です。原文の説明を表示しています。
Design and build game UI/UX — HUDs, menus, and overlays — that survive every screen: anchor- based responsive layout, resolution/aspect scaling and safe areas, keyboard/gamepad focus navigation, a screen/menu state stack, and event-driven (not polled) HUD updates. Engine- neutral patterns that pair with the detected engine's UI skill. Use when the user mentions HUD, health bar, main menu, pause menu, settings screen, UI layout, anchors, UI scaling, aspect ratio, safe area, controller/keyboard menu navigation, or wiring UI to game state.
日本語の概要は準備中です。原文の説明を表示しています。
Animate in Godot 4.7 three ways: AnimationPlayer for keyframed clips (incl. call and signal tracks), AnimationTree with state machines and blend spaces for character animation, and Tween for short procedural/UI tweens via create_tween(). Use when working with AnimationPlayer/AnimationTree nodes in a .tscn, blending character states, sprite-sheet animation, or code-driven Tweens.
日本語の概要は準備中です。原文の説明を表示しています。
Design data-driven Godot 4.7 games with custom Resource classes: define typed data with class_name + @export, save/load .tres/.res files, instance and duplicate resources, and load on demand with ResourceLoader (incl. threaded loading). Use when modeling items/stats/configs as data in a Godot project, creating .tres resources, or working with custom Resource subclasses and ResourceLoader/ResourceSaver.
日本語の概要は準備中です。原文の説明を表示しています。
Converts a PDF into one self-contained, readable HTML file that preserves images, tables, charts and reading order — optionally translating it into another language while keeping every figure. Uses structured extraction (PyMuPDF), font-size-driven layout, compressed base64-inlined images (a single portable file), and mandatory headless-Chrome visual verification. Use whenever someone wants to READ a PDF as a web page or clean document, turn a PDF into HTML, or translate a PDF into another language while keeping its images/tables/charts intact — e.g. "PDF 转 HTML", "把这个 PDF 转成中文网页版", "make this report readable", "translate this PDF but don't lose the charts", "I just want to read this PDF on my phone". Distinct from doc-to-markdown (plain Markdown text) and pdf-creator (Markdown→PDF) — this one produces a styled, image-faithful HTML reading experience.
日本語の概要は準備中です。原文の説明を表示しています。
Creates video/GIF memes by overlaying images (logos, avatars, stickers) onto moving objects in a clip with frame-accurate tracking, then exports MP4 + GIF. Use whenever the user wants a meme, 梗图, 表情包, or reaction GIF from footage; to cover faces in a video; or asks to 把 logo/头像贴到视频里跟着动. Not for transcript-driven editing, programmatic scene generation, or subtitle work.
日本語の概要は準備中です。原文の説明を表示しています。
Investigate and resolve Cloudflare configuration issues using API-driven evidence gathering. Use when troubleshooting ERR_TOO_MANY_REDIRECTS, SSL errors, DNS issues, or any Cloudflare-related problems. Focus on systematic investigation using Cloudflare API to examine actual configuration rather than making assumptions.
日本語の概要は準備中です。原文の説明を表示しています。
Turn a folder of accumulated documents into one decision-ready brief — the skim-map pass over the pile, the extraction against the brief's actual questions, the conflict reconciliation when documents disagree, and the provenance trail back to sources. Use when asked read all this and tell me what matters, synthesize this folder for the new lead, turn these 20 docs into a brief, or what does all this material actually say. Produces the pile map, the question-driven extraction, the reconciled brief with per-claim sources, and the didn't-read honesty ledger.
日本語の概要は準備中です。原文の説明を表示しています。
1:1 rebuild of award-winning creative websites (WebGL / scroll-animation / portfolio sites). Evidence-driven pipeline - mirror-first forensics, line-number-traceable reverse engineering of minified bundles, verbatim porting, quantitative verification gates. Use when user asks to "复刻网站", "重建网站", "1:1 rebuild", "clone this site", or provides a URL of a creative/award site to reproduce.
日本語の概要は準備中です。原文の説明を表示しています。