Create or update OpenClaw public-page composition for websites, landing pages, content pages, ecosystem pages, and campaigns. Use for page structure, navigation, responsive layout, media, SEO presentation, or public-site visual polish.
日本語の概要は準備中です。原文の説明を表示しています。
openclaw/clawhub☆ 9,5132026年10月14日 更新
可点击的功能性 Web 原型, 含导航、英雄区、特性区、CTA
日本語の概要は準備中です。原文の説明を表示しています。
nexu-io/html-anything☆ 9,1182026年10月13日 更新
WebGL 风流体置换背景 + 顶部叠加金句, 适合视频片头 / landing hero / 海报
日本語の概要は準備中です。原文の説明を表示しています。
nexu-io/html-anything☆ 9,1182026年10月13日 更新
Container escape and breakout techniques targeting Docker, containerd, and Podman runtimes. Covers privileged container breakout via host filesystem mount and nsenter, Docker socket abuse through /var/run/docker.sock, Linux capability exploitation including CAP_SYS_ADMIN, CAP_SYS_PTRACE, and CAP_NET_ADMIN, cgroup v1 notify_on_release escape, runc CVEs such as CVE-2019-5736 and CVE-2024-21626 Leaky Vessels, kernel exploits from within containers, and Dockerfile misconfigurations like --privileged and host namespace sharing. Includes enumeration with capsh, amicontained, deepce, CDK, and nsenter. Maps to MITRE ATT&CK T1611 Escape to Host. Use this skill when the engagement scope includes container breakout, Docker escape, container privilege escalation, host access from container, or when you land inside a containerized environment and need to reach the underlying host.
日本語の概要は準備中です。原文の説明を表示しています。
SnailSploit/Claude-Red☆ 7,5082026年10月13日 更新
Use when classifying a slice closeout (auto-continue / human gate / park), routing a real decision to a human, or designing a human queue/dashboard surface. Treats humans as durable network participants with attention surfaces, queues, and decision records — escalation lands as a durable attention item, not a chat message. Approval is NOT required for every clean closeout; the default RSI conveyor continues unless an explicit human gate is reached.
日本語の概要は準備中です。原文の説明を表示しています。
mvschwarz/openrig☆ 7,4492026年10月14日 更新
Create distinctive, production-grade frontend interfaces with high design quality. Use this skill when the user asks to build web components, pages, artifacts, posters, or applications (examples include websites, landing pages, dashboards, React components, HTML/CSS layouts, or when styling/beautifying any web UI). Generates creative, polished code and UI design that avoids generic AI aesthetics.
日本語の概要は準備中です。原文の説明を表示しています。
mvschwarz/openrig☆ 7,4492026年10月14日 更新
Use this skill alongside figma-use when the task involves translating an application page, view, or multi-section layout into Figma. Triggers: 'write to Figma', 'create in Figma from code', 'push page to Figma', 'take this app/page and build it in Figma', 'create a screen', 'build a landing page in Figma', 'update the Figma screen to match code', 'convert this modal/dialog/drawer/panel to Figma'. This is the preferred workflow skill whenever the user wants to build or update a full page, modal, dialog, drawer, sidebar, panel, or any composed multi-section view in Figma from code or a description. Discovers design system components, variables, and styles from Code Connect files, existing screens, and library search, then imports them and assembles views incrementally section-by-section using design system tokens instead of hardcoded values.
日本語の概要は準備中です。原文の説明を表示しています。
openai/plugins☆ 7,4422026年10月8日 更新
Choose, lay out, critique, and explain data visualizations. Use when the user asks what visualization fits a dataset or goal, how a chart, dashboard, operational workspace, UML-like diagram, or software architecture diagram should be composed or interacted with, asks for visual page design, a layout mockup, generated large-screen and mobile concept images, or to be shown what a visualization could look like, when domain-native contextual surfaces or graphical backgrounds may help, when scrollytelling or parallax might be appropriate, wants a critique of an existing visualization, or needs guidance grounded in trusted visualization theory and practice. For advanced visual design or page-layout prompts where composition affects understanding, Codex must generate and show both large-screen and mobile portrait image concepts before implementation or text-only design handoff, plus mobile landscape when needed.
日本語の概要は準備中です。原文の説明を表示しています。
openai/plugins☆ 7,4422026年10月8日 更新
Guide the transition to VP or CPO across preparing, interviewing, landing, and recalibrating. Use when executive product scope is changing fast.
日本語の概要は準備中です。原文の説明を表示しています。
deanpeters/Product-Manager-Skills☆ 7,3802026年9月2日 更新
Plan who to talk to about a sunset, in what order, and what each conversation must cover. Use when an EOL decision is made and you want the landmines found before the announcement.
日本語の概要は準備中です。原文の説明を表示しています。
deanpeters/Product-Manager-Skills☆ 7,3802026年9月2日 更新
Orchestrate a complete competitive analysis across six steps, from landscape to strategic direction. Use when you need the full picture, not a single scan or card.
日本語の概要は準備中です。原文の説明を表示しています。
deanpeters/Product-Manager-Skills☆ 7,3802026年9月2日 更新
Guide the PM-to-Director transition across preparing, interviewing, landing, and recalibrating. Use when leadership scope is changing and you need practical coaching.
日本語の概要は準備中です。原文の説明を表示しています。
deanpeters/Product-Manager-Skills☆ 7,3802026年9月2日 更新
Map a market's segments, players, substitutes, and whitespace with cited evidence. Use when entering or re-evaluating a market before sizing, positioning, or picking competitors to study.
日本語の概要は準備中です。原文の説明を表示しています。
deanpeters/Product-Manager-Skills☆ 7,3802026年9月2日 更新
Research a competitive landscape with cited snapshots, a comparison matrix, and so-what implications. Use when a product decision needs competitive grounding, not a market report.
日本語の概要は準備中です。原文の説明を表示しています。
deanpeters/Product-Manager-Skills☆ 7,3802026年9月2日 更新
When the user wants to reduce churn, build expansion revenue, automate customer success, or optimize net revenue retention. Also use when the user mentions 'churn,' 'retention,' 'expansion revenue,' 'upsell,' 'NRR,' 'net revenue retention,' 'customer success,' 'land and expand,' 'closed-lost,' or 'renewal.' This skill covers expansion and retention systems from usage triggers through automated customer success. Do NOT use for technical implementation, code review, or software architecture.
日本語の概要は準備中です。原文の説明を表示しています。
tech-leads-club/agent-skills☆ 7,0572026年10月9日 更新
AI frontend specialist and design consultant that guides users through a structured discovery process before generating any code. Collects visual references, design tokens, typography, icons, layout preferences, and brand guidelines to ensure the final output matches the user's vision with high fidelity. Use when the user asks to build, design, create, or improve any frontend interface — websites, landing pages, dashboards, components, apps, emails, forms, modals, or any UI element. Also triggers on "build me a UI", "design a page", "create a component", "improve this layout", "make this look better", "frontend", "interface", "redesign", or when the user provides mockups, screenshots, or design references. Do NOT use for backend logic, API design, database schemas, or non-visual code tasks.
日本語の概要は準備中です。原文の説明を表示しています。
tech-leads-club/agent-skills☆ 7,0572026年10月9日 更新
Turns decided work — a PRD, design doc, RFC, or thread — into tasks a builder can act on without guessing. Finds slices that each prove something, grounds them in the code, and writes intent, observable criteria with concrete values, the boundary, what the change disturbs, and only the decisions that are hard to reverse. Walks every surface the work exposes and sweeps the nine unwritten requirements, recording each landing as a criterion already in the source, existing behaviour, n/a, or Unresolved — never as a criterion the walk invented. Defaults to one task per source. Use when the user says "write the task", "cut this PRD into tasks", "turn this design doc into work", or "tlc-plan". Do NOT use for discovery itself or to implement — a one-line ticket is a decision; a blank wish is not.
日本語の概要は準備中です。原文の説明を表示しています。
tech-leads-club/agent-skills☆ 7,0572026年10月9日 更新
Agent-first screenshots — an agent drives the real app via CDP and produces clean, defect-free product screenshots (newsletters, landing pages, social, decks, PR). Dual-channel verification (DOM + pixels + vision) in a capture loop. Use for any "take/redo screenshots of the app" task.
日本語の概要は準備中です。原文の説明を表示しています。
Devin-AXIS/iPolloWork☆ 6,9582026年10月13日 更新
Use this skill alongside figma-use when the task involves translating an application page, view, or multi-section layout into Figma. Triggers: 'write to Figma', 'create in Figma from code', 'push page to Figma', 'take this app/page and build it in Figma', 'create a screen', 'build a landing page in Figma', 'update the Figma screen to match code', 'convert this modal/dialog/drawer/panel to Figma'. This is the preferred workflow skill whenever the user wants to build or update a full page, modal, dialog, drawer, sidebar, panel, or any composed multi-section view in Figma from code or a description. Discovers design system components, variables, and styles from Code Connect files, existing screens, and library search, then imports them and assembles views incrementally section-by-section using design system tokens instead of hardcoded values.
日本語の概要は準備中です。原文の説明を表示しています。
Devin-AXIS/iPolloWork☆ 6,9582026年10月13日 更新
Generate architecture procedurally in Three.js and film it assembling — a small geometry vocabulary that builds pagodas, castles, domes and spires from parameters instead of mesh files, hip roofs with flying eaves driven by a single profile function, and a clipping-plane build animation where everything below a rising line is finished work and scaffolding stands above it. Use for construction studies, architectural title sequences, procedural landmarks, or any hero object that should build itself rather than fade in.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,7582026年10月6日 更新
Create or redesign SaaS and AI product landing pages where a real workflow, interface, or deterministic demo is the central proof. Use for pale atmospheric shells, product UI in the hero, prompt-to-output stories, audience tabs, compact feature modules, honest pricing comparisons, and FAQ handoffs.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,7582026年10月6日 更新
Build scene-by-scene chapters that advance left to right on one fixed stage while the user scrolls vertically, with native scroll as the only input. One pure function turns scrollY into scene, dwell and move, so forward, reverse, scrollbar drags, fast skips and reload at depth all land on the right frame. Covers dwell versus transition budgets, a burn-wipe or pan between scenes, chapter index and progress UI, glide-to-scene links that skip intermediate scenes, keyboard and reduced-motion behaviour. Use for horizontal scrollytelling, multi-scene product tours, "scroll down to travel sideways", chapter carousels driven by the wheel, or any piece where a wheel-jacked slider keeps breaking on touch, keys, refresh or back.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,7582026年10月6日 更新
Create cinematic scroll-driven landing pages with Lenis smooth scrolling, GSAP ScrollTrigger, scroll-linked progression, staggered text reveals, sticky card stacks, parallax backgrounds, scroll-scrubbed transitions, footer reveals, and immersive preloaders. Use when analyzing or building premium editorial scroll experiences, sticky project stacks, kinetic typography, or section-by-section storytelling.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,7582026年10月6日 更新
Build rich, scroll-controlled real-time Three.js experiences as one persistent 3D world whose camera, lighting, atmosphere, materials, objects, DOM story, and interactions evolve across authored chapters. Use for 3D scrollytelling, scroll-driven WebGL worlds, camera journeys, interactive portfolios, product stories, exhibitions, explainers, game or film microsites, spatial narratives, and multi-scene websites where native scroll should travel through one continuous place. Not limited to landing pages.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,7582026年10月6日 更新