aqara
無料Read and control Aqara smart home devices: plugs, switches, lights, AC, locks, curtains, scenes. Trigger phrases: aqara, aqara hub, aqara lock, aqara curtain.
日本語の概要は準備中です。原文の説明を表示しています。
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概要と使いどころ
Read and control Aqara smart home devices: plugs, switches, lights, AC, locks, curtains, scenes. Trigger phrases: aqara, aqara hub, aqara lock, aqara curtain.
日本語の概要は準備中です。原文の説明を表示しています。
Judges whether a user's input suits the Vibe Creating style of video-prompt writing, and when it does, distills single-scene prompts, multi-shot descriptions, emotional imagery, or mixed input into prompts that are easier for a video model to generate from — while preserving any user-specified dialogue, voiceover, music, sound effects, and other hard constraints. Use when a user wants to turn an idea, story, feeling, or rough/over-specified prompt into a strong text-to-video prompt (Seedance, Sora, Kling, Veo, Runway, etc.), or asks to "rewrite", "improve", "clean up", or "vibe-ify" a video prompt. Do NOT use for long narrative films that need precise word-for-word dialogue sync, industrial shot lists meant to be executed verbatim, or functional/UI demos and step-by-step tutorials.
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Orchestrate Unity Editor via MCP (Model Context Protocol) tools and resources. Use when working with Unity projects through MCP for Unity - creating/modifying GameObjects, editing scripts, managing scenes, running tests, or any Unity Editor automation. Provides best practices, tool schemas, and workflow patterns for effective Unity-MCP integration.
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Use when the user provides a plot summary, scene idea, character relationship, emotional beat, or short video concept and wants a cinematic AI video prompt. First diagnose the story, then rewrite it into a model-ready prompt for Kling, Seedance, Veo, Sora, Runway, Jimeng, or general AI video models.
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AI โปรดิวเซอร์ไลฟ์สตรีม — overlay, scene setup, chat engagement, donation/subscription, sponsor integration สำหรับ Twitch/YouTube Live/TikTok Live/FB Live
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AI นักเขียนบท — หนัง, ซีรี่ส์, โฆษณา, Short Film — 3-act structure, beat sheet, dialogue, scene heading, character arc ฟอร์แมตบทไทยมาตรฐาน
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Native video analysis using Google Gemini API. Upload and analyze video files — describe scenes, extract text/UI, answer questions about content, transcribe speech, identify objects and actions. Use when: (1) User sends a video file and wants it analyzed, (2) Video summarization or description needed, (3) Extracting text, UI elements, or information from screen recordings, (4) Answering questions about video content, (5) Comparing multiple videos, (6) Analyzing tutorials, demos, or walkthroughs.
日本語の概要は準備中です。原文の説明を表示しています。
Expert in building 3D experiences for the web - Three.js, React Three Fiber, Spline, WebGL, and interactive 3D scenes. Covers product configurators, 3D portfolios, immersive websites, and bringing depth to web experiences. Use when: 3D website, three.js, WebGL, react three fiber, 3D experience.
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Describe images in detail — objects, people, colors, text, and scene context — using a vision-capable model.
日本語の概要は準備中です。原文の説明を表示しています。
Pick a visual direction before generating any creative. Produces 3-6 named, distinct visual directions (e.g. premium minimal, bold maximalist, lifestyle/editorial, retro, techno-brutalist) with rationale + sample prompts, then generates one reference image per direction so the user can choose. Use when the user says "explore visual direction", "what style should this be", "give me directions/looks", or before ads/scene/shot work when no style is locked. Part of the Creative Production set.
日本語の概要は準備中です。原文の説明を表示しています。
Orchestrator for the Creative Production skill set — turn a brief into reviewable visual assets. Routes to the right sub-skill (explore, moodboard, positioning, offer, ads-explorer, scene, shot, polish) based on where you are in the creative process. Use when the user gives a high-level creative goal like "make campaign assets", "I need visuals for X", "produce ad creative", "design product shots", or isn't sure which creative step they need. Delegates to creative-* skills.
日本語の概要は準備中です。原文の説明を表示しています。
Process and generate multimedia content using Google Gemini API. Capabilities include analyze audio files (transcription with timestamps, summarization, speech understanding, music/sound analysis up to 9.5 hours), understand images (captioning, object detection, OCR, visual Q&A, segmentation), process videos (scene detection, Q&A, temporal analysis, YouTube URLs, up to 6 hours), extract from documents (PDF tables, forms, charts, diagrams, multi-page), generate images (text-to-image, editing, composition, refinement). Use when working with audio/video files, analyzing images or screenshots, processing PDF documents, extracting structured data from media, creating images from text prompts, or implementing multimodal AI features. Supports multiple models (Gemini 2.5/2.0) with context windows up to 2M tokens.
日本語の概要は準備中です。原文の説明を表示しています。
Expert in building 3D experiences for the web - Three.js, React Three Fiber, Spline, WebGL, and interactive 3D scenes. Covers product configurators, 3D portfolios, immersive websites, and bringing depth to web experiences.
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Generate production-ready manga pages, chapter pages, covers, and panel sequences with strict recurring-character consistency. Use this when the user asks for a manga page, manga scene, chapter page, comic page, storyboard page, or character-consistent page generation. Before generating any page, inspect `img-memory`, create missing character sprites/reference sheets, make those images visible to image generation, then generate the final manga page.
日本語の概要は準備中です。原文の説明を表示しています。
Control Philips Hue lights, scenes, rooms via OpenHue CLI.
日本語の概要は準備中です。原文の説明を表示しています。
Use when a character must stay visually identical across AI video scenes — locks identity tokens (silhouette, palette, wardrobe, prop) in JSON. Triggers 'character lock', 'same character'.
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Create and edit editable Excalidraw diagrams in Canvas Notebook through the Scene-Service tools. Use for diagrams, flows, sketches, architecture maps, visual explanations, or requested .excalidraw documents.
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Use when a HyperFrames composition needs a punch-in, punch-out, zoom, reframe, Ken Burns treatment, camera move, visual match/whip handoff, or other seek-safe 2D/3D keyframes; also for GSAP, CSS keyframes, Anime.js, WAAPI, FLIP, paths, masks, SVG morph/draw, text trails, 3D depth, or `hyperframes keyframes` diagnostics. Don't use for broad scene strategy, brand design, media sourcing, captions, or general video planning.
日本語の概要は準備中です。原文の説明を表示しています。
Non-animation creative direction for HyperFrames videos. Use for design spec (frame.md / design.md) handling, palettes, typography, narration, beat planning, audio-reactive visuals, composition patterns, and brand / style decisions. For atomic motion patterns and scene blueprints, use `hyperframes-animation`.
日本語の概要は準備中です。原文の説明を表示しています。
Author or edit a custom HyperFrames composition when no specialized workflow fits, or when BRIEF.md sets flow: companion. Use for longer or multi-scene pieces, brand and sizzle reels, montages, static loops, static title cards, footage remixes, and freeform builds. Use motion-graphics instead for a short unnarrated motion-first unit, including an animated title. Route fresh creation through hyperframes before using this skill.
日本語の概要は準備中です。原文の説明を表示しています。
GodoMaster — Godot 4.x game development intelligence: GDScript, nodes/scenes, 2D/3D rendering, physics, animation, UI, audio, input, shaders, networking, performance, export, file I/O, testing, localization, AI behavior, asset pipeline, and architecture tooling. Complete workflow for indie and professional game development based on official Godot documentation.
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Create cute 3D toy assets from photo-reference manifests. Use when Codex needs to turn scene photos into 2D toy concept prompts, choose a photo-to-3D route, produce or plan GLB assets for Three.js, or maintain a repeatable personal-gift/toy-character generation workflow.
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Attach a self-contained Excalidraw status diagram to a GitHub epic — read the epic + its sub-issue tree, render boxes-coloured-by-status with dependency arrows to a committed PNG that (a) renders on the GitHub mobile app and (b) has the editable Excalidraw scene embedded inside it, post it as a sticky comment, and round-trip human edits back in from a comment. Use when asked to "diagram an epic", "draw the ticket tree", "show the epic on mobile", "add a status graph to
日本語の概要は準備中です。原文の説明を表示しています。
Stress-test plans before committing by imagining they've already failed. Three modes. Diagnostic mode runs a full pre-mortem session — vivid failure scene-setting, six failure categories, the monkey test, and concrete plan adjustments. Review mode checks previous findings monthly for changed probabilities and new failure modes. Alert Triggers mode defines and monitors early warning signals across four trigger categories. Use before any major commitment — strategy, investment, product launch, partnership — or regularly to keep assumptions honest. The planning fallacy is real. The spreadsheet looked great so everyone stopped thinking. This is the antidote. Based on practice by Eterdis (eterdis.com).
日本語の概要は準備中です。原文の説明を表示しています。